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The Mass Effect Andromeda Twitter Thread


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#9451
JeffZero

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That totally capitalized on something I typically hold dear: whatever I experience, that's mine, and it's priceless. For the Mass Effect games it'll be absolutely true, regardless of what comes "Next."

...I do think Synthesis was chosen more frequently than Control, though, if we're guessing around a little bit here. As it's my preferred ending of the four for detailed reasons I'm aware I could potentially have that cloud my judgment but I've seen a great many people who just gravitate toward what the game treats as optimal pick it without much thought, so I sort of feel like it's possibly more common than that one for sure.

#9452
JeffZero

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...that said, my best friend and my ex both chose Control, so I dunno.

Ah, well, er, yes. On-topic: how 'bout them BioWares?

#9453
SwobyJ

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For those I know online, Destroy dominates. I know some who went Control though. Barely anyone who picked Synth.

 

For those I know in person, Control dominates. Well, Destroy comes closeish. I don't know anyone who picked Synth.

 

For those I see in random Youtube comments, Synthesis either dominates or comes close. So many calling it the 'best ending that you had to choose'.

 

 

Remember that a LOT more people just pick up ME3 and play from there, unaware of the RP elements, than we tend to think. I mean even look at the existing infograph of ME3 results...

Lots of people not looking for an optimal result, and many who picked Synth probably outright 'fell' into it.

 

 

EDIT: BTW to make sure you know, I chose Synthesis first, then Breath Destroy (specifically Breath). I'll be doing the others on alt playthroughs.



#9454
Chala

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The only one I know who picked Synth is me... And I don't know if it counts since I did it for the lulz.



#9455
Malanek

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That's a dangerous precedent to set, though.

 

And canonising something just because a small number of people did the alternative is a pretty poor way to handle the universe. Casey said there is no canon, and while this hasn't always worked brilliantly (hi rachni), it's something they should still aim towards.

Why should they try and avoid it? (BTW when I say canonise I don't mean that is them saying "this is what happened", but rather "if commander Shepard did this, then this is what happened."

 

Firstly I hope you are able to accept that they are not able to write a story that fully explores both sides of the consequences in these major decisions. They simply cannot devote enough resources to it and it has been proven time and time again. If you are not able to accept that, it is pointless for us to have a discussion.

 

Assuming you are still with me, that means they can either ignore the consequences altogether (effectively saying these major decisions had no consequences), give a very superficial set of differences (which again is saying things had no consequences), or they can explore one side of them. When going for superficial differences, for a lowish development overhead, it does give some people a feeling that it is "their world". That is the one advantage of it. Against that it renders every choice you have ever made in a game unimportant as it ultimately didn't influence anything except in a superficial manner.

 

From the dragon age discussion I know that there are plenty of people who fully acknowledge that and would still rather have a story tailored to their own choices. I don't really understand their viewpoint though, sacrificing genuine consequences for a little false intimacy seems absurd to me.



#9456
SwobyJ

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All of them can work.

 

Oh god, don't ask why though. You'll hate me.



#9457
ElitePinecone

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Why should they try and avoid it? (BTW when I say canonise I don't mean that is them saying "this is what happened", but rather "if commander Shepard did this, then this is what happened."

 

I would rather this issue be avoided by nothing being set after ME3. If the consequences of ME3 are too great to ever diminish, which it seems they are, I'd have to hope they do a prequel. I don't even think we should be exploring the consequences of these decisions, since ME3 seemed to always be the chronological endpoint to the series, period. Before ME3 launched we were told that the choices were so huge and galaxy-shaking precisely because they didn't have to think about importing this world-state into a new game. The Extended Cut showed us the future of the galaxy hundreds of years after Shepard, and the Stargazer scene maybe as many as 10,000 years. I want that mindset, at least, to be honoured.

 

I think the worst possible outcome of the ME3 ending brouhaha would be if the next game ignored, canonised or merged what happened in Shepard's trilogy out of a msguided desperation to make a sequel. Ignoring that final decision, pretending it didn't happen or picking a canon outcome would add insult to injury - by rendering the ending insignificant even after they defended it so strongly. It would also mean Shepard's games had no lasting impact on the universe, if its decisions and outcomes can be handwaved away in pursuit of an easier story. 

 

IMO, the idea of not having a canon is one of the most fundamental things in the series. It would be terrible if that changed.



#9458
SwobyJ

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Yeah Elite, even in my ideas about the ending.. the choices WOULD be diminished.

 

Not that this hasn't stopped Bioware in the series before. Council choices become cameo quality, Human-Reaper is always there...

