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The Mass Effect Andromeda Twitter Thread


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#1476
shepskisaac

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Mims wrote...

Its a safe way of going forward. If its set more towards first contact you have an easy launch place for new people, and fans are treading agreeable territory.

But you won't have any big, or even mid-sized choices. It's too close to the trilogy and certinately we can't have a single choice with already existing characters since that could conflict with the trilogy. Then there would be a question why some big events from prequels never mentioned in original trilogy. Not to mention, the conclusion to the story would be the same. I know that prequel trilogy idea is tempting and all, but it won't work in RPG format. And I want more ME RPGs, not action adventure games :(

Modifié par IsaacShep, 11 septembre 2012 - 01:27 .


#1477
ElitePinecone

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IsaacShep wrote...
Refuse didn't really change much. The original endings were already incompatible enough to prevent any sequel without either picking 1 ending to follow or railroading everything like hell to one single point. 


Oh, certainly - was just pointing out that Refusal makes that mindset concrete. They were already saying pre-release that there wouldn't be any content set post-ME3, due to the 'wildly diverging' states of the galaxy. 

(Indeed, that freedom of no longer having a sequel in mind was cited as an excuse to have huge decisions, even if they ultimately didn't really affect much in the scheme of things.)

I'd think there's definitely room for a game set just before or after first contact in the 2150s or 60s, but it'd (probably?) be an exploration and intrigue-fest much more in the vein of the first game - which doesn't seem to be the direction they want to take the series. I'd love something that combined the human politics of space exploration with the enormous shock of finding alien species - but I'm not sure it'd have the marketability Bioware seems to want now. 

A more personal game based around a rag-tag smuggling crew or something would also be fantastic - it'd be a great chance to give us an interpretation of the ME universe that isn't dominated by war, increasingly ludicrous lore about elder-god-machines/space-squid, or heroism. 

Other than that, a shooter based on the First Contact War is an obvious (if despairingly uncreative) option. 

#1478
shepskisaac

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ElitePinecone wrote...

Other than that, a shooter based on the First Contact War is an obvious (if despairingly uncreative) option.

Not like I wouldn't like a shotter set during FCW, but I just want more ME RPGs :((( I loved the overall gameplay of the trilogy, need more adventures like that, not just shooters without dialogues & choices :(

#1479
RenegadeXV

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IsaacShep wrote...

But you won't have any big, or even mid-sized choices. It's too close to the trilogy and certinately we can't have a single choice with already existing characters since that could conflict with the trilogy.


Which is why I think it would be best for BioWare to create new characters. Previous squad members could still make small cameos.

IsaacShep wrote...

Then there would be a question why some big events from prequels never mentioned in original trilogy.


Covert operations?

There are still a number of mysteries in the ME universe (Hell, just read some of the planet descriptions). The game could focus around said mysteries with characters that Shepard never interacted with, in areas of the galaxy Shepard never visited.

Another train of thought is that the new protagonist could have played a role in the events that are mentioned. It's not as if we found out the names of many of the individuals who carried out actions during some of the bigger events in ME's history.

For example, if the protagonist was a Turian, he/she could have taken part in the war (Mentioned in a CDN article) against the Turian Sepratists that attacked Taetrus. You could have some interesting moral decisions (The Turians started laying waste to citizen militias too). The war could be the start of some conspiracy that the protagonist is drawn in to, which serves as the draw of the plot.

IsaacShep wrote...

Not to mention, the conclusion to the story would be the same.


Not if the story ends before ME3. If the story arc followed something other than the Reapers, there are numerous ways the story could end.

Modifié par COGNiTiON 1, 11 septembre 2012 - 02:01 .


#1480
ElitePinecone

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^ I think, possibly unfairly, there'd still be a backlash against anything set pre-ME3 because of the idea that "it all ultimately ends depressingly with the Starchild conversation and the galaxy's fate being three or four space magic-y outcomes with quite distinctive downsides that aren't well explained".

(It's probably a bit of an over-the-top reaction, but I've certainly noticed it on the forums - people say they *can't* play ME or ME2 again because of the looming spectre [pun intended] of the endings)

Hypothetically even if a 2160s story arc wrapped up and Mr/Mrs Not-Shepard flew off into the depths of space with their crew, having just beat a Big Bad in an ending that was properly reactive to their choices and using a story that was actually planned in advance with a sensible conclusion... you'd still have people pessimistic that in 20 or 30 years they'd be killed/under the thrall of Shep-reaper/synthesised with machines using magic and possibly against their will.

For those who are super-invested in the universe and its characters, they may interpret the endings as overhanging any possible story with a sort of sense of impending doom and disaster.

#1481
Mims

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IBut you won't have any big, or even mid-sized choices.


I don't know, there's a ton of stuff we don't know about that could still be impacted. I'd like to think that we're done with the major choices that doom or save civilixations thing. [But, maybe that's just me.]  Shepard had a way of impacting the entire galaxy, but that was a part of their character. Do we really need two galaxy shaking main characters? 

