Hey, maybe they can move the Citadel and Mass Relays to another Galaxy...
The Mass Effect Andromeda Twitter Thread
#12901
Posté 28 juillet 2014 - 07:38
- chris2365 aime ceci
#12902
Posté 28 juillet 2014 - 07:38
Idk why that vehicle is named Mako because with Mako from ME1 they only share 6 wheels, it looks like some RC monster truck or toy for kids...
- DextroDNA aime ceci
#12903
Posté 28 juillet 2014 - 07:44
I don't see why they can't just decide on a world state for the game and go with it? Make a decision on the ending and the resolution of various arcs (genophage, quarians etc) and build the game from that.
Sure, some will complain about their choices not mattering but those poor diddums will deal with it over time. It's really the best way to move forward without resorting to the copout of having it set X amount of years later that allows the ending decision to have faded into legend or taking the series to a galaxy removed from all the turmoil.
Bioware doesn't and shouldn't have to become a slave to the 'import' function. It's a great feature, don't get me wrong, and it's a factor in why I fell in love with the series but ME3 was the culmination of it as far as its utility for the original trilogy was concerned. Time to move forward.
- Shermos, DextroDNA et UltimateGohanSS aiment ceci
#12904
Posté 28 juillet 2014 - 07:50
Hey, maybe they can move the Citadel and Mass Relays to another Galaxy...
Why not? It got moved to Earth...somehow... ![]()
- chris2365 aime ceci
#12905
Posté 28 juillet 2014 - 07:53
Well, we wanted our choices to have consequences. Now we have them
That's very true.
It's always slightly surreal to see people who were so aghast at the rachni railroading or the lack of interactivity in the endings be perfectly okay with picking a canon outcome for the series just because they're so eager to move forward in the same time and place. The narrative philosophy of the series, however patchily it's been applied lately, shouldn't be abandoned just because you don't like this one specific choice that was given at the end of ME3.
(To my mind, the commitment to honouring player choices has to be absolute, and the studio shouldn't get to renege on that just because it'd be convenient or because some people wanted them to.)
- Heimdall aime ceci
#12906
Posté 28 juillet 2014 - 07:57
That could just mean slapping N7 on the armour and having the Asari, Turians and Salarians in it. That would make it recognizable as Mass Effect. But then everything else could be different/completely gone.
Unlikely, at least in terms of mechanics. It'll still be a third person action RPG, with the guns and the biotics and things, and the galaxy map, conversations and decisions etc.
#12907
Posté 28 juillet 2014 - 07:59
Sure, some will complain about their choices not mattering but those poor diddums will deal with it over time. It's really the best way to move forward without resorting to the copout of having it set X amount of years later that allows the ending decision to have faded into legend or taking the series to a galaxy removed from all the turmoil.
I would argue that picking a canon ending is a bigger copout. It removes the writers from the responsibility of honouring what they've written, and it fundamentally signals that player choices can be discarded or ignored entirely if they end up being too inconvenient.
That goes against everything they've said previously about how canon and storytelling works in the series. It might be hard to deal with ME3's diverging choices, but that was what they chose to do.
#12908
Posté 28 juillet 2014 - 08:07
Apples to oranges.
The consequences to decisions from prior games playing out in ME3 and disappointment is to be expected if the consequences/culmination of those decisions are underwhelming. Especially if those very decisions were promised to have substantial effects in the game from various dev comments, only to be proven untrue when the game shipped with regards to the rachni and the endings in particular. From the very beginning of ME, we were made aware that our decisions would shape the world. As far as I'm concerned, that was a commitment to the trilogy itself and a commitment that was pretty well honoured for the most part.
As Shepard, we made choices and had to live with the consequences of those choices. Those choices affected Shepard and the world around him/her. It was aided by the fact that the games were sequential and parts of a larger whole.
The next Mass Effect represents a new beginning entirely. A new beginning that doesn't or shouldn't need to be a slave to the various choices at the end of Mass Effect 3. Especially given the scope of some of those choices. Otherwise the narrative gets restricted from the outset.
- Shermos et cap and gown aiment ceci
#12909
Posté 28 juillet 2014 - 08:14
I don't see why they can't just decide on a world state for the game and go with it? Make a decision on the ending and the resolution of various arcs (genophage, quarians etc) and build the game from that.