 

EDIT: Putting into spoiler my rather reckless speculation.

 

Spoiler



#9459
Shermos

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I've always been a control guy, but I've been becoming a lot less hostile to synthesis lately. I still think it would reduce diversity, which in my view, is really important. But I could live with it becoming canon for MES though. I still won't even consider destroy. It would be interesting to see the numbers on the ending choice. I suspect Control and probably synthesis are a lot more popular than is apparent from reading BSN.

 

In a post ME3 game, an ending will either be made canon or the long term consequences will merge somehow, and I can live with either one. It would be preferable to a prequel or midquel in my view.



#9460
Shermos

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That'd be one premium-priced batch of first drafts and concept arts.

 

I know you're only joking, but just so people who haven't been following this thread closely know, NME's development is a lot further along than that. Levels have and are being created and a playable build has existed since Christmas last year. I'm quite certain we'll see the game at some point in 2015. Possibly as early as March given the size of the dev team and the AAA budget. 


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#9461
JeffZero

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I was joking to a point, but I dunno about March 2015. I don't think they're *that* far along. My bets are on late 2015 right now.

#9462
Shermos

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I don't know about March either, but it's not impossible. I wouldn't put money on it though if I'm honest. Q2 or early Q3 would be my 'safe' bet. But we'll see. It's fair to say the people who think it will come in 2016 are wrong though.



#9463
JeffZero

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Ehhh. It still wouldn't surprise me much. I don't feel like they're quite as far along this time as previous references might suggest, because of all the new aspects in play here, most extreme of which a new studio in charge and a fresh engine to get lost in.

Anywhere between Fall 2015 and Spring 2016 would be no real stunner to me. Summer's kind of a shoddy time for AAA releases and Spring 2015 feels too soon entirely. Honestly, if we get "March 2015" as a release date and it isn't pushed back at least a little I'll be kind of concerned it's a rush job. :P

#9464
Nitrocuban

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I'm sure they learned their lesson and will take the time they need to make a good game with a proper ending.

Even if it is  xmas 2016 in the end.



#9465
Lady Sif

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FrostbiteEngine@FrostbiteEngine: Biotic abilities vs The Force, which would win? You will find out in @bioware's next game on Frostbite, when @masseffect meets @starwars.

#9466
Etocis

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WHAT!?! Oh god please don't tell me we already have Mass Effect: Dance Off for the Kinect



#9467
Ajensis

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WHAT!?! Oh god please don't tell me we already have Mass Effect: Dance Off for the Kinect

 

Remember what day it is :P



#9468
Etocis

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I was only partially joking, but now that we have the Citadel DLC don't think that it is too far off. Oh boy what a train wreck that would be.



#9469
Lady Sif

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More story writing today on the iPad. Gettin' all English 101-y. #Space!

 

Dying. http://www.biowarestore.com/brands/mass-effect/garrus-vakarian-body-pillow.html 


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#9470
ElitePinecone

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"The memory foam quickly calibrates to your body for unmatched support."



#9471
Etocis

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Oh god, the commercial descent into Rule 34 has begun. :(



#9472
EatChildren

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BioWare jokes, but.......


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#9473
Bacus

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trolling like boses

 

check the top banner

 

http://www.bioware.com/en/



#9474
Drone223

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"The memory foam quickly calibrates to your body for unmatched support."

 

"Comes in black or white. Gray not available."

 

370x370xetc-pillow-garrusbodypillow-whit

etc-pillow-garrusbodypillow-black.jpg


Modifié par Drone223, 01 avril 2014 - 07:41 .


#9475
Malanek

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I would rather this issue be avoided by nothing being set after ME3. If the consequences of ME3 are too great to ever diminish, which it seems they are, I'd have to hope they do a prequel. I don't even think we should be exploring the consequences of these decisions, since ME3 seemed to always be the chronological endpoint to the series, period. Before ME3 launched we were told that the choices were so huge and galaxy-shaking precisely because they didn't have to think about importing this world-state into a new game.

 

By only ever doing prequels all your choices will be irrelevant in all but the short term because they cannot effect the future which is already written.

 

Also its just my opinion by I have an inherent dislike for prequels, exploring the known is simply not as exciting as exploring the unknown. You only get to see the "how" rather than also the "what" which is a much more limited story. It would be extremely bad with Mass Effect because you have this galaxy altering event that you know is coming. While not being able to alter anything, any story is going to seem completely irrelevant given what is coming next.

 

By setting a canon they don't have to import the players world state into a new game.


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