The Mass Effect Andromeda Twitter Thread
#7151
Posté 21 juillet 2013 - 03:11
Even aside from the issues with the ending choices being so divergent, when discussing the creation of the Extended Cut Parrish Ley mentioned that they'd deliberately created the ending slides to show the state of the galaxy centuries (200, 300, 400 years) after Shepard's final choice. I just don't think they'd be so... final... if there were ever plans to set things after ME3. The game irrevocably changes the galaxy, and part of the Extended Cut was to show the consequences of that choice (in whatever belated and incomplete way). I don't see why they'd bother to show the distant future of the universe if we were ever returning to something set after ME3.
The new comic appears to be set in the early 2160s, and if they're making a new series of games it would make sense to start with a new time period and mostly new characters. A prequel set somewhere in the ~30 years between first contact and the start of ME1 preserves the galaxy as we know it from Shepard's trilogy, but doesn't need to get bogged down in all of the issues and plot points that they've already covered.
Finally, I don't think it's constructive to say that "the fans" as a whole all want one thing - at any one time only a tiny fraction of people ever bother to interact and engage online, and assuming that everyone speaks with the same voice doesn't acknowledge the huge variety of opinion.
#7152
Posté 22 juillet 2013 - 07:49
ElitePinecone wrote...
While it's possible that they might've changed plans due to feedback, I remember even as far back as Comic Con last year the signs were pointing (in my opinion) towards nothing in the Mass Effect universe ever being set after ME3, chronologically. Citadel really only reinforced this - there was a strong suggestion that these characters were finished with, and we wouldn't be seeing this era again.
Citadel and all the other DLCs were explained ages ago as being all set before the ending, and had to be for obvious reasons. BioWare then asked fans about their wishes for ME4 - and the majority of people wanted a sequel, on BSN anyway.
ElitePinecone wrote...
Even aside from the issues with the ending choices being so divergent, when discussing the creation of the Extended Cut Parrish Ley mentioned that they'd deliberately created the ending slides to show the state of the galaxy centuries (200, 300, 400 years) after Shepard's final choice. I just don't think they'd be so... final... if there were ever plans to set things after ME3. The game irrevocably changes the galaxy, and part of the Extended Cut was to show the consequences of that choice (in whatever belated and incomplete way). I don't see why they'd bother to show the distant future of the universe if we were ever returning to something set after ME3.
I've never thought this would hold BioWare back if they really wanted to do a sequel. Set it a few hundred years after and the galaxy will be rebuilt. Even choices such as to cure the genophage will have been made irrelevant by then - BioWare can just say someone else after Shepard will have done it. You wiped out the geth to save the quarians? They've been rebuilt. You wiped out the quarians to save the geth? Remnants from elsewhere in the galaxy have reformed a new fleet. BioWare can pay lip service to the ending choice with a few logs getting your story state to the beginning of ME4.
#7153
Posté 22 juillet 2013 - 08:01
One where the Reapers aren't the main antagonists? We've been teased before in-game that the Terminus Systems could go to war with the Council Systems so why not have a game set with that as a backdrop?
Or even an alternate history where humanity didn't get discovered until they were just as if not more technologically advanced (to explain away why we have thermal clips and such) due to the Krogan Rebellion lasting longer?
An alternate universe/story provides us with SOO much more possibilities than a sequal/prequal/midqual does. After all Mass Effect is about variety/variables and changing plot points of the universe would fit in just right.
#7154
Posté 22 juillet 2013 - 08:34
bayofangels wrote...
I've never thought this would hold BioWare back if they really wanted to do a sequel. Set it a few hundred years after and the galaxy will be rebuilt. Even choices such as to cure the genophage will have been made irrelevant by then - BioWare can just say someone else after Shepard will have done it. You wiped out the geth to save the quarians? They've been rebuilt. You wiped out the quarians to save the geth? Remnants from elsewhere in the galaxy have reformed a new fleet. BioWare can pay lip service to the ending choice with a few logs getting your story state to the beginning of ME4.
Wouldn't handwaving all our ME3 choices lead to an even more disastrous fan backlash, though? People were upset enough that the rachni turned up in the third game no matter what, I can't even imagine what the reaction would be if in a hypothetical "ME4" people were informed that the signature events of their Shepard's story were now largely irrelevant.
