Hey @tibermoon, imagine the Mako, but made entirely out of bacon. Best idea, or bestest idea? Let's talk details soon.
@Sjosz Brb, need to file for your immediate promotion.
Hey @tibermoon, imagine the Mako, but made entirely out of bacon. Best idea, or bestest idea? Let's talk details soon.
@Sjosz Brb, need to file for your immediate promotion.
Lots of interesting speculation about the next Mass Effect game! We will reveal more when we are ready
This sorta makes me wonder if the SDCC panel actually talked about "charting a course" at all. The description mentioned the team sharing their experiences of making a new game while staying faithful to the previous trilogy, but from the bits that have been made public there was almost nothing about their development philosophy or the challenges of moving forward while dealing with the past. If the panel is just Mike talking for an hour and showing some screenshots - which is totally fine - why wasn't it advertised as that?
(I'm not especially concerned with how they're integrating the old and new stuff - in fact I'd rather they avoid references to Shepard's trilogy that could become hagiography or awkward "here's nostalgia please like it" - but I am curious to see what Montreal is doing to differentiate its game from the previous ones, and how much that's been shaped by feedback.)
I figured out how to make video games fun you guys. I just gotta put a bird on it!
Lots of interesting speculation about the next Mass Effect game! We will reveal more when we are ready
Retweeted by Michael Gamble
User
@GambleMike you could say, until then, any speculation is just a gamble.
"When we are ready" should be Bioware's new motto. :/
These are in-fiction tweets, so the Mako's 10th anniversary is well into the 22nd century.
Ah ok. I was thinking that it was possible for it to be actually 10 years old, because I remember that Mass Effect's early work started in 2004 as project XM (I think), right after Kotor came out.
Did they actually say this game is a "spiritual successor" to the original trilogy? Ehh I don't like the sound o dat
Did they actually say this game is a "spiritual successor" to the original trilogy? Ehh I don't like the sound o dat
I think that's one of the few things for which we have a direct quote, yeah.
I think that's one of the few things for which we have a direct quote, yeah.
Oh damn. Now I'm actually pretty worried...
Oh damn. Now I'm actually pretty worried...
Actually wait, I'm not sure about that now. Everyone seems to be quoting from that one journalist's video, and I think she might've said "spiritual successor".
But I also remember seeing it in someone's tweet. Let me check a bit.
Why is a spiritual successor a bad thing, though? To me it just means a completely different story with different characters, but in the same IP.
Gaming sites want the maximum amount of clicks/ad revenue, so if they "forget" to mention that the titular quote didn't actually come from a dev, then it's better for them.How do you know? I'm not saying you're wrong, but I've seen nothing from the gaming sites that say that it isn't.
Actually wait, I'm not sure about that now. Everyone seems to be quoting from that one journalist's video, and I think she might've said "spiritual successor".
But I also remember seeing it in someone's tweet. Let me check a bit.
Why is a spiritual successor a bad thing, though? To me it just means a completely different story with different characters, but in the same IP.
Spiritual successor to me is something like System Shock to Bioshock. Same kind of premise, but very different. I'm worried that they're really going to change EVERYTHING and the only things we're going to keep are things like some of the races and gameplay mechanics.
I keep going on about wanting to revisit old/familiar locations because I want the game to feel like it's set in the same universe as the original games. I want to feel like I'm playing in the MEU, not a completely different universe with some of the same features and the same name. Travelling to another Galaxy sounds amazing to me, but I want to be able to go around the Milky Way as well, like we're used to. It worries me that not many people (including maybe the devs) don't want the same thing.
- @masseffect #SDCC - There have always been challenges (going game to game) - (attempting to make) a spiritual successor -MG
"Spiritual successor" vibe for the next #MassEffect #SDCC
These two were right after each other, I think it must've been a quote by Mike Gamble:- @masseffect #SDCC - There have always been challenges (going game to game) - (attempting to make) a spiritual successor -MG
"Spiritual successor" vibe for the next #MassEffect #SDCC
So, it's just speculation? Or are they quoting devs? Dear God I hope it's speculation.
Lots of interesting speculation about the next Mass Effect game! We will reveal more when we are ready
Retweeted by Michael Gamble
User
@GambleMike you could say, until then, any speculation is just a gamble.

Tempted to start calling it ME4 just for the hell of it now.
So, it's just speculation? Or are they quoting devs? Dear God I hope it's speculation.
