ElitePinecone wrote...
I don't doubt that they could do it, but my point is that this would completely undermine the point of ME3 - of the entire Mass Effect series to date, actually. If all our choices are handwaved down to meaning little or nothing via Codex entries, what was the point of making them?
If all the consequences of the endings disappear in a few decades/centuries so we get a fresh start again, then Shepard died for nothing? What was the point of playing the games, or offering those choices in the first place? It would be an insult to the players who made those decisions sincerely, and a pretty stupid way to reverse course on Bioware's part,
I hardly think Bioware would spell out the future of the galaxy in the Extended Cut, just to go and amalgamate all the endings in a sequel.
Though I can appreciate this perspective, it's one that fixates on the notion that a "sequel" is
your sequel, and if it is a sequel odds are it wont be. This is a fundemantal component of what many believe would be intended by a sequel, whether it retcons the endings or picks one as canon. Your adventure does not change, because your adventure is over. Really think about this. The consequences and undermining of Mass Effect 3 and your trilogy are irrelevant because any reputed sequel would not continue your story, it would be a
new story. Your Shepard arc is over. That doesn't just mean "You don't play as Shepard", it means your adventure, your pespective, your choices, your context; over. Done. Finished.
A sequel doesn't undermine that adventure because it doesn't claim to cater to it. A
direct sequel that intentionally takes core themes from the trilogy and continues them would indeed undermine choices, as would the return of Shepard, as here the intentions are to continue a story. A "sequel" to the universe but totally new story in terms of themes and adventure does not, because it makes no effort to continue them, only use part of the existing universe as a template.
Think of it like how Mass Effect 3 is a sequel to Mass Effect 2, but importing a dead Shepard is not an option, because it disrupts the story the writers intend to tell and a continuation of dead Shepard breaks the running themes. Even though someone can reach the end credits and find closure in a squence where Shepard is rubbed out of of the story, continuation is not an option.
Look at it kind of like Abram's Star Trek, only the "alternate universe" doesn't take place from the start, but from the end of the trilogy. After all, there are several "alternate universes" already in place, simply due to the wealth of potential universe states from options made by the player. You've made yours, and I've made mine, as has everyone else, but a hypothetical sequel couldn't cater to all of them. Instead it would need to pick one, or craft something new. The "sequel" would take place in this universe and continue along this narrative thread as a new adventure. This isn't an attempt to undermine what you established, it's just a way of saying that what you established is still your adventure but it has come to an end. And BioWare has reiterated this many, many times.
I don't necessarily think you fit this description, but I've said before that I think if they are making a sequel one of the biggest hurdles will be drilling into fans that their Shepard
trilogy is over and what being "over" actually means. A lot of fans are deeply fixated on their adventure continuing in some form instead of accepting that nothing actually "continues" at all. Unverse state is just context, and that could be anything.
In a perfect world, and in a selfish world, I'd get a sequel that caters exclusively to my Shepard, my choices, and my adventure. But it's not going to be that. The trilogy is over. The themes are gone. My adventure is still my adventure, and what I did still "happened", even if a new game is a sequel and takes place in a universe that doesn't perfectly allign with my own. I don't really see it as any different than having done multiple runs in the trilogy with different characters. I've got my Paragon Femshep, which is my "main", but I've also done a Renegade Shep too, to see the story from that perspective. That's two different narratives, both impossible to co-exist. But that fact doesn't undermine my enjoyment of the developing plot. It's just two different stories using a single universe as a basis and shaping it in different ways.
A sequel with a chosen or new ending would be the same thing to me. Maybe it doesnt continue my Paragon Femshep's story. Maybe it doesn't continue my Renegade Shep story. Maybe it fudges up both. Doesn't matter, because it's not a sequel to
their story, but a new story in a new universe state that is a just one narrative thread of many potential options. I won't be playing as Shepard, and I won't have expectations that certain races or themes fit a certain mold, because they're not supposed to.
It's not a sequel to my Shepard Mass Effect trilogy. It's not even a sequel to the
Mass Effect trilogy. It's a sequel to the Mass Effect franchise, the narrative in spirit.