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The Mass Effect Andromeda Twitter Thread


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#8576
Lady Sif

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Jos Hendriks@Sjosz: After much setting up and figuring out errors and things, I am playing the new Mass Effect.

#8577
Jaulen

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Thallia87 wrote...

madzilla84 wrote...

@KenThain

Getting set for our first motion capture session for the next #MassEffect .Off to Vancouver tomorrow to use EA's world class mocap facility.


FINALLY!!! It was the only thing Bioware games lacked!

No more weird lip-sync, plastered on facial expressions, STEEEEEVEEEEEEE!

I'm in heaveeeeeen <3<3<3

Seriously, it will help with immersion ^_^ :alien:



Here's to hoping they lso remember to animate the iris' in the eyes moving with the head....

So jarring to have Shep looking one way, then looks up or down, and then Shep's just showing the whites of his/her eyes.

#8578
IntrepidProdigy

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DAAAAaaaammmnnn homie, ish is moving along fast! So long as this isn't rushed in any way, I'm all for this.

#8579
ElitePinecone

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Jos Hendriks (who I think is a level designer) has switched from DA:I to the next Mass Effect:

Jos HeN7driks ‏@Sjosz
Today is a read documentation day, which sounds lame, but is exciting because I get to learn all about the game I'll be working on now!

[user]
@Sjosz can you say whether it's DAI/ME/new IP?

Jos HeN7driks ‏@Sjosz
@[user] ME.

#8580
Sion1138

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Jaulen wrote...

Thallia87 wrote...

madzilla84 wrote...

@KenThain

Getting set for our first motion capture session for the next #MassEffect .Off to Vancouver tomorrow to use EA's world class mocap facility.


FINALLY!!! It was the only thing Bioware games lacked!

No more weird lip-sync, plastered on facial expressions, STEEEEEVEEEEEEE!

I'm in heaveeeeeen <3<3<3

Seriously, it will help with immersion ^_^ :alien:



Here's to hoping they lso remember to animate the iris' in the eyes moving with the head....

So jarring to have Shep looking one way, then looks up or down, and then Shep's just showing the whites of his/her eyes.


Motion capture doesn't imply capturing facial expressions or lip-syncing. Besides, why is that so important?

To my mind it's the least off putting thing and using motion capture for facial expressions adds a lot of expense for little benefit.

Modifié par Sion1138, 29 janvier 2014 - 08:11 .


#8581
Jaulen

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Sion1138 wrote...


Motion capture doesn't imply capturing facial expressions or lip-syncing. Besides, why is that so important?

To my mind it's the least off putting thing and using motion capture for facial expressions adds a lot of expense for little benefit.



I'm fine with or without motion capture being used for facial expressions.

But not animating the eye movement with the face (especially if a head is turned significantly) shows a lack of detail to the animation. And it's really bizzare looking.

The motion capture for facial expressions, with the animation style can either look like they were done well, or look....off.

#8582
Jos Hendriks

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ElitePinecone wrote...

Jos Hendriks (who I think is a level designer) has switched from DA:I to the next Mass Effect:

Jos HeN7driks ‏@Sjosz
Today is a read documentation day, which sounds lame, but is exciting because I get to learn all about the game I'll be working on now!

[user]
@Sjosz can you say whether it's DAI/ME/new IP?

Jos HeN7driks ‏@Sjosz
@[user] ME.


Correct. ^_^

#8583
Beerfish

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Jos was one of the devious level designers for ME3 mp. I wonder if his new assignment is somewhat like his old one?

#8584
Malanek

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Jos Hendriks wrote...

ElitePinecone wrote...

Jos Hendriks (who I think is a level designer) has switched from DA:I to the next Mass Effect:

Jos HeN7driks ‏@Sjosz
Today is a read documentation day, which sounds lame, but is exciting because I get to learn all about the game I'll be working on now!

[user]
@Sjosz can you say whether it's DAI/ME/new IP?

Jos HeN7driks ‏@Sjosz
@[user] ME.


