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The Mass Effect Andromeda Twitter Thread


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#9626
Lady Sif

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Jos Hendriks@Sjosz: I tried to look at something that I could screencap and mask/blur enough to get away with showing, but I couldn't find anything safe. #space

#9627
Etocis

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Thanks for at least trying.



#9628
JeffZero

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Haha, D'AWW.

#9629
chris2365

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Jos Hendriks@Sjosz: I tried to look at something that I could screencap and mask/blur enough to get away with showing, but I couldn't find anything safe. #space

 

Thanks for trying. If you ever do find something blurry enough to be screencaped, we'll be more than happy to over analyze it again, and again, ... ^_^


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#9630
Etocis

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And again, and again!



#9631
Hrungr

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Jay Watamaniuk @JayWatamaniuk 

Fantastic lineup of personal projects shown today. Brilliant people all around. #Space!



#9632
Hrungr

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Jay Watamaniuk @JayWatamaniuk

Taken by @hanlsp at game on Saturday.

 

Bkp1sVWCcAAkuKJ.jpg


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#9633
Hrungr

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Retweeted by BioWare

User

@masseffect @bioware Even Cmndr Shepard gives blood! #givebloodwku #plentytospare #commandershepardgives

 

Spoiler

 

- For those who might be... slightly squeamish about looking at people giving blood, I thought I'd put this under a spoiler tag.  ;)



#9634
rallyfan

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Really hope we get to see progress at E3! If I have to wait any longer then that I might go crazy.  Do you want me to go crazy BIOWARE!!!



#9635
Hrungr

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Shanda Wood @ShandaRecruiter 

#IT #Job alert: BioWare Montreal Administra... | EA Studios BioWare | #Montreal , QC #BioWare #VisualArts http://lnkd.in/bWrgBYs

 

Shanda Wood @ShandaRecruiter 

#Art #Job in #Montreal , QC: BioWare Montreal Concepteur mec... at EA Studios BioWare http://bit.ly/1nHcyHz  #BioWare #VisualArts



#9636
Bob from Accounting

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And for those of us who would rather forget the trilogy entirely.

 

Hmm. I would certainly hope there's nobody like that here. I mean, you'd must have to be suffering from some kind of neurosis if you 'want to forget the trilogy' yet spend significant time on this forum.
 


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#9637
Etocis

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David/Bob, please not this again.


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#9638
DextroDNA

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They seem to be making good progress, really hope we see something at E3
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#9639
dead_goon

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They seem to be making good progress, really hope we see something at E3

I wouldn't call prototyping good progress, it's just a show 'n' tell, some of the things shown could well wind up nothing more than a nice concept that ultimatley fails to make its way into the finished game.



#9640
Lady Sif

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Barrett Rodych@ForgedPixels: Being a game designer last week was excellent, but now it's back to ruining @manveerheir & @bendotc & others' day with #bugsbugsbugsbugsbugs
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#9641
ElitePinecone

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Bugs mean content!

 

Content semi-confirmed. 


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#9642
DextroDNA

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I wouldn't call prototyping good progress, it's just a show 'n' tell, some of the things shown could well wind up nothing more than a nice concept that ultimatley fails to make its way into the finished game.


Well, they have the story down, they've got the basic mechanics working and at least 1 kind of mission so I'd call that good progress.

#9643
HenkieDePost

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I wouldn't call prototyping good progress, it's just a show 'n' tell, some of the things shown could well wind up nothing more than a nice concept that ultimatley fails to make its way into the finished game.

Or you can combine the fact that they have prototypes with Jos his post about not being able to blur things enough so he can show it to us and come to the conclusion that they atleast already have visual working stuff. (This is something which we know for quite some time now of course lol, but the fact that the prototypes are visual and probably interactive is a lot better than only having written prototypes etc. )



#9644
SwobyJ

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They're far past simply written prototypes. They're in the middle of making the game-as-we'll-know-it.


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#9645
EatChildren

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Visceral is still "prototyping" on their Battlefield game that's due out this year. Like I said earlier RE: story, game development isn't a nice, smooth, linear process. Stuff gets prototyped, added, removed, tweaked, conceptualised, cut, etc all throughout development. Less prototyping towards the end of course, but it's not like everything is worked out right at the start and it's smooth sailing from then on. For example, the team heading a particular level/mission arc may "prototype" a gameplay component specific for that mission, the writers may work with the team to prototype a scenario, and the artists may prototype visual effects. Prototype, prototype, prototype.

Stuff might get prototype, scrapped, and then used in the sequel or a new game entirely, too.
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#9646
SwobyJ

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Stuff might get prototype, scrapped, and then used in the sequel or a new game entirely, too.

 

I agree. This is particularly apparent in Mass Effect.

 

I even think I read somewhere that the whole 'Shepard story' (not necessarily the character, but the whole protag vs machines stuff) was first considered to be for one game only. However, even if that's true, it was still early in dev stages that a trilogy was decided.

 

BW tests out some things (story and mechanics) in one game, and cuts some stuff out to put in the next game.

 

I think I've also read that Citadel DLC was partially for ME2. (I disagree with those who consider it copy-pasted though)

 

Devs try a lot of things before they fully understand everything going into a feature/level/plot/game.



#9647
EatChildren

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I even think I read somewhere that the whole 'Shepard story' (not necessarily the character, but the whole protag vs machines stuff) was first considered to be for one game only. However, even if that's true, it was still early in dev stages that a trilogy was decided.


This is probably true if just for the logistics of funding game development. From what I've read Mass Effect was always envisioned as a trilogy, but the reality of business and economy can never guarantee those things. BioWare was independent at the time and likely could not fund three games off their own back, hence pitching the first and having Microsoft back it, with EA eventually taking the mantle.

For all BioWare knew, regardless of probability, Mass Effect could have tanked hard commercially, which would put the "trilogy" future in doubt. And that's something BioWare would have had to account for, the possibility that the trilogy on a development level wouldn't play out exactly as they hoped and predicted. Disastrous sales for Mass Effect wouldn't be particularly encouraging for Microsoft, EA, or anyone for that matter to pick up two more games. Personally I feel this is also why the first game has the most self contained and "complete" story arc of the entire series. It leaves room for sequels but ends almost all plot threads on a pretty satisfying note. Worst case scenario: they couldn't make the sequels as intended, or at all. At least they'd have one great story arc to leave the series on.
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#9648
Lady Sif

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Coming to @Official_PAX East? Join us at the #BioWareBase in Room 206AB! http://blog.bioware.com/2014/04/08/bioware-base-at-pax-east-2014/ … It's Commander Shepard's -140th Birthday!

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#9649
Hrungr

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It's Commander Shepard's -140th Birthday!

 

This one bit was intriguing - a hint at things to come...? ;)



#9650
Lady Sif

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Also at the #PAXEast #BioWareBase we're continuing our tradition of the Cosplay Parade open to ANY fandom! *FRIDAY*