Way too early to be thinking of this but what would the call a sequel to MEN? Mass Effect:_____2?
The Mass Effect Andromeda Twitter Thread
#10176
Posté 06 mai 2014 - 03:30
#10177
Posté 06 mai 2014 - 03:47
Way too early to be thinking of this but what would the call a sequel to MEN? Mass Effect:_____2?
They could just use a different subtitle each time, depending on the theme of the game. If MEN is focused on exploration, the others might have different focuses.
#10178
Posté 06 mai 2014 - 03:48
Way too early to be thinking of this but what would the call a sequel to MEN? Mass Effect:_____2?
More than likely will just continue to do different subtitles for future games. I still think this will be a standalone ME title with a protagonist who will only appear in this one game - so no direct sequels. I have nothing to base that on other than a hunch.
They might end up going the way of DA and just doing a new protagonist each game as the universe continues to evolve. Personally, that's what I would prefer they do. And while they're at it, they should also hire another dev team to do the same sort of series treatment for the Jade Empire IP. But that's just wishful thinking on my part.
#10179
Posté 06 mai 2014 - 04:04
Meh, Mass Effect 4 would have been alot better than Mass Effect: Subtitle. Anyway, they should go with Mass Effect: A New Hope ;p
#10180
Posté 06 mai 2014 - 04:14
Meh, Mass Effect 4 would have been alot better than Mass Effect: Subtitle. Anyway, they should go with Mass Effect: A New Hope ;p
If I were to hazard a guess, a large if not exclusive reason they're going with the subtitle they are instead of "Mass Effect 4" is to further distance the series' future away from baggage associated with the trilogy and the context such association provides, especially the expectations assumed by fans. Like it could be a sequel to the trilogy canonically, but "Mass Effect 4" has a tendency to imply direct continuity with what the trilogy was all about. And the thing is even though the trilogy is simply titled numerically, a majority of fans will associate that directly with Commander Shepard, the crew, and that specific adventure. Which the next game is not supposed to be about or a sequel to at all. Like it's one thing to say "canonically this is set after Mass Effect trilogy", and it's another to say "canonically this is set after the trilogy and a direct continuation of Shepard's arc". The former is not quite the same as the latter and I feel that's what they're going for.
It also helps, from a marketing perspective, to refresh an IP and prevent brand stagnation via numerical increments. "Mass Effect 4" says new Mass Effect but not much about why this is a totally different, fresh, new Mass Effect or new vision for the franchise. Mass Effect: Subtitle almost emphasises the the subtitle over the franchise, implying something totally new under the brand Mass Effect.
Kind of like Dragon Age, which was going under "Dragon Age III: Inquisition", now just titled "Dragon Age: Inquisition". It might be the third major game, and it might be canonically set after the first two, but the brand is Dragon Age and the title of the game itself is Inquisition, meant not necessarily as an explicit continuation of the last two games which the numerical value kinda implies. As "Dragon Age: Inquisition" it attracts old fans who are familiar with the series, and also removes potential barriers for new fans who don't want to be lost playing the third game without much/any exposure to the first two.
"Mass Effect 4: Subtitle" runs the risk of new fans saying "but I don't know much about the first three!" and the game itself might not need you to at all given it's not a continuation of the trilogy or Shepard's narrative arc. "Mass Effect: Subtitle" instead says "this is a new Mass Effect game, and it's for fans and new, interested gamers alike".
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#10181
Posté 06 mai 2014 - 04:16
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#10182
Posté 06 mai 2014 - 04:34
It does sound a bit weird that they're hiring a new Lead Gameplay Designer if MEN is in the middle of being developed, and might release next year.
Could Montreal have another new project in preproduction? Surely Bioware wouldn't have four projects running simultaneously at two different studios?
#10183
Posté 06 mai 2014 - 04:46
I thought this was all a bit weird too, but a little researching shows it's not, at least for EA. TIP: Go back and look at the credits for games like Mass Effect 3 and Battlefield 4, maybe even older. And note the fairly...insane amount of people with titles that include "lead XXX" "senior XXX" "XXX director" and so on. Seems to be more of a structural thing, the studios during production have a large number of staff with titles that, on paper, seem to be very important, each contributing in some capacity to specific areas of the game design and development process.
What this does likely indicate is that the game is moving forward at a decent pace and is gearing up for full production. Basically while early prototyping, conceptualising, getting engines and systems and tools up and running, you don't need all these staff. As the game enters a full production you do, at least going by the credits and organisation of BioWare/DICE/EA. Hiring a lot of new directors/seniors/managers/designers indicates positions are opening up as the workload is going to be there. Full production = huge workload. Ergo, positions need to be filled quickly.
Keep in mind something like "Lead Gameplay Designer" does not necessarily mean "Lead Gameplay Designer for Mass Effect: Whatever". In BW/EA/DICE projects there's often multiple Lead Gameplay Designers who are more leads of their specific fields and contribution to the project than the project entire. EG: One person might have the title "Lead Gameplay Designer" but their role will specifically be overseeing and directing the game design behind vehicle play/challenge, or multiplayer map play design, or side quests. Stuff that doesn't enter the project in a really serious way until the project itself enters full production.
- Shermos aime ceci
#10184
Posté 06 mai 2014 - 04:51
... I think the game is a fair bit past the point of entering full production, though.