Correct. ^_^

Welcome back to ME. Was it you who, amongst other things, designed all the multi-player maps?

#8585
BlackbirdSR-71C

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Jos Hendriks wrote...

ElitePinecone wrote...

Jos Hendriks (who I think is a level designer) has switched from DA:I to the next Mass Effect:

Jos HeN7driks ‏@Sjosz
Today is a read documentation day, which sounds lame, but is exciting because I get to learn all about the game I'll be working on now!

[user]
@Sjosz can you say whether it's DAI/ME/new IP?

Jos HeN7driks ‏@Sjosz
@[user] ME.


Correct. ^_^


Prepare for a non-stop barrage of questions :P

Also, congrats! Working on Mass Effect must be awesome. Hope you have lots of fun. Don't forget to release a multiplayer beta sometime before release :D

#8586
Serenity87HUN

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Jos Hendriks wrote...

ElitePinecone wrote...

Jos Hendriks (who I think is a level designer) has switched from DA:I to the next Mass Effect:

Jos HeN7driks ‏@Sjosz
Today is a read documentation day, which sounds lame, but is exciting because I get to learn all about the game I'll be working on now!

[user]
@Sjosz can you say whether it's DAI/ME/new IP?

Jos HeN7driks ‏@Sjosz
@[user] ME.


Correct. ^_^


YAY! <3

#8587
Thallia_CroGun

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Sion1138 wrote...

Jaulen wrote...

Thallia87 wrote...

madzilla84 wrote...

@KenThain

Getting set for our first motion capture session for the next #MassEffect .Off to Vancouver tomorrow to use EA's world class mocap facility.


FINALLY!!! It was the only thing Bioware games lacked!

No more weird lip-sync, plastered on facial expressions, STEEEEEVEEEEEEE!

I'm in heaveeeeeen <3<3<3

Seriously, it will help with immersion ^_^ :alien:



Here's to hoping they lso remember to animate the iris' in the eyes moving with the head....

So jarring to have Shep looking one way, then looks up or down, and then Shep's just showing the whites of his/her eyes.


Motion capture doesn't imply capturing facial expressions or lip-syncing. Besides, why is that so important?

To my mind it's the least off putting thing and using motion capture for facial expressions adds a lot of expense for little benefit.


Quoting Yahtzee: "But when the characters deliver the dialogue, they always come down with
the BioWare face, that uncanny valleyesque look of oddness because the
voices and the physical movements are created separately. You can almost
see them going over their stage directions in their heads. "Hello,
Commander Shepard (wave hand). I heard you might show up today (nod
head). How 'bout those freaky aliens, eh (shake fist, grr grr, slightly
racist undercurrent)?"

They are robots working on algorithms: "For this line of text i have to move lips like this, when this word comes up in the sentence i have to arch my eyebrows like that while the rest of my face stays rock solid and choose this algorithm out of existing 5 to move my hands."

After hours and hours of gaming i find this very irritating.

#8588
chris2365

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Jos Hendriks wrote...

ElitePinecone wrote...

Jos Hendriks (who I think is a level designer) has switched from DA:I to the next Mass Effect:

Jos HeN7driks ‏@Sjosz
Today is a read documentation day, which sounds lame, but is exciting because I get to learn all about the game I'll be working on now!

[user]
@Sjosz can you say whether it's DAI/ME/new IP?

Jos HeN7driks ‏@Sjosz
@[user] ME.


Correct. ^_^


Nice to see a friendly face on the Mass Effect forums:)

So, are there a lot of people at Edmonton that are working on the next Mass Effect, or is Edmonton mostly DAI/New IP?

#8589
Jos Hendriks

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Beerfish wrote...

Jos was one of the devious level designers for ME3 mp. I wonder if his new assignment is somewhat like his old one?


Hardly devious, I thought you guys and gals enjoyed a challenge. Don't forget that besides a lot of the DLC MP levels for ME3, I also worked on the main game's singleplayer missions (for 2 and 3) and Citadel, too. So I could be working on anything! ;)

#8590
ElitePinecone

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Jos Hendriks wrote...

