Yikes, well, if there were co-op in the campaign, I'd hope it was totally optional (I'm sure it would be) and didn't negatively impact the infrastructure for those of us who would rather just tag along with a couple of in-game squadmates at their peak ability potential (mostly confident but not 100% it'd be the case).
The Mass Effect Andromeda Twitter Thread
#13376
Posté 02 septembre 2014 - 08:18
- Shermos et KrrKs aiment ceci
#13377
Posté 02 septembre 2014 - 10:10
An option to let friends join my game and play as squadmates with me doesn't sound so bad after all.
But of course that should only be a little gimmick with some additional enemies dropped in but not a big and forced part of the SP game.
- Terca aime ceci
#13378
Posté 03 septembre 2014 - 01:02
Look at these awesome ME character buttons! Art by @theghostfire. Squeeee!
http://instagram.com/p/sdtM6qODwm/

- Beerfish, JeffZero et FairfaxGal aiment ceci
#13379
Posté 03 septembre 2014 - 02:52
I couldn't disagree more with the last point in that Gamespot video. I'm happy for multilayer to exist, and I enjoyed playing it, but I don't think it's a good idea for it to have any bearing on the single player part of the game.
What the devs could do is give us the option to decide if multiplayer impacts the SP campaign or not. But I'm thinking it's better for it to be completely separate. The crapiness of Cerberus and the Rachni mission in ME3 were a direct result of multiplayer.
- Azmahoony aime ceci
#13380
Posté 03 septembre 2014 - 10:58
The crapiness of Cerberus and the Rachni mission in ME3 were a direct result of multiplayer.
I haven't heard about this, please elaborate.
#13381
Posté 03 septembre 2014 - 11:11
It was necessary for Cerberus and the Reapers both to be complete and diverse factions, primarily for their role in multiplayer. The narrative didn't really dictate it, but the needs of multiplayer did.
For Cerberus, players had to buy the idea that Cerberus had somehow, in the course of less than six months, become an army of such strength and size that they could threaten all the races of the galaxy combined. To even buy that they could stand toe-to-toe with the Alliance or the Turian Hierarchy is a bit of a stretch to begin with, but they took it even further. It stretched believability to the point of breaking, and it was done more or less just to make them a complete faction for multiplayer.
For the reapers, it didn't matter what decision you made with the Rachni in ME1. Either way, the rachni still appeared as an enemy in ME3, primarily because they were needed for multiplayer, and also because they were too lazy to rework the story for those players who eliminated them in ME1. It was one of the many examples of your choices making zero difference, simply because they wanted the rachni as an enemy unit for multiplayer.
The view is that certain decisions about the narrative and the enemy makeup wasn't based on what's best for the story, but what do they need to make multiplayer work right.
Personally, I loved multiplayer, but I strongly agree with everyone that it should not have impacted single-player the way it did, and that some of the choices that were made for the multiplayer weakened the single-player as a result.
- chris2365, Shermos, Azmahoony et 2 autres aiment ceci
#13382
Posté 03 septembre 2014 - 11:30
The view is that certain decisions about the narrative and the enemy makeup wasn't based on what's best for the story, but what do they need to make multiplayer work right.
Personally, I loved multiplayer, but I strongly agree with everyone that it should not have impacted single-player the way it did, and that some of the choices that were made for the multiplayer weakened the single-player as a result.
That goes without saying. Certain elements of the game, both mechanical and narrative, had to be designed from the ground up to accommodate the multi-player component.
- Shermos aime ceci
#13383
Posté 03 septembre 2014 - 11:44
It was necessary for Cerberus and the Reapers both to be complete and diverse factions, primarily for their role in multiplayer. The narrative didn't really dictate it, but the needs of multiplayer did.
For Cerberus, players had to buy the idea that Cerberus had somehow, in the course of less than six months, become an army of such strength and size that they could threaten all the races of the galaxy combined. To even buy that they could stand toe-to-toe with the Alliance or the Turian Hierarchy is a bit of a stretch to begin with, but they took it even further. It stretched believability to the point of breaking, and it was done more or less just to make them a complete faction for multiplayer.
For the reapers, it didn't matter what decision you made with the Rachni in ME1. Either way, the rachni still appeared as an enemy in ME3, primarily because they were needed for multiplayer, and also because they were too lazy to rework the story for those players who eliminated them in ME1. It was one of the many examples of your choices making zero difference, simply because they wanted the rachni as an enemy unit for multiplayer.
The view is that certain decisions about the narrative and the enemy makeup wasn't based on what's best for the story, but what do they need to make multiplayer work right.
Personally, I loved multiplayer, but I strongly agree with everyone that it should not have impacted single-player the way it did, and that some of the choices that were made for the multiplayer weakened the single-player as a result.
For me, this is more a story problem rather than MP. Since ME2, Cerberus has become more and more... Irreal.
They went from an rogue cell to a super organization that has been everywhere since the First Contact War. What I'm trying to say, is that there's a clear favoritism towards Cerberus, which is why they became a full blown army on ME3 (And appeared in almost every comic book).
Regarding the Rachni, I see it more as a time issue:
Of the 3 games, this one had the shortest developing time. Some corners were cut, and because of it, some choices had a limited impact.
The decision of keeping them alive doesn't feel like an influence from MP since they could easily pick any other species to make them an organic "long range artillery", like the Elcor, who are known for being a walking tank.
