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The Mass Effect Andromeda Twitter Thread


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#7176
Malanek

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The Mad Hanar wrote...

Then they really shouldn't promote their import system with "decisions that matter." Or, you know, stop giving us decisions that won't matter, lol.


By doing a prequel it is saying that no decision you will make matters in the slightest because the future has already happened. By doing a sequel based on a single set of decisions and ending, it is showing the player the outcome of some of the possible choices.

#7177
shingara

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The Mad Hanar wrote...

Well, there were certainly many
cameos and decisions that carried over. Getting to meet the Council if
you choose to save them is the biggest example I can think of, along
with meeting Wrex.  However, when they set up expectations within the
narrative, I kind of expect those expectations to be met.

"Okay, I killed the Rachni Queen. According to the game, they are extinct. Oh wait, nevermind."

"Okay,
so Mordin was the only guy who understands the Genophage enough to make
a cure and he's dead now. So, it's probably going to be a struggle to
make a cure. Oh wait, nevermind."

"Okay, so I chose to make an all human Council. That should be an interesting development. Oh wait, nevermind."

(in Dragon Age) "Okay, so I killed (pretty much any killable character), so he/she should be gone. Oh wait, nevermind."

Basically, the benefits of the import system are relatively small, while the import system can break immerson.



Its maelons data thats important, You dont have it and eve dies and no child, krogon have every chance of going to war again, wrex dead and ever chance, thats a big change.


Why is the rachni queen brought up so much, i dont understand it myself. You kill her and they find another egg or reanimate the dead queens corpse, you release and she is captured. Thats a big change, if you take the normal rachni they help. I dont ever remember the one we released saying she was the only egg, she was just 'an' egg found on a derelict rachni ship.

Modifié par shingara, 22 juillet 2013 - 09:12 .


#7178
Malanek

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shingara wrote...

Why is the rachni queen brought up so much, i dont understand it myself. You kill her and they find another egg, you release and she is captured. Thats a big change, if you take the normal rachni they help. I dont ever remember the one we released saying she was the only egg, she was just 'an' egg found on a derelict rachni ship.


It's brought up because the choice presented in ME1 gives the player the impression they hold the fate the of Rachni in their hands. While the way it was changed in ME3 makes sense, it makes the choice the player made in ME1 largely meangingless. It feels like a retcon for story purposes.

#7179
Guest_The Mad Hanar_*

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shingara wrote...

Why is the rachni queen brought up so much, i dont understand it myself. You kill her and they find another egg, you release and she is captured. Thats a big change, if you take the normal rachni they help. I dont ever remember the one we released saying she was the only egg, she was just 'an' egg found on a derelict rachni ship.


It was implied that the Queen was supposed to be the last Rachni queen. What did Shepard say in the Paragon option, "I can't make a decision about an entire speicies"? It was a fair expectation that the Rachni were gone. Also, the game doesn't show you that the Rachni were helping. It's the difference of what, 100 war assets? 

(This is the Twitter thread though, I don't want to derail it. I answered a question and justfied my answer, so I probably won't continue for much longer.)

Modifié par The Mad Hanar, 22 juillet 2013 - 09:14 .


#7180
shingara

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Malanek999 wrote...

shingara wrote...

Why is the rachni queen brought up so much, i dont understand it myself. You kill her and they find another egg, you release and she is captured. Thats a big change, if you take the normal rachni they help. I dont ever remember the one we released saying she was the only egg, she was just 'an' egg found on a derelict rachni ship.


It's brought up because the choice presented in ME1 gives the player the impression they hold the fate the of Rachni in their hands. While the way it was changed in ME3 makes sense, it makes the choice the player made in ME1 largely meangingless. It feels like a retcon for story purposes.


 MM im gonna disagree, With relesing in 1 the rachni queen has a chance to regrow her race and strenght to with stand the sour notes aka the indoctrination. With killing her in 1 they just take her corpse and reanimate it as an egg laying machine.

