Jos Hendriks wrote...
Snypy wrote...
Would anyone explain to me what that "logic work" actually is? I mean, what is specific about it in comparison with other work that programmers do?
For me, logic work is anything ranging between controlling when doors lock/unlock ingame, to when combat triggers, to what enemies you get to fight, to when cutscenes/conversations trigger, to when parts of the levels get streamed in and out to maintain an acceptable memory/performance footprint, to when explosions in a level trigger, to when loading screens happen and what needs to load underneath those loading screens. I hope that clears things up a little.
Well, I just hope you add more enemies into levels because the game is too easy (again)!





Retour en haut