Hardly devious, I thought you guys and gals enjoyed a challenge. Don't forget that besides a lot of the DLC MP levels for ME3, I also worked on the main game's singleplayer missions (for 2 and 3) and Citadel, too. So I could be working on anything! ;)

Still, at least we know the next Mass Effect will have... levels... 

Semi-confirmed rumour.

#8591
felipejiraya

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I can't deny that I'm hyped.

Modifié par felipejiraya, 30 janvier 2014 - 02:20 .


#8592
Lady Sif

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Jos Hendriks@Sjosz: Oh, right, I guess I should head home, huh? Long day of trying things out in the editor for the new Mass Effect! Excite.

#8593
rallyfan

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Jos, I love you. Welcome back.

#8594
bayofangels

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Good to see a familiar face on board the team!

#8595
Shermos

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Thallia87 wrote...

Sion1138 wrote...

Jaulen wrote...

Thallia87 wrote...

madzilla84 wrote...

@KenThain

Getting set for our first motion capture session for the next #MassEffect .Off to Vancouver tomorrow to use EA's world class mocap facility.


FINALLY!!! It was the only thing Bioware games lacked!

No more weird lip-sync, plastered on facial expressions, STEEEEEVEEEEEEE!

I'm in heaveeeeeen <3<3<3

Seriously, it will help with immersion ^_^ :alien:



Here's to hoping they lso remember to animate the iris' in the eyes moving with the head....

So jarring to have Shep looking one way, then looks up or down, and then Shep's just showing the whites of his/her eyes.


Motion capture doesn't imply capturing facial expressions or lip-syncing. Besides, why is that so important?

To my mind it's the least off putting thing and using motion capture for facial expressions adds a lot of expense for little benefit.


Quoting Yahtzee: "But when the characters deliver the dialogue, they always come down with
the BioWare face, that uncanny valleyesque look of oddness because the
voices and the physical movements are created separately. You can almost
see them going over their stage directions in their heads. "Hello,
Commander Shepard (wave hand). I heard you might show up today (nod
head). How 'bout those freaky aliens, eh (shake fist, grr grr, slightly
racist undercurrent)?"

They are robots working on algorithms: "For this line of text i have to move lips like this, when this word comes up in the sentence i have to arch my eyebrows like that while the rest of my face stays rock solid and choose this algorithm out of existing 5 to move my hands."

After hours and hours of gaming i find this very irritating.


I have to say I agree with this to a certain extent. There were times in all the ME games when the character and facial animation wasn't what it could have been. In an FPS, that doesn't really matter much, but in a story and character based game like Mass Effect, it's important. I'd say it's one of the things where the unreal engine made things difficult for the devs. They pushed that engine so much further than was ever envisioned.

I personally didn't let it bother me too much, but there were times when it did break immersion. I can understand how it would be a big deal to others. The good news is that Frostbite makes it much easier for the devs to make characters feel organic. Still not perfect, but a huge improvement over what we've seen before.

#8596
ElitePinecone

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Fun coincidence, I was skimming this article when I saw that it mentioned the EA motion-capture studio in Vancouver that was posted above. Some Googling suggests that The Capture Lab is now a full subsidiary of EA since 2012, and it does face and motion-capture for many of its games.

Looks like the studio in this video is the same one that they'll use for ME (and I think, is the same on that was used for DA last year):

http://www.kotaku.co...tions-captured/

#8597
Lady Sif

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Jay Watamnaiuk@JayWatamaniuk: Got to see some fantastic art shaping up for the level I'm working on. Amazing stuff. #Space!

#8598
DiebytheSword

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I am all about more Jos Hendricks smoke and mirrors in my games. Sounds like I'll be impressed with new level design in the next ME and DA:I

Woot!

#8599
Lady Sif

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Jay Watamaniuk@JayWatamaniuk: Working late writing dialog. #Space!

#8600
rallyfan

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Your work will be appreciated Jay!