Siran wrote...
Which, given the info from the talk no one can honestly say is a bad thing. Each MP DLC in turn spurred interest in SP again.
Personally, I am not interested in Multiplayer, and was disheartened when ME3 multiplayer was announced. However, given the multiplayer statistics such that it has shown to be a complimentary addition to the ME Universe and (as you point out) brings in new players, and also keeps older players interested in a product for longer, then I would have to concede that it does show the value of Multiplayer. Maintaining the revenue stream for a franchise is important, and given the evidence, shows that multiplayer is having a positive impact on developer investment into single player DLC, because of the increased longevity that multiplayer brings to a game.
The only concern is if a developer shifts focus onto multiplayer to the detriment of single player, instead of realising they are mutually beneficial. I raise this particular point because in recent years, there seems to be many games that are heading that way, i.e. single player games only having about 10-15 hours gameplay, and are seem more of a vehicle to 'set the scene and environment' of a game, while the main source of developer content is produced for the multiplayer side. For example, I have been interested in purchasing Tomb Raider and some of the CoD/Battlefield games, but hearing that they only have very short campaign's (less than 15 hours) then I cannot justify their purchase. ME3 had a huge amount of content, and the single player game took me over 50 hours to complete. If future ME games are like that in terms of length and content, then I will certainly buy them.
Modifié par T.Attwood, 29 mars 2013 - 02:12 .