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The Mass Effect Andromeda Twitter Thread


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#8751
keightdee

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ElitePinecone wrote...
People have suggested an ark ship that gets waylaid and ends up in a new galaxy, or something.


I am already 100% in love with this idea. Ship it!

#8752
ElitePinecone

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keightdee wrote...

ElitePinecone wrote...
People have suggested an ark ship that gets waylaid and ends up in a new galaxy, or something.


I am already 100% in love with this idea. Ship it!

The only issue is that it'd be really hard to strike a balance between the "familiar" aliens and any new ones they're introducing, since a new galaxy would have no hubs/homeworlds that we've seen before, and the asari/krogan/salarian etc population would only be whoever was on the ship in the first place. 

(Also no Citadel and no mass relays, I suppose.)

But on the plus side, it'd be a pretty cool "Mass Effect: Voyager"-type adventure where we're literally flying around in the darkness with no idea what's ahead, or what each planet could hold. 

If they want to shake up the series and bring back that sense of mystery and wonder, a new galaxy would be the way to do it.

#8753
chris2365

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keightdee wrote...

ElitePinecone wrote...
People have suggested an ark ship that gets waylaid and ends up in a new galaxy, or something.


I am already 100% in love with this idea. Ship it!


Here's my version of it. Posted it here a few months ago, I think I'd be a decent compromise for most people. Endings are not applicable, but still present and ignored. Keep current species and themes, but new stuff:

''Just wanted to push this idea a little bit further. We know that in the Milky Way, there are many parts that are unexplored or inaccessible. The Council banned any new exploration after the Rachni incident. Who's to say that other species aren't living in those areas?

Just look at humanity. Because the Charon relay was frozen, nobody knew about them. If humans hadn't turned on that relay, nobody would've discovered them.

Also, don't forget that most species have sent expeditions into deep space without ever hearing from them again. In case any of you remember this story: 

A cool theory would be that just before the final battle with the Reapers, the Council species secretly sent out a sort of Noah's Ark with all the species in a last ditch effort to preserve their future. They happen to land in an area inaccessible with the Mass Relay's, which saves us from having to deal with the ending choices. They then have to try and remake contact with the rest of the galaxy while dealing with new environements and species.

Just throwing out some ideas''


Adding to this: Liara says we aren't very widespread, and very little of the galaxy is explored. To make it more ''Mass-Effecty'' You could even start the story 100-200 years down the line, and our Council Species (Asari, Turian, Salarian, etc.) could have established colonies in that unexplored region. Add some inter-species tension(cold war), some new environements, and a few new (and potentially hostile) species, and BAM. 

You get a mega blockbuster AND something that will not set a nuke off in BSN;)

Modifié par chris2365, 10 février 2014 - 09:39 .


#8754
Lady Sif

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Jay Watamaniuk ‏@JayWatamaniuk
Good day talking with other writers. #Space!

#8755
DextroDNA

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I feel like I'm the only one who doesn't want the new game to be set centuries in the future, or in undiscovered space.

I want it to be set max 30 or 40 years after ME3 and in the same Galaxy we know. Ofc, there could be new races and parts of the Galaxy introduced but I want to have what we've already got and MORE, not just new stuff with all the old stuff thrown out the window.

I like the idea of an intergalactic threat. Or something still related to the Reapers. I've been thinking that the Reaper-like sentinels mentioned in that leak a while back could be the machines that the Leviathans created - maybe they could pose as a new threat (or maybe more of them created by the Leviathans to take back the Galaxy!)

#8756
Sion1138

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RussianZombeh wrote...

I feel like I'm the only one who doesn't want the new game to be set centuries in the future, or in undiscovered space.

I want it to be set max 30 or 40 years after ME3 and in the same Galaxy we know. Ofc, there could be new races and parts of the Galaxy introduced but I want to have what we've already got and MORE, not just new stuff with all the old stuff thrown out the window.
...


You're not the only one, I would have it be 24 hours after.

Modifié par Sion1138, 11 février 2014 - 12:05 .


#8757
SwobyJ

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Set directly after ME3.

You heard me.

Ok, maybe some years after it, for most of the story. Still, same general era, and I'm serious about that.

