Hey Barrett and Jos, what are your opinions about the save file transfer? Should ME: Next have it or should the next game be a completely past-game free starting point?
Depends how much flavour text we put into Krogan Kart Racing.
Hey Barrett and Jos, what are your opinions about the save file transfer? Should ME: Next have it or should the next game be a completely past-game free starting point?
Depends how much flavour text we put into Krogan Kart Racing.
Depends how much flavour text we put into Krogan Kart Racing.
+1.
Given how many times Krogan Kart Racing is mentioned it's official. THIS NEEDS TO BE IN THE NEXT GAME!
+1.
I +1 your +1.
So +2?
+2.
Depends how much flavour text we put into Krogan Kart Racing.
I am now predicting that in lieu of the Blue Shell we will get ryncol-based molotov grenade with teeny little wings.
I'm willing to wait for as long as it takes, like the rest of you I just wish there was more.. I dunno transperancy? Does that fit? Between the fans and the ME team regarding information.
The masses need to be kept interested, we know it's getting made.. updates (however subtle they may be) keep that passion burning. Nothing grinds my gears more than searching for updates to see the same copy/pasted news article posted time and time again.
I think it's common knowledge that although me3 was visually pretty (atleast for last gen, for pc.. eh) and showed signs of fantastic story telling, bioware was forced to rush it by their overlords. A game with so much lore and detail just couldnt have this happen..
Im sure all of us can delve into what went wrong, where it went wrong and why the citadel was a ghost town with its distant crowds being poorly rendered pixels (in 2012), but thats for another thread.
hopefully EA have learnt or are learning that keeping fans are more important than making a quick buck... specially after the bf4 fiasco.
I'm not sure the first and second half of your post go well together, though. If you don't want ME4 to be rushed, you should be happy that they're working hard and intensely without spending time on putting information together to show us.
I personally feel there's been a degree of transparency regarding information. They've already told us they're hesitant to speak too much about the next game because things are still subject to change and I'm sure none of us want to hear more criticism of 'They said A and we got B!' (whether valid or not). Just be patient and trust that they'll show us something when it's ready
hopefully at San Diego, or maybe N7 Day. We'll just have to wait and see.
If anything I really hope SDCC gives us some more insight into their communications strategy, and how that's going to be different from ME3.
The Dragon Age team said they aren't talking about anything until it's ready to show, precisely because so many people have been annoyed at "we were promised A and got B". It's hard to be outraged if the devs are only talking in specifics, and they've promised to reveal enough to let fans make an informed decision about whether this is the game for them.
If one of BW's issues with ME3 was that the game didn't reflect developer statements or many fans' expectations, then managing those expectations is a good strategy going forward. I don't know if it's enough to repair the burned bridges, but at least it means people won't go into the game expecting something that was never there.
(For me, a smaller example of this even aside from the endings is Shepard's "trial" - based on Casey's comments really early on in development, fans had imagined an elaborate conversation at the start of the game that referenced past choices and included heaps of old characters - and none of the devs bothered to correct that assumption. When the demo came out and the trial was a ten second cutscene with cheesy dialogue and no interactivity, it was clearly a case of false expectations based on - arguably - a reasonable interpretation of something a developer said.)
I think the biggest lesson is that crushed expectations and disappointment can cause a much bigger negative reaction than if people go into something blind, or better yet, well informed.
Can't wait for the new info! ![]()
If anything I really hope SDCC gives us some more insight into their communications strategy, and how that's going to be different from ME3.
The Dragon Age team said they aren't talking about anything until it's ready to show, precisely because so many people have been annoyed at "we were promised A and got B". It's hard to be outraged if the devs are only talking in specifics, and they've promised to reveal enough to let fans make an informed decision about whether this is the game for them.
If one of BW's issues with ME3 was that the game didn't reflect developer statements or many fans' expectations, then managing those expectations is a good strategy going forward. I don't know if it's enough to repair the burned bridges, but at least it means people won't go into the game expecting something that was never there.