You can still have very impactful choices that deal with a character and their enviorment, but don't completely cripple or create a void in the ME1-3 storyline. Even in a game set after ME3, I'd hope they wouldn't simply try to recreate the trilogy over again with some new crisis.

I do agree though, that if people hate the ending so vehemently, no part of the story is going to make them happy. 

#1482
JeffZero

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I don't really see the existence of Refusal as grounds for termination on the subject of sequels. ME1 had the "Darth Udina" variation of ending, and perhaps more relevantly, ME2 had the "Shepard dies" variant. In the former case it was simply ignored. In the latter, there was no import option going into ME3.

In Refusal's case, I'd imagine the "solution" would be ignoring its existence when "color-coding" various impacts.

#1483
ElitePinecone

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I think a story with a smaller scope (and 'smaller' choices) could work extraordinarily well. The plot doesn't have to be about huge events in the universe to have meaning and drive emotion.

Look at The Walking Dead game by Telltale - a cast of fewer than a dozen, no chances to influence nations or wars, but it has probably the most emotionally engaging and impacting decisions I've ever seen in a game. It knocks most of Bioware's stuff out of the park.

(If anything, I think it was the obsession with the grand storyline of the Reapers and their origins and deciding the fate of the galaxy that spoiled ME3 for me, I delighted in the first 99% of the game and its focus on characterisation rather than necessarily lore.)

#1484
RenegadeXV

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ElitePinecone wrote...

I think a story with a smaller scope (and 'smaller' choices) could work extraordinarily well. The plot doesn't have to be about huge events in the universe to have meaning and drive emotion.

Look at The Walking Dead game by Telltale - a cast of fewer than a dozen, no chances to influence nations or wars, but it has probably the most emotionally engaging and impacting decisions I've ever seen in a game. It knocks most of Bioware's stuff out of the park.

(If anything, I think it was the obsession with the grand storyline of the Reapers and their origins and deciding the fate of the galaxy that spoiled ME3 for me, I delighted in the first 99% of the game and its focus on characterisation rather than necessarily lore.)


While I agree that Telltale's TWD was well-crafted, the third episode took away the impact of the decisions for me. Yeah, the first playthrough of that episode was very emotionally engaging (Still not as emotional as ME3 -- personal preference), but then I found on my second playthrough (And through YouTube) that those events would play out exactly like that, regardless of the previous few episodes. That really lessened the impact on me.

It'd be like if the only outcome of the Citadel Coup was for Kaidan/Ashley to die (Since it's the only really comparable situation to any of ME3).

That said, I've been suggesting a "smaller" game for a while. As in, less "Universe is ending," and more Firefly-ish. That is, a group of people simply surviving and eventually being dragged into menacing situations/dilemmas.

Modifié par COGNiTiON 1, 11 septembre 2012 - 03:11 .


#1485
Don_Esteban

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ElitePinecone wrote...

^ I think, possibly unfairly, there'd still be a backlash against anything set pre-ME3 because of the idea that "it all ultimately ends depressingly with the Starchild conversation and the galaxy's fate being three or four space magic-y outcomes with quite distinctive downsides that aren't well explained".

(It's probably a bit of an over-the-top reaction, but I've certainly noticed it on the forums - people say they *can't* play ME or ME2 again because of the looming spectre [pun intended] of the endings)

Hypothetically even if a 2160s story arc wrapped up and Mr/Mrs Not-Shepard flew off into the depths of space with their crew, having just beat a Big Bad in an ending that was properly reactive to their choices and using a story that was actually planned in advance with a sensible conclusion... you'd still have people pessimistic that in 20 or 30 years they'd be killed/under the thrall of Shep-reaper/synthesised with machines using magic and possibly against their will.

For those who are super-invested in the universe and its characters, they may interpret the endings as overhanging any possible story with a sort of sense of impending doom and disaster.


i would say, thats its like starwars. if you watched 4-6 and then go to 1-3 you know what will happen, and still watch it.
1. because its a really good movie series
2. you wanna know HOW it happend
3. every ending, except for refusal, has still some sort of happy end, cause at that point, the obliteration of the whole galaxy was stopped.
I have a ****ing bunch of StarWars books, and by some fault, ive read a few of the newer ones, knowing that Char 1,2,3 will survive and that this or that guy will turn evil. Still i read the old books, like Thrawn-Triology i.e. cause i wanna know how it happend and the books are just written in a very nice way.

Ofc i hope that they maybe further work on the end, but i dont think so. If they do, yeah, ill be suprised and will play it, if they dont, well than i can deal with that. Destroy ending is somehow sad, but with the vid at the end, i can handle it like a happy end.
So, no reason to dont pick up ME 1 and ME 2 again. And some Me 3 DLCs for sure :D

#1486
Nitrocuban

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So you say ME3 is crap like Ep1-Ep3?

#1487
Leonia

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Good ideas floating around here but not many of them have anything to do with Twitter.

#1488
shepskisaac

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leonia42 wrote...

Good ideas floating around here but not many of them have anything to do with Twitter.

Wellll, the devs could help by throwing us something to discuss :P

Modifié par IsaacShep, 11 septembre 2012 - 05:02 .


