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The Mass Effect Andromeda Twitter Thread


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#8476
chris2365

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Fishstick wrote...

chris2365 wrote...

Rachel73 wrote...

Jay Watamaniuk@JayWatamaniuk: Back at work. Spent Monday catching on some very interesting developments. #Space!


I know an announcement is far away, but it can't come soon enough. I've tried playing other games, but none have the same feel as Mass Effect. The only thing keeping from going into a nervous breakdown over the lack of info is school work (who knew that could come in handy:huh:)

For me Skyrim and Planescape: Torment have been very helpful in keeping me contained until more info arrives. Also I think there was a tweet about Montreal looking for a Senior QA Lead for Mass Effect: (Blank).


I'll try not to go too off topic, but I really enjoyed Assassin's Creed 4. I've played Skyrim before but my inherent desire to carry everything and the extremely massive scope had turned me away (might go back to it though). I've never heard of Planescape Torment.

Back on topic, it seems that they still need quite a few lead and senior positions. This worries me a bit, since I think that senior personnel are usually the backbone of game developpement.

#8477
Lady Sif

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Jay Watamaniuk ‏@JayWatamaniuk
Thursday I start writing the first draft of ACTUAL DIALOGUE LINES some of you will hear at some point in the future. #Space! #YeahScience!

#8478
Shermos

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I've never played Dragon Age (I'm not really into fantasy stuff), but I might give Inquisition a go while i wait for more Mass Effect.

#8479
Jaulen

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Shermos wrote...

I've never played Dragon Age (I'm not really into fantasy stuff), but I might give Inquisition a go while i wait for more Mass Effect.



Funny. I said the same thing about Mass Effect.
I'm not into games with guns. But I loved ME when I picked it up finally....even the shooting things. 


(ahhhhh, sniper rifles....the satisfaction of a well placed head shot....almost as satisfying as lopping off heads in DA)

Modifié par Jaulen, 16 janvier 2014 - 11:33 .


#8480
Shermos

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Scoped and Dropped!

Edit: I just realised Claudia Black is voices Morrigan. Sold. 

Modifié par Shermos, 17 janvier 2014 - 12:44 .


#8481
Lady Sif

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Vince Waldon ‏@Vince_Waldon 13m
Ah squash, how I have missed thee! #stupidstupidsquashinjury

Posted Image

Michael Gamble ‏@GambleMike
@Vince_Waldon BSN will be doing whiteboard analysis for weeks.

#8482
Beerfish

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Command Pilot...yes!
Where the bull stops.
GTG Good to go?

:)

#8483
rapscallioness

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Rachel73 wrote...

Vince Waldon ‏@Vince_Waldon 13m
Ah squash, how I have missed thee! #stupidstupidsquashinjury

Posted Image

Michael Gamble ‏@GambleMike
@Vince_Waldon BSN will be doing whiteboard analysis for weeks.


well, we'll do our best. it's gotten a wee bit slow 'round here.

Lessee: you know @Beerfish, I think that might actually say "Contained" pilot. Is that lingo for a beta demo thing maybe?

#8484
rapscallioness

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w(h)ere the...buck stops? Bull stops? Bud stops? Then the GM. Maybe the buck/bull/bud stops w/the general manager?

ah well. although I do appreciate your efforts Waldon, old boy. With your coy use of squash props...oh, you.

#8485
Lady Sif

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Rachel73 wrote...

Michael Gamble ‏@GambleMike
@Vince_Waldon BSN will be doing whiteboard analysis for weeks.


in reply to this
Vince Waldon[/b] ‏@Vince_Waldon
@GambleMike Ha you may be right. If so, a free hint: it may help to play the tweet backwards. :-)

#8486
chris2365

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Rachel73 wrote...

Rachel73 wrote...

Michael Gamble ‏@GambleMike
@Vince_Waldon BSN will be doing whiteboard analysis for weeks.


in reply to this
Vince Waldon[/b] ‏@Vince_Waldon
@GambleMike Ha you may be right. If so, a free hint: it may help to play the tweet backwards. :-)


Please tell me they aren't trying to troll us, or are they really serious:huh:

#8487
Lady Sif

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Jay Watamaniuk@JayWatamaniuk: Much dialogue was written today. Slow start, picked up in the afternoon. Will noodle about it over the weekend. #1rstPass #Space!

