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The Mass Effect Andromeda Twitter Thread


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#11701
Jos Hendriks

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Jos, just one question? Can it fire things like pellets or foam darts? If so I might consider buying one but only if the price point drops to a point that it becomes reasonable. I get that Tri-Force makes great products but it comes across as a "Rich Fans Only" accessory. 

 

It's the same as the other weapons that have received this treatment AFAIK. 

 

 

It'd be nice if we got some Tweets in relations to ME:N which actually give us some substantial information to discuss soon. You can't blame people for going a bit off topic when there's a bit of an information blackout in place. Not that I'm encouraging people to go off topic, but it's understandable.

 

I'll agree that it would be nice, but right now's just not the time for substantial information. We're working hard on making the game feel cohesive and talking details now is going to put a strain on the process if/when certain things that have been publicly discussed don't really fit with the game. Going off-topic is fine, but realize you can make a new topic and keep it on-topic. This thread doesn't need to be perpetually active for the sake of being active.

 

 

The person/group who made the real life GPR: is he/she selling it? Doing mass production?

Got to tell ya; I may have to spring for that!

Also the nerd in me wants to know if the weight is from the material or is it heavy to follow lore (not sure what the in game weight was).

 

I believe it's being produced with a limited number of copies, like the other weapons before it. The weight seems to come mostly from the materials used, but I don't know what the Pulse Rifle's weight is meant to be. It does make it feel like it's not flimsy.


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#11702
DanishViking

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Holy crap ! it looks amazing !



#11703
ElitePinecone

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Lots of Jos tweets here:

Jos Hendriks @Sjosz

I like to read our forums because there may be genuine questions and discussion that could help. Sometimes it really doesn't.

 

A pro-tip for (internet) feedback and suggestion: Calling a developer stupid is a great way to make your feedback not heard.

 

Especially (but not limited to) calling people stupid over a difference in opinion on the inclusion/exclusion of particular things in a game

 

We are all people. Respectful disagreement does not take away the disagreement.

 

Not that any of this should be a revelation to anyone. Constructive criticism will always be easier to listen to than being called stupid.

 

That said, it's a shame that there isn't real space for in-depth discourse about the situation during development.

 

Armchair design is easy when it's all hindsight, but not having the context makes it very easy to dismiss things as "developer being stupid"

 

Guess what? We don't get a time-travel device to see what the game turned out to be while we're making it.

 

And anyone who gives feedback thinking a developer doesn't see the things that could've been done better should know that's not the case.

 

I'll go back to hiding in my office now and making video games now.


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#11704
Jos Hendriks

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Have a productive discussion, guys. :)


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#11705
cap and gown

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Also the nerd in me wants to know if the weight is from the material or is it heavy to follow lore (not sure what the in game weight was).

 

Based on the ME3 weight system, the GPR is one of the lightest assualt rifles in the game. So I doubt it is based on lore at all.


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#11706
Shermos

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I'll agree that it would be nice, but right now's just not the time for substantial information. We're working hard on making the game feel cohesive and talking details now is going to put a strain on the process if/when certain things that have been publicly discussed don't really fit with the game. Going off-topic is fine, but realize you can make a new topic and keep it on-topic. This thread doesn't need to be perpetually active for the sake of being active.

 

 

Yeah. I understand. It really sucks for you guys who have all the goodies, but can't let anything slip.

 

I for one like to lurk in this thread and debate here, because I like the people who post here. It was a good escape from the rest of the forums, back in the days when there was a torrent of ME3 ending debacle and people were seriously hateful. Maybe things have settled down by now.



#11707
ElitePinecone

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Have a productive discussion, guys. :)

 

I think it's a really interesting topic! Was there something that prompted this?

 

I've often wondered if there's a better system of gathering feedback from fans while a game is still in development, since traditional marketing campaigns only start releasing information when it's already far too late to change anything. Responding to feedback becomes a reactive process that only improves things for the next project, and that game's situation might be completely different regardless. 

 

BW is generally pretty good at improving things between games (when I guess you have time to sit down and sort through all the feedback, and critics' reviews) but it does mean things that offering feedback during development is sort of a waste of time, since it can't actually affect anything in that particular game. 



#11708
Jos Hendriks

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I think it's a really interesting topic! Was there something that prompted this?

 

I've often wondered if there's a better system of gathering feedback from fans while a game is still in development, since traditional marketing campaigns only start releasing information when it's already far too late to change anything. Responding to feedback becomes a reactive process that only improves things for the next project, and that game's situation might be completely different regardless. 

 

BW is generally pretty good at improving things between games (when I guess you have time to sit down and sort through all the feedback, and critics' reviews) but it does mean things that offering feedback during development is sort of a waste of time, since it can't actually affect anything in that particular game. 

 

Yeah, just reading a bit of unconstructive feedback this morning, is all.

 

Feedback is a good system for guidance. There is a lot of information that fans don't have that developers do, like budget, time and scope constraints, so we have to be careful with the choices we make. Sometimes that results in something that people don't like, but constraints are never part of the discussion, it's mostly always a developer "losing talent" or "being braindead". There's a saying on individuals on being kind because every person you meet is fighting a fight you know nothing about, and to some extent that applies to game development, too. There's obviously a difference in that people pay to play the things we make, but sometimes people forget that it's people who made the games, not some faceless corporation that has no feelings. Disagreement and feedback can (and should!) be respectful.


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#11709
Etocis

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So how do you make the difference between tough love criticism and just plain old negativity. I get that game developers want constructive criticism but they are times I feel that "constructive" comes with a lot of strings attached to justify against any negative feedback. I understand that game developers are humans too and I wouldn't like to be on the receiving end of inane insults trying to pose themselves as comments but where is the sweet spot for people who want to tell a developer what they did wasn't the best they could've done?



