Aller au contenu

Photo

The Mass Effect Andromeda Twitter Thread


27747 réponses à ce sujet

#25151
Dukemon

Dukemon
  • Members
  • 3 876 messages

Looks like the Western Approaches. o.O


  • Hrungr, Linkenski, Andrew Waples et 1 autre aiment ceci

#25152
Sartoz

Sartoz
  • Members
  • 4 502 messages

Here's a higher res version of that Mako image...

 

Mass-Effect-Andromeda-Pictures.jpg

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Front left side of the Mako has a flat tire. Geometry is wrong as the vehicle ought to lean towards the flat tire. If not flat, the geometry is still wrong.  The tire is deeper into the sand than the other ones, ergo front of the Mako must lean towards its side. Yes, the Mako is on an incline. However, personal experience tells me I'm right.

 

The artist is good but his geometry isn't.

 

PS: I bet that the game, when exploring with the Mako, won't allow us to change the camera view to get a similar picture. Ergo, it's concept art. Concept art, as in DA:I's busts of the dwarves with those beautiful beards, never made it into the game. I expect similarities between DA:I and ME:A's concept art and representative video trailers that never make it into the game. Ergo, it's marketing hype. Beautiful pic though.

 

I'm going back into the HOI 4 trenches.



#25153
FireAndBlood

FireAndBlood
  • Members
  • 444 messages

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Front left side of the Mako has a flat tire. Geometry is wrong as the vehicle ought to lean towards the flat tire. If not flat, the geometry is still wrong.  The tire is deeper into the sand than the other ones, ergo front of the Mako must lean towards its side. Yes, the Mako is on an incline. However, personal experience tells me I'm right.

 

The artist is good but his geometry isn't.

 

PS: I bet that the game, when exploring with the Mako, won't allow us to change the camera view to get a similar picture. Ergo, it's concept art. Concept art, as in DA:I's busts of the dwarves with those beautiful beards, never made it into the game. I expect similarities between DA:I and ME:A's concept art and representative video trailers that never make it into the game. Ergo, it's marketing hype. Beautiful pic though.

 

I'm going back into the HOI 4 trenches.

......

Jesus Christ Sartoz


  • Beerfish, Patriciachr34, Dr. rotinaj et 33 autres aiment ceci

#25154
ZipZap2000

ZipZap2000
  • Members
  • 5 275 messages

Looks like the Western Approaches. o.O


Rannoch.
  • KrrKs aime ceci

#25155
goishen

goishen
  • Members
  • 2 427 messages

I can guarantee you they will have upgrades to the Mako that include weapon customization.    Maybe two powerful cannons on top that swivel.  Maybe they can make that into part of the multiplayer.  



#25156
Gold Dragon

Gold Dragon
  • Members
  • 2 399 messages

This is what the new mako SHOULD look like.

 

thehomer.jpg

 

Bart Simpson & Family can burn in Hades.



#25157
Malanek

Malanek
  • Members
  • 7 838 messages

I can guarantee you they will have upgrades to the Mako that include weapon customization.    Maybe two powerful cannons on top that swivel.  Maybe they can make that into part of the multiplayer.  

Do you mean optional upgrades? If so how can you guarantee this? I simply can't see how you can design areas or levels for vehicle gameplay when you, as the designer, doesn't know whether the player has a weapon or not. Seems a recipe for disaster if you ask me. I suspect the Mako will be like the Inquisition Horse, but probably capable of absorbing damage without dumping you.

 

Without knowing the details of how MPer will work, I doubt they will use the Mako there. MPer is likely to be focused on their core gameplay and that doesn't involve the Mako. If it is put in I suspect it will be a minor gimmick.


  • duvey85 aime ceci

#25158
goishen

goishen
  • Members
  • 2 427 messages

Do you mean optional upgrades? If so how can you guarantee this? I simply can't see how you can design areas or levels for vehicle gameplay when you, as the designer, doesn't know whether the player has a weapon or not. Seems a recipe for disaster if you ask me. I suspect the Mako will be like the Inquisition Horse, but probably capable of absorbing damage without dumping you.

 

Without knowing the details of how MPer will work, I doubt they will use the Mako there. MPer is likely to be focused on their core gameplay and that doesn't involve the Mako. If it is put in I suspect it will be a minor gimmick.