Sure, some will complain about their choices not mattering but those poor diddums will deal with it over time. It's really the best way to move forward without resorting to the copout of having it set X amount of years later that allows the ending decision to have faded into legend or taking the series to a galaxy removed from all the turmoil.
Bioware doesn't and shouldn't have to become a slave to the 'import' function. It's a great feature, don't get me wrong, and it's a factor in why I fell in love with the series but ME3 was the culmination of it as far as its utility for the original trilogy was concerned. Time to move forward.
Except even going back as far as ME2, the mantra has been "there is no canon" Reversing that stance now would simply add more fuel to the fire.
Which of course limits what can be done with any followup game given the wildly diverging worldstates by the end of the trilogy.
Which is why I support something akin to an Alternate Continuity or Continuity Reboot
#12910
Posté 28 juillet 2014 - 08:18
Who is Shepard? What will they be remembered as?
What is N7? What does it stand for?
Spiritual successor.
Tell me another story about The Shepard.
Commander Shepard's story is done.
Story will not necessarily relate to Shepard. This is a new story.
A bit of old with the new - old characters MAY appear.
No announcements on player race.
This isn't Mass Effect 4.
I'm very much looking forward to what information is coming next. I'm just getting incredibly impatient for it, at times.
#12911
Posté 28 juillet 2014 - 08:19
I would argue that picking a canon ending is a bigger copout. It removes the writers from the responsibility of honouring what they've written, and it fundamentally signals that player choices can be discarded or ignored entirely if they end up being too inconvenient.
That goes against everything they've said previously about how canon and storytelling works in the series. It might be hard to deal with ME3's diverging choices, but that was what they chose to do.
I thinks they should pick the destroy ending and go from there, because ignoring the endings will only cause more problems in the future so its best to get it over with and only decision regarding the geth, genophage and rachni (aside the ending) will be the only ones that have any effect on the galaxy the rest not so much e.g. how loyalty missions are resolved.
@Iakus: A reboot is a terrible idea especially since the trilogy has just been finished. There is no need to retell the story arc's that have already been resolved e.g. genophage, geth and it will have to answer question's such as what killed the prothean's? and who built the mass relay's and the citadel?
#12912
Posté 28 juillet 2014 - 08:22
That's very true.
It's always slightly surreal to see people who were so aghast at the rachni railroading or the lack of interactivity in the endings be perfectly okay with picking a canon outcome for the series just because they're so eager to move forward in the same time and place. The narrative philosophy of the series, however patchily it's been applied lately, shouldn't be abandoned just because you don't like this one specific choice that was given at the end of ME3.
(To my mind, the commitment to honouring player choices has to be absolute, and the studio shouldn't get to renege on that just because it'd be convenient or because some people wanted them to.)
Yeah, choices like the Rachni didn't make sense. The one that got me the most was the Collector Base decision. 5 EMS? The same amount as doing 3 sidequests in ME1 for Conrad? They could've handled that one better, for sure. Give all fleets at 10% boost in EMS because of the tech recovered being used is more advanced. Also would counteract the ''Pick Paragon choice to win'' that was present through the trilogy, but back on topic..
It doesn't make sense for a studio to go ''Your choices matter and you will change the galaxy!'' then 2 years after say ''Well, sorry, we're using the same galaxy, but not yours'', especially after all the bad PR Bioware has gotten in recent years. They will find a way to separate themselves from the trilogy, no doubt.
#12913
Posté 28 juillet 2014 - 08:24
I thinks they should pick the destory ending and go from there, because ignoring the endings will only cause more problems in the future so its best to get it over with.
@Iakus: A reboot is a terrible idea especially since the trilogy has just been finished. There is no need to retell the story arc's that have already been resolved e.g. genophage, geth and it will have to answer question's such as what killed the prothean's? and who built the mass relay's and the citadel?
Exactly how would "ignoring" the endings cause more problems down the line?
I've seen you use this sort of language before, "get it over with", "have to return to it eventually", etc., and i still don't understand why they would necessarily ever have to address it at all.
