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The Mass Effect Andromeda Twitter Thread


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#6951
wright1978

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Vertigo 1 wrote...

Yep, also there's folks who started the trilogy with ME2...which means Wrex = dead :unsure:


Guessed that was the reason behind the high Wrex dead stat, assume he's got a much better survival rate for those imported with a ME1 save.

Modifié par wright1978, 24 mars 2013 - 12:33 .


#6952
ElitePinecone

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The full ME3 panel at PAX is now up online, it's about an hour long:



#6953
Little Princess Peach

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AVPen wrote...

 ^ I"m curious to find out just how they compiled some of those statistics.
I mean seriously..... EDI and James are more popular with fans than Tali or Kaidan? :mellow:


I'm pretty sure this is made up, if we had a pole on bsn im sure it would be totally diffrent

#6954
ElitePinecone

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Tali-vas-normandy wrote...

AVPen wrote...

 ^ I"m curious to find out just how they compiled some of those statistics.
I mean seriously..... EDI and James are more popular with fans than Tali or Kaidan? :mellow:


I'm pretty sure this is made up, if we had a pole on bsn im sure it would be totally diffrent


That data is taken from in-game telemetry that almost every single player automatically sends to Bioware when logging into EA's servers. 

It's about the most accurate picture of what ME3 players as a whole think/feel/did as we're going to get, ever.

#6955
Vertigo_1

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twitter.com/ME3News/status/316274839663026176
"OK old video was set to private and now there's a new one up (#MassEffect Retrospective video: www.youtube.com/watch …)"

Modifié par Vertigo_1, 25 mars 2013 - 07:50 .


#6956
T.Attwood

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Tali-vas-normandy wrote...

AVPen wrote...

 ^ I"m curious to find out just how they compiled some of those statistics.
I mean seriously..... EDI and James are more popular with fans than Tali or Kaidan? :mellow:


I'm pretty sure this is made up, if we had a pole on bsn im sure it would be totally diffrent

It is likely down to how the statistics were collected. James, EDI, Liara and Garrus were available near the start of the game. So, the player didn't have much of a choice with regards to which characters they took on missions (hence, their use on missions will increase, which pushes up their "popular squadmate" statistic). Characters like Kaiden/Ash were only available about mid way through the game, and Tali was only available later still. This reduced the proportion of missions that the player could use characters like Tali. Hence, the statistics are going to be skewed in favour of characters that were available for the longest amount of time.

With regards to the statistic for 'survival' rate of squad members, i'm not sure what this relates to, because Liara cannot die, and yet she has a survival rate of 54%. I would assume this statistic is to do with the number of times they are killed (and brought back to life) purely as a squadmate, and not to do with any permanent death.

Modifié par T.Attwood, 26 mars 2013 - 05:51 .


#6957
Snypy

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^ Concerning the "survival" rate of squad members, it could also relate to whether they survive the ending or not.

#6958
Vertigo_1

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Well not really related for ME3 but:

twitter.com/AarynFlynn/statuses/317023289979584512
"We're using Frostbite 3 for both DA3 and the next Mass Effect. Different games, but same engine fundamentals"

twitter.com/AarynFlynn/status/317023662807068672
"For everyone who's been asking after the #BF4 reveal, #DA3 and the next Mass Effect are also using Frostbite 3. It's awesome"

Modifié par Vertigo_1, 28 mars 2013 - 09:13 .


#6959
Little Princess Peach

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Vertigo_1 wrote...

Well not really related for ME3 but:

twitter.com/AarynFlynn/statuses/317023289979584512
"We're using Frostbite 3 for both DA3 and the next Mass Effect. Different games, but same engine fundamentals"

for the love of pancakes I hope they don't focus all there mighty artistical engery on the graphics only

#6960
Lieber

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Tali-vas-normandy wrote...

Vertigo_1 wrote...

Well not really related for ME3 but:

twitter.com/AarynFlynn/statuses/317023289979584512
"We're using Frostbite 3 for both DA3 and the next Mass Effect. Different games, but same engine fundamentals"

for the love of pancakes I hope they don't focus all there mighty artistical engery on the graphics only


I'm mostly curious about how the Frostbite look will translate to Mass Effect. So far, aside from NFS, we've only seen it used in grey military shooters. Mass Effect is colorful and vibrant.

#6961
T.Attwood

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Tali-vas-normandy wrote...

Vertigo_1 wrote...

