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The Mass Effect Andromeda Twitter Thread


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#7126
Vertigo_1

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iakus wrote...

Vertigo_1 wrote...

See, now I don't find it unreasonable to think that they'll have a reveal trailer at the VGAs.


I wouldn't count on much publicity before next year at least.  The focus will probably be on DAI until then.


Yeah, trailer would be more like "Hey btw we're working on a new ME game!"

#7127
Malanek

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aznjoez wrote...

bayofangels wrote...

Malanek999 wrote...

rallyfan wrote...

Things are stepping up! Note how he said main character and not characters. I wonder if this means we will not get to pick species <_<


He said "New #MassEffect story and main character reviews today."

Note the plural on "Reviews" as it should be.  That doesn't mean we will get to pick the players species, but it doesn't mean there was only a single character review as you implied either.


Think that's just referring to the review for the story and the review for the character. So, reviews, plural.



I agree. They did a review on the story and the main character. If there was a hint of "main characters" it should be plural itself  such as "main characters" and review should be singular. If we assume his twitter posts to be grammatically correct that is.


What he said was grammatically correct whether there was 1 or 100 main character reviews.

Writing it as "main characters review" would state that there was a single review for every character at once rather than being undertaken independently. 

Modifié par Malanek999, 18 juillet 2013 - 10:05 .


#7128
Fedi.St

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I have the feeling we are looking at a definite midquel here.. . In anycase I will be very suprised if its sequel...

#7129
Sparbiter

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I used to be extremely pro sequel, but at this point I'm just wanting a good game

#7130
ElitePinecone

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Interesting tidbit from the PAX Aus panel yesterday - there was internal debate about charging money for the Extended Cut, but Casey Hudson insisted that it had to be free.

Chris Priestly also restated that Bioware don't want to say definitively what happened to Shepard in the end of the game, it's up to the player to interpret the breath scene, or the possibility of indoctrination, etc. It was a bit of a confused answer and I don't think that approach really makes much sense (leaving it up to players' imaginations strikes me as an excuse to not actually have a position and avoid more controversy) - but there it is.

Patrick Weekes also responded to the ending backlash, he said (and the other panellists agreed) that while they obviously wished people would've had a better reaction, the worst possible response to ME3 would've been "meh". The fact that people were so passionate means they were emotionally invested, and the chance to debate a lot of things after the ending controversy means they learnt a lot about how players engaged with their games.

He also said that - to him - a lot of the responses felt like people grieving about the loss of their Shepard, even though the team had made it pretty obvious through foreshadowing that some sort of sacrifice would happen at the end of the game.

#7131
Iakus

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ElitePinecone wrote...

Chris Priestly also restated that Bioware don't want to say definitively what happened to Shepard in the end of the game, it's up to the player to interpret the breath scene, or the possibility of indoctrination, etc. It was a bit of a confused answer and I don't think that approach really makes much sense (leaving it up to players' imaginations strikes me as an excuse to not actually have a position and avoid more controversy) - but there it is.


Not gonna go into this too much since there's plenty of threads elsewhere on this stuff, but :

Leaving that one up to imagination, but being all too clear with the others...didn't really help.

Patrick Weekes also responded to the ending backlash, he said (and the other panellists agreed) that while they obviously wished people would've had a better reaction, the worst possible response to ME3 would've been "meh". The fact that people were so passionate means they were emotionally invested, and the chance to debate a lot of things after the ending controversy means they learnt a lot about how players engaged with their games.


Wait, there was debate?  When did this happen?

He also said that - to him - a lot of the responses felt like people grieving about the loss of their Shepard, even though the team had made it pretty obvious through foreshadowing that some sort of sacrifice would happen at the end of the game.


People don't like their character being railroaded.

Who knew?  :whistle:

#7132
Lieber

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Thank you for sharing this information with us. It still saddens me to an extent that they avoid a lot of the questions and don't seem to understand our/some of the fans' problem with the ending.

#7133
Iakus

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Yeah thanks for the info. I'm still angry with Bioware for ME3, but I do appreciate information

#7134
dreamgazer

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iakus wrote...

Wait, there was debate?  When did this happen?


In certain reasonable sections of the BSN and beyond, yep.

EDIT: Though, I guess you're referring to the BW staff. No knowledge of that.

