The Mass Effect Andromeda Twitter Thread
#7726
Posté 24 septembre 2013 - 12:00
There's also EA's release schedule to think about too, and it's hard to tell at this point how much work has already been done, how big the team is, and how large the game's scope is going to be.
(If they're aiming for something as expansive as Dragon Age, that game will have taken 3 years by the time it releases in late 2014)
#7727
Posté 24 septembre 2013 - 02:32
ElitePinecone wrote...
I hope it's earlier, but... we started hearing solid information about DA:I in the middle of this year (when it's due for launch in late 2014); the next ME only just had its design documents completed and they've said it'll be a fair while still before they start announcing details.
There's also EA's release schedule to think about too, and it's hard to tell at this point how much work has already been done, how big the team is, and how large the game's scope is going to be.
(If they're aiming for something as expansive as Dragon Age, that game will have taken 3 years by the time it releases in late 2014)
Keep in mind also DAI was announced earlier than originally intended (right after the Doctors left) , and they are taking a policy of "don't talk about anything until we can back it up with in-game footage" approach.
I'm thinking they're going to keep details on the new Mass Effect game very close to the vest for as long as possible.
#7728
Posté 24 septembre 2013 - 03:33
#7729
Posté 24 septembre 2013 - 03:48
They'll probably very lightly tease it at the end of this year or the start of the next (concept arts and maybe an official title)
#7730
Posté 24 septembre 2013 - 04:07
Lawrence0294 wrote...
I think the most likely is for the game to be released at the start of 2015 like ME2 and ME3 did.
They'll probably very lightly tease it at the end of this year or the start of the next (concept arts and maybe an official title)
I can see the game being released on Q4 2015 or Q1 2016 with the next generation already established and a big showing on E3 2015.
Modifié par felipejiraya, 24 septembre 2013 - 04:08 .
#7731
Posté 24 septembre 2013 - 04:43
Lawrence0294 wrote...
I think the most likely is for the game to be released at the start of 2015 like ME2 and ME3 did.
Very, very unlikely, that's too soon after DAI, NME will release at best on fall 2015, if not delayed to 2016...
#7732
Posté 24 septembre 2013 - 07:43
felipejiraya wrote...
Lawrence0294 wrote...
I think the most likely is for the game to be released at the start of 2015 like ME2 and ME3 did.
They'll probably very lightly tease it at the end of this year or the start of the next (concept arts and maybe an official title)
I can see the game being released on Q4 2015 or Q1 2016 with the next generation already established and a big showing on E3 2015.
This is also what I'm thinking. Late 2015 to anywhere 2016. I assume there's also a bit of leniency with pressure since they have DA:I coming up soon.
For those who know what sprint reviews are, do they usually only do them with the bare bones in place (i.e. the main plot)? Or can they also be done with just a few missions? I'm curious if they already have the storyline in place in order to do a sprint run.
#7733
Posté 24 septembre 2013 - 07:45
#7734
Posté 24 septembre 2013 - 08:23
iakus wrote...
ElitePinecone wrote...
I hope it's earlier, but... we started hearing solid information about DA:I in the middle of this year (when it's due for launch in late 2014); the next ME only just had its design documents completed and they've said it'll be a fair while still before they start announcing details.
There's also EA's release schedule to think about too, and it's hard to tell at this point how much work has already been done, how big the team is, and how large the game's scope is going to be.
(If they're aiming for something as expansive as Dragon Age, that game will have taken 3 years by the time it releases in late 2014)
Keep in mind also DAI was announced earlier than originally intended (right after the Doctors left) , and they are taking a policy of "don't talk about anything until we can back it up with in-game footage" approach.
I'm thinking they're going to keep details on the new Mass Effect game very close to the vest for as long as possible.
True. though you also have to consider that Bioware Montreal's last DLC was Omega, which was way back in November 2012. A few people might have stayed to help with the Citadel DLC, but the core of the team started brainstorming ideas and concepts shortly afterwards.
If I can make a comparison with the Dragon Age team, their last DLC for DA2 was in October 2011, and I think DA: Inquisition was officially announced in late 2012. Basing myself off this comparison, the official announcement of the game could be just around the corner.
Also, I don't think that it will launch as late as 2016. Considering that the Mass Effect devs have said that they will be borrowing systems developped for the next gen by the Dragon Age team, their workload will be considerably less ( no need to design tools from the ground up + help from Dragon Age team which will have gained experience from working on next-gen hardware.)
Also consider that Mass Effect 2 released just 2 months after Dragon Age Origins, so being close in proximity in terms of release date shouldn't really bother. My guess would be in the first half of 2015 as a release date.
