People are justified in complaining about the Rachni and accepting a canonical ending because incorporating a significant consequence to the Rachni choice was well within the realm of possibility. Making a sequel to Mass Effect 3 that incorporates the final choice in a satisfying and meaningful way, however, is almost surely impossible.
There are some limits to video games, and that's just the end of it. Complaining about them is silly, regardless of how nonsensical they might be, because they're impossible to avoid. For example, even in games with very realistic graphics and animations, the player character can't simply continue moving in one direction, no matter how much their character canonically should be able to. The map is always limited. The Rachni choice does not fall into that category. The ending choice does.
There is a world of difference between accepting prequels and accepting a canonical ME 3 ending choice. Why? Because a prequel is all that the story will ever be. No matter how good it is, the galaxy will never move past the Reaper invasion, never move past an ending many people hate. Whereas while a canonical ending choice might well be unpleasent, the story can move forward. Grow. The story is not confined to being about the ME 3 ending choice for the rest of forever, while a prequel assures the story will be confined under the Reaper invasion.
Modifié par David7204, 08 novembre 2013 - 10:53 .