I just don't see the segment of fans who desperately want a game set post-ME3 being more numerous or louder than the segment who would be outraged if Bioware pushed a reset button and the galaxy returned to something resembling the status quo, but in 2283 - *particularly* when doing so would negate all of Shepard's choices through three games. If ME3's ending showed anything, it's that many of the die-hard core fans absolutely *hate* railroading when choices are concerned.
It could happen, but I find the idea pretty absurd - and surely, something that they'd never contemplate. Looking at the developer commentary around ME3, the Extended Cut and Citadel, the only thing I can conclude is that as far as games are concerned, Shepard's era is chronologically the end of the Mass Effect story, and the majority of the characters in the trilogy won't be encountered again.
#7155
Posté 22 juillet 2013 - 10:34
*cue post-ME3 game with dev chosen canon ending*
#7156
Posté 22 juillet 2013 - 11:58
#7157
Posté 22 juillet 2013 - 02:04
Huge thanks to those folks that I was lucky enough to sit down with and discuss #MassEffect . Hopefully it was worth your time too!
#7158
Posté 22 juillet 2013 - 02:35
EatChildren wrote...
In a universe of endless possibilities, this is one of them...
*cue post-ME3 game with dev chosen canon ending*
#7159
Posté 22 juillet 2013 - 02:59
ElitePinecone wrote...
Michael Gamble @GambleMike
Huge thanks to those folks that I was lucky enough to sit down with and discuss #MassEffect . Hopefully it was worth your time too!
Interesting. To have been a fly on that wall...
Once more, thank you for this amazing coverage - your efforts are appreciated
#7160
Posté 22 juillet 2013 - 05:01
He was awfully nice. Would had liked to discuss more ME things, but didn't want to disturb him too much. Would definitely had been cool to be part of that sit down.
#7161
Posté 22 juillet 2013 - 06:07
Babylon 5/ Star Trek/ Star wars can do it because of the history in those stories, Mass Effect doesn't have the same history to draw from.
#7162
Posté 22 juillet 2013 - 06:42
BW wasn't planing on a sequel while making ME3 and didn't change their mind until making EC.
#7163
Posté 22 juillet 2013 - 06:44
ElitePinecone wrote...
bayofangels wrote...
I've never thought this would hold BioWare back if they really wanted to do a sequel. Set it a few hundred years after and the galaxy will be rebuilt. Even choices such as to cure the genophage will have been made irrelevant by then - BioWare can just say someone else after Shepard will have done it. You wiped out the geth to save the quarians? They've been rebuilt. You wiped out the quarians to save the geth? Remnants from elsewhere in the galaxy have reformed a new fleet. BioWare can pay lip service to the ending choice with a few logs getting your story state to the beginning of ME4.
Wouldn't handwaving all our ME3 choices lead to an even more disastrous fan backlash, though? People were upset enough that the rachni turned up in the third game no matter what, I can't even imagine what the reaction would be if in a hypothetical "ME4" people were informed that the signature events of their Shepard's story were now largely irrelevant.
I just don't see the segment of fans who desperately want a game set post-ME3 being more numerous or louder than the segment who would be outraged if Bioware pushed a reset button and the galaxy returned to something resembling the status quo, but in 2283 - *particularly* when doing so would negate all of Shepard's choices through three games. If ME3's ending showed anything, it's that many of the die-hard core fans absolutely *hate* railroading when choices are concerned.
It could happen, but I find the idea pretty absurd - and surely, something that they'd never contemplate. Looking at the developer commentary around ME3, the Extended Cut and Citadel, the only thing I can conclude is that as far as games are concerned, Shepard's era is chronologically the end of the Mass Effect story, and the majority of the characters in the trilogy won't be encountered again.
I wouldn't have a problem with the 'railroading' because I feel it's impossible to make a bigger mockery of the way choices played out in me3 .After the Rachni queen they can't look any dumber. From what's been said I'm half expecting Bioware to do an alternate universe, which is pretty much the same thing as making a sequel from this point in that it's hypothetical. One thing Bioware could surely do though is make it possible for players to import their character's choices through the cloud (or any online means), meaning that not all of your choices would be forced on you. I think either way a lot of folk won't be pleased but a great sequel could really make up for me3.