#8758
Eamon696

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I agree with each of the three above posts. I would love to see NME set directly after ME3, preferably after the High EMS destroy ending.

#8759
Shermos

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I'd like NME to be set far enough into the future so that the galaxy has had time to recover. Basically after the events shown in the extended cut slideshow.

#8760
Sion1138

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Shermos wrote...

I'd like NME to be set far enough into the future so that the galaxy has had time to recover. Basically after the events shown in the extended cut slideshow.


Isn't a broken galaxy far more interesting than a stable one?

#8761
Shermos

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I'd like the Reaper war and its after effects to be over and done with so a totally new story can be told in a galaxy we can travel around in without taking years. And that's what we'll get if NME occurs after ME3. Bioware have made it clear that Shepard and his story (the Reaper war) are over.

#8762
Vapaa

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Shermos wrote...

I'd like the Reaper war and its after effects to be over and done with so a totally new story can be told in a galaxy we can travel around in without taking years.


The problem is: the after effects are too divergeant to allow a game with no canon....even if we consider the refuse ending as a non standard game over, a sequel would have to take in the equation the fact that the Reapers can be dead or not and that organics can be part synthetics or not...whithout even consider what to do with the Krogans, Rachnis, Quarians, Geths...how would they fit in a sequel if they're extinct ? It would only be about Humans, Asaris, Turians, Salarians and the set of joke races, quite boring if you ask me.

#8763
ElitePinecone

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Vapaä wrote...
It would only be about Humans, Asaris, Turians, Salarians and the set of joke races, quite boring if you ask me.

I think new alien species are likely, regardless of when MENext is set ;)

Matt Rhodes mentions here that the team as a whole have wanted to introduce new aliens throughout the series. I imagine it's just a matter of resources and time that prevented it, and maybe some technical issues.

If they're going back to the drawing board to completely refine what makes a "Mass Effect" game, bringing in new species seems like a certainty - this is the perfect opportunity. 

#8764
ShaggyWolf

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Vapaä wrote...

Shermos wrote...

I'd like the Reaper war and its after effects to be over and done with so a totally new story can be told in a galaxy we can travel around in without taking years.


The problem is: the after effects are too divergeant to allow a game with no canon....even if we consider the refuse ending as a non standard game over, a sequel would have to take in the equation the fact that the Reapers can be dead or not and that organics can be part synthetics or not...whithout even consider what to do with the Krogans, Rachnis, Quarians, Geths...how would they fit in a sequel if they're extinct ? It would only be about Humans, Asaris, Turians, Salarians and the set of joke races, quite boring if you ask me.


Set it so far in the future that nothing ME3 did matters anymore.

Shepard sides with the Geth on Rannoch: Not all of the Quarians are defeated, many civilian ships escape and enough Quarians survive to rebuild the race. If the Geth are still around they forgive the Quarians and help them settle Rannoch and adapt to their homeworld. It would take a while, but the end result would be the same as if Shepard had supported the Quarians.

Shepard sides against the Geth or chooses the destroy ending: The Quarians eventually rebuild the Geth and nurture their intellect, giving them a second chance. They once again achieve sentience and build their own society. End result is the same as if Shepard supported the Geth and didn't choose destroy.

Shepard doesn't cure the Genophage: The Krogan aren't killed by this decision. Plenty of them still live during the course of ME3. Once the Reaper War is over, the Council decides to cure the genophage once and for all. Krogan rebuild and expand, and coexist peacefully with the other races.  End result is the same as if Shepard cured the genophage.

The Rachni: This would probably be the most difficult to explain away, but they could just say that even if the Rachni are wiped out in ME3, another Queen egg is found by some explorer who gets it to hatch and then lets her live and rebuild her race.

The Reapers: In destroy, the Reapers are gone. In Green+Blue, the Reapers help the galaxy rebuild. After that happens they could leave known space and never be heard from again. They all lead to the same end result: No Reapers are present in the distant future.

That just leaves synthesis, which would either be granted by the green ending or achieved through centuries of technological advancement. The game just needs to be set after a time when synthesis could have been plausibly achieved without the green ending.

The point being that it would be pretty easy to create a setting that effectively ignores ME3's variables. I just did it and I'm not even a professional.

Modifié par Valadras21, 11 février 2014 - 10:38 .