(For me, a smaller example of this even aside from the endings is Shepard's "trial" - based on Casey's comments really early on in development, fans had imagined an elaborate conversation at the start of the game that referenced past choices and included heaps of old characters - and none of the devs bothered to correct that assumption. When the demo came out and the trial was a ten second cutscene with cheesy dialogue and no interactivity, it was clearly a case of false expectations based on - arguably - a reasonable interpretation of something a developer said.)
I think the biggest lesson is that crushed expectations and disappointment can cause a much bigger negative reaction than if people go into something blind, or better yet, well informed.
Agreed, there were many examples of this through ME3's development, and they were quite annoying. I remember getting so hyped because the devs were constantly dropping hints and promises on the old twitter thread (good old days
). The one that stands out for me is when Mac Walters said, just a few months before release, that the Rachni were going to have huge consequences in the game, even in the final battle. We all know how the final battle played out. ![]()
I hope this panel puts some fears to rest that we won't have advertising like this prior to ME4, but based on what they've done now for Dragon Age, I think it's been lesson learned for Bioware: Better to give the silent treatment then to mislead your fans.
A few articles I dug up, maybe some of the older posters will remember them.
http://forum.bioware...?hl=dev promise
http://www.eurogamer...me-people-angry (but you'll get answers to everything)
http://www.1up.com/d...try?bId=9097672
If anything I really hope SDCC gives us some more insight into their communications strategy, and how that's going to be different from ME3.
The Dragon Age team said they aren't talking about anything until it's ready to show, precisely because so many people have been annoyed at "we were promised A and got B". It's hard to be outraged if the devs are only talking in specifics, and they've promised to reveal enough to let fans make an informed decision about whether this is the game for them.
If one of BW's issues with ME3 was that the game didn't reflect developer statements or many fans' expectations, then managing those expectations is a good strategy going forward. I don't know if it's enough to repair the burned bridges, but at least it means people won't go into the game expecting something that was never there.
(For me, a smaller example of this even aside from the endings is Shepard's "trial" - based on Casey's comments really early on in development, fans had imagined an elaborate conversation at the start of the game that referenced past choices and included heaps of old characters - and none of the devs bothered to correct that assumption. When the demo came out and the trial was a ten second cutscene with cheesy dialogue and no interactivity, it was clearly a case of false expectations based on - arguably - a reasonable interpretation of something a developer said.)
I think the biggest lesson is that crushed expectations and disappointment can cause a much bigger negative reaction than if people go into something blind, or better yet, well informed.
Fair points, but in trying to rectify their mistake, the devs have gone from one extreme to the other (up until now at least). It's a natural reaction, but just as problematic. They need to find the healthy medium between dropping hints which give people unrealistic expectations and saying practically nothing. I hope very much that the SDCC panel takes a step towards that medium.
I remember getting so hyped because the devs were constantly dropping hints and promises on the old twitter thread (good old days
).
Yeah, the weirdest thing was Mike Gamble saying "you'll get answers to everything" in Feb. 2013 and then literally a month later Mac saying, in Geoff Keighley's interview, that he and Casey decided not to explain everything in the starkid conversation. It just looks bizarre when devs contradict each other like that.
(And heck, it took until the Leviathan DLC pack to "explain everything", and that wasn't even planned out or written until after ME3 launched - so it sounds like the intention was never to reveal anything, anyway.)
The one that stands out for me is when Mac Walters said, just a few months before release, that the Rachni were going to have huge consequences in the game, even in the final battle. We all know how the final battle played out.
AFAIK he only said that the rachni decision was showing how much diversity there was in the final battle and how well player choices were reflected there --which is entirely true.
I'm still not sure if this was just an ******* PR stunt or if something in the development went being fubar'd or too time intensitive. ![]()
and yes, I AM drunk, What do you care! Also Come at me Bro!
or maybe rather not, I can't stand right now....
Depends how much flavour text we put into Krogan Kart Racing.
Krogan Kart Racing with Pink Gold Urdnot Wrex as a playable character. I like the sound of it.
I'm not sure the first and second half of your post go well together, though. If you don't want ME4 to be rushed, you should be happy that they're working hard and intensely without spending time on putting information together to show us.
I personally feel there's been a degree of transparency regarding information. They've already told us they're hesitant to speak too much about the next game because things are still subject to change and I'm sure none of us want to hear more criticism of 'They said A and we got B!' (whether valid or not). Just be patient and trust that they'll show us something when it's readyhopefully at San Diego, or maybe N7 Day. We'll just have to wait and see.