#7735
Posté 24 septembre 2013 - 09:24
B.Shep wrote...
So they already have a really early version of the game running?...Nice! Things are really moving fast.
Well I have to put that into perspective. It is true that a feature has to work in a prototype, but remember that such a feature could be "show the map when button X is pressed" or "display a pictogram and ammo for the currently equipped weapon". So those are very small features, and the content (the actual map or pictogram of the gun) doesn't necessarily have to be available yet.
So just because such a feature is already implemented and working doesn't mean we are close to something resembling a game.
#7736
Posté 24 septembre 2013 - 10:28
And I would rather they took their time with it, this time 'round.
#7737
Guest_StreetMagic_*
Posté 24 septembre 2013 - 10:31
Guest_StreetMagic_*
Modifié par StreetMagic, 24 septembre 2013 - 10:32 .
#7738
Posté 25 septembre 2013 - 07:06
StreetMagic wrote...
On the bright side, all of the groundwork is laid at least. The past DA and ME games were custom engines (or based off older Bioware engines, but needed a lot of tweaking). And apparently this new one is easier and fun to work with.
Yeah, it seems there isn't as much building of systems and other tech as the DA: Inquisition team had to do.
Comparisons with the time between ME2 and ME3 are a bit misleading, I think - not only are they using a new engine this time around but almost every asset, system and gameplay feature has to be rebuilt from the ground up. They can't import things like character models, and I assume that they'd want to (or be forced to?) overhaul almost every asset (people, objects, textures) to take advantage of the new engine.
That's an awful lot of work, and so I think it's a bit inaccurate to look at the development time of any of the previous games as a guide to how long this one will take. Plus, we don't know how big the eventual scope is going to be, or even really what kind of game experience they're trying to create.
#7739
Posté 25 septembre 2013 - 12:31
chris2365 wrote...
Also consider that Mass Effect 2 released just 2 months after Dragon Age Origins, so being close in proximity in terms of release date shouldn't really bother. My guess would be in the first half of 2015 as a release date.
You can't really compare, ME2 were part of an established trilogy, where the NME will need more marketing exposure. Even disregarding that, it's good to have a breather between two important games, just a few months won't just cut it
ElitePinecone wrote...
Comparisons with the time between ME2 and ME3 are a bit misleading, I think - not only are they using a new engine this time around but almost every asset, system and gameplay feature has to be rebuilt from the ground up. They can't import things like character models, and I assume that they'd want to (or be forced to?) overhaul almost every asset (people, objects, textures) to take advantage of the new engine.
Yes, but you also have to consider how easy it is to create with a given engine, maybe creating assets with the FB3 is easier than reworking assets in a more rigid engine like UE3 ?
And some of the core mechanics like say, the dialogue structure is likely to be taken from DAI, so that's DAI time developpement that counts for NME
It's not easy to determinate how much time it would take to make a new ME with that new engine, however I like to consider a 3 year developpement as a general rule of thumb
Modifié par Vapaä, 25 septembre 2013 - 12:32 .
#7740
Posté 25 septembre 2013 - 01:19
Vapaä wrote...
Yes, but you also have to consider how easy it is to create with a given engine, maybe creating assets with the FB3 is easier than reworking assets in a more rigid engine like UE3 ?
Sure, but the point is that they probably won't, or can't, reuse almost everything from Shepard's trilogy - from systems to assets. Working with FB3 might be more efficient, especially if they have help from DAI and other EA teams, but there's a lot of content that apparently still needs to be remade from scratch.
Even aside from the question of having to scale everything up for new consoles, we know from DAI that character models can't be directly imported into Frostbite (they need to be recreated), and I'd suspect a lot of the assets will need to be designed again, rather than just being ported straight over.
Developing ME Next is a fundamentally different thing from developing ME2 or ME3, where (especially for the third game) they could reuse or rework a huge number of assets, keep almost all of the same systems systems and had exactly the same engine. As in DAI's case, it is an opportunity to rethink a lot of basic game concepts and features, but the workload seems to be much higher than the transition from one game to the next in the first trilogy.
#7741
Posté 25 septembre 2013 - 04:02
ElitePinecone wrote...
Sure, but the point is that they probably won't, or can't, reuse almost everything from Shepard's trilogy - from systems to assets. Working with FB3 might be more efficient, especially if they have help from DAI and other EA teams, but there's a lot of content that apparently still needs to be remade from scratch
Even aside from the question of having to scale everything up for new consoles, we know from DAI that character models can't be directly imported into Frostbite (they need to be recreated), and I'd suspect a lot of the assets will need to be designed again, rather than just being ported straight over.