Modifié par dreamgazer, 20 juillet 2013 - 04:49 .


#7135
ShepnTali

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"The fact that people were so passionate means they were emotionally invested, and the chance to debate a lot of things after the ending controversy means they learnt a lot about how players engaged with their games."


Well, if this came as surprise to them, I think it's pretty clear now.

#7136
Iakus

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dreamgazer wrote...

iakus wrote...

Wait, there was debate?  When did this happen?


In certain reasonable sections of the BSN and beyond, yep.

EDIT: Though, I guess you're referring to the BW staff. No knowledge of that.


Yeah it was from the staff I'm referring to.  Allen Schumacher is the only BW person I recall who engaged the players at all, and made any attempt to understand their positions.  And he's not on the ME team (still appreciate his efforts though)

Edit:  Bah, I'm not going to derail this thread.  Shutting up now

Modifié par iakus, 20 juillet 2013 - 04:59 .


#7137
SlottsMachine

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ElitePinecone wrote...

He also said that - to him - a lot of the responses felt like people grieving about the loss of their Shepard, even though the team had made it pretty obvious through foreshadowing that some sort of sacrifice would happen at the end of the game.


After ME2, its not surprising that people ignored all that "foreshadowing". 

Modifié par General Slotts, 20 juillet 2013 - 04:59 .


#7138
ElitePinecone

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iakus wrote...

Patrick Weekes also responded to the ending backlash, he said (and the other panellists agreed) that while they obviously wished people would've had a better reaction, the worst possible response to ME3 would've been "meh". The fact that people were so passionate means they were emotionally invested, and the chance to debate a lot of things after the ending controversy means they learnt a lot about how players engaged with their games.


Wait, there was debate?  When did this happen?


More likely at events and conventions - after March 2012 there were a few occasions were Bioware staff met people in person to discuss and debate what happened. 

People are much more likely to be civil in person; I don't blame them for not wanting to even approach the internet. 

Modifié par ElitePinecone, 20 juillet 2013 - 06:23 .


#7139
Arisugawa

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General Slotts wrote...


ElitePinecone wrote...

He also said that - to him - a lot of the responses felt like people grieving about the loss of their Shepard, even though the team had made it pretty obvious through foreshadowing that some sort of sacrifice would happen at the end of the game.


After ME2, its not surprising that people ignored all that "foreshadowing". 


After all, who could have expected BioWare to force the death of our protagonist on us twice.

The death in Mass Effect 2, however brief it was in terms of gameplay between the Collector attack and the Lazarus Project escape, was a pivotal moment for the character and how many of the players perceived the character.

I expected the death of my Shepard to be a possibility in Mass Effect 3, but never a requirement. The thought of being forced to watch my avatar die twice without any agency on my part never even crossed my mind, and I'm still somewhat resentful of it.

The fact that the resurrection by the Lazarus Project is largely glossed over and barely mentioned at all by Shepard infuriates me. It's as though this wasn't a "real" death, and that it's no more relevant than if Shepard had been in a coma for 2 years. If it wasn't supposed to be seen or treated as a death, it shouldn't have happened as such.

Modifié par Arisugawa, 20 juillet 2013 - 06:47 .


#7140
ElitePinecone

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It sounds like they did a closed-door feedback session today with fans at Comic Con - the one Mike Gamble talked about a few weeks ago.

(It could be tomorrow, but Mike Gamble tweeted something that made me think it was "today", San Diego time)

Did anyone go, or has anyone heard about this? If the fans who went had to sign NDAs we might not hear what was shown.

#7141
Synergizer

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Arisugawa wrote...

After all, who could have expected BioWare to force the death of our protagonist on us twice.

The death in Mass Effect 2, however brief it was in terms of gameplay between the Collector attack and the Lazarus Project escape, was a pivotal moment for the character and how many of the players perceived the character.

I expected the death of my Shepard to be a possibility in Mass Effect 3, but never a requirement. The thought of being forced to watch my avatar die twice without any agency on my part never even crossed my mind, and I'm still somewhat resentful of it.

The fact that the resurrection by the Lazarus Project is largely glossed over and barely mentioned at all by Shepard infuriates me. It's as though this wasn't a "real" death, and that it's no more relevant than if Shepard had been in a coma for 2 years. If it wasn't supposed to be seen or treated as a death, it shouldn't have happened as such.