Krogan Kart Racing with Pink Gold Urdnot Wrex as a playable character. I like the sound of it.
Green/Yellow please. Uncle Urdnot is really just the friendly -armoured armee- guy from over there, who ocasionally kidnaps the princes(ess) for a more 'private party'
Also, (totally relevant)
Look, it's all understandable. Some people are excited, some people want to be excited but are unsure. All valid. I follow the thread here and others to see what the general sentiment is like, both for reference to my own work and to see what people think of the information out there.
End of the day, I'm a Mass Effect fan as much as anyone here, and I can empathize with the frustration at a lack of information. That is the framing of my own excitement in this situation, because there is more information to be shared. Nobody should feel obligated to be excited about that. I'm glad we're sharing some new information at SDCC, and I hope that when the information is out most (because it can't be all) of you are too.
Now I'm going to go have a weekend. Have a good weekend, everyone.
Look, as long as the next game has more quantum entangled shenanigans, everything will be okay. Because quantum entanglement.
Look, as long as the next game has more quantum entangled shenanigans, everything will be okay. Because quantum entanglement.
Yes, quantum entanglement......and #SPACE!
AFAIK he only said that the rachni decision was showing how much diversity there was in the final battle and how well player choices were reflected there --which is entirely true.
I'm still not sure if this was just an ******* PR stunt or if something in the development went being fubar'd or too time intensitive.
and yes, I AM drunk, What do you care! Also Come at me Bro!
or maybe rather not, I can't stand right now....
Good to know. The main problem was how they communicated then. They did over-promise slightly, which is normal, but when you are saying stuff a month before release only to find it isn't what you heard, then there is a problem.
Chances are there were stuff cut, like in every game's dev cycle. Files from the game, like the battle cries from the final battle, hinted at something more suicide mission for the final mission, but instead we got a straight linear mission. It happens.
I prefer BioWare not saying anything (and controlling the flux of information) like they're doing now than the developers saying a multitude of things that weren't in the final game like what happened with ME3.
It's not my goal to try and over-sell or over-promise or over-anything. It's also not really my job to be communicating with you at all, but I think it's nice to have some interaction and some communication. I really don't want to over-sell San Diego Comic Con and what we're doing there for Mass Effect, because I don't want anyone to be disappointed with the information we share, so please keep your hype levels in check, everyone. We'll talk some more about it when it's out there.
I wouldnt ever expect you or any bioware employee to over-anything and put their arse on the line. Most gaming devolpers/publishers have always needed to have some big hush-hush secrecy thing going on with their next AAA title, were the kids and your the adults hiding the damn presents. (friggin valve as an example, keep reading though!).. i get it, you want to 'WOW' the audience with what you've all worked hard for and I respect that. But given what we've received since we were made aware of the next Mass Effects existence its somewhat disappointing there's not more out there given you blokes are apparently well over 'halfway through development' and have playable versions already floating around the office.
I dont speak for everyone (or anyone but myself really) but finding out any new information no matter how big or small is a good day. pics, teaser snips - nothing has to be written down as factual, we can all look at a picture however vague it is and disect it in our minds or even on here and discuss them.
it's not like any information has to be outrightly stated for instance, these are the races involed, this is the story, this is the supposed ending - EA said give us pre-order money (not srs!)
we really do appreciate you lads coming in here and sprinkling fish feed every now and then, it keeps us all aware that bioware actually has staff reading our random rants/ideas/and whatever this is.
Here's to SDCC!
It's not my goal to try and over-sell or over-promise or over-anything. It's also not really my job to be communicating with you at all, but I think it's nice to have some interaction and some communication. I really don't want to over-sell San Diego Comic Con and what we're doing there for Mass Effect, because I don't want anyone to be disappointed with the information we share, so please keep your hype levels in check, everyone. We'll talk some more about it when it's out there.
This is probably a good thing, keeping expectations realistic.
I know at E3 I was slightly disappointed with what was shown (even though it was cool), just because the rumour-mill had me expecting a bit more.
Any plans for Pax Prime ?