#8765
Vapaa

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ElitePinecone wrote...

I think new alien species are likely, regardless of when MENext is set ;)

Matt Rhodes mentions here that the team as a whole have wanted to introduce new aliens throughout the series. I imagine it's just a matter of resources and time that prevented it, and maybe some technical issues.


I'd like to see that, hope it's not a joke race like the Volus, Harnar, Elcor, or a Mary sue race like the Yagh.

ElitePinecone wrote...
If they're going back to the drawing board to completely refine what makes a "Mass Effect" game, bringing in new species seems like a certainty - this is the perfect opportunity.


It really is, the sheer number of possibilities the fans came up with (ark ship, alt universe, prequel, midquel, immediate sequel, distant seque, etc) shows that Bioware needs to have a solid direction to where direct the series, my personal opinion being that they didn't had the first idea on how the trilogy would work out, let alone the rest of the franchise.

Valadras21 wrote...
Shepard sides with the Geth on Rannoch: Not all of the Quarians are defeated, many civilian ships escape and enough Quarians survive to rebuild the race. If the Geth are still around they forgive the Quarians and help them settle Rannoch and adapt to their homeworld. It would take a while, but the end result would be the same as if Shepard had supported the Quarians.


The capital ships were destroyed, only a few retreated.

Valadras21 wrote...
Shepard sides against the Geth or chooses the destroy ending: The Quarians eventually rebuild the Geth and nurture their intellect, giving them a second chance. They once again achieve sentience and build their own society. End result is the same as if Shepard supported the Geth and didn't choose destroy.


Except they gained complete sentience thanks to reaper code.

Valadras21 wrote...
Shepard doesn't cure the Genophage: The Krogan aren't killed by this decision. Plenty of them still live during the course of ME3. Once the Reaper War is over, the Council decides to cure the genophage once and for all. Krogan rebuild and expand, and coexist peacefully with the other races.  End result is the same as if Shepard cured the genophage.


So you're saying that with Wreav and without Eve the Krogan won't rebel ?

Valadras21 wrote...
The Rachni: This would probably be the most difficult to explain away, but they could just say that even if the Rachni are wiped out in ME3, another Queen egg is found by some explorer who gets it to hatch and then lets her live and rebuild her race.


Bleh

Valadras21 wrote...
The Reapers: In destroy, the Reapers are gone. In Green+Blue, the Reapers help the galaxy rebuild. After that happens they could leave known space and never be heard from again. They all lead to the same end result: No Reapers are present in the distant future.


If the Reapers rebuild, the galaxy with them would've been more advanced than without them, thus creating a divergeance :whistle:

Valadras21 wrote...
That just leaves synthesis, which would either be granted by the green ending or achieved through centuries of technological advancement. The game just needs to be set after a time when synthesis could have been plausibly achieved without the green ending.


That's a sloppy explanation if I ever saw one...

Valadras21 wrote...
The point being that it would be pretty easy to create a setting that effectively ignores ME3's variables. I just did it and I'm not even a professional.


Meh, the sheer amount of workaround to clear this mess would look ridiculous, they would be better of picking a canon rather than force fundamentally different situations into one, the result would be the same anyway

Modifié par Vapaä, 11 février 2014 - 12:56 .


#8766
Shermos

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Come on Bioware. Give us a tease. Just a little one. This debate about when NME should be set is going around in circles.

#8767
EatChildren

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The publicity so far has been pretty damn adamant that everything thematically and contextually relevant to the Shepard trilogy is now over and will not be present in the new game. As a sequel/successor this will obviously be unavoidable for extremes, but I think it guarantees that anything related to the "Reaper threat" will be classed as a distinct past event and not entirely relevant to whatever story is being told. That is to say the post-Reaper war galaxy may provide a template for the story, but the war itself will be considered well and truly over, the threat extinguished and no new "Big Bad" threatening life as we know it.

#8768
ElitePinecone

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Valadras21 wrote...

Set it so far in the future that nothing ME3 did matters anymore.

Doesn't that have the unfortunate side-effect that... nothing ME3 did matters anymore?

Why did we even play through three games when the galaxy ends up in exactly the same place as it started?