#7164
Posté 22 juillet 2013 - 06:50
Nitrocuban wrote...
If BW would have wanted to do a sequel, why would they have made the endings so hard to deal with? EC even made it worse.
BW wasn't planing on a sequel while making ME3 and didn't change their mind until making EC.
Call me paranoid, but i don't think they changed their mind, I think thier mind was changed for them by someone higher up the food chain.
#7165
Posté 22 juillet 2013 - 07:54
I do like the way the devs are using Twitter more this time keeping fans up to date and dropping hints. The way they have done it with DAI has been interesting and fun so good job on the twitter front this time - just no killing characters via it
Modifié par kobayashi-maru, 22 juillet 2013 - 07:55 .
#7166
Posté 22 juillet 2013 - 08:38
iakus wrote...
Nitrocuban wrote...
If BW would have wanted to do a sequel, why would they have made the endings so hard to deal with? EC even made it worse.
BW wasn't planing on a sequel while making ME3 and didn't change their mind until making EC.
Call me paranoid, but i don't think they changed their mind, I think thier mind was changed for them by someone higher up the food chain.
Are you saying EA now has mind control technology?
#7167
Posté 22 juillet 2013 - 08:40
kobayashi-maru wrote...
I think the EC allows both prequel or sequel, because the original plan was obviously Galactic dark age with future games being prequel. The EC took away some of the larger consequences to give BW more freedom in where to go next - especially when most fans didn't want prequel. It could go either way and that is only because of the choices they made in EC, before it was far more complicated.
I do like the way the devs are using Twitter more this time keeping fans up to date and dropping hints. The way they have done it with DAI has been interesting and fun so good job on the twitter front this time - just no killing characters via it
I think they allow for a sequel set a few hundred years in the future when a few of the rag tag almost imortal of the crew are still alive and gives major hints that shep not only survived the ending of 3 but carried on doing some stuff but prequel, nah. To close to the current time line and they will want to play garrus or wrex or one of the other crew which will lead to people screaming foul that they cant have shep in the game somehow. Not to mention there is a large bulk of us the playerbase who dont want to know what is going to happen when we finish the next batch of me games and prequel or interweaving within this time line of ME and we dont just know whats going to happen but also as stated will want some interaction with the already existing crew from 2 or 3 and again shep interaction.
Have a prequel to far back and all the species arnt advanced enough right upto playing protheon and thats far to limited and we all know exactly how that ends and risks destroying all ME trilogy cannon.
Modifié par shingara, 22 juillet 2013 - 08:43 .
#7168
Posté 22 juillet 2013 - 08:42
Modifié par Darth Brotarian, 22 juillet 2013 - 08:46 .
#7169
Posté 22 juillet 2013 - 08:44
Darth Brotarian wrote...
Why can't a sequel be set a few decades in the future again?
Basicaly shep interaction. To close and with the cerberus implants and the fact that the bulk of peeps confirmed the ending of shep survivng means they would want to see shep, then play shep which destroys any limelight on any new main char created for the new trilogy or quadrinafy ( yes i think i just made up a new word).
Modifié par shingara, 22 juillet 2013 - 08:45 .
#7170
Guest_The Mad Hanar_*
Posté 22 juillet 2013 - 08:45
Guest_The Mad Hanar_*
Darth Brotarian wrote...
Why can't a sequel be set a few decades in the future again?
Because the endings would've still happened, and Bioware has a track record of struggling to make past decisions relevant.
#7171
Posté 22 juillet 2013 - 08:47
The amount of time that passess would mean any characterization the player may have had with shepard could be retconed away or even incorporated. It could scan weather your were paragon or renegade and format shepard's personality during the events to suit the encounter.
Shepard doesn't need to die or be fought, but a few decades isn't really going to leave him in much condition to be a fighter. Even with medical technology as it is, he or she will still be, if anything, serving the role anderson was in mass effect 1 and 2.
Modifié par Darth Brotarian, 22 juillet 2013 - 08:50 .
#7172
Guest_The Mad Hanar_*
Posté 22 juillet 2013 - 08:49
Guest_The Mad Hanar_*
#7173
Posté 22 juillet 2013 - 08:54
The Mad Hanar wrote...