#10185
Posté 06 mai 2014 - 05:00
... I think the game is a fair bit past the point of entering full production, though.
Not necessarily? Full production can be a ~12+ month period where the working team increases in size significantly in order to fill roles on subcontent and have huge manpower working on on all aspects of the design (models/textures/maps/animations/etc), as is necessary for AAA games in this day and age.
If Mass Effect: Poobutt isn't out until, say, ~November 2015, there's no reason for it to be in the full production cycle right at this moment let alone be far past that point. If the existing team has made significant strides forward with design doc revisions, implementing game system and toolset technology, and have core systems up and running, then now is the perfect time to start gearing up for a full production workload.
Like it's all very shades of grey to be perfectly frank, at what point a game enters what we'd call "full production" from "pre-production", especially in games where stuff gets changed/added/removed throughout the entire development cycle, a cycle that has to be adaptive to the creative process. But given only recently (a couple of months maybe?) tweeters were talking about implementing prototypes or prototyping new things, and we're seeing a progressively increasing demand for lead/senior/manager roles, and Yanick has implied they're about in the middle of a development cycle, I'd say that aligns nicely with the belief they've started or are gearing up for a full production period.
#10186
Posté 06 mai 2014 - 05:01
Genesis
Evasion
Species
Medusae
Memento
Mitosis
#10187
Posté 06 mai 2014 - 05:37
Here's a name that fits yet worries me at the same time. CONTACT.
#10188
Posté 06 mai 2014 - 05:39
They've used Genesis already
(in fact, a lot of really good subtitles like Revelation are already taken by other media or comics)
... and Mass Effect: Mitosis sounds a bit like a 40-hour biology lesson narrated by Aaryn Flynn.
... actually, I would play that.
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#10189
Posté 06 mai 2014 - 06:07
Here's a name that fits yet worries me at the same time. CONTACT.
What if it's a time traveling story where you start at ME:3 and then move backwards all the way to ME:1?
Because then it could be "Mass Effect: 3 2 1 Contact"
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#10190
Posté 06 mai 2014 - 06:10
Also, it'd sound a bit stupid if there was a Call of Duty 11 and Assassin's Creed 7 this autumn.
- Shermos aime ceci
#10191
Posté 06 mai 2014 - 06:15
Like someone said above too, 4 gives the impression that this is a straight continuation of the previous trilogy, when they're basically signposting that MEN will be something completely different. Even if it's chronologically set after Shepard (which is still unclear), it looks like they're going back to square one in terms of a new story and even new gameplay. ME4 is misleading, in that sense.
#10192
Posté 06 mai 2014 - 06:25
At least this latest rumour does add some credibility to my personal prediction for the next title:
Mass Effect: Bioware (an inceptionesque roleplaying adventure)
You spelled Biower wrong
#10193
Posté 06 mai 2014 - 07:09
What if it's a time traveling story where you start at ME:3 and then move backwards all the way to ME:1?
Because then it could be "Mass Effect: 3 2 1 Contact"
I'll be remembering this post.
#10194
Posté 06 mai 2014 - 09:28
I'm not sure I like the idea of a subtitle'd Mass Effect game. It works for Dragon Age because the first game had a subtitle thus every game having a subtitle would be a cool little series convention(One Dragon age 2 ruined, imagine Origins, Exodus and Inquisition all siting neatly on the shelf, poetry). However with Mass Effect we already have titled games 1-3, making any forthcoming subtitled games seem less significant. Plus most subtitles are pretty generic for Sci-Fi. I can't say with confidence I wouldn't roll my eyes if the teaser trailer revealed 'Mass Effect Contact' or 'Mass Effect Ascension'.
#10195
Posté 06 mai 2014 - 09:52
It would be somewhat comparable to the Call of Duty series IMO. They used numbers up to 5 and the audience was damn well aware that they weren't story related or were intentional follow ups on the previous storyline. They only scratched the number after MW2 came out if memory serves correctly, making it impossible to put on a Call of Duty 6: Modern Warfare 2 label. So I see no real reason why ME: N couldn't have the no. 4. People tend to have a certain amount of brain mass left, you know.
#10196
Posté 06 mai 2014 - 10:18
Well, it looks like EA will announce 6 new projects this E3.
http://ca.ign.com/ar...ects-at-e3-2014
It says that 1 one of them will be releasing as soon as Q3. Not related, but it does give me a bit of hope that MEN will at least be announced.
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#10197
Posté 06 mai 2014 - 10:31
Someone dropped the title "Horizon" earlier in the thread. It would be such a great title, but that's impossible
#10198
Posté 06 mai 2014 - 10:40
Someone dropped the title "Horizon" earlier in the thread. It would be such a great title, but that's impossible
Why not? Bioware named an MP DLC after Earth, and Horizon is one mission in ME2. It certainly sounds better than anything I've heard till now.
#10199
Posté 06 mai 2014 - 11:02
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Great picture and edition of our @bioware @masseffect Maya Brooks and Commander Shepard costumes by @fotografreak ![]()

#10200
Posté 06 mai 2014 - 11:08
Whats the reliability on this seven letter subtitle?
Anyway some more guesses
Mass Effect : N-Seven
Mass Effect : enSeven
Mass Effect : Spectre
Mass Effect : Specter
(All based on the What N7 means to you? question)
Mass Effect : Eclipse





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