#1489
Vertigo_1

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twitter.com/BioEvilChris/status/245558682581090305
"This morning we've had great "how to improve our BioWare Community meeting" with studio leads. Positive change is coming. #positivechange"

twitter.com/GambleMike/status/245561900878942208
"ProTip-On a project team, never EVER openly insult someone's work. Critiques are great, but belligerence deserves beatdowns."

Modifié par Vertigo_1, 11 septembre 2012 - 05:37 .


#1490
-Skorpious-

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Vertigo_1 wrote...

twitter.com/BioEvilChris/status/245558682581090305
"This morning we've had great "how to improve our BioWare Community meeting" with studio leads. Positive change is coming. #positivechange"


More end-game related DLC?

Although chances are it will probably be another useless update like the big Multiplayer Manifest reveal. <_<

#1491
ShaggyWolf

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Manifest isn't useless. It's a very convenient way to show everyone I have no life- er, I mean, how many awesome guns and characters I have :P

In all seriousness it is actually pretty convenient because I can see all my unlocks and what I still need to get in one place instead of having to scroll through everything in game. Especially because it takes like, 10 minutes to boot up Origin, then ME3, connect to servers, check DLC, then finally open the multiplayer section of the game. I can get to the manifest in 3 seconds.

Maybe it's not useful to you, but it is for the significant number of people that play MP regularly.

#1492
-Skorpious-

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Valadras21 wrote...

Manifest isn't useless. It's a very convenient way to show everyone I have no life- er, I mean, how many awesome guns and characters I have :P

In all seriousness it is actually pretty convenient because I can see all my unlocks and what I still need to get in one place instead of having to scroll through everything in game. Especially because it takes like, 10 minutes to boot up Origin, then ME3, connect to servers, check DLC, then finally open the multiplayer section of the game. I can get to the manifest in 3 seconds.

Maybe it's not useful to you, but it is for the significant number of people that play MP regularly.


Perhaps I should clarify.

I didn't mean useless as in it serves no purpose, but useless as in Bioware hyped it as a big annoucement (keep in mind the reveal occured when the retake movement was still going strong) that ultimately did little to ease the pain and frustration of the community. 

#1493
Chala

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-Skorpious- wrote...

Vertigo_1 wrote...

twitter.com/BioEvilChris/status/245558682581090305
"This morning we've had great "how to improve our BioWare Community meeting" with studio leads. Positive change is coming. #positivechange"


More end-game related DLC?

Although chances are it will probably be another useless update like the big Multiplayer Manifest reveal. <_<

The manifest is useful, even more when you have the mod that shows you all the stats.
Now, if this is another Bazaar...

#1494
Iakus

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-Skorpious- wrote...

Vertigo_1 wrote...

twitter.com/BioEvilChris/status/245558682581090305
"This morning we've had great "how to improve our BioWare Community meeting" with studio leads. Positive change is coming. #positivechange"


More end-game related DLC?

Although chances are it will probably be another useless update like the big Multiplayer Manifest reveal. <_<


As long as it's not "The free speech zone is over there behind the dumpster"

#1495
MrDbow

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Vertigo_1 wrote...

twitter.com/GambleMike/status/245561900878942208
"ProTip-On a project team, never EVER openly insult someone's work. Critiques are great, but belligerence deserves beatdowns."


Did something happen? Or is it literally a "tip" in every sense of the message?

Regardless, it is a good tip to follow!

#1496
ShaggyWolf

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-Skorpious- wrote...

Perhaps I should clarify.

I didn't mean useless as in it serves no purpose, but useless as in Bioware hyped it as a big annoucement (keep in mind the reveal occured when the retake movement was still going strong) that ultimately did little to ease the pain and frustration of the community. 


That makes sense, and I can empathize. That was a difficult time for everyone, I think.

#1497
Sable Rhapsody

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SimplyNeo wrote...
Did something happen? Or is it literally a "tip" in every sense of the message?

Regardless, it is a good tip to follow!


Maybe they'll give EvilChris an actual beatdown stick that says "DON'T."  We could certainly use one around the forums at times :P

#1498
Vertigo_1

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twitter.com/PatrickWeekes/status/245709137235816448
'"Yes, that IS a horrifically complex conditional you've made, Patrick. Can I use it for MY writing?" "Screw you, make your own!" #teamwork"

Modifié par Vertigo_1, 12 septembre 2012 - 04:06 .


#1499
CptBomBom00

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Vertigo_1 wrote...

twitter.com/PatrickWeekes/status/245709137235816448
'"Yes, that IS a horrifically complex conditional you've made, Patrick. Can I use it for MY writing?" "Screw you, make your own!" #teamwork"


I like the "screw you" part.B)

#1500
CROAT_56

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CptBomBom00 wrote...

Vertigo_1 wrote...

twitter.com/PatrickWeekes/status/245709137235816448
'"Yes, that IS a horrifically complex conditional you've made, Patrick. Can I use it for MY writing?" "Screw you, make your own!" #teamwork"


I like the "screw you" part.B)


whoa this sounds heated (leans in wanting to hear more)