#8488
Shermos

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If they're at the stage of writing dialogue (dialogue and VA recording usually happens later in the development cycle), I'd say they're aiming for a March 2015 release.

#8489
DesioPL

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I found a tweet from Mass Effect wikia and curious...

What is DLC codenamed. "Left Behind" ?

#8490
EatChildren

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DesioPL wrote...

I found a tweet from Mass Effect wikia and curious...

What is DLC codenamed. "Left Behind" ?


The Last of Us. Nothing Mass Effect related.

#8491
B.Shep

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Hmm...that picture doesn't give us much to analyze :huh:

Anyway it's always nice to see things progressing.

Modifié par B.Shep, 19 janvier 2014 - 02:42 .


#8492
ElitePinecone

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Shermos wrote...

If they're at the stage of writing dialogue (dialogue and VA recording usually happens later in the development cycle), I'd say they're aiming for a March 2015 release.

Hard to tell, really. Based on what some of the devs have been saying about DA:I, I think the first generation of games that they're doing on Frostbite are perhaps taking longer, and won't necessarily follow the same timelines as their last few.

I think writing dialogue will still be some of the very first work that's done, but it seems... implausible that everything else will be finished in a year's time, if it's only the first drafts being done now.

#8493
Guest_StreetMagic_*

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ElitePinecone wrote...

Shermos wrote...

If they're at the stage of writing dialogue (dialogue and VA recording usually happens later in the development cycle), I'd say they're aiming for a March 2015 release.

Hard to tell, really. Based on what some of the devs have been saying about DA:I, I think the first generation of games that they're doing on Frostbite are perhaps taking longer, and won't necessarily follow the same timelines as their last few.

I think writing dialogue will still be some of the very first work that's done, but it seems... implausible that everything else will be finished in a year's time, if it's only the first drafts being done now.




I thought I heard devs praising Frostbite for being easy to work with. They can concentrate on the creative/content side a bit more, if so (rather than technicalities).

In any case, it'll all be here in no time.

#8494
EatChildren

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ElitePinecone wrote...

Hard to tell, really. Based on what some of the devs have been saying about DA:I, I think the first generation of games that they're doing on Frostbite are perhaps taking longer, and won't necessarily follow the same timelines as their last few.


The BioWare talk about the engine shift to Frostbite 3 was mostly applicable to Dragon Age: Inquisition, as the team noted transition to a new engine and building their own RPG systems on technical level would increase dev time beyond a typical sequel (think how building ME's systems into UE3 chewed up a lot of time, where moving from ME2->ME3 less so as they were implimented already). BioWare actually contributed rather extensively to Frostbite 3, if you check the credits in Battlefield 4 and engine details. Their technical team added in a whole bunch of stuff that DICE did not, because it wasn't applicable to the Battlefield franchise, but is for a lot of stuff BioWare produce. Not just basic RPG systems, but also additions to animation rendering/processing, like full support for quadropeds.

When BioWare cited that building Inquisition on Frostbite 3 would increase dev time, they actually said this would be beneficial to Montreal's Mass Effect 4. A lot of the systems that Edmonton spent time building into the engine to better support BioWare's type of universes, play systems, and so on for Inquisition are also massively beneficial to Mass Effect. Essentially the long hard work put in for Inquisition translates to Mass Effect, giving Montreal a leg up instead of them too starting from scratch with the engine. They'll too have to wrestle with the new engine, but unlike Edmonton they won't be starting from scratch, or even close to. Part of Edmonton's Frostbite 3 goal was to get those systems up and running so other BW studios, like Montreal, could use them in parrallel.

I'm sure Mass Effect 4 will take a big longer than usual (it already has), but yeah. The extended time Edmonton cited for Inquisition isn't applicable to Montreal's Mass Effect. In that particular case it's actually the opposite, Edmonton's work help speeding them up.

As for when dialogue writing would begin, it's hard to guage without knowing exactly how BioWare's teams operate, but in most cases this would indeed take place deeper in the development cycle. Real dialogue work written too early is usually a waste of time and resources, as dialogue is highly dependant on characters, scenes, narrative, context, and so on; all the stuff that needs to be conceptualised and locked down (as much as possible) first to give the nuances of dialogue weight. Can't write characters that don't exist. Can't write for scenarios not being built. Cant write interactions that haven't been planned. You can think about these things, but you cant properly draft them without having the guidelines and directive set.

