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The Mass Effect Andromeda Twitter Thread


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#13051
Hrungr

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Barrett Rodych @ForgedPixels 

compilingcompilingcompilingcompilingbuildingbuildingbuildingbuildingwaitingwaitingwaitingwaitingtestingtestingtestingtesting

 

:lol:

 

 

Barrett Rodych @ForgedPixels 

I've been setting my Windows lockscreen on my 2nd PC to blooper screenshots from ME2&3. @tibermoon has the best reactions when he walks by.

 

Ian S. Frazier @tibermoon

Some are the stuff of nightmares.

 

Barrett Rodych @ForgedPixels 

This is undeniably true.


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#13052
Hrungr

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BioWare @bioware 

Join @TheMarySue in celebrating Dr. Karin Chakwas! http://www.themarysue.com/mass-effect-dr-chakwas/


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#13053
Humakt83

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Barrett Rodych ‏@ForgedPixels 
compilingcompilingcompilingcompilingbuildingbuildingbuildingbuildingwaitingwaitingwaitingwaitingtestingtestingtestingtesting
 


Sounds like someone doesn't have proper ssd.

#13054
Barrett Rodych

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Sounds like someone doesn't have proper ssd.

I do, but I hadn't build the entire project's debug binaries before on this machine, so there was a lot of stuff. IT'S SUPER PRODUCTIVE. I think building/compiling is mostly CPU-bound, mostly unrelated/unbottlenecked by HDD? Not sure.

QA workstations are not the best pieces of technology.



#13055
chris2365

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I do, but I hadn't build the entire project's debug binaries before on this machine, so there was a lot of stuff. IT'S SUPER PRODUCTIVE. I think building/compiling is mostly CPU-bound, mostly unrelated/unbottlenecked by HDD? Not sure.

QA workstations are not the best pieces of technology.

 

With all the builds, versions, content etc. that QA goes through, shouldn't you guys (along with programmers) be getting the better tech? Or is that even modern CPUs, like a 4 GHz Intel Core i7, take some time to do the job?



#13056
Barrett Rodych

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With all the builds, versions, content etc. that QA goes through, shouldn't you guys (along with programmers) be getting the better tech? Or is that even modern CPUs, like a 4 GHz Intel Core i7, take some time to do the job?

Programmers get first dibs, as they do need the powerhouses for the constant code compiling. Level art and sometimes other art also need some powerhouse for render and lighting building/baking. Design's kind of in a middle ground as they need to run the game in debug from time to time, and needs are less so for most other departments I think unless I'm forgetting anything.

 

For QA, it would indeed be ideal to have high end tech since we do deal with a fair bit of stuff similar to programming. But on the other hand, if we're nowhere near minspec we're not going to be running into the issues a lot of our players will out there. So it's a tough balance. Best case, we get two workstations to cover both sides of things, but QA is also unfortunately last dibs on stuff usually.

(departments don't actually call dibs at all, it's just budget priorities. QA are pretty skilled scroungers and make-do-ers though)

 

It's also a bit of modern tech still taking a long time dealing with Frostbite/FrostEditor/The Build, as we're continuing to improve processes and pipelines where/when able.

 

Also also, today was rough in particular because I was compiling numerous binaries and builds I hadn't used before, so they'll all be much faster from now on. (where's some wood to knock on...)

 

Edit: Also also also almost anything technology I touch or use is subject to #QACurse and will likely fail gloriously or absurdly in some form or another.


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#13057
chris2365

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Programmers get first dibs, as they do need the powerhouses for the constant code compiling. Level art and sometimes other art also need some powerhouse for render and lighting building/baking. Design's kind of in a middle ground as they need to run the game in debug from time to time, and needs are less so for most other departments I think unless I'm forgetting anything.

 

For QA, it would indeed be ideal to have high end tech since we do deal with a fair bit of stuff similar to programming. But on the other hand, if we're nowhere near minspec we're not going to be running into the issues a lot of our players will out there. So it's a tough balance. Best case, we get two workstations to cover both sides of things, but QA is also unfortunately last dibs on stuff usually.

(departments don't actually call dibs at all, it's just budget priorities. QA are pretty skilled scroungers and make-do-ers though)

 

It's also a bit of modern tech still taking a long time dealing with Frostbite/FrostEditor/The Build, as we're continuing to improve processes and pipelines where/when able.

 

Also also, today was rough in particular because I was compiling numerous binaries and builds I hadn't used before, so they'll all be much faster from now on. (where's some wood to knock on...)

 

Edit: Also also also almost anything technology I touch or use is subject to #QACurse and will likely fail gloriously or absurdly in some form or another.

 

Thanks for the insight  :)


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#13058
Beerfish

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I think Barrett just killed the thread.  :P



#13059
Barrett Rodych

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#QACurse knows no bounds.


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#13060
ElitePinecone

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More hinting would get it back up and kicking.

