I have always - well, okay, allow for a while to let the initial shock and disappointment wear off - admired that about the ME3 ending. It's utterly astounding how they managed to deliver one of the least satisfying conclusions in the history of video games - and particularly video games with branching narratives that respect player choice - while simultaneously completely burning the setting of the franchise for any future games.Well, ME3 has demonstrated that any galaxy can be rendered unusable if you put your mind to it...
Like, you expect it to be one or the other, right? They'd either come up with an ending that was too 'safe', completely depriving the player of agency to keep the setting ripe for future games... OR they'd go all out with an amazing conclusion that allowed for absolutely masses of variation, representing a huge leap forward in branching-narrative video game design--but, in the process, making it all but impossible to use the setting for another game without declaring a given ending 'canon'.
BUT NO! They actually managed to write an ending that made the player feel like more or less all their decisions over the course of the trilogy hadn't meant squat, and yet STILL had each of the three - later four - possibilities differ enough from one-another that making a sequel set in the same galaxy would be utterly impossible without canonising a given ending.
It's a remarkable achievement, if you think about it.





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