The Mass Effect Andromeda Twitter Thread
#8701
Posté 07 février 2014 - 11:36
#8702
Posté 08 février 2014 - 05:52
JeffZero wrote...
Game opens with a doctor informing you it would behoove you to take full advantage of the full suite of facial and bodily reconstruction surgery recently made available thanks to significant advancements in medical research.
Thank goodness for Obama Care!
(yeah, I went there)
#8703
Posté 08 février 2014 - 07:12
#8704
Posté 08 février 2014 - 11:08
SomeKindaEnigma wrote...
This influx of new information has me rather excited
You are?, wow, doesn't take much to get you excited.
#8705
Posté 08 février 2014 - 03:27
#8706
Posté 08 février 2014 - 04:52
That, or jump into the far future with a generalized background, which is pretty much the only way they could handle the disparity between, say, the Synthesis and Destroy endings.Shermos wrote...
If NME is going to occur after ME3, I suspect they'll do something similar to the system in Dragon Age Inquisition, where you can choose from all the major decisions in the ME trilogy to set a back story. It won't result in radical changes, but will still be fun for role playing. Sort of like Genesis, but better.
Edit: Fixed
#8707
Posté 08 février 2014 - 07:30
Lord Aesir wrote...
That, or jump into the far future with a generalized background, which is pretty much the only way they could handle the disparity between, say, the Synthesis and Destroy endings.
I'd really prefer if they grew a pair and just went with one of them.
Even if it turns out to be the one I don't like, I would respect it.
#8708
Posté 08 février 2014 - 08:51
That rather does undermine the idea that ME3 meant anything though, doesn't it? Ultimately, Shepard's final choice was worthless and did nothing to change the galaxy?Sion1138 wrote...
Lord Aesir wrote...
That, or jump into the far future with a generalized background, which is pretty much the only way they could handle the disparity between, say, the Synthesis and Destroy endings.
I'd really prefer if they grew a pair and just went with one of them.
Even if it turns out to be the one I don't like, I would respect it.
If they're happy to ignore two of the endings just because people were disappointed and wanted a sequel, it means that they're ignoring player choices as a response to criticism that they were ignoring player choices. If the next game handwaves player choices about the geth/quarians/krogan because it'd be a nightmare to account for them being present or absent, then those "big, galaxy-changing decisions" that they were hyping for three games meant nothing, in the end.
And if it's acceptable to basically retcon the endings now, all those arguments about preserving the vision and integrity of the art fall to pieces. They wrote the endings and defended them for months, I want them to be stuck with what they did. If it wasn't okay to change the endings dramatically for the Extended Cut, it shouldn't be okay to do so now because it makes it easier to write a sequel.
#8709
Posté 09 février 2014 - 12:04
The best part of working on the next #MassEffect is having an excuse to keep studying and replaying the trilogy for research.
#8710
Guest_StreetMagic_*
Posté 09 février 2014 - 01:10
Guest_StreetMagic_*
ElitePinecone wrote...
That rather does undermine the idea that ME3 meant anything though, doesn't it? Ultimately, Shepard's final choice was worthless and did nothing to change the galaxy?
Not much different than other big choices. Council, Councilor, outcome of Feros, rachni, Collector Base, who you survived the Suicide Mission with.
#8711
Posté 09 février 2014 - 01:48
Rachel73 wrote...
Ian S. Frazier @tibermoon
The best part of working on the next #MassEffect is having an excuse to keep studying and replaying the trilogy for research.
Interesting. I hope this means they won't have any discrepancies in continuity. I've seen some of the comics clash with what was already established in the game.
#8712
Posté 09 février 2014 - 01:52
ElitePinecone wrote...
...
And if it's acceptable to basically retcon the endings now, all those arguments about preserving the vision and integrity of the art fall to pieces. They wrote the endings and defended them for months, I want them to be stuck with what they did. If it wasn't okay to change the endings dramatically for the Extended Cut, it shouldn't be okay to do so now because it makes it easier to write a sequel.
Same thing happened to the KotOR games.
Somehow that was accepted.
#8713
Posté 09 février 2014 - 02:17
#8714
Posté 09 février 2014 - 02:38
JeffZero wrote...
I'd definitely prefer a 200-year time skip over a ten-years-after down a certain narrow road which from a certain point of view rather, ahem, destroys the rest of them in the process.