The Lazarus Man was tied up with the Dark Horse comics a little bit, with Liara and Feron retrieving the body of Cmdr Shepard from the clutches of the Collectors. It didn't come up in the game so much, you're right. I think this is a draw-back of the mixed-media approach, unless you consume all forms, you only get bits of the story.

Having a playable character die goes against the natural instinct of surviving a game, I remember players of Fallout 3 not liking their character dying at the endof that game much either.

#7142
Leonia

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Thanks ElitePinecone for the info and for remaining on topic.

As for others still going on about "How can Bioware possibly be baffled by fan reactions?" well.. you're just as baffled by them being baffled. Human beings are hardly perfect, the important thing is to take feedback and learn something from it, of which they are trying to do. Will they ever make everyone happy? No and I doubt they're even trying to do that. Let's move on from the past, maybe be cautiously optimistic for the next game but come on, let's get over these old discussions, especailly when they don't relate to the sharing of new information (which is the WHOLE point of this glorious thread).

#7143
Iakus

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ElitePinecone wrote...

More likely at events and conventions - after March 2012 there were a few occasions were Bioware staff met people in person to discuss and debate what happened. 

People are much more likely to be civil in person; I don't blame them for not wanting to even approach the internet. 


AH, okay.

Sadly, I don't have  the funds nor really the time to fly out to a convention and share my views.  I'll just have to stick with my Internet connection and Bioware account.

#7144
Arisugawa

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Synergizer wrote...

The Lazarus Man was tied up with the Dark Horse comics a little bit, with Liara and Feron retrieving the body of Cmdr Shepard from the clutches of the Collectors. It didn't come up in the game so much, you're right. I think this is a draw-back of the mixed-media approach, unless you consume all forms, you only get bits of the story.

Having a playable character die goes against the natural instinct of surviving a game, I remember players of Fallout 3 not liking their character dying at the endof that game much either.


Most of the resentment at Fallout 3's character death was that you potentially had 1 of 3 companions with you at the game's conclusion that could perform the sacrificial task without themselves being at risk, since all three of them were immune to the lethal radiation in the purifier. The game had provided the player with the means of surviving the story and then refused to let the player utilize those means.

#7145
Sparbiter

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But then they fixed it so that those plot holes were filled and the player could then use his companions for the task. And I didn't hear much outrage after that fix. Mass effect was a different story

#7146
SlottsMachine

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leonia42 wrote...

Thanks ElitePinecone for the info and for remaining on topic.

As for others still going on about "How can Bioware possibly be baffled by fan reactions?" well.. you're just as baffled by them being baffled. Human beings are hardly perfect, the important thing is to take feedback and learn something from it, of which they are trying to do. Will they ever make everyone happy? No and I doubt they're even trying to do that. Let's move on from the past, maybe be cautiously optimistic for the next game but come on, let's get over these old discussions, especailly when they don't relate to the sharing of new information (which is the WHOLE point of this glorious thread).


True enough. 

#7147
Sparbiter

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So is the mass effect panel at pax aus going on now?

#7148
felipejiraya

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These discussions about Mass Effect 3 are so 2012.

#7149
ElitePinecone

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Sparbiter wrote...

So is the mass effect panel at pax aus going on now?


There is no ME panel at PAX Aus, unfortunately. They only did one panel on Friday dealing with DA, ME and Bioware generally.

Chris Priestly also appeared on discussion panel about fan communities and entitlement, but that was dealing with much more than the ME3 ending brouhaha.

#7150
Shermos

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Somebody earlier said that it looks like NME will be a midquel, but I'm still banking on it being a sequel (not a direct sequeal but occuring at some point after the conclusion of ME3). I know Hudson has talked about a prequel, but i think he may have changed his tune after getting feedback. A sequel is what the majority of fans want and that feedback has been listened to. You also have to remember Yanick Roy said some things early on which almost screamed sequel. Time will tell though. I'll be dissapointed if it's a prequel and even a midquel, but I will approach it with an open mind. That might mean me buying a second hand copy or waiting for a sale. 

Modifié par Shermos, 21 juillet 2013 - 01:34 .