 In 3 if you released the brood has enough strenth and the queen is strong enough to fight the sour notes and be on your side. If you killed her she isnt, she resist but ultimatly they are re-indoctrinated and turn on you if you release them again.

 That means that the normal queen helps in the war and will not go against you where the other is a much worse standing.

#7181
Cainhurst Crow

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Okay, i'll drop it. But are they're really any tweets to talk about right now? The game doesn't even have a title yet so I doubt there's any information released about it yet.

Modifié par Darth Brotarian, 22 juillet 2013 - 09:16 .


#7182
shingara

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The Mad Hanar wrote...

shingara wrote...

Why is the rachni queen brought up so much, i dont understand it myself. You kill her and they find another egg, you release and she is captured. Thats a big change, if you take the normal rachni they help. I dont ever remember the one we released saying she was the only egg, she was just 'an' egg found on a derelict rachni ship.


It was implied that the Queen was supposed to be the last Rachni queen. What did Shepard say in the Paragon option, "I can't make a decision about an entire speicies"? It was a fair expectation that the Rachni were gone. Also, the game doesn't show you that the Rachni were helping. It's the difference of what, 100 war assets? 

(This is the Twitter thread though, I don't want to derail it. I answered a question and justfied my answer, so I probably won't continue for much longer.)


 Yes the last queen alive, but never mention there were never more eggs. As is stated from the queen whilst in the egg the rachni sung to them but all went silent from the living rachni leaving her alone in silence in her egg.  And again them there reapers have a knack or bringing the dead back to life in one for or mutated other.

Modifié par shingara, 22 juillet 2013 - 09:18 .


#7183
Guest_The Mad Hanar_*

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Darth Brotarian wrote...

Okay, i'll drop it. But are they're really any tweets to talk about right now? The game doesn't even have a title yet so I doubt there's any information released about it yet.

Probably not, I'd just feel bad about getting a longstanding thread like this closed.

Modifié par The Mad Hanar, 22 juillet 2013 - 09:18 .


#7184
Epic777

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One problem I can see, the ME universe is not well built for a prequel

#7185
Guest_The Mad Hanar_*

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Epic777 wrote...

One problem I can see, the ME universe is not well built for a prequel


I think they could pull off a Terminus System game if it wasn't too far ahead of the events of ME1.

#7186
Cainhurst Crow

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I personally would like to see a terminus systems vs council space game, where we need to try and either start or prevent a war depending on our characters and how we play our character.

Modifié par Darth Brotarian, 22 juillet 2013 - 09:27 .


#7187
The Hunter of Legends

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Darth Brotarian wrote...

I personally would like to see a terminus systems vs council space game, where we need to try and either start or prevent a war depending on our characters and how we play our character.


I second this.

My post went unnoticed :( It was a good one too.

#7188
Guest_The Mad Hanar_*

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That would actually be a pretty cool concept. I'd play it.

#7189
Malanek

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EatChildren wrote...

In a universe of endless possibilities, this is one of them...

*cue post-ME3 game with dev chosen canon ending*

What was the source of this?

#7190
Epic777

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The Mad Hanar wrote...

Epic777 wrote...

One problem I can see, the ME universe is not well built for a prequel


I think they could pull off a Terminus System game if it wasn't too far ahead of the events of ME1.


Its possible, but I do have some issues. Firstly I don't trust the writers. I believe in that scenario the writers will try and link the Reapers, Cerberus etc to this hypothesised prequel. I don't trust them to write it well.

Very few pieces of media have something established and succeded in adding something retroactively that doesn't trend on the toes of the original. Secondly how would you make it interesting on the backdrop of something as large as the Reaper invasion?

#7191
EatChildren

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HellbirdIV wrote...

EatChildren wrote...

In a universe of endless possibilities, this is one of them...