Then they really shouldn't promote their import system with "decisions that matter." Or, you know, stop giving us decisions that won't matter, lol.
Decisions mattering =/= changes the entire game to suit you and only your game.
It means that in game, events will change based on what you picked. You killed wrex? He's dead. You didn't kill legion? He comes back into the game. You don't destroy a place? It's still here unless another event occured. You helped or didn't help this person? This person will remember that and be kind, or mean, or dead, depending on what happened.
Tell me something, hanar. In mass effect 2, what in the main plot changed with mass effect 1? I noticed a lot of minor or medium level changes in my game, which I felt was the system doing it's job. I'm sorry if your expectation was that the entire game should be different based on what you picked. I'm not awate right now of any game that does that regardless of the technology or genre.
#7174
Posté 22 juillet 2013 - 08:57
Darth Brotarian wrote...
So tell those people to grow a pair and deal with it. I killed revan in swtor after playing as him in kotor and I thought it worked out fine. In fact that was one of the funniest missions in the game to be perfectly frank.
The amount of time that passess would mean any characterization the player may have had with shepard could be retconed away or even incorporated. It could scan weather your were paragon or renegade and format shepard's personality during the events to suit the encounter.
Shepard doesn't need to die or be fought, but a few decades isn't really going to leave him in much condition to be a fighter. Even with medical technology as it is, he or she will still be, if anything, serving the role anderson was in mass effect 1 and 2.
We are talking about people who created a petition to have EA voted the worst company in america because of the ME3 ending..............................
That said we have no ideas what the lazarus project did to sheperd not to mention the beacon which basically makes all tech think they arnt human anymore mainly prothian tech which is more advanced then the geneeral races tech, i mean are they even human at this point, blend of synthetic and organic with there genes and dna been manipulated so much that they could be thrown in a blender and you wouldnt notice much dif.
But along these lines the choices made from 1-3 have far reaching consiqences over a few centurys, the genephage cure, the rachni living or dying ( husk resd queen ignored), grunt being relased to the geth and quarian peace. Those thinks can have effects reaching for hundreds of years with most of the asari and krogon living long enough even to the stage of still being relativly young upto 500 years from the end of ME3 giving enough time for the galaxy to self pop once again and a new threat to arise. I mean take into account grunt is only 2-3 years old at the end of ME3 and krogan tank breed or not can live well over a 1000 years.
Modifié par shingara, 22 juillet 2013 - 09:04 .
#7175
Guest_The Mad Hanar_*
Posté 22 juillet 2013 - 09:04
Guest_The Mad Hanar_*
Darth Brotarian wrote...
The Mad Hanar wrote...
Then they really shouldn't promote their import system with "decisions that matter." Or, you know, stop giving us decisions that won't matter, lol.
Decisions mattering =/= changes the entire game to suit you and only your game.
It means that in game, events will change based on what you picked. You killed wrex? He's dead. You didn't kill legion? He comes back into the game. You don't destroy a place? It's still here unless another event occured. You helped or didn't help this person? This person will remember that and be kind, or mean, or dead, depending on what happened.
Tell me something, hanar. In mass effect 2, what in the main plot changed with mass effect 1? I noticed a lot of minor or medium level changes in my game, which I felt was the system doing it's job. I'm sorry if your expectation was that the entire game should be different based on what you picked. I'm not awate right now of any game that does that regardless of the technology or genre.
Well, there were certainly many cameos and decisions that carried over. Getting to meet the Council if you choose to save them is the biggest example I can think of, along with meeting Wrex. However, when they set up expectations within the narrative, I kind of expect those expectations to be met.
"Okay, I killed the Rachni Queen. According to the game, they are extinct. Oh wait, nevermind."
"Okay, so Mordin was the only guy who understands the Genophage enough to make a cure and he's dead now. So, it's probably going to be a struggle to make a cure. Oh wait, nevermind."
"Okay, so I chose to make an all human Council. That should be an interesting development. Oh wait, nevermind."
(in Dragon Age) "Okay, so I killed (pretty much any killable character), so he/she should be gone. Oh wait, nevermind."
Basically, the benefits of the import system are relatively small, while the import system can break immerson.
Modifié par The Mad Hanar, 22 juillet 2013 - 09:04 .





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