 

 

Well, I bet'cha that it'll involve some sort of crafting.  As far as me guaranteeing you things, I'm just spitballing, brainstorming.   I mean, you could, technically, walk into an area in DA:I without a weapon or armor.  Not saying you would, but you could.  Same with the Mako and crafting.  You can go into an area without weapons, but why would you?



#25159
ZipZap2000

ZipZap2000
  • Members
  • 5 275 messages

Well, I bet'cha that it'll involve some sort of crafting. As far as me guaranteeing you things, I'm just spitballing, brainstorming. I mean, you could, technically, walk into an area in DA:I without a weapon or armor. Not saying you would, but you could. Same with the Mako and crafting. You can go into an area without weapons, but why would you?


To prove you can?

#25160
Malanek

Malanek
  • Members
  • 7 838 messages

Well, I bet'cha that it'll involve some sort of crafting.  As far as me guaranteeing you things, I'm just spitballing, brainstorming.   I mean, you could, technically, walk into an area in DA:I without a weapon or armor.  Not saying you would, but you could.  Same with the Mako and crafting.  You can go into an area without weapons, but why would you?

There is a big difference between a player forceably removing something and a player simply not crafting it. And even if you do remove weapons aren't you given some sort of default weapon and can still deal damage?

 

If you are all of a sudden going to need to engage in combat in the Mako, I think it is important it gets a weapon upgrade through a story event, it can't be optional. But in that case why not give us one to start with?


  • duvey85 aime ceci

#25161
Hrungr

Hrungr
  • Members
  • 18 256 messages

Michael Gamble @GambleMike

How many people pointing at a monitor does it take to make a thing? Roughly 6.2

 

Blair Brown @TheFiddzz

who's the .2 ?

 

Michael Gamble @GambleMike

@NeilEJT arm.

 

TorbJos @Sjosz

Earlier today Dan, @BioMasika and myself fixed a logic problem with just 1, and also a Contemplative Look.


  • MegaIllusiveMan, KrrKs, Biotic Apostate et 2 autres aiment ceci

#25162
Addictress

Addictress
  • Members
  • 3 186 messages

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Front left side of the Mako has a flat tire. Geometry is wrong as the vehicle ought to lean towards the flat tire. If not flat, the geometry is still wrong.  The tire is deeper into the sand than the other ones, ergo front of the Mako must lean towards its side. Yes, the Mako is on an incline. However, personal experience tells me I'm right.

 

The artist is good but his geometry isn't.

 

PS: I bet that the game, when exploring with the Mako, won't allow us to change the camera view to get a similar picture. Ergo, it's concept art. Concept art, as in DA:I's busts of the dwarves with those beautiful beards, never made it into the game. I expect similarities between DA:I and ME:A's concept art and representative video trailers that never make it into the game. Ergo, it's marketing hype. Beautiful pic though.

 

I'm going back into the HOI 4 trenches.

A flat... tire?

 

The vehicle is in sand. None of the tires are flat, there's just varying depths of sand acting like a cushion into which the tires are pressing.


  • Patriciachr34, duvey85, JohnConnor2029 et 6 autres aiment ceci

#25163
NKnight7

NKnight7
  • Members
  • 1 147 messages

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Front left side of the Mako has a flat tire. Geometry is wrong as the vehicle ought to lean towards the flat tire. If not flat, the geometry is still wrong.  The tire is deeper into the sand than the other ones, ergo front of the Mako must lean towards its side. Yes, the Mako is on an incline. However, personal experience tells me I'm right.

 

The artist is good but his geometry isn't.

 

PS: I bet that the game, when exploring with the Mako, won't allow us to change the camera view to get a similar picture. Ergo, it's concept art. Concept art, as in DA:I's busts of the dwarves with those beautiful beards, never made it into the game. I expect similarities between DA:I and ME:A's concept art and representative video trailers that never make it into the game. Ergo, it's marketing hype. Beautiful pic though.

 

I'm going back into the HOI 4 trenches.

 

The tires are probably just lightly sinking into the sand, there's no flat tires. Like Addictress said there's various depths of sand.