*cue post-ME3 game with dev chosen canon ending*


Posted Image


Real talk; I personally want a post-ME3 game with a developer chosen canon, simply because I find the potential for interesting and newly developed storytelling in the universe strongest here, instead of retreading the established canon for a smaller perspective. I want a Mass Effect universe where the concept of the Reapers is done and dusted and we can move forward, even if that comes at a cost of BioWare saying "Okay, this is how it is", and some of those choices conflict with what my Shepard did.

I get that they're tiptoeing around the canon, and I get that's a massive thing for fans because it is for me, but I guess I just kinda view the Shepard trilogy and the decisions I made, as important as they are to me, as an isolated experience. Echoing BioWare's insistence that Mass Efffect Next will continue an entirely new plot and the Shepard story is well and truly done and dusted, I'm very much okay with them sticking with a universe state they've decided on for the sake of better narrative foundations, even if it's not ideal for fans who love sticking to the canon.

It's not like the next game is going to have save import or anything. It's going to be a clean slate, stand alone or new trilogy, and I'd like the universe to be as clean and fresh for new stories as possible.

But I also very much appreciate why other people disagree with this, and why it's important for them that the canon stays vague. Difference of perspective, that's all.

#7192
Bendigoe

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I honestly think it would be far more interesting for them to create the game, release it, specify no set time period, universe etc. and leave it all to fan speculation.
Either way once it's released fans are going to go wild with speculation anyway looking for connections to the first 3 games where there are none so I wholly believe this would be the best option.

Well, as long as it's blatantly not an easily definable prequel.
Hell, the game could be set in the contact war and instead of you playing as a single character you could play as one character from each of a certain species going through each of their stories. I'd find it far more interesting seeing the contact war from multiple POV.

But still I'd prefer the time period to be a complete and utter mystery.

#7193
B.Shep

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EatChildren wrote...
Real talk; I personally want a post-ME3 game with a developer chosen canon, simply because I find the potential for interesting and newly developed storytelling in the universe strongest here, instead of retreading the established canon for a smaller perspective. I want a Mass Effect universe where the concept of the Reapers is done and dusted and we can move forward, even if that comes at a cost of BioWare saying "Okay, this is how it is", and some of those choices conflict with what my Shepard did.

I get that they're tiptoeing around the canon, and I get that's a massive thing for fans because it is for me, but I guess I just kinda view the Shepard trilogy and the decisions I made, as important as they are to me, as an isolated experience. Echoing BioWare's insistence that Mass Efffect Next will continue an entirely new plot and the Shepard story is well and truly done and dusted, I'm very much okay with them sticking with a universe state they've decided on for the sake of better narrative foundations, even if it's not ideal for fans who love sticking to the canon.

It's not like the next game is going to have save import or anything. It's going to be a clean slate, stand alone or new trilogy, and I'd like the universe to be as clean and fresh for new stories as possible.

But I also very much appreciate why other people disagree with this, and why it's important for them that the canon stays vague. Difference of perspective, that's all.

I think soon or later they are going to have to choose a canon story unless they want to stay forever in the prequel stories, sure the new ongoing comic series may be good with that but there are so many things i believe they could show on the galaxy after the Reaper threat is over... *_*


By the way, anyone have a new tweet? ^_^

Well, as long as it's blatantly not an easily definable prequel.
Hell,
the game could be set in the contact war and instead of you playing as a
single character you could play as one character from each of a certain
species going through each of their stories. I'd find it far more
interesting seeing the contact war from multiple POV.

To tell the truth i find it really curious why so many ask for a game about the Relay 314 Incident. That was just a small conflict between scout fleets and soldiers that take place over only one month and which claimed the lives of about 1200 people on both sides. Sure it had a lot of significance for humans but it's really too short to fill a whole game. To me the game background and the comics series covered enough of the war.

Modifié par B.Shep, 23 juillet 2013 - 01:14 .


#7194
Iakus

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B.Shep wrote...

I think soon or later they are going to have to choose a canon story unless they want to stay forever in the prequel stories, sure the new ongoing comic series may be good with that but there are so many things i believe they could show on the galaxy after the Reaper threat is over... *_*


Here's hoping they decide to simply start over with a new story and new characters in the Mass Effect setting.  Make ME1-3 a self contained story with no connection to future installments.

