Which one, though?
Such an analysis can be really good, or really bad
Good point.
Which one, though?
Such an analysis can be really good, or really bad
End of 2016 with an official announcement soemwhen this year.
Oh so far away.
The meaning of N7 might've changed, though. There have been some strong suggestions that they're deliberately moving away from a Shepard-like military character.
I'm not so sure about that. There have been statements indicating the next protagonist won't be Shepard 2.0, but that doesn't necessarily mean he/she will be a civilian. You can have two very different characters who belong to the same organization or hold the same job. Captains Kirk and Picard are two very different characters for example, despite both being Starfleet officers in command of ships named Enterprise.
Also the gameplay of a Mass Effect game is basically a shooter. You're going to spending a large portion of the game shooting mooks, so it wouldn't really make sense to have a protagonist who has a background with no training or experience in combat.
I'm not so sure about that. There have been statements indicating the next protagonist won't be Shepard 2.0, but that doesn't necessarily mean he/she will be a civilian. You can have two very different characters who belong to the same organization or hold the same job. Captains Kirk and Picard are two very different characters for example, despite both being Starfleet officers in command of ships named Enterprise.
Also the gameplay of a Mass Effect game is basically a shooter. You're going to spending a large portion of the game shooting mooks, so it wouldn't really make sense to have a protagonist who has a background with no training or experience in combat.
The gameplay also has a place for biotics and tech powers. And you couldn't shoot straight in the beginning of ME1 despite being an experienced soldier. That's what RPG elements are for. You want more shooting - level it up, want more biotic power - your choice. Throw in a few different origins (mercenary, scout, smuggler) and you have a basis for a character who's not a part of any military but can still take care of himself.
I'd hate to see this change, especially since it would clearly be a branding and marketing decision. I can think of no good in-game reason for an Alliance Spec Ops designation to drastically change. It was silly enough seeing it extended as a "morale boosting nickname" to alien combatants in ME3 multiplayer. If you compare N7 to the real world elite that clearly inspired it, those groups are exclusive groups. You are one of them by virtue of earning it, or you're not. Imagine the US Navy SEALS' trident being prostituted out to non-SEALS for morale purposes. It's ridiculous. That's how I view N7.The meaning of N7 might've changed, though. There have been some strong suggestions that they're deliberately moving away from a Shepard-like military character.
I'm not so sure about that. There have been statements indicating the next protagonist won't be Shepard 2.0, but that doesn't necessarily mean he/she will be a civilian. You can have two very different characters who belong to the same organization or hold the same job. Captains Kirk and Picard are two very different characters for example, despite both being Starfleet officers in command of ships named Enterprise.
Also the gameplay of a Mass Effect game is basically a shooter. You're going to spending a large portion of the game shooting mooks, so it wouldn't really make sense to have a protagonist who has a background with no training or experience in combat.
True, but BW has done similar things with DA. Hawke (non-mage) was essentially a poor Fereldan kid with an apostate father and a mother who left her life of nobility, so there wasn't much room for swordsmanship/archery training. BW gets around this by saying that Malcolm taught Hawke and Carver some minor swordsmanship skills (not really clear one where he learned any of it himself) before eventually getting training from actual soldiers.
The Tabris Warden was a city elf, so really no room for learning how to use swords, daggers, axes, maces, or bows. Not to mention Soris apparently knows how to wield a sword and shield no problem. BW gets around this by saying that Tabris was taught how to fight by their mother, Adaia, but there's no explanation for Soris or how Adaia learned her skills in the first place.
Wouldn't be surprised if BW did the same for the new PC. Granted, I'm leaning towards the possibility that the PC is a merc, not some random civilian. I mean, Shep had a reputation in the ME universe pre-ME1, so why wouldn't they do something like that again, but in a less.... heroic light, a la Brosca Warden, Adaar Inquisitor, and Cadash Inquisitor.
Meh, it's a moot point until we get some more info. Here's hoping we get some soon.
The gameplay also has a place for biotics and tech powers. And you couldn't shoot straight in the beginning of ME1 despite being an experienced soldier. That's what RPG elements are for. You want more shooting - level it up, want more biotic power - your choice. Throw in a few different origins (mercenary, scout, smuggler) and you have a basis for a character who's not a part of any military but can still take care of himself.