Well not really related for ME3 but:

twitter.com/AarynFlynn/statuses/317023289979584512
"We're using Frostbite 3 for both DA3 and the next Mass Effect. Different games, but same engine fundamentals"

for the love of pancakes I hope they don't focus all there mighty artistical engery on the graphics only

It will be interesting to see if the 'DA3/next ME' character creator allows you to change the players size and shape (like Skyrim's character generator can) or whether we will only see a fixed body size again.

#6962
Bendigoe

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Those statistics are horrible.
I hope they don't base anything In future games on how well received certain aspects were.
For example 4.0% of players completing the game on Insanity? going by this data could mean no difficulty increase In future Instalments however the difficulty needs to be ramped up by quite a margin, I found Insanity a breeze personally.
I'd prefer them to completely disregard the squad-mate statistics as well, recognizing the results are largely based upon who Is available at certain stages of the game...If not there may be more Vega's In the future because they thought he was a worthwhile addition to the cast...

FYI Garrus Is most commonly my favourite character but I honestly don't see why his shoot-out statistics were deemed Interesting enough to Include.
I can think of far better statistics they could have focused on presenting.

#6963
Pkxm

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im sure tuchanka would look awesome in frostbite 3

#6964
ElitePinecone

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Bendigoe wrote...

Those statistics are horrible.
I hope they don't base anything In future games on how well received certain aspects were.
For example 4.0% of players completing the game on Insanity? going by this data could mean no difficulty increase In future Instalments however the difficulty needs to be ramped up by quite a margin, I found Insanity a breeze personally.
I'd prefer them to completely disregard the squad-mate statistics as well, recognizing the results are largely based upon who Is available at certain stages of the game...If not there may be more Vega's In the future because they thought he was a worthwhile addition to the cast...

FYI Garrus Is most commonly my favourite character but I honestly don't see why his shoot-out statistics were deemed Interesting enough to Include.
I can think of far better statistics they could have focused on presenting.


I wouldn't worry, several of the presenters at the PAX ME3 retrospective panel a few days ago said part of the purpose of having multiple options and customisability (Paragon/Renegade, difficulty levels, squadmate choices, character classes, gendered protagonists) was the differentiation gained from them just existing.

Picking Vanguard for a class is made more unique by the existence of five other classes, Paragon choices are more distinct because of the alternate path one never took for Renegade, etc. Providing those choices seems to be a design philosophy for the majority of Bioware's games.

#6965
Siran

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Apparently there was a Multiplayer talk at GDC and some have tweeted about it - thanks to Christina Norman for sharing this.

Me3 demo - new players who had never played mass effect on average played 8 hours of single player and 24 hours of multiplayer.

Franchise veterans had similar ratios of single player to multiplayer (time spent in the demo)

Mass effect multiplayer drew more unique players per day on average than single player over the lifetime of the product.

Mass effect multiplayer dlc releases increased the number of players who engaged single player

multiplayer players on average spent 128 hours playing me3 vs 35 hours for players who only played single player. #gdc

Cool in me3 multilayer there was a pretty even distribution across the classes.

Geth infiltrator and gets engineer were the two most popular classes in me3 multiplayer.

#6966
Lieber

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Siran wrote...

Apparently there was a Multiplayer talk at GDC and some have tweeted about it - thanks to Christina Norman for sharing this.

Me3 demo - new players who had never played mass effect on average played 8 hours of single player and 24 hours of multiplayer.

Franchise veterans had similar ratios of single player to multiplayer (time spent in the demo)

Mass effect multiplayer drew more unique players per day on average than single player over the lifetime of the product.

Mass effect multiplayer dlc releases increased the number of players who engaged single player

multiplayer players on average spent 128 hours playing me3 vs 35 hours for players who only played single player. #gdc

Cool in me3 multilayer there was a pretty even distribution across the classes.

Geth infiltrator and gets engineer were the two most popular classes in me3 multiplayer.


At this point, no doubt there will be more Multiplayer in the future games.

#6967
Siran

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Which, given the info from the talk no one can honestly say is a bad thing. Each MP DLC in turn spurred interest in SP again.

#6968
Lieber

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Siran wrote...

Which, given the info from the talk no one can honestly say is a bad thing. Each MP DLC in turn spurred interest in SP again.


I can agree with this. When a MP DLC would come out, I'd try it out, play with one of the new characters, and perhaps go to the Single Player to visit the Citadel again.

#6969
Siran

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Lieber wrote...

Siran wrote...

Which, given the info from the talk no one can honestly say is a bad thing. Each MP DLC in turn spurred interest in SP again.


I can agree with this. When a MP DLC would come out, I'd try it out, play with one of the new characters, and perhaps go to the Single Player to visit the Citadel again.