 

I bet an ambiguous shot of a whiteboard with blurry text is good for at least two pages of speculation. 

 

(Nobody tell Mike Gamble oh god)


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#13061
Terca

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A blank mug with a hazy background #Next would be worth three.



#13062
Hrungr

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Barrett Rodych @ForgedPixels

So @CCampbellArt and our character artists broke/failed the build this morning. Cause: too much awesome, level load couldn't handle it.

 

Colin Campbell @CCampbellArt 

This is the meanest and most flattering tweet ever.



#13063
Savage Baird

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Should I be expecting to hear anything about Not Mass Effect 4 at Gamescom?



#13064
chris2365

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Should I be expecting to hear anything about Not Mass Effect 4 at Gamescom?

 

I wouldn't bet on it, but you never know.



#13065
Bacus

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and here we go again!

 

inb4 "the hype train post about gamescom!"



#13066
Pearl (rip bioware)

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Should I be expecting to hear anything about Not Mass Effect 4 at Gamescom?


No. DA:I releases in November, so they're going to try to drum up as much hype for that as possible, and any NME4D news would steal the spotlight.

#13067
Hrungr

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Ian S. Frazier @tibermoon 

'Twas a good day at work. Good conversations and many cool things underway. :) #space



#13068
rapscallioness

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Ian S. Frazier @tibermoon 

'Twas a good day at work. Good conversations and many cool things underway. :) #space

"Twas the night before Gamescom, when all thru the forum

Not a dev was stirring, not even a QA.

The threads were posted on the forum with care,

In hopes that Yanick Roy would soon be there.

 

The fans were nestled all snug in their threads,

With visions of Exploration dancing in their heads.

And Mike in his 'kerchief and Mac in his cap

Had just settled down for a long winter's nap,

When out on the websites there arose such a clatter

Fans sprang from their threads to see what was the matter.

 

Away to the journos fans flew like a flash,

Tore open the links and threw up the screen caps.

The moon on the websites of the new fallen info-dump,

Gave the lustre of spoilers to the info below,

When what to my wondering eyes should appear,

But a miniature teaser, and 8 tiny game devs.

 

With a little old GM so lively and quick,

I knew in a moment it must be Aaryn Flynn.

More rapid than eagles his game devs they came,

And he whistled and shouted and called them by name.

 

"Now Gamble! Now Walters! Now Hendricks! Now Barrett!

On Lemay! On Jay! On Manveer and JoAnna!

To the top of the industry! To the top of the triple A!

Now dash away! Dash away! Dash away all!"

 

As dry leaves before the wild hype train fly

When they meet with an obstacle, they mount to the sky.

So up to the forum the devs they flew,

With an info dump full of spoilers, and Aaryn Flynn, too.

 

And then in a twinkling, I heard in the Twitter thread

The prancing and pawing of each little dev.

As I finished my post about how I wanted more banter,

Down into the forums Aaryn Flynn did enter.

He was dressed all in fur from his head to his foot

And his clothes were all tarnished from ashes and soot.

A bundle of spoilers he had flung on his  back,

And he looked like a peddler just opening his pack.

 

His eyes how they twinkled! His dimples how merry!

His cheeks were like roses, his nose like a cherry!

His droll little mouth was drawn up like a bow

Then he uttered the words, "The Feels--Oh."

The stump of a felt tip marker he held tight in his teeth,

And the blurry ambiguity encircled his head like a wreath.

He had spectacles perched on the end of his nose

That shook when laughed and said, "No Shepard 2.0."

He was good-natured and sincere, a right jolly old GM.

And I laughed when I saw him, in spite of myself.

A wink of his eye and a twist of his head

Soon gave me to know I had nothing to dread.

 

He spoke not a word, but went straight to his work

And filled all the threads then turned with a jerk,

And laying his finger aside of his nose,

And giving a nod, up the forum he rose.

He sprang back to his Twitter, to his devs gave a whistle,

And away they all flew like the down of a thistle.

But I heard him exclaim, ere he drove out of sight,

 

"Happy Spoilers to All! And to All a Good Night!"

 

 

........... :mellow: ....ahem... :mellow:  ..i'll get my coat...


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#13069
Barrett Rodych

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[snip]

omg



#13070
Hrungr

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[snip]

 

Wow. Just... Wow.



#13071
Jos Hendriks

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*snip*

 

That was glorious.

 

(I AM ONE OF THE REINDEER, GUYS)


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#13072
rapscallioness

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lol! ;)



#13073
Jos Hendriks

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Yeah, I'm going to go ahead and show this to people at work. It deserves to be seen.


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#13074
rapscallioness

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noooo. no. lol! it was just a bit of fluffy fun in a thread that was way too quiet.

 

edit: somebody save me w/a tweet! :lol:



#13075
Terca

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That was pretty great to be honest. There is now a Bioware Forum carol!