The Mass Effect Andromeda Twitter Thread
#776
Posté 02 août 2012 - 02:41
#777
Posté 02 août 2012 - 02:43
#778
Posté 02 août 2012 - 02:53
K2LU533 wrote...
Multiplayer vehicles
or singleplayer vehicles... 0_0
Underwater Atlas?
Modifié par shepdog77, 02 août 2012 - 02:54 .
#779
Posté 02 août 2012 - 03:31
#780
Posté 02 août 2012 - 04:20
"Just saw the thing we're showing at the EA Summer Showcase later today. Excited to see the response to it."
Modifié par Vertigo_1, 02 août 2012 - 04:20 .
#781
Posté 02 août 2012 - 04:25
Vertigo_1 wrote...
twitter.com/Sjosz/status/231046637252919296
"Just saw the thing we're showing at the EA Summer Showcase later today. Excited to see the response to it."
Oh snap! Does SP dlc qualify as an it?!?
Modifié par shepdog77, 02 août 2012 - 04:26 .
#782
Posté 02 août 2012 - 04:27
Kidding
Modifié par Vertigo_1, 02 août 2012 - 04:28 .
#783
Posté 02 août 2012 - 04:30
Vertigo_1 wrote...
twitter.com/Sjosz/status/231046637252919296
"Just saw the thing we're showing at the EA Summer Showcase later today. Excited to see the response to it."
LMFAO!! This proves IT!!!
#784
Posté 02 août 2012 - 04:31
Vertigo_1 wrote...
Hmm, it.................. = INDOCTRINATION THEORY! OMG~!
Kidding
Oh god no! lol
#785
Posté 02 août 2012 - 08:18
rapscallioness wrote...
Boy, for such a big time organization, they sure do cry broke alot.
We had wonderful support on ME3, but as a writer I was keenly aware that my words started an avalanche of work for many, many departments. Cinematic design, voiceover, audio, localization, level design, concept artists, level artists, QA, etc... were all profoundly impacted by writing. Most modern game content isn't cheap, and when you're the kick-off point for months of work for many people, you try to make sure that content is used as wisely as possible.
That said, I do like reading feedback on how people felt about the tweaked dialogue system, so thanks for that.
#786
Posté 02 août 2012 - 08:25
Sylvf wrote...
rapscallioness wrote...
Boy, for such a big time organization, they sure do cry broke alot.
We had wonderful support on ME3, but as a writer I was keenly aware that my words started an avalanche of work for many, many departments. Cinematic design, voiceover, audio, localization, level design, concept artists, level artists, QA, etc... were all profoundly impacted by writing. Most modern game content isn't cheap, and when you're the kick-off point for months of work for many people, you try to make sure that content is used as wisely as possible.
That said, I do like reading feedback on how people felt about the tweaked dialogue system, so thanks for that.
Sylvf! I didn't know you still looked around here - I saw one of the older threads you responded to, explaining some of the things you were involved in the writing of.
Do you know how writing works in the video game industry - as in, is it different anymore now than in past, or is it very much different in other game companies? How do deadlines and all that work? The only thing I really know is that, for Bioware, you guys would usually work on (a) specific thing(s), then get peer reviewed by the team (correct me if I'm wrong).
I've sort of been extra curious as to the details of it once I read some comments on how voice acting in a game makes it more difficult for the writers, due to the fact that the lines are more set in stone after you get the actor to read their given lines.
#787
Posté 02 août 2012 - 08:27
"Really excited that news about our DLC has finally come out. We can't wait for you to see it.
Modifié par Vertigo_1, 02 août 2012 - 08:27 .
#788
Posté 02 août 2012 - 08:54
Pah, the Dragon Age team does not need your paltry efforts at restraint.Sylvf wrote...
We had wonderful support on ME3, but as a writer I was keenly aware that my words started an avalanche of work for many, many departments. Cinematic design, voiceover, audio, localization, level design, concept artists, level artists, QA, etc... were all profoundly impacted by writing. Most modern game content isn't cheap, and when you're the kick-off point for months of work for many people, you try to make sure that content is used as wisely as possible.
You must challenge them, with new content. More content. They must have words enough to suffer under, and through the pain, they shall find their worth.
The time for concern is over. The time to be timid long past. The time to rule is come.
So, uh, write more, please. :-)
#789
Posté 02 août 2012 - 09:06
#790
Posté 02 août 2012 - 09:07
Vertigo_1 wrote...
twitter.com/PatrickWeekes/status/231123764644028416
"Really excited that news about our DLC has finally come out. We can't wait for you to see it."
I was actually really excited to see the teaser. I can't wait for it to come out.
#791
Posté 02 août 2012 - 09:19
IsaacShep wrote...
Gimme Leviathan DLC NOWWWWW!!! So excited!
Ye need a release date quickly
#792
Posté 02 août 2012 - 09:23
YOU HAVE COME TOO FAR.
#793
Posté 02 août 2012 - 09:57
"Combat gameplay presentation to the leads went very well, weight lifted :D"
Modifié par Vertigo_1, 02 août 2012 - 09:57 .
#794
Posté 03 août 2012 - 04:03
Vertigo_1 wrote...
twitter.com/CGaspur/status/231144505934479361
"Combat gameplay presentation to the leads went very well, weight lifted :D"
That might not even be Mass Effect-related, given how many tweets about prototyping we've seen lately.
#795
Posté 03 août 2012 - 04:20
twitter.com/GambleMike/status/231263270768615424
"Mass Effect 3's Leviathan DLC will change your ending http://go.ign.com/MTRlfb ... here we go again?"
"No, it won't 'change' your ending. It will give more exposition about the reapers though!"
Modifié par Vertigo_1, 03 août 2012 - 04:20 .
#796
Posté 03 août 2012 - 04:30
#797
Posté 03 août 2012 - 05:17
#798
Posté 03 août 2012 - 05:18
Vertigo_1 wrote...
^It's in the Edmonton studio so I'd say it is ME related.
twitter.com/GambleMike/status/231263270768615424
"Mass Effect 3's Leviathan DLC will change your ending http://go.ign.com/MTRlfb ... here we go again?"
"No, it won't 'change' your ending. It will give more exposition about the reapers though!"
Why does that not surprise me? IGN is always exaggeratting everything, which is precisely the reason why I don't trust their reviews.
#799
Posté 03 août 2012 - 07:32
#800
Posté 03 août 2012 - 07:54
Splinter Cell 108 wrote...
Vertigo_1 wrote...
^It's in the Edmonton studio so I'd say it is ME related.
twitter.com/GambleMike/status/231263270768615424
"Mass Effect 3's Leviathan DLC will change your ending http://go.ign.com/MTRlfb ... here we go again?"
"No, it won't 'change' your ending. It will give more exposition about the reapers though!"
Why does that not surprise me? IGN is always exaggeratting everything, which is precisely the reason why I don't trust their reviews.
keep in mind they said the same for the ec and yet we got the refusal ending and diolauge tree with catalyst
do you really think there going to come out and say oh yea this 3 to 4 hour sp dlc will change the ending? no of course not because they want it as a suprise





Retour en haut





