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The Mass Effect Andromeda Twitter Thread


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#10376
Hrungr

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Ann Lemay @annlemay

Nearing the conclusion of this week, made of All The Writing Meetings... "Kill them all!!!" ~ @NeilPollner #space

 

Cameron Harris @camharr 

So, a typical day with Neil in the office.


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#10377
Lady Sif

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Jo Berry@Joanna_Berry: A round of applause finished up our long week of story discussion. Exhausting, but we Get Stuff Done. :) #space

#10378
Hrungr

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Ian S. Frazier @tibermoon

Good week at @bioware. Thoroughly exhausting, but good. :) #space



#10379
B.Shep

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All this talk about story meetings is making me curious... :wizard:


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#10380
Hrungr

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All this talk about story meetings is making me curious... :wizard:

 

Indeed... :ph34r:



#10381
Etocis

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A question for the bioware employees on the forums or maybe two.

 

1. What is your favorite RPG that isn't a bioware title?

 

2. What kind of leveling system will ME4 have? Just like the previous entries or more like a DND style system?

 

/\This probably won't get answered.



#10382
Barrett Rodych

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1. Most recently: Bravely Default. Overall: probably Super Mario RPG. Potentially obscure fav: Quest 64

2. Whatever kinda system it'll be is still being worked out.


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#10383
Etocis

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Yeah Super Mario RPG! I wonder why Nintendo hasn't made a sequel to that game? It could save the WiiU.



#10384
felipejiraya

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1. Most recently: Bravely Default. Overall: probably Super Mario RPG. Potentially obscure fav: Quest 64

2. Whatever kinda system it'll be is still being worked out.

 

Quest 64 was awesome, one of the first games I've had for Nintendo 64!



#10385
ozthegweat

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2. Whatever kinda system it'll be is still being worked out.

I'd be in favor of heavily reducing the available XP points for abilities. In ME3, you could have almost all abilites maxed out at level 60. Only having three abilities in multiplayer seemed limiting at first, but I came to prefer it: it was more challenging at higher difficulties and having to put more thought into creating a well-rounded build was more satisfying.

Shepard being able to deal with armor, barriers, shields as well as long- and short-range combat all at once was a bit of an overkill, and diminished the importance of choosing your squadmates well depending on the mission.

Less is more!
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#10386
Etocis

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No Ozthegweat, MORE IS MORE! Don't keep taking things out the games. It's how we lost the Mako sections and the more in-depth roleplaying. For crying out loud in ME3 we all but lost the neutral option and there were only a handful of conversations that had the opportunity to investigate further than the surface level. Looking back it was all too clear that the trilogy went from Kotor with TPS elements to Gears of War with XP. If we keep taking things out, how long will it be before we are getting sold an empty plastic box?!?



#10387
Etocis

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If there is anything going to be taken out that would benefit the game it would both the removal of the sheer amount auto-dialogue that was present in ME3 and brining weapon restrictions back to classes. My reasoning for this is that in ME3 no matter what class you played they all felt like playing a soldier, at least in ME1 and ME2 the classes had a distinct identity from each other. 



#10388
ElitePinecone

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No Ozthegweat, MORE IS MORE! Don't keep taking things out the games. It's how we lost the Mako sections and the more in-depth roleplaying. For crying out loud in ME3 we all but lost the neutral option and there were only a handful of conversations that had the opportunity to investigate further than the surface level. Looking back it was all too clear that the trilogy went from Kotor with TPS elements to Gears of War with XP. If we keep taking things out, how long will it be before we are getting sold an empty plastic box?!?

 

This escalated quickly.


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#10389
ozthegweat

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It's how we lost [...] the more in-depth roleplaying. [..] the trilogy went from Kotor with TPS elements to Gears of War with XP.

 

So you want more in-depth roleplaying, but don't want leveling and squadmate choices to become more important and allowing for vastly different builds even within the same class?

 

My reasoning for this is that in ME3 no matter what class you played they all felt like playing a soldier, at least in ME1 and ME2 the classes had a distinct identity from each other. 

So you want more in-depth roleplaying but don't want the classes to feel more different by, say, disallowing a class access to a lot of abilites/to be able to max all but one?

 

It seems to me like you're contradicting yourself.

 

Dialling back the amount of spendable ability points (e.g. like it was in ME1) neither constitutes as a removal of features nor being any different to your suggestion to restrict weapon types depending on class.

 

It also doesn't reduce the "RPGness"; to the contrary: Dragon Age: Origins for example had a lot less points available, so you really had to choose carefully how to develop your character. And that was a lot more of an RPG than ME.



#10390
Jos Hendriks

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A question for the bioware employees on the forums or maybe two.