#25164
Hrungr

Hrungr
  • Members
  • 18 256 messages

 

Michael Gamble @GambleMike

How many people pointing at a monitor does it take to make a thing? Roughly 6.2

 

Blair Brown @TheFiddzz

who's the .2 ?

 

Michael Gamble @GambleMike

@NeilEJT arm.

 

TorbJos @Sjosz

Earlier today Dan, @BioMasika and myself fixed a logic problem with just 1, and also a Contemplative Look.

 

 

Michael Gamble @GambleMike

we built this city on contemplative looks. (Also Rock n' Roll)

 

Aaryn Flynn @AarynFlynn

Are you counting me in there? I'd better count for a) 3, or B) none because my feedback is "effervescent and enjoyable"...

 

Michael Gamble @GambleMike

+3 for its enjoyability. -2 for its effervescence.

 

Aaryn Flynn @AarynFlynn

Tough but fair


  • KrrKs aime ceci

#25165
ZipZap2000

ZipZap2000
  • Members
  • 5 275 messages


Michael Gamble ‏@GambleMike

we built this city on contemplative looks. (Also Rock n' Roll)

Aaryn Flynn ‏@AarynFlynn

Are you counting me in there? I'd better count for a) 3, or B) none because my feedback is "effervescent and enjoyable"...

Michael Gamble ‏@GambleMike

+3 for its enjoyability. -2 for its effervescence.

Aaryn Flynn ‏@AarynFlynn

Tough but fair


Great now I have that song stuck in my head.

#25166
BioFan (Official)

BioFan (Official)
  • Members
  • 9 822 messages

So long as the Mako comes in chrome gold, BioFan will be perfectly happy  ^_^


  • Patriciachr34, Gold Dragon, VelvetStraitjacket et 2 autres aiment ceci

#25167
ZipZap2000

ZipZap2000
  • Members
  • 5 275 messages

<<<<<<<<<<(0)>>>>>>>>>>

Front left side of the Mako has a flat tire. Geometry is wrong as the vehicle ought to lean towards the flat tire. If not flat, the geometry is still wrong. The tire is deeper into the sand than the other ones, ergo front of the Mako must lean towards its side. Yes, the Mako is on an incline. However, personal experience tells me I'm right.

The artist is good but his geometry isn't.

PS: I bet that the game, when exploring with the Mako, won't allow us to change the camera view to get a similar picture. Ergo, it's concept art. Concept art, as in DA:I's busts of the dwarves with those beautiful beards, never made it into the game. I expect similarities between DA:I and ME:A's concept art and representative video trailers that never make it into the game. Ergo, it's marketing hype. Beautiful pic though.

I'm going back into the HOI 4 trenches.


I'm back to that place again where I cant figure out if you're a genius troll playing a drinking game; or not.

For crying out loud dude.
  • duvey85, Dekibra, pdusen et 10 autres aiment ceci

#25168
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

So long as the Mako comes in chrome gold, BioFan will be perfectly happy  ^_^

It should. I mean it's the future. 

qneBRyq.jpg


  • BioFan (Official), MegaIllusiveMan, Seven Zettabytes et 7 autres aiment ceci

#25169
Addictress

Addictress
  • Members
  • 3 186 messages

Please don't look like Halo.


  • VelvetStraitjacket, ZipZap2000 et Dar'Nara aiment ceci

#25170
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Do you mean optional upgrades? If so how can you guarantee this? I simply can't see how you can design areas or levels for vehicle gameplay when you, as the designer, doesn't know whether the player has a weapon or not. Seems a recipe for disaster if you ask me. I suspect the Mako will be like the Inquisition Horse, but probably capable of absorbing damage without dumping you.

 

Without knowing the details of how MPer will work, I doubt they will use the Mako there. MPer is likely to be focused on their core gameplay and that doesn't involve the Mako. If it is put in I suspect it will be a minor gimmick.

 

Yeah, I can't see vehicle combat working at all. It might be possible to ram/run over enemies with the Mako if there's gonna be random ambient creatures and encounters (which, based on tweets, I think there will be) but it would be a nightmare for the combat/encounter/level design people to have to build the game without knowing whether players are going to have a vehicle gun or not. 