Also, wouldn't that just annoy some people even more? If the writers were going to neutralise every major choice in ME3 through a long series of massive coincidences, then there was no point in offering them, or letting players make them - and Shepard died for absolutely no reason. 

#8769
bayofangels

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ElitePinecone wrote...

Valadras21 wrote...

Set it so far in the future that nothing ME3 did matters anymore.

Doesn't that have the unfortunate side-effect that... nothing ME3 did matters anymore?

Why did we even play through three games when the galaxy ends up in exactly the same place as it started?

Also, wouldn't that just annoy some people even more? If the writers were going to neutralise every major choice in ME3 through a long series of massive coincidences, then there was no point in offering them, or letting players make them - and Shepard died for absolutely no reason. 


I think what Valadras meant was that it would be set so far in the future none of the specific choices you had would reflect too much on the story. As EatChildren says, everything BioWare has indicated so far suggests ME4 will be a fresh start. I really hope so.

Now, everything in ME1-3 still matters, of course. Without Shepard, ME4 wouldn't be able to feature familiar races, planets, or even humans. Your progress as Shepard ensured the ME galaxy would continue. It's just that your arc as Shepard to ensure the galaxy's survival (and your choice of how it survived) won't be the basis of events in ME4. 

Modifié par bayofangels, 11 février 2014 - 11:50 .


#8770
EatChildren

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bayofangels wrote...

I think what Valadras meant was that it would be set so far in the future none of the specific choices you had would reflect too much on the story. As EatChildren says, everything BioWare has indicated so far suggests ME4 will be a fresh start. I really hope so.


ElitePinecone is fairly militantly in the camp that if a game is to be canonically and definitively set after the trilogy it needs to take decisions into account, and the choice not to, regardless of how, undermines the choices existing in the first place. So in that scenario setting it far in the future where choices merge into a singular molasses isn't much better than picking a canon; it still makes your choices inconsiquential.

#8771
ElitePinecone

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It just seems silly that after making a game where we literally decide the future of the galaxy and all life within it, the next game would go "oh hey lol, starting again now in 9000 AD and nothing really changed after all!!"

ME3 was either massive, consequential, and permanent - or it wasn't. Saying that the effects wore off after a few hundred/thousand years seems like a ludicrous cop-out, and totally contrary to what (I think) was the intent behind the third game. I feel ME3 was all about decisions that changed the galaxy on a massive scale, forever, and that shouldn't be compromised lightly.

(And frankly, if they have to indulge in that kind of "well we rebuilt the geth and cured the kogan maybe and the Reapers went away and technology caught up with Synthesis" handwaving to make everything more or less on an equal footing for "ME 4 in 9000 AD", that's ~ridiculous~)

#8772
bayofangels

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ElitePinecone wrote...

It just seems silly that after making a game where we literally decide the future of the galaxy and all life within it, the next game would go "oh hey lol, starting again now in 9000 AD and nothing really changed after all!!"


Well isn't this exactly the reason why it's not called ME4?

It's a new game set in the Mass Effect universe. That's exciting! And it needs as little baggage as possible.

#8773
Beerfish

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Just base it outside of the galaxy, problem solved. You could have it at the same time or after the trilogy events, timing would be no problem. This allows you to keep some of the races we have grow and love (or hate as the case may be) and to introduce knew ones easily rather than saying "Where were these guys in the 1st place?"

#8774
Iakus

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This is why I favor simply starting over. Don't try to pretend this is the same Mass Effect galaxy, as any divergence will inevitably be reduced to cosmetic changes. If that.

Plus teh results of "deciding the future of the galaxy" turned out to blow up rather spectacularly in Bioware's face, but that's another issue...

#8775
ElitePinecone

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bayofangels wrote...

Well isn't this exactly the reason why it's not called ME4?

It's a new game set in the Mass Effect universe. That's exciting! And it needs as little baggage as possible.

It's not called Mass Effect 4 because that would imply it's a continuation of Mass Effect 3. Here's Chris above:

To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying "well, they'll have to pick a canon ending". No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it.

I do not call the game ME4 when I talk about it ever, bucause that makes people think of it more as "what happens after Mass Effect 3" rather than "what game happens next set in the Mass Effect Universe", which is far more accurate at this point. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don't get bogged down in "well how are they going to continue ME3...".