 

1. What is your favorite RPG that isn't a bioware title?

 

2. What kind of leveling system will ME4 have? Just like the previous entries or more like a DND style system?

 

/\This probably won't get answered.

 

1. Difficult to answer, I love a good amount of RPGs. I really enjoyed Fallout 3/New Vegas, Oblivion and Skyrim, Secret of Mana, Secret of Evermore, Final Fantasy (6 is my favourite), Super Mario RPG, Tales of Vesperia, Lost Odyssey, Diablo, Titan Quest. There are probably more that I'm forgetting about right now.

 

2. I can't answer this!



#10391
Etocis

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Fine Oz I'll clarify myself. I'm not against having not enough points to fill everything out but I feel that over time the classes lost their identity. What I'm getting at with Mass Effect and how it sort of devolved as a roleplaying game over the series is that gameplay combat took front row over roleplaying. I remember when I played mass effect 1 as an engineer it felt different than playing a soldier. I felt that certain restrictions to what a class can do forced the class to be more creative with what they had available to them and made squad members more relevant. Yes I agree with you that Shepard became overpowered as the series went on but I feel that instead of getting rid of being able to max out powers you could offer more branches in the leveling system so that you could see a skill tree line being filled out without the entire tree being filled out.

 

If there is anything else you would like me to clarify you only need to ask.



#10392
ozthegweat

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2. I can't answer this!

 

But Barrett could answer it? Or was he sick on the day of the NDA-signing party? ;)



#10393
ozthegweat

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Fine Oz I'll clarify myself. I'm not against having not enough points to fill everything out but I feel that over time the classes lost their identity. What I'm getting at with Mass Effect and how it sort of devolved as a roleplaying game over the series is that gameplay combat took front row over roleplaying. I remember when I played mass effect 1 as an engineer it felt different than playing a soldier. I felt that certain restrictions to what a class can do forced the class to be more creative with what they had available to them and made squad members more relevant. Yes I agree with you that Shepard became overpowered as the series went on but I feel that instead of getting rid of being able to max out powers you could offer more branches in the leveling system so that you could see a skill tree line being filled out without the entire tree being filled out.
 
If there is anything else you would like me to clarify you only need to ask.


It seems we're talking about basically the same thing. What you're saying is exactly what I meant when talking about ME3 MP. Classes felt a lot more distinct, as each kit only had three powers available to them. I'm not saying a single-player character should be as limited, but there surely is a middle ground between that and every class being a jack of all trades plus being able to max out every ability.

To be fair, BioWare also made some efforts to make classes more different. Biotic Charge and Tactical Cloak are only available to Vanguards and Infiltrators and makes playing those classes a lot different from the others in ME2 and 3. Increasing the abilities that can cause biotic explosions in ME3 also did a lot for the Adept class.

#10394
Etocis

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Thank you and I didn't mean to come across as contradictory. I just think that with ME3 you could wield any weapon but if you wield an assault rifle with an adept it should feel different than a soldier wielding one. The begging steps are there but I think it needs to be emphasized more and if I may add one more little suggestion. Please improve squad AI for the single player. Any weapon that doesn't fire like a conventional gun is almost unusable to squad mates like the reegar carbine and more a less the acolyte.



#10395
ozthegweat

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No problem.

Regarding the weapons: I think the system used in ME1 was the best and most realistic one. You could equip every type of weapon but were severly impeded. Using stability and accuracy (and not my preferred choice, but also possible: damage) modifiers to discourage certain weapon types is the way to go IMO.
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#10396
Etocis

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Exactly, If I could offer some advice for revamping the Soldier Class add the ammo capacity, race specific weapon damage and stability bonuses for the class skill tree. It would definitely make the soldier feel like a "Master of Arms". 



#10397
ZuzuAmandi

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Well, personally I'd like it if on the first play through of any given difficulty your weapon choices and skill points were restricted. Then for the second or maybe third play through using the same character all bets are off and you can become ludicrously overpowered.

#10398
Jos Hendriks

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But Barrett could answer it? Or was he sick on the day of the NDA-signing party? ;)

 

Barrett's answer isn't an answer, either.



#10399
Sequin

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It sounds like I really missed out on this 'Super Mario RPG' thing because I didn't even know it existed. I must've been playing Resident Evil that weekend.



#10400
Etocis

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I hope ME4 doesn't require always online. With EA listing games that they won't be supporting a whole bunch of games anymore it makes me wonder how much of a lifespan ME3 has left? I mean ME1 and ME2 can be played without an internet connection but ME3's single player campaign requires it. I really hope that this trend doesn't continue because I don't want to spend 60+ dollars on an over glorified coaster.