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The Mass Effect Andromeda Twitter Thread


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#25076
KirkyX

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Well, ME3 has demonstrated that any galaxy can be rendered unusable if you put your mind to it...

I have always - well, okay, allow for a while to let the initial shock and disappointment wear off - admired that about the ME3 ending. It's utterly astounding how they managed to deliver one of the least satisfying conclusions in the history of video games - and particularly video games with branching narratives that respect player choice - while simultaneously completely burning the setting of the franchise for any future games.

Like, you expect it to be one or the other, right? They'd either come up with an ending that was too 'safe', completely depriving the player of agency to keep the setting ripe for future games... OR they'd go all out with an amazing conclusion that allowed for absolutely masses of variation, representing a huge leap forward in branching-narrative video game design--but, in the process, making it all but impossible to use the setting for another game without declaring a given ending 'canon'.

BUT NO! They actually managed to write an ending that made the player feel like more or less all their decisions over the course of the trilogy hadn't meant squat, and yet STILL had each of the three - later four - possibilities differ enough from one-another that making a sequel set in the same galaxy would be utterly impossible without canonising a given ending.

It's a remarkable achievement, if you think about it.
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#25077
Sartoz

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yeah, enough of those "BIO LEAKS - Because leaks sounds more interesting than news". 

We all need real stuff this time. And that's what they'll bring us, for sure. After all, if they don't show us no gameplay at all, then when would they? At some random event before release?

Besides, they have been postponing this presentation for a long long time, there's no reason to believe they are not showing us some good stuff now. Everybody on Bioware seems proud of what they had done till now, this simply can't be just some magical trailer or cinematic, this is gonna be REAL, EA PLAY BUILD, just like pre-release build, or beta build.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Speculating on the new trailer, I wonder if Bio/EA will show us their Crowd Tech that EA Studios executive VP Patrick Söderlund is so proud of. "... He revealed that Mass Effect Andromeda would be using the same crowd technology Rory McIlroy’s PGA Tour, allowing you to walk through large crowds of people. This can also be seen in Mirror’s Edge Catalyst though more to render a large amount of people at the street level...." <== from a game article. Source : http://gamingbolt.co...ilroys-pga-tour

 

Now, I also wonder if the 3rd person view is similar to DA:I and the enemies are small people... I could hardly see them, they were so far away. Or, walking through large crowds is the camera 20 + feet above you? Will we see scenes similar to the Val Royeaux Market =  small people? Can we zoom in the camera?

 

If EA will show another cinematic trailer, it will only  be representative of the game.... a DA:I deja vu, so to speak.

 

The 64k dollar question is what can they show that gives nothing away?



#25078
goishen

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Well, I can say one thing.   Next week will be a very exciting week.  If not for us, for BioWare trying to get ready for EA Play.



#25079
ZipZap2000

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Shay Pomeroy ‏@ShayPomeroy

Grab a Batarian Ale and kick back. #MassEffect




CkI4QgYUgAE7LLQ.jpg


Ok, why are you accepting drinks from Batarians, Shay?

Its not healthy.
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#25080
Hrungr

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Ian S. Frazier @tibermoon

UI question, pc gamers! Ignoring keyboard shortcuts for a moment, would you prefer to select things from a radial menu or a grid menu?

 

Ian S. Frazier @tibermoon

(Can't say what the specific menu -is- just yet, sorry)

 

- Grid... definitely.


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#25081
ZipZap2000

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Ian S. Frazier ‏@tibermoon

UI question, pc gamers! Ignoring keyboard shortcuts for a moment, would you prefer to select things from a radial menu or a grid menu?

Ian S. Frazier ‏@tibermoon

(Can't say what the specific menu -is- just yet, sorry)

- Grid... definitely.


I want to hear Sartoz opinion on this.
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#25082
chris2365

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I want to hear Sartoz opinion on this.


He can't say they don't ask for our feedback :P

Personally, I'd like a grid better. Easier to organise, in my opinion. ME3 on PC was pretty good, for me at least (expect the lack of high res textures, yuck).
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#25083
Furisco

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I want to hear Sartoz opinion on this.

Of course he will like the console way.


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#25084
CronoDragoon

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Well, ME3 has demonstrated that any galaxy can be rendered unusable if you put your mind to it...


Waiting for the day you stop bringing up me3's ending in barely related subjects. Wheres that frozen gif again?
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#25085
Addictress

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It saddens me they speak to us PC gamers as if we are an alien minority they have no personal knowledge of.
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#25086
Addictress

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We are their masters.
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#25087
Brunobyof

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i can see consoles being extinguished in a few years (and also a shitstorm coming lol)


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#25088
Furisco

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i can see consoles being extinguished in a few years (and also a shitstorm coming lol)

Games are made on PC's but they only exist because their games sells a lot more on consoles. 

 

Consoles will stay with us for a long time.


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#25089
Sartoz

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Ian S. Frazier @tibermoon

UI question, pc gamers! Ignoring keyboard shortcuts for a moment, would you prefer to select things from a radial menu or a grid menu?

 

Ian S. Frazier @tibermoon

(Can't say what the specific menu -is- just yet, sorry)

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Radial Menu or Grid is it?