Skipping ahead 200-years will not avail them.
If synthesis happened, it would definitely show. Same for the other two scenarios.
All three endings have huge and unique consequences for the universe and there is no number of years, or no reasonable number at least, by which they could skip ahead to have them all amalgamate into one.
#8715
Posté 09 février 2014 - 03:03
They couldn't do save-imports then, I'm pretty sure. Nobody had even tried to import worlds between games - Bioware practically pioneered the concept with Mass Effect back in 2007, and everyone freaked out about how ambitious they were being. Plus, Star Wars had to define a canon because of LucasArts' policy on that subject - and nobody had spent years saying that the choices people made in KoTOR were going to be important for later projects.Sion1138 wrote...
Same thing happened to the KotOR games.
Somehow that was accepted.
Basically, I think KoTOR is a false comparison to make. Nobody expected the sequel to reflect our decisions from the first game, because nobody imagined that it was possible.
There's a higher bar for Mass Effect precisely because of the hype that Bioware created for its save-import system over the years. That we'd be deciding the fate of civilisations, of planets, and of the galaxy itself by ME3. The games haven't always lived up to the expectations that they've created, in terms of showing the consequences of player choices, but they've done it far more than any other franchise, ever.
If MENext handwaves the endings, then the company seems perfectly prepared to abandon even the appearance of doing this, for the sake of... what? Appeasing people? Making it easy to write a sequel? And if they could do that now, why all the high-handed moralising about artistic integrity two years ago?
#8716
Guest_StreetMagic_*
Posté 09 février 2014 - 03:05
Guest_StreetMagic_*
The best compliment I can give about it is that they tried.
#8717
Posté 09 février 2014 - 03:06
I agree with this completely, and I'd want it to be honoured if the next game is a sequel.Sion1138 wrote...
All three endings have huge and unique consequences for the universe and there is no number of years, or no reasonable number at least, by which they could skip ahead to have them all amalgamate into one.
#8718
Posté 09 février 2014 - 03:16
Would you rather they make a game with no choices, no non-linearity and a pre-determined protagonist? DudeBro Shooty McBlast clone #87, with above-average writing?StreetMagic wrote...
Bioware has already failed on the hype of the import system. No big loss there.
The best compliment I can give about it is that they tried.
Because if trying to do imports like they have means they've already failed, they're never doing to do it perfectly - and frankly, I prefer a flawed system than nothing at all.
If the ultimatum is that they do it perfectly or not at all, that's ridiculous.
#8719
Posté 09 février 2014 - 04:05
StreetMagic wrote...
Bioware has already failed on the hype of the import system. No big loss there.
The best compliment I can give about it is that they tried.
I'd say the import system passed for me. But only barely.
Like 1/2-2/3 of what I hoped.
The biggest issue honestly was the ending of ME3. Yes, I did expect various factions to visably join for entire sections and even many minor actions to have some sort of impact.
Silly me!
But otherwise it was cool. A little too much handwaving, emails, Anderson-loving-military-life, etc, but it was there.
But again, like I said, it barely passed.
#8720
Posté 09 février 2014 - 04:09
ElitePinecone wrote...
Would you rather they make a game with no choices, no non-linearity and a pre-determined protagonist? DudeBro Shooty McBlast clone #87, with above-average writing?
Because if trying to do imports like they have means they've already failed, they're never doing to do it perfectly - and frankly, I prefer a flawed system than nothing at all.
If the ultimatum is that they do it perfectly or not at all, that's ridiculous.
Well ME2 was pretty poor with it, but it got a pass because the continuity mostly flowed and it was the middle act.
But I don't consider ME3 to be bad with it. Only not as satisfying and full as it would have been nice to be.
I like import. It doesn't need to be huge all the time, but showing (more than email..) results of actions in the narrative is really nice to have, and Bioware should imo experiment and progress with ways that can be expressed.
#8721
Guest_StreetMagic_*
Posté 09 février 2014 - 04:21
Guest_StreetMagic_*
ElitePinecone wrote...
Would you rather they make a game with no choices, no non-linearity and a pre-determined protagonist? DudeBro Shooty McBlast clone #87, with above-average writing?StreetMagic wrote...
Bioware has already failed on the hype of the import system. No big loss there.
The best compliment I can give about it is that they tried.