Developing ME Next is a fundamentally different thing from developing ME2 or ME3, where (especially for the third game) they could reuse or rework a huge number of assets, keep almost all of the same systems systems and had exactly the same engine. As in DAI's case, it is an opportunity to rethink a lot of basic game concepts and features, but the workload seems to be much higher than the transition from one game to the next in the first trilogy.
Without starting from scratch, ME2 and ME3 did have a lot of new things, especially in ME2 the combat system and all the powers were entirely new, the scripts were more complex, all the models were redesigned...it was almost like they changed the engine. ME3 also had his faire share of modifications from ME2, only the core of the game was reused, everything else was new
The question is; how much more work is it to start from scratch with FB3 than modifying with UE3 ? sometimes new features are much more easier with newer tech like the tactical camera from the DA series
Modifié par Vapaä, 25 septembre 2013 - 04:02 .
#7742
Posté 25 septembre 2013 - 05:33
They ran out of time with ME3 and surley could not do everything they had in mind, ME3 feels rusehd and unfinished.
I'd rather wait for ME4 5 years or longer and get a AAA+ game before ME4 gets a second DA2 if you know what I mean.
#7743
Guest_simfamUP_*
Posté 26 septembre 2013 - 06:25
Guest_simfamUP_*
#7744
Posté 26 septembre 2013 - 04:30
Ironically enough the most relieving part of the recent announcements is a new universe. The reasons of which are two fold. The current one was a mess in terms of flexibility going forward and....well anyone thats followed Resident Evil knows what a cluster that is.
#7745
Posté 26 septembre 2013 - 05:02
He's directing both projects at the same time, which is going to get incredibly confusing (especially if he starts hinting at things without mentioning which game he's talking about
Agree about the time thing - more is probably preferable; though Rockstar would seem to be a fairly special case in the industry, and we've heard before that Bioware are actually glad that for their last few games a hard deadline has helped them ship on time (instead of being stuck and constantly delayed).
#7746
Posté 26 septembre 2013 - 05:08
I don't think he is directing both games...ElitePinecone wrote...
I think Casey's tweet about 'a new universe' was referring to the completely new IP that he's developing, rather than Mass Effect.
He's directing both projects at the same time, which is going to get incredibly confusing (especially if he starts hinting at things without mentioning which game he's talking about).
Agree about the time thing - more is probably preferable; though Rockstar would seem to be a fairly special case in the industry, and we've heard before that Bioware are actually glad that for their last few games a hard deadline has helped them ship on time (instead of being stuck and constantly delayed).
If my memory is correct (Which most of the time is not, btw), he is directing the new ip while overseeing the new ME game.
EDIT:
"To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game."
This is from one of BW's blog.
Modifié par El_Chala_Legalizado, 26 septembre 2013 - 05:13 .
#7747
Posté 26 septembre 2013 - 05:38
#7748
Posté 26 septembre 2013 - 05:46
El_Chala_Legalizado wrote...
I don't think he is directing both games...ElitePinecone wrote...
I think Casey's tweet about 'a new universe' was referring to the completely new IP that he's developing, rather than Mass Effect.
He's directing both projects at the same time, which is going to get incredibly confusing (especially if he starts hinting at things without mentioning which game he's talking about).
Agree about the time thing - more is probably preferable; though Rockstar would seem to be a fairly special case in the industry, and we've heard before that Bioware are actually glad that for their last few games a hard deadline has helped them ship on time (instead of being stuck and constantly delayed).
If my memory is correct (Which most of the time is not, btw), he is directing the new ip while overseeing the new ME game.
EDIT:
"To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game."
This is from one of BW's blog.
I would guess Michael Gamble is the Project Director.
#7749
Posté 26 septembre 2013 - 05:49
I see your Michael Gamble and I raise you a Yanick Roy, the Studio's Director.felipejiraya wrote...
El_Chala_Legalizado wrote...
I don't think he is directing both games...ElitePinecone wrote...
I think Casey's tweet about 'a new universe' was referring to the completely new IP that he's developing, rather than Mass Effect.
He's directing both projects at the same time, which is going to get incredibly confusing (especially if he starts hinting at things without mentioning which game he's talking about).
Agree about the time thing - more is probably preferable; though Rockstar would seem to be a fairly special case in the industry, and we've heard before that Bioware are actually glad that for their last few games a hard deadline has helped them ship on time (instead of being stuck and constantly delayed).
If my memory is correct (Which most of the time is not, btw), he is directing the new ip while overseeing the new ME game.
EDIT:
"To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game."
This is from one of BW's blog.
I would guess Michael Gamble is the Project Director.
Modifié par El_Chala_Legalizado, 26 septembre 2013 - 05:51 .
#7750
Posté 26 septembre 2013 - 06:22





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