#11710
Jos Hendriks

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So how do you make the difference between tough love criticism and just plain old negativity. I get that game developers want constructive criticism but they are times I feel that "constructive" comes with a lot of strings attached to justify against any negative feedback. I understand that game developers are humans too and I wouldn't like to be on the receiving end of inane insults trying to pose themselves as comments but where is the sweet spot for people who want to tell a developer what they did wasn't the best they could've done?

 

A great start would be to word things in a way where you express you don't like something and articulate why you don't like it without resorting to calling something stupid, dumb, or anything like that. We all tend to gravitate towards saying something is stupid when we don't agree with it or if we don't like it. 

Additionally, stating an opinion vs. stating fact. I think that wasn't good vs. that wasn't good. It makes a difference, because one makes the inference that you are somehow an authority on the subject by stating it as fact. Saying you did not enjoy a particular part of a game because you thought there was too much combat and not enough dialog and dialog choices reads very differently compared to saying that you thought this part of the game was stupid. 

Lastly, hyperbole does not often serve arguments well. Hating something with the heat of a thousand suns vs. really disliking something can very easily color your argument as aggressive and attacking. If anyone is serious about giving feedback and wanting to contribute to things improving those are things that shouldn't be too difficult to consider. We're all people and we all want to voice frustration, and I realize that frustration is hard to voice constructively, but take a step back and build the argument logically rather than posting when angry.


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#11711
Heimdall

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I'd say just avoid insulting words while politely and respectfully describing what didn't work  and why.  Words like "lazy" "stupid" or even "rushed" are a no go.  I don't want to imply anything about a production process I know nothing about, so focus on the content of the games themselves without presuming anything about the effort that went into it.



#11712
ozthegweat

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Such critisism as you have received it Jos is simply inexcusable. Although I get it that it can hurt nonetheless. As J.D. from Scrubs said "Sticks and stones may break my bones but words hurt forever!"

 

Also, feedback is great, but not always. One often cited usability "rule" is "don't listen to users". Or Henry Ford who said "If I had asked people what they wanted, they would have said faster horses."

 

So trust your instincts!  :)


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#11713
InterrogationBear

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Hey Jos,

 

can you use your space magic and move the discussion to a new thread? Please.



#11714
MrDbow

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Hey Jos,
 
can you use your space magic and move the discussion to a new thread? Please.


Ironically, this discussion is because of tweets from Jos. So it can stay in this thread. Also since Jos (or other Devs) respond to questions or discussions, it still remains relavent to the thread.

#11715
Jos Hendriks

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Hey Jos,

 

can you use your space magic and move the discussion to a new thread? Please.

 

I have no space magic.


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#11716
Jo Berry

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Just my thoughts, but I think a good term when discussing what critique is useful or not is "actionable."

 

e.g. "YOUR GAME IS BAD AND YOU SHOULD FEEL BAD" isn't good critique because it's not actionable. It doesn't give me anything to act upon to change or improve in the future. It's just venting, and listening to venting all the time isn't helpful for anyone.

 

But, "your character is meant to be charismatic and they're not," is actionable critique because then I think, "oh, okay, I need to do a pass to make that character more charming." It gives me a way to take action and improve.

 

Anyway. Carry on! :)


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#11717
Ann

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I have no space magic.

 

This isn't the space magic you are looking for. Move along... ;)


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#11718
Barrett Rodych

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I'm totally filing a bug titled "GAME IS BAD AND YOU SHOULD FEEL BAD." Probably sending it to Manveer.


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#11719
MrDbow

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What's up with these Devs spamming the thread!?

I kinda like it....
a7f926fb5e9b137be602e7b4b469375f.jpg
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#11720
Etocis

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I think it's because it's a topic that many in the video game industry have to deal with on a regular basis and all have their own opinions on. I like being able to talk to devs because it gives a glimpse into the mentality of the studio the devs are at.



#11721
Iakus

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Just my thoughts, but I think a good term when discussing what critique is useful or not is "actionable."

 

e.g. "YOUR GAME IS BAD AND YOU SHOULD FEEL BAD" isn't good critique because it's not actionable. It doesn't give me anything to act upon to change or improve in the future. It's just venting, and listening to venting all the time isn't helpful for anyone.

 

But, "your character is meant to be charismatic and they're not," is actionable critique because then I think, "oh, okay, I need to do a pass to make that character more charming." It gives me a way to take action and improve.

 

Anyway. Carry on! :)

 

I am one of those who feels the rage of a thousand suns over the previous game, and who has at times let that spill over into my writing (something I'm not exactly proud of).  Though I do try to explain the why of the rage.  

 

But even if I did like how ME3 turned out, I'd still advocate some sort of "reboot" or "do over" or "reset button" or whatever one wants to call it,  because the galaxy ended in simply too many radically different states to possibly bring them together again in a single cohesive point. 

 

I don't know what is in fact going to be done about it.  but I certainly don't envy you guys the job of carrying on the franchise.  There's a lot of opinions out there on where to take it. ;)



#11722
Hrungr

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Ian S. Frazier @tibermoon 

"I'm mostly just concerned about the fleshy meat-bag."


#11723
Iakus

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Ian S. Frazier @tibermoon 

"I'm mostly just concerned about the fleshy meat-bag."

 

HK-47 in MENext  CONFIRMED!  :P


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#11724
Madcat 124

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HK-47 in MENext  CONFIRMED!  :P

KOTOR and ME Crossover. We travel to a galaxy, far far away in the next ME.


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#11725
Drone223

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Ian S. Frazier ‏@tibermoon 

"I'm mostly just concerned about the fleshy meat-bag."
--@MrJoelMac #OverheardInGameDev

HK-47 thinks the ME characters are nothing but worthless meatbags. XD