#7195
B.Shep

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iakus wrote...

B.Shep wrote...

I think soon or later they are going to have to choose a canon story unless they want to stay forever in the prequel stories, sure the new ongoing comic series may be good with that but there are so many things i believe they could show on the galaxy after the Reaper threat is over... *_*


Here's hoping they decide to simply start over with a new story and new characters in the Mass Effect setting.  Make ME1-3 a self contained story with no connection to future installments.

I believe that would enrage people a lot more than Bioware choosing one ending over another....:lol:

#7196
Iakus

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B.Shep wrote...

iakus wrote...

B.Shep wrote...

I think soon or later they are going to have to choose a canon story unless they want to stay forever in the prequel stories, sure the new ongoing comic series may be good with that but there are so many things i believe they could show on the galaxy after the Reaper threat is over... *_*


Here's hoping they decide to simply start over with a new story and new characters in the Mass Effect setting.  Make ME1-3 a self contained story with no connection to future installments.

I believe that would enrage people a lot more than Bioware choosing one ending over another....:lol:


I wouldn't bet money on that.

#7197
Lieber

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I can see this being a reboot to be honest.

#7198
HellbirdIV

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EatChildren wrote...

Real talk; I personally want a post-ME3 game with a developer chosen canon


Basically I'm opposed to it because Synthesis was made up to be the "best" ending in the EC (it's the hardest one to get, everyone lives and is now space magic, etc) so it's the one I think the developers would choose to make canon... that is, of course, assuming they choose the one they like, and not Destroy because it's the most popular with fans.

EC-Destroy would be okay. Even with Shepard, EDI and the geth all dead.

#7199
ElitePinecone

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kobayashi-maru wrote...

Timeline wise humanity is too new to space travel and 30 years previous to original trilogy does not have a wide enough scope to be great. Most of that history got explained in codex and the only interesting story is the Relay 314 incident which is neither large enough narratively or long enough to get anything great out of it.

Babylon 5/ Star Trek/ Star wars can do it because of the history in those stories, Mass Effect doesn't have the same history to draw from.


I would suggest humanity being new to space travel is part of the narrative potential - it certainly influenced a fair chunk of the first game. 

Plus, there's a lot of history that would never appear in codex entries - nobody said the next Mass Effect has to be a galaxy-changing military adventure a la Shepard. 30 years is a long time to fit in stories.

I don't really understand the argument that the 30 years between the 2150s and 2180s are somehow devoid of storytelling potential, when the entire Mass Effect trilogy was squeezed into three years - and Shepard spent two of them 'dead'. 

Modifié par ElitePinecone, 23 juillet 2013 - 03:57 .


#7200
ElitePinecone

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HellbirdIV wrote...

EatChildren wrote...

Real talk; I personally want a post-ME3 game with a developer chosen canon


Basically I'm opposed to it because Synthesis was made up to be the "best" ending in the EC (it's the hardest one to get, everyone lives and is now space magic, etc) so it's the one I think the developers would choose to make canon... that is, of course, assuming they choose the one they like, and not Destroy because it's the most popular with fans.

EC-Destroy would be okay. Even with Shepard, EDI and the geth all dead.


I don't think Synthesis would even work as a story - it's impossibly utopian, with everyone cybernetic and able to draw upon the wisdom of thousands of harvested civilisations in the form of the friendly, fuzzy Reapers. It makes conflict unlikely if not impossible, even apart from the space magic aspects of how it all works in the first place. 

I don't think a sequel would work, I don't think they'll do it, and I'd be pretty fiercely opposed to anything that picked a canon or nullified the choices Shepard made in the trilogy. Since it'd be next to impossible to actually deal with the range of outcomes from ME3 (are the krogan dead? geth? quarians? both? is earth destroyed?) I just can't see how they'll go down the path of a sequel.