Why? What do those quotes even mean?
Why? What do those quotes even mean?
Apparently a dev described the game as a spiritual successor... that basically means it's going to be a VERY different game that's basically just inspired by the original games. We may never see all the good stuff we love again.

Travelling to another Galaxy sounds amazing to me, but I want to be able to go around the Milky Way as well, like we're used to. It worries me that not many people (including maybe the devs) don't want the same thing.
For what it's worth, I think staying in the Milky Way would've been more feasible (and more palatable) if the last game had ended differently. Casey said two years ago that they could do crazy branching decisions with ME3 because there was never going to be a need to tie them all back together again. If the scope of those branching choices had been smaller, something set post-ME3 in the same galaxy might've been possible.
As it is, it feels like there are compelling reasons to leave it all behind and start fresh somewhere else. Not just because the story is so hard to continue given the different consequences of each ending, and the major choices of ME3, but also because for some people this setting post-Shepard isn't really something they'd necessarily feel comfortable returning to.
There might've been a chance to establish a viable post-ME3 state for the galaxy where they could just keep doing games indefinitely, but that ship sailed years ago. One could even argue that ME3 needed choices like the genophage and geth/quarians - those are often called its best parts - and those choices were going to make returning to the galaxy difficult even without what happened in the last ten minutes of the game.
ME3 needed to be epic in scale, but that same scale also ensures that it's nearly impossible to return to the setting without ignoring player decisions. The consequences of each narrative branch are so big and enduring - especially the Extended Cut endings - that they've sorta written themselves into a corner, again.
Apparently a dev described the game as a spiritual successor... that basically means it's going to be a VERY different game that's basically just inspired by the original games. We may never see all the good stuff we love again.
I think you're slightly over-reacting to Mike's statement, given that we know literally nothing about the game.
Apparently a dev described the game as a spiritual successor... that basically means it's going to be a VERY different game that's basically just inspired by the original games. We may never see all the good stuff we love again.
Very different how? They did say on multiple occasions that it will be recognizable as Mass Effect.
Very different how? They did say on multiple occasions that it will be recognizable as Mass Effect.
EliteBrit has taken "spiritual successor" to mean that the next Mass Effect will only be vaguely similar to its predecessors.
EliteBrit has taken "spiritual successor" to mean that the next Mass Effect will only be vaguely similar to its predecessors.
Yeah, whenever anyone mentions a spiritual successor in gaming I just think System Shock > Bioshock and I don't want that.
For what it's worth, I think staying in the Milky Way would've been more feasible (and more palatable) if the last game had ended differently. Casey said two years ago that they could do crazy branching decisions with ME3 because there was never going to be a need to tie them all back together again. If the scope of those branching choices had been smaller, something set post-ME3 in the same galaxy might've been possible.
As it is, it feels like there are compelling reasons to leave it all behind and start fresh somewhere else. Not just because the story is so hard to continue given the different consequences of each ending, and the major choices of ME3, but also because for some people this setting post-Shepard isn't really something they'd necessarily feel comfortable returning to.
There might've been a chance to establish a viable post-ME3 state for the galaxy where they could just keep doing games indefinitely, but that ship sailed years ago. One could even argue that ME3 needed choices like the genophage and geth/quarians - those are often called its best parts - and those choices were going to make returning to the galaxy difficult even without what happened in the last ten minutes of the game.
ME3 needed to be epic in scale, but that same scale also ensures that it's nearly impossible to return to the setting without ignoring player decisions. The consequences of each narrative branch are so big and enduring - especially the Extended Cut endings - that they've sorta written themselves into a corner, again.
Well, we wanted our choices to have consequences. Now we have them ![]()
TBH, I don't mind drifting to a different galaxy, time setting, etc. I just want it to keep that special Mass Effect spark and make the game like Mass Effect 1 all over again. Stuff like the Mass Relays, the Citadel, the technology and the atmosphere of the trilogy... these are all things that I hope they'll keep, because they made the Mass Effect games what they are. If they don't, I hope they at least try to create things that recapture that feeling. Based on what we know though, they say it is quite recognizable as a Mass Effect game. I hope they're right.
Very different how? They did say on multiple occasions that it will be recognizable as Mass Effect.
That could just mean slapping N7 on the armour and having the Asari, Turians and Salarians in it. That would make it recognizable as Mass Effect. But then everything else could be different/completely gone.