 

Rather than A or B, why not ask these questions first, which are the equivalent of game development UI design course 101. Bottom line = a good UI tells us what we need to know and then gets out out of the way.

 

To start and not in any order:

  •  Does the UI tell me what I need to know , like right now?
  • Can I use this interface now or must I read instructions somewhere else?
  • Is the info easy to find or  buried in nested menus?
  • What I see on the screen, is it obvious to me?
  • Are there tedious or repetitive tasks than can be shortened?

The last item clearly points to never assume that players will "get used to do something" in a non optimal way.  Also, the UI design needs to take into consideration the advantages of the input control device. Last, the functional aspects, such as how big, scroll / no scroll, where and what info and size of text is displayed and how the player navigates the menus.

 

For a PC with a keyboard and a mouse, a grid UI is best (imo). This can be made superior if the interfaces is fully customizeable or supports a multi-button mouse with key and mouse-button remapping/binding functions.

 

I am so glad that somebody decided to ask.

 

Thank you Ian S. Frazier ‏@tibermoon

 

 

PS: With VR games being developed, the UI definitely needs to be looked at.  Elite Dangerous already supports VR, multi-screens, head tracking and voice commands.

 

 

 

 


 


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#25090
ZipZap2000

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We are their masters.


Us console plebs aren't truly worthy are we? :(
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#25091
BaaBaaBlacksheep

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God please don't let ME:A be a crash......

#25092
SKAR

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They always unveil it on the first Tuesday of the month, unless it's the first day of the month. So a week from tomorrow.

can't wait. Hope it comes in mail.

#25093
SKAR

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God please don't let ME:A be a crash......

would be surprised. Five years. I trust them.

#25094
ElitePinecone

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It saddens me they speak to us PC gamers as if we are an alien minority they have no personal knowledge of.

 

PC sales are a minority of most AAA games that are released on both PC and consoles these days. 

 

Obviously people who play on PC deserve an experience that's just as good as those on consoles (for practical reasons if nothing else - PC players are pretty hardcore and tend to badmouth games that aren't optimised properly), but at the same time it's not reasonable to expect treatment that goes above and beyond what PC sales are actually worth to them. 

 

As for personal knowledge, I'm sure a lot of Bioware devs play games on PC - that doesn't mean they shouldn't reach out for feedback sometimes, especially when PC players themselves probably disagree on what sort of UI they actually like.


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#25095
agonis

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Shame on me, but for a game with a great story I´m willing to suffer a lot of inconvenience.

Still, Assassin´s Creed made me buy a Controller and I used it for DA:I and Witcher 3. I got used to it. (and my hands don´t get so f***ing cold anymore... Cold hands are the curse of a keyboard...)


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#25096
goishen

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It saddens me they speak to us PC gamers as if we are an alien minority they have no personal knowledge of.

 

 

PC sales are a minority of most AAA games that are released on both PC and consoles these days. 

 

Obviously people who play on PC deserve an experience that's just as good as those on consoles (for practical reasons if nothing else - PC players are pretty hardcore and tend to badmouth games that aren't optimised properly), but at the same time it's not reasonable to expect treatment that goes above and beyond what PC sales are actually worth to them. 

 

As for personal knowledge, I'm sure a lot of Bioware devs play games on PC - that doesn't mean they shouldn't reach out for feedback sometimes, especially when PC players themselves probably disagree on what sort of UI they actually like.

 

 

Well, for me it's kind'a both.   I just don't like being looked at as though I'm special (in a bad way) in any kind of way.   Plenty of developers play it on PC, but they play with controllers.   I don't.   All that I'm asking is for someone to test it out on KB + M and tell the dev team of any problems or hinderances to gameplay they might have.  I understand that companies have gotta make money.   I do, I get it.  But that's no reason why you should give the KB + M players the shaft.



#25097
Hrungr

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Ian S. Frazier @tibermoon

UI question, pc gamers! Ignoring keyboard shortcuts for a moment, would you prefer to select things from a radial menu or a grid menu?

 

Ian S. Frazier @tibermoon

(Can't say what the specific menu -is- just yet, sorry)

 

- Grid... definitely.

 

 

User

in general, I'd say most PC players prefer a grid menu. Radial menus work better with thumbsticks and feel weird with a mouse

 

Ian S. Frazier @tibermoon

That's generally my feeling as well, but I've held that assumption for years and figured it was finally worth verifying.

 
User
Voice commands only, or get out.

 

Ian S. Frazier @tibermoon

Personally I'm holding out for telepathic control.

 

Barrett Rodych @ForgedPixels

Radial will almost require mouse input, would be tricky & likely less intuitive for keyboard to navigate (with WASD/cursor keys).

 

Barrett Rodych @ForgedPixels

which could be a potential usability problem for some?


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#25098
Pearl (rip bioware)

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Personally I'm waiting for Rock Band Drum support.

#25099
BioFan (Official)

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GUYS! EA Play is ONE WEEK from TODAY!

 

 

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#25100
Hanako Ikezawa

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GUYS! EA Play is ONE WEEK from TODAY!

 

 

tumblr_o8b6m7Kmzj1ubh1kvo1_540.gif

7 days 

168 hours

10,080 minutes

604,800 seconds


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