 

Agreed about MP too, based on the leaks it's all ground based stuff similar to ME3, but with a wider variety of objectives and mission types. I forget whether "remnant vault raids" are MP content or just singleplayer. 



#25171
Catastrophy

Catastrophy
  • Members
  • 8 480 messages

*Vrrm, vrrrrm* Roadkill 2017 edition! Maybe the squad can do the drive-by shooting - I don't think the new Mako will feature major gun armament.



#25172
The Elder King

The Elder King
  • Members
  • 19 630 messages

Yeah, I can't see vehicle combat working at all. It might be possible to ram/run over enemies with the Mako if there's gonna be random ambient creatures and encounters (which, based on tweets, I think there will be) but it would be a nightmare for the combat/encounter/level design people to have to build the game without knowing whether players are going to have a vehicle gun or not. 

 

Agreed about MP too, based on the leaks it's all ground based stuff similar to ME3, but with a wider variety of objectives and mission types. I forget whether "remnant vault raids" are MP content or just singleplayer. 

I don't see that big of a deal to be honest. You can fight every battle in ME where you where on the Mako by going off it and kill the enemies with your own guns, ever Thresher Maws.

I don't dismiss the possibility of your theory being true though, so I hope that in this case they decided to put the guns on the Mako by default. 

On a vaguely related note, I wonder if with this open world system we'll be able to use sniper rifles like in ME.


  • azarhal aime ceci

#25173
azarhal

azarhal
  • Members
  • 4 458 messages

I don't see that big of a deal to be honest. You can fight every battle in ME where you where on the Mako by going off it and kill the enemies with your own guns, ever Thresher Maws.
I don't dismiss the possibility of your theory being true though, so I hope that in this case they decided to put the guns on the Mako by default. 
On a vaguely related note, I wonder if with this open world system we'll be able to use sniper rifles like in ME.

 
I was going to say this. In my first ME1 playthrough I was crap at controlling the Mako along the gun to avoid Tresher Maw's spit and other enemies ranged attacks, so I just killed stuff on foot after disembarking. Later, I learned to run over things and shoot/move at the same time though.
 
I'm not sure why ElitePinecone believes encounters has to be different between Mako with gun and Mako without guns. ME1 sure didn't care about it, nothing required the Mako gun to be killed, it just made destroying stuff faster than on foot. 



#25174
goishen

goishen
  • Members
  • 2 427 messages

There is a big difference between a player forceably removing something and a player simply not crafting it. And even if you do remove weapons aren't you given some sort of default weapon and can still deal damage?

If you are all of a sudden going to need to engage in combat in the Mako, I think it is important it gets a weapon upgrade through a story event, it can't be optional. But in that case why not give us one to start with?

Right, but how many times were we given a gun in ME? A ton. I'm more than willing to bet you that this is the beginners Mako. What are they gonna do? Show off the end Mako? Tick off a ton of people just starting the game?

And any song is better than Barry Manilow.

#25175
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages
I don't think there'll be a gun on the Mako, period. When they announced it there was no gun, and I think vehicle combat would be something they would've talked about ages ago if it was returning. The new Mako has always been described as a scout or rapid response vehicle.

And yes, ME1 had vehicle encounters where you could get out and shoot, but I don't think they designed that vehicle/outdoor combat particularly well - clearly BW thought the same way, because it never really came back for ME2/ME3 and all the Hammerhead sequences were vehicle-only.

Given how imperfect a lot of ME1's elements were, and given how many of them were dropped in the later games, it's not really a compelling argument that MEA will (or should) copy what the first game did just because they're bringing back vehicle exploration. At a minimum, having optional vehicle combat brings up balance and difficulty issues, it means we can camp ages away with a sniper rifle in sections designed for vehicle combat, there may be XP exploits if the vehicle is too powerful and people can grind ambient enemies, etc. Not to mention that designing satisfying on-foot and vehicle combat encounters for hundreds (?) of planets seems like an unrealistic workload.

I would like it if MEA tried vehicle combat again (perhaps in a limited way by restricting us to certain planets or parts of planets in the Mako), I just don't see it happening at all. They've already clearly come out and said the Mako doesn't have a gun, why are people suddenly assuming there's more to it than that?
  • Patriciachr34 et duvey85 aiment ceci