Of course, I'm not saying MP didn't influence the development of the game, the influence is evident, especially on Leviathan and Omega.
#13384
Posté 04 septembre 2014 - 04:49
It was necessary for Cerberus and the Reapers both to be complete and diverse factions, primarily for their role in multiplayer.
(...) it was done more or less just to make [Cerberus] a complete faction for multiplayer.
(...) the rachni still appeared as an enemy in ME3, primarily because they were needed for multiplayer, (...)
While your assumptions don't sound completely unbelievable, you need to back up such statements with some kind of evidence. You're presenting it as facts even though we have no way of knowing how and when the roles of Cerberus and the Rachni were determined.
Also, this is the Twitter thread and not really the place for this topic.
#13385
Posté 04 septembre 2014 - 08:46
It's discussion related to a Tweet. Well ok, not a Tweet, but a video related to the Mass Effect universe and the next Mass Effect game. I don't see anything wrong with that. It would only be a problem if this discussion went on in circles over several pages, or if we were posting about something totally unrelated.
If MrDbow comes on and says differently, I'll respect that, but for now, I really can't see any need "this is the Twitter Thread, go elsewhere" comments every time a bit of discussion pops up.
#13386
Posté 04 septembre 2014 - 10:13
Fair enough, it wasn't my intention to be a killjoy. I have no problem with a bit of banter, I just know that there are some people who come here for news on ME4 and don't appreciate discussions that are tangentially related to a tweet.
#13387
Posté 04 septembre 2014 - 02:09
It's all good. I can understand people being upset if the thread gets seriously off topic or discussion goes on for ages about one thing, but if some people get upset about this little bit of banter, I think they should tolerate it. I for one enjoy reading through the discussion here.
#13388
Posté 05 septembre 2014 - 01:22
Fair enough, it wasn't my intention to be a killjoy. I have no problem with a bit of banter, I just know that there are some people who come here for news on ME4 and don't appreciate discussions that are tangentially related to a tweet.
There are no news though, just cosplay.
And T-shirts, 20% off.
- chris2365 aime ceci
#13389
Posté 05 septembre 2014 - 01:34
While your assumptions don't sound completely unbelievable, you need to back up such statements with some kind of evidence. You're presenting it as facts even though we have no way of knowing how and when the roles of Cerberus and the Rachni were determined.
Also, this is the Twitter thread and not really the place for this topic.
The only way I could get any real evidence would be for someone at Bioware to speak up and confirm that my assertions are, in fact, correct, and I think we all know that hell will likely freeze over before that happens.
Also, my post was a reply to a previous post, so don't blame me.
- Shermos aime ceci
#13390
Posté 05 septembre 2014 - 05:53
Also, my post was a reply to a previous post, so don't blame me.
Who's talking about blame? It's just a discussion
and although I know you were continuing off someone else's post, you outlined the arguments and thus made it more suitable to reply to you.
But anyway, I'll leave it at that. Just didn't want anyone to walk into this thread and see the posts talking about how multiplayer affected a large part of ME3's single-player campaign without pointing out that it's purely speculation. More than once we've seen how quickly some unknown gaming websites write articles based on that kind of "information".
#13391
Posté 05 septembre 2014 - 07:51
Nah, a MP in general is very free in what enemies it uses, could be Rachni, could be Mercs, could be unicorns with biotic potatoe guns.
The gameplay needs certain niches filled with units, what party they belong and how they look like is part of SP lore.
And I'm sure in ME3's case it was the other way round: The MP team had to deal with what they got from the SP team.
#13392
Posté 05 septembre 2014 - 02:23
Jay Watamaniuk @JayWatamaniuk
Friday. Have character doc tweaks to do, lore doc to struggle with, writer meetings, a run with @Hitman_Actual_ and book stuff to edit.
Retweeted by Aidan Scanlan
User
Who wore it better? pic.twitter.com/SUUnQ7YsXO
- JeffZero, Salarian Jesus et v_c_gie aiment ceci
#13393
Posté 05 septembre 2014 - 02:29
I view some of this 'speculation' because that is what it is about how much MP affect the SP game as reaching. I never once felt the Cerberus or Rachni missions had anyt5hing at all to do with mp whatsoever.
#13394
Posté 05 septembre 2014 - 02:39
lore doc
[rustling intensifies]
[ME3 joke]
- JeffZero aime ceci
#13395
Posté 05 septembre 2014 - 06:33
- JeffZero aime ceci
#13397
Posté 05 septembre 2014 - 11:44
[rustling intensifies]
[ME3 joke]
Off-topic, but I love your new avatar. It's very fitting.
- ElitePinecone et JeffZero aiment ceci
#13398
Posté 06 septembre 2014 - 05:40
oh, Mass Effect. My Mass Effect....
And hey, Jay, good to know you're fighting the good fight. Give 'em hell.
And I look fwd to more tantalizing, titillating tweets from all. I know you can't do that right now....but mmm i look fwd to the daze.
- JeffZero aime ceci
#13399
Posté 07 septembre 2014 - 07:10
Glad I didn't come across as an ass though!
- JeffZero et Phoenix_Also_Rises aiment ceci
#13400
Posté 07 septembre 2014 - 10:16
Of course, thanks to twitter I'm aware you don't look like your avatar, though. Which is almost disappointing. I mean. Look at that thing.
- Terca aime ceci





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