#12914
Posté 28 juillet 2014 - 08:37
@Iakus: A reboot is a terrible idea especially since the trilogy has just been finished. There is no need to retell the story arc's that have already been resolved e.g. genophage, geth and it will have to answer question's such as what killed the prothean's? and who built the mass relay's and the citadel?
A reboot doesn't have to tell the same story, just start from scratch with a different one.
- Iakus aime ceci
#12915
Posté 28 juillet 2014 - 08:38
Guys, take it to another thread please, my inbox is getting spammed by this discussion
#12916
Posté 28 juillet 2014 - 08:41
Guys, take it to another thread please, my inbox is getting spammed by this discussion
That's true. This thread is for tweets. There is plenty of threads where we can all continue this discussion.
#12917
Posté 28 juillet 2014 - 09:02
Exactly how would "ignoring" the endings cause more problems down the line?
I've seen you use this sort of language before, "get it over with", "have to return to it eventually", etc., and i still don't understand why they would necessarily ever have to address it at all.
If Bioware wants to move the franchise fowrard they'll have to deal with the endings sooner or later as trying to go around or ignore them will only bit them in the future. Aside form the endings only three choices really had any signifcant effect on the galaxy the genopahe, the geth and the rachni the galaxy wouldn't be much intreted on how Shepard dealt with the various side quest an loyalty mission's since the chocies Shepard made in those only affect a few people.
A reboot doesn't have to tell the same story, just start from scratch with a different one.
But ignoring them isn't a good idea either and i doubt people will be interested in a retelling of story arc's that have already been finished.
#12918
Posté 28 juillet 2014 - 09:18
Unlikely, at least in terms of mechanics. It'll still be a third person action RPG, with the guns and the biotics and things, and the galaxy map, conversations and decisions etc.
Yeah, the gameplay mechanics would pretty much stay the same but there'd be barely anything from the old games that we're used to. I want some familiarity in ME4, not just in the gameplay but in the world itself. I want to play in the same world as I have been doing for the past 7 years.
- Shermos et Drone223 aiment ceci
#12919
Posté 28 juillet 2014 - 09:24
Yeah, the gameplay mechanics would pretty much stay the same but there'd be barely anything from the old games that we're used to. I want some familiarity in ME4, not just in the gameplay but in the world itself. I want to play in the same world as I have been doing for the past 7 years.
Yeah explroing new places is what the next game should focus on but it would be nice to visit places from the trilogy even if its only for a mission or so.
#12920
Posté 28 juillet 2014 - 09:29
It's always slightly surreal to see people who were so aghast at the rachni railroading or the lack of interactivity in the endings be perfectly okay with picking a canon outcome for the series just because they're so eager to move forward in the same time and place. The narrative philosophy of the series, however patchily it's been applied lately, shouldn't be abandoned just because you don't like this one specific choice that was given at the end of ME3.
(To my mind, the commitment to honouring player choices has to be absolute, and the studio shouldn't get to renege on that just because it'd be convenient or because some people wanted them to.)
I'm completely opposite. I have absolutely no problem with them exploring genuine consequences for a single set of choices. It is saying, "If Shepard did this, then this is what happens". You're no longer playing Shepard. But I detest scenarios that are presented as a choice, when in fact it is just superficial window dressing, in which regardless of what you choose the outcome is pretty much the same. Those are not consequences at all and I find them highly immersion breaking.
Stories I like most all follow a logical sequence of events. It's one of the most important aspects of a story to me, and when I see a story bend and twist in a nonsensical manner to get back on a single track, it is annoying. Especially when it is done to maintain the illusion of player choice.
#12923
Posté 28 juillet 2014 - 09:44
So. Long day at office.
#12924
Posté 28 juillet 2014 - 09:50
Retweet.
Is Jos going to retweet this retweet?
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#12925
Posté 28 juillet 2014 - 10:06
See, there you go again telling me that they MUST deal with endings sooner or face the consequences later, but you still haven't explained why or what consequences those might be.If Bioware wants to move the franchise fowrard they'll have to deal with the endings sooner or later as trying to go around or ignore them will only bit them in the future. Aside form the endings only three choices really had any signifcant effect on the galaxy the genopahe, the geth and the rachni the galaxy wouldn't be much intreted on how Shepard dealt with the various side quest an loyalty mission's since the chocies Shepard made in those only affect a few people.





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