A mercenary is military. The difference is that they are privately employed, or employed by a government but fighting solely for pay rather than for any sense of patriotism or public duty. Zaaed was as much as soldier as Shepard. The only difference is that Zaeed was a freelancer whereas Shepard was employed by the Alliance military.
Scouts are military as well. Scouts are soldiers employed in reconnaissance roles by various military organizations.
Smuggler would be entirely civilian. On that note I think a pirate protagonist (sort of related) could be interesting and a lot of fun, and like mercenaries, soldiers, Spectres, or C-Sec...their combat capabilities would make some sense. But if the protagonist in the next game is an N7 I doubt they are going to have a non-military background.
A mercenary is military. The difference is that they are privately employed, or employed by a government but fighting solely for pay rather than for any sense of patriotism or public duty. Zaaed was as much as soldier as Shepard. The only difference is that Zaeed was a freelancer whereas Shepard was employed by the Alliance military.
Scouts are military as well. Scouts are soldiers employed in reconnaissance roles by various military organizations.
Smuggler would be entirely civilian. On that note I think a pirate protagonist (sort of related) could be interesting and a lot of fun, and like mercenaries, soldiers, Spectres, or C-Sec...their combat capabilities would make some sense. But if the protagonist in the next game is an N7 I doubt they are going to have a non-military background.
I know, I just tried to say that a character not bounded by military rules and limitations will be quite interesting. To have no one to answer to will be a welcome change.
I know, I just tried to say that a character not bounded by military rules and limitations will be quite interesting. To have no one to answer to will be a welcome change.
I would LOVE that in NME!! Some asshat telling me that I have to do whatever they want me to do and I would be " What,******?! NO I DON'T!! "
Me as a Mercenary :
Ugh. Having to invest skill points in weapons so that my elite N7 could effectively use said weapon was terrible. No thanks to "leveling up" weapon skills. I wouldn't be shocked to see it return, but man I hate it. I view weapon proficiencies as "the basics" for a character, in most cases. Needing to brush up Joel's shooting skills in "The Last if Us"? Cool. Needing to train Shepard to shoot accurately in ME? TURRIBLE! (As Charles would say.)The gameplay also has a place for biotics and tech powers. And you couldn't shoot straight in the beginning of ME1 despite being an experienced soldier. That's what RPG elements are for. You want more shooting - level it up, want more biotic power - your choice. Throw in a few different origins (mercenary, scout, smuggler) and you have a basis for a character who's not a part of any military but can still take care of himself.
Yes. No more Alliance soldier. As much as I liked Shepard i don't want do the same path again.
Make the new protagonist a explorer or maybe a mercenary...something to give lots of freedom to the player.
I would LOVE that in NME!! Some asshat telling me that I have to do whatever they want me to do and I would be " What,******?! NO I DON'T!! "
Me as a Mercenary :

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I'd hate to see this change, especially since it would clearly be a branding and marketing decision. I can think of no good in-game reason for an Alliance Spec Ops designation to drastically change. It was silly enough seeing it extended as a "morale boosting nickname" to alien combatants in ME3 multiplayer. If you compare N7 to the real world elite that clearly inspired it, those groups are exclusive groups. You are one of them by virtue of earning it, or you're not. Imagine the US Navy SEALS' trident being prostituted out to non-SEALS for morale purposes. It's ridiculous. That's how I view N7.
The (unconfirmed) fan panel that took place in late 2013 apparently included a question from Mike Gamble about what N7 meant to all of the players there, so I think it's highly likely that N7 now means a "morale boosting nickname", and it might even be used as a way to memorialise the legend of Shepard.
I don't like the rebranding of what is only a military rank, either, but the marketing people seem to love it and I reckon it'll stay in. I think it'll be so important to the next game's story that our N7 rank will be the basis of the player character.
I'm not so sure about that. There have been statements indicating the next protagonist won't be Shepard 2.0, but that doesn't necessarily mean he/she will be a civilian. You can have two very different characters who belong to the same organization or hold the same job. Captains Kirk and Picard are two very different characters for example, despite both being Starfleet officers in command of ships named Enterprise.
Also the gameplay of a Mass Effect game is basically a shooter. You're going to spending a large portion of the game shooting mooks, so it wouldn't really make sense to have a protagonist who has a background with no training or experience in combat.
I'd agree with you if I thought the N7 in NME will be the same as in ME/ME2/ME3, but I don't. If the hinting is anything to go by, it's entirely possible that "N7" in the next Mass Effect won't actually have much to do with the Alliance military. They can and probably will use the symbolism of the rank without making the character part of the Alliance, or even necessarily human.