Same here. It appears that BF4 might have some kind of co-op campaign, which would be really cool having in the next ME game and one of the features from ME3 that was requested many times (and even lead to a false rumor that the "Reckoning" DLC would bring this) has been a co-op campaign. So here's hoping :)

Modifié par Siran, 29 mars 2013 - 11:00 .


#6970
Little Princess Peach

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T.Attwood wrote...

Tali-vas-normandy wrote...

Vertigo_1 wrote...

Well not really related for ME3 but:

twitter.com/AarynFlynn/statuses/317023289979584512
"We're using Frostbite 3 for both DA3 and the next Mass Effect. Different games, but same engine fundamentals"

for the love of pancakes I hope they don't focus all there mighty artistical engery on the graphics only

It will be interesting to see if the 'DA3/next ME' character creator allows you to change the players size and shape (like Skyrim's character generator can) or whether we will only see a fixed body size again.

I hope they give us more hair styles, kinda strange that the hero has to share the npc's wigs

#6971
T.Attwood

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Siran wrote...

Which, given the info from the talk no one can honestly say is a bad thing. Each MP DLC in turn spurred interest in SP again.

Personally, I am not interested in Multiplayer, and was disheartened when ME3 multiplayer was announced. However, given the multiplayer statistics such that it has shown to be a complimentary addition to the ME Universe and (as you point out) brings in new players, and also keeps older players interested in a product for longer, then I would have to concede that it does show the value of Multiplayer. Maintaining the revenue stream for a franchise is important, and given the evidence, shows that multiplayer is having a positive impact on developer investment into single player DLC, because of the increased longevity that multiplayer brings to a game.

The only concern is if a developer shifts focus onto multiplayer to the detriment of single player, instead of realising they are mutually beneficial. I raise this particular point because in recent years, there seems to be many games that are heading that way, i.e. single player games only having about 10-15 hours gameplay, and are seem more of a vehicle to 'set the scene and environment' of a game, while the main source of developer content is produced for the multiplayer side. For example, I have been interested in purchasing Tomb Raider and some of the CoD/Battlefield games, but hearing that they only have very short campaign's (less than 15 hours) then I cannot justify their purchase. ME3 had a huge amount of content, and the single player game took me over 50 hours to complete. If future ME games are like that in terms of length and content, then I will certainly buy them.
 

Modifié par T.Attwood, 29 mars 2013 - 02:12 .


#6972
Siran

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T.Attwood wrote...

The only concern is if a developer shifts focus onto multiplayer to the detriment of single player, instead of realising they are mutually beneficial. I raise this particular point because in recent years, there seems to be many games that are heading that way, i.e. single player games only having about 10-15 hours gameplay, and are seem more of a vehicle to 'set the scene and environment' of a game, while the main source of developer content is produced for the multiplayer side.
 


Which I think we can all agree on hasn't happened with ME3 (I've spent 30h+ into the first Single Player playthrough without DLC except From Ashes) and I'm pretty sure BioWare will keep this in mind for the next ME game. Given that ME always has been a Single Player game first. In case of ME3 I think they had two business cases for Single Player and Multiplayer, indicated by the two different teams that worked on it. The Multiplayer team would not have been funded if there wasn't a separate revenue stream from microtransactions, so it never was an "asset" that was taken away from the SP. They complemented each other even when it comes to certain features like powers, maps or objective types.

Modifié par Siran, 29 mars 2013 - 02:17 .


#6973
villevalo

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Lieber wrote...


At this point, no doubt there will be more Multiplayer in the future games.


If you didn't know already, EA some time ago, in an official press release, stated they would never again make a purely single player game.

So yes, there will be extensive work done on multiplayer for the future of ME, as long as ME and Bioware are owner by EA.

#6974
Lieber

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villevalo wrote...

Lieber wrote...


At this point, no doubt there will be more Multiplayer in the future games.


If you didn't know already, EA some time ago, in an official press release, stated they would never again make a purely single player game.

So yes, there will be extensive work done on multiplayer for the future of ME, as long as ME and Bioware are owner by EA.


Yeah I remember that quote.

#6975
Siran

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villevalo wrote...

Lieber wrote...


At this point, no doubt there will be more Multiplayer in the future games.


If you didn't know already, EA some time ago, in an official press release, stated they would never again make a purely single player game.

So yes, there will be extensive work done on multiplayer for the future of ME, as long as ME and Bioware are owner by EA.


Which was taken way out of context. Having a social component doesn't mean that everything will have a tacked on Multiplayer.