And so, if they're following a traditional development model, drafting actual dialogue now to me would imply that:
- Overarching narrative is mostly locked down.
- Nuances of said narrative are documented; locations, characters (major/minor), species, major events, etc.
- Game systems are somewhat operational, playable quest lines being programmed (good dialogue runs parrallel to quest play and level design)

I mean, there would still be a ton of work to go and this gives no real indication of a release window. But yeah. Many big things should be deep in development, and well documented past the early conceptualising stage, if they're moving on to character dialogue now. The tree is growing, and now come the branches.

EDIT: Weyo, wall of text.

Modifié par EatChildren, 19 janvier 2014 - 02:55 .


#8495
JeffZero

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Aye, but a damn helpful one for plenty of people here, no doubt. Great point-by-point analysis. :)

#8496
ElitePinecone

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I think eventually it's meant to be easier, yes, but they did have to spend a fair amount of time re-engineering Frostbite to work with RPGs. It was originally designed for Battlefield, so it had none of the systems that ME/DA were using for many of their most basic features. Now that DA is quite a way into production and they can use some of those RPG systems for Mass Effect, it apparently should be somewhat easier to follow on.

(For instance, it seems part of why DA:I needed to be delayed by a year was that they were still having some difficulties getting the engine sorted. I'm not saying the same thing will happen for ME Next, but it's not the same as moving from ME2 to ME3 where everything used the same engine.)

There's also a question of how big a game ME Next will actually be - DA:I seems far more ambitious than either DA2 or Origins - and whether making it for next-gen consoles will require recreating all the assets from scratch. If the account of that fan panel at PAX are true and Mike Gamble did show high-polygon models of alien species, then they clearly aren't just reusing the old models and animations from ME1/2/3. I imagine recreating the universe for next-gen will take some effort.
Edit: wrote this before the wall of text above ;)

Modifié par ElitePinecone, 19 janvier 2014 - 03:31 .


#8497
EatChildren

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Generally I subscribe to the belief that the game is a lot further in development than people are giving credit, but still awhile from release. I predict it's aiming for a ~September 2015 release, an annual follow-up to Inquisition releasing at the end of this year, and probably announced at E3 this year if not at the end of the year N7 Day (or something similar). And then, in true Mass Effect fashion, it will be delayed another ~4-6 months.

#8498
ElitePinecone

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EatChildren wrote...

I'm sure Mass Effect 4 will take a big longer than usual (it already has), but yeah. The extended time Edmonton cited for Inquisition isn't applicable to Montreal's Mass Effect. In that particular case it's actually the opposite, Edmonton's work help speeding them up.

Yeah, I'm sure there are great gains that will result from the work DA has already done on Frostbite. 

But I guess my point is: surely it'll take them longer to adjust to a new engine than the transition from ME2 to ME3. It might not be as long as DA:I, but there won't be *no* impact at all from switching engines entirely. 

If we're talking about development times, I don't think it's necessarily that useful to look at previous games as a guide to the next one, when the circumstances are so different. 

#8499
ElitePinecone

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EatChildren wrote...

Generally I subscribe to the belief that the game is a lot further in development than people are giving credit, but still awhile from release. I predict it's aiming for a ~September 2015 release, an annual follow-up to Inquisition releasing at the end of this year, and probably announced at E3 this year if not at the end of the year N7 Day (or something similar). And then, in true Mass Effect fashion, it will be delayed another ~4-6 months.

I was going to say late 2015 too, actually. 

(If only because Montreal seem to have started it back in June 2012, and over three years of devlopment seems plausible to my feeble non-developer mind.) 

I agree that it's further than many people probably think, especially since we've heard that they're showing it off in internal Bioware meetings and at EA headquarters, etc. There were also some shiny assets being made on N7 day, and that was a few months ago by now.

#8500
EatChildren

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To give credence to the Q3/Q4 2015 estimate, and considering the extended development time of moving from last generation to the new, and moving to a new engine with a large scope game design, if Dragon Age: Inquisition does indeed make Q3/Q4 this year, then roughly the same time will have passed between Dragon Age 2 and Inquisition as Mass Effect 3 and Montreal's Mass Effect.

Dragon Age 2 = March 2011. Dragon Age 3 = ~September/October 2014.
Total = ~Three years, six months.

Mass Effect 3 = March 2012. Mass Effect 4 = ~September 2015.
Total = ~Three years, six months.

Fits like a glove for two established series moving to a new engine, and accustomed to a new generation of hardware.