EatChildren wrote...
To give credence to the Q3/Q4 2015 estimate, and considering the extended development time of moving from last generation to the new, and moving to a new engine with a large scope game design, if Dragon Age: Inquisition does indeed make Q3/Q4 this year, then roughly the same time will have passed between Dragon Age 2 and Inquisition as Mass Effect 3 and Montreal's Mass Effect.
Dragon Age 2 = March 2011. Dragon Age 3 = ~September/October 2014.
Total = ~Three years, six months.
Mass Effect 3 = March 2012. Mass Effect 4 = ~September 2015.
Total = ~Three years, six months.
Fits like a glove for two established series moving to a new engine, and accustomed to a new generation of hardware.
While I think we all appreciate the longer dev cycle, if dialogue has already started being written (with everything else you implied), shouldn't the game be coming a litte bit sooner? With the game already in a somewhat playable state and a good part of the storyline written, they should be ready to leave the ''design'' phase and getting into the ''production'' phase. Unless I'm wrong, a good chunk of game developpement is figuring out just what you are going to do. They seem to have moved beyond that now.
One thing to consider is that DAI was delayed by a year, mostly for technical reasons. As we've all said, DAI will help develop RPG systems for Frostbite, but I think the impact will be a shorter dev cycle for ME Next. That extra year will not apply to ME Next (or it will at least be reduced signifcantly). Montreal won't have to do all the work that Edmonton did. Quote from Aaryn Flynn:
''The freshman round of games these teams are developing have taken longer to develop because the studios are learning the ins and outs of the software, and are essentially molding what was a first-person shooter engine into something that works for their own genres of games. For example,Flynn said BioWare typically has 28-month build times, but Inquisition is taking longer because his team had to create tools for handling back-end systems common to role-playing games (skill proficiencies, attack stats, etc.) that the engine didn't already have.
"We've got a longer development cycle for Dragon Age, but that comes from two things: One is the investment in Frostbite to make it an RPG engine, and that's a big one for the team. They're helping eat that rock for Mass Effect," said Flynn.
The inherent beauty of this, though, is that the next studio that makes an RPG won't have to do that back-end work; it can simply build on the back of BioWare's work. These longer dev cycles won't last forever.''
Maybe I'm just desperate for a new Mass Effect game, but I think a Q1/Q2 2015 release date is certainly fesable.
Modifié par chris2365, 19 janvier 2014 - 05:10 .





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