If I had to guess, we'll be a new recruit in some kind of N7 exploration corps, and I don't think it'll be a military organization. At least, not in the same sense as it was when Shepard was a part of it.
If I had to guess, we'll be a new recruit in some kind of N7 exploration corps, and I don't think it'll be a military organization. At least, not in the same sense as it was when Shepard was a part of it.
I can't really see the point of having "N7" if it doesn't still refer to the highest level of an elite military training program. I can completely see aliens being involved, or having the N7 character involved in exploration missions, or even having the Alliance merge with another entity. But I wouldn't understand why they would take the concept of something and completely reinvent it just for the sake of a brand.
I can't really see the point of having "N7" if it doesn't still refer to the highest level of an elite military training program. I can completely see aliens being involved, or having the N7 character involved in exploration missions, or even having the Alliance merge with another entity. But I wouldn't understand why they would take the concept of something and completely reinvent it just for the sake of a brand.
The fact that it's an elite Alliance designation is the key, for me. No aliens, please. A non-human N7 would be like making a human biotic character a member of a Turian Cabal unit. It is silly and dilutes the flavor of the setting.
Hmmm, I see Aliens joining alliance military as logically inevitable. If you assume in the future that different species of aliens will cohabit individual worlds, after a generation they should become citizens. What military should a third generation Turian living on an alliance world join? Can you imagine the outcry in our world if people were refused to join the military because of race?
N7 is an Alliance designation. Period.
BioWare is trying to keep the brand as a marketing ploy. For some of us, it is a reminder of a character they disparagingly destroyed.
I don't assume aliens would eventually cohabit worlds. Why would any significant number of turians be living on a human world, let alone for three generations? They can't even eat our food. It makes more sense for them to stay on worlds that support Dextro-based life. Having to import all of the necessities of life from off-world is a bigger deal than you might think, even in the ME galaxy.Hmmm, I see Aliens joining alliance military as logically inevitable. If you assume in the future that different species of aliens will cohabit individual worlds, after a generation they should become citizens. What military should a third generation Turian living on an alliance world join? Can you imagine the outcry in our world if people were refused to join the military because of race?
I don't assume aliens would eventually cohabit worlds. Why would any significant number of turians be living on a human world, let alone for three generations? They can't even eat our food. It makes more sense for them to stay on worlds that support Dextro-based life. Having to import all of the necessities of life from off-world is a bigger deal than you might think, even in the ME galaxy.
As to aliens eventually joining Alliance military--why? No matter how long they live among us, they aren't even our species. Until the Alliance, the Primacy, the Asari Republics, the Salarian Union, etc... are all dissolved and replaced by one united government, each species will have its own distinct military. No matter how close the ally, they are not citizens, and won't be found in your military. This is all the more true in the case of the sensitive assignments that an N7 would logically receive.
Firstly it doesn't have to be any significant number, in any liberal world minorities are allowed to join the military. Growing/producing/recycling food should be relatively easy with advanced technology. It is already established that Turians are living on places like Omega, if they can get sustainable food there doing so on a garden world would be trivial. It is still a carbon based life.
As to your second paragraph, because they live there. Nationality is not determined by ethnicity even now.
I know I'm a bit late, but about Clothing, it really depends on my Shepard Character Creation, because sometimes the oufit matches the face, and sometimes it don't ![]()
But on FemShep, I never make her use the dress, especially because of those awful copied animations from Bro!Shep... Also, because it make her like an unprofessional, so I stick with the Alliance Officer Uniform(The one with the Medals)... It fit nicely. Did that for 3 too, but I think I'm going to change it when I get on Citadel DLC and make my impressions there.
And on the Default MaleShep I use the N7 Leather Jacket('Cause I don't have the Collector Edition for the Hoodie), and the Cerberus Clothes(First Variant) on ME2.
I don't assume aliens would eventually cohabit worlds. Why would any significant number of turians be living on a human world, let alone for three generations? They can't even eat our food. It makes more sense for them to stay on worlds that support Dextro-based life. Having to import all of the necessities of life from off-world is a bigger deal than you might think, even in the ME galaxy.
Who says it has to be a significant number? Even an insignificant number would still be citizens after a generation, and therefore eligible for all of the privileges of a citizen.