Because if trying to do imports like they have means they've already failed, they're never doing to do it perfectly - and frankly, I prefer a flawed system than nothing at all.
If the ultimatum is that they do it perfectly or not at all, that's ridiculous.
Why does no imports necessarily lead to "Shooty McBlast" clones? There are many great RPGs without that feature. Some made by Bioware.
You make a good point about keep trying though. Practice makes perfect, I guess? I'd just rather wait till it gets much better. I'm no longer sold on the idea for the time being. Other people can do that, if they want.
Modifié par StreetMagic, 09 février 2014 - 04:23 .
#8722
Guest_StreetMagic_*
Posté 09 février 2014 - 04:33
Guest_StreetMagic_*
Modifié par StreetMagic, 09 février 2014 - 05:01 .
#8723
Posté 09 février 2014 - 07:28
When it comes to choices like the Rachni, the genophage, and Quarian/Geth conflict, the "best" outcome should become the default. Some fans will object, but I think it's the fairest thing. Fanboys/girls should be able to meet and interact with members of their favourite race, and it reduces the amount of work for the devs.
Overall, I just want to see a sequel. I don't care too much how Bioware do it anymore. In the long term, a bit of compromise and contrivance now will be much better for the franchise than locking it into the 40 or so year time frame between Humanity's first contact with the galactic community and the end of the Reaper war.
Modifié par Shermos, 09 février 2014 - 07:32 .
#8724
Posté 09 février 2014 - 01:25
Sion1138 wrote...
All three endings have huge and unique consequences for the universe and there is no number of years, or no reasonable number at least, by which they could skip ahead to have them all amalgamate into one.
Amalgamateing into one is actually pretty easy, all it needs is the passage of enough time, and a bit of creative writing to allow them to be reduced to a mere Codex entry.
Control > god Shep used his army of reapers to repair the relay network pdq, warned the council races to playnice or else, then dissapeared into darkspace never to be seen or heard from ever again, & became the stuff of legend yadda yadda yadda.
Destroy > the simplest one of all, we won, yay!, rebuild, move on, obviously the story will need fleshing out to take into account any conflicts with synthesis.
Synthesis > the hardest one of all, the physical manifestations of synthesis faded over time ( bye bye green glow & circuit traces etc), they could even write it so that synthesis actually failed, at first it was succesful, but over time it failed etc.
The point being that the end of ME3 is not an impassable roadblock, it's a big thing to us granted, but stick a bunch of writers in a room long enough & they will find a way around it, and if that means that they have to pull it apart & reduce it down to a mere Codex entry, that is precisely what they will do.
Modifié par dead_goon, 09 février 2014 - 01:26 .
#8725
Posté 09 février 2014 - 02:58
StreetMagic wrote...
ElitePinecone wrote...
Would you rather they make a game series with no choices, no non-linearity and a pre-determined protagonist? DudeBro Shooty McBlast clone #87, with above-average writing?StreetMagic wrote...
Bioware has already failed on the hype of the import system. No big loss there.
The best compliment I can give about it is that they tried.
Because if trying to do imports like they have means they've already failed, they're never doing to do it perfectly - and frankly, I prefer a flawed system than nothing at all.
If the ultimatum is that they do it perfectly or not at all, that's ridiculous.
Why does no imports necessarily lead to "Shooty McBlast" clones? There are many great RPGs without that feature. Some made by Bioware.
It becomes Shooty McBlast in the sense that each game is totally disconnected of the last one.
Imagine it like Doing ME(k) , starting ME(k+1) and no matter what, your ME(k) squad is always dead, you always have Liara as LI and always killed Conrad (and the rachni, Shiala, Parasini etc.) -and on top of that you have to try to recreate your Shepards face everytime.
While the import feature (especial regarding choices) did not lead to the (maybe unobtainable) diversity we wanted, it still is a damn great feature and one of the reasons i like playing the trilogy over and over.
Being able to play a (somewhat) consistent figure in a (more or less) consistent game series is way better than having a disconnected series -especialy in an RPG. Other series always picked a canon for subsequent installments and went from that, ME did not and went the hardway
And I like the effects of keeping/killing the council or seeing Rana again and sometime having a playthrough without Wrex.
-All of this would not be possible without the import feature





Retour en haut





