If the devs are acting as though the narrative in DAI was aided, not hindered, by the open-world elements, then they probably do believe it. And they'll probably take a similar approach with NME. It may even have been a relatively sealed decision months prior to DAI's launch. I think we may be looking at a similar experience again with regard to gimped conversations with disconnected "overworld" denizens and a critpath we'll wish were longer, tallrick. Especially since this isn't exactly the ME3 endings 2.0 in the eyes of the gaming community. Some folks are delighted with DAI. I wish I could join them, but I have entirely too many issues with what it had to sacrifice to achieve those environs.
I'm bracing for it and will of course be utterly enthralled if mistaken. I'll definitely enjoy elements of the game regardless. Anything that feels like it's more linear and well-written. I loved half of Inquisition's main quests, as uncomfortably few and at-times "clipped" as they were. But I don't foresee a change in developer attitude on the matter. NME is gonna be a very different game by virtue of franchise, radically different setting and combat, et al. But in these early days, I sense Inquisition in Spaaaace.
And honestly, I mean, I take a look at all the other upcoming games I'm hyped for -- Zelda (Wii U), Xenoblade Chronicles X, MGSV, FFXV, Uncharted 4 -- and all but one of those is going for an "open world" or "open-esque" approach, and even Naughty Dog's sole exception keeps having its devs asked if they're considering it. e_e It's a very bad era to be a narrative junkie gamer who has perceived a measure of necessary disposal of some of that difficult-to-pinpoint story-on-the-regular hook that's haunting this transformation of he industry. (Yeah, I realize Zelda's always been sort of one of the grandfathers of the concept, but I've always been a bit weird what with even liking it in the first place. It's the only franchise I love that isn't very story-centric. The new one has a lot of folks excited, and I'll probably be OK with it since there isn't exactly much to sacrifice, but I think it'll be plagued with rote tedious mini-quests I'll routinely avoid, as I've done with DAI.)
EDIT: Man, I don't know. I thought about it during the rest of my bus ride and I read some recent pages of NeoGAF's NME thread, too. Bad sidequests and hordes of filler content is apparently a really common complaint. In a way eliminating those problems would be the key to the happiness of those who feel as we do, tallrick -- more meaningful side content, but less of it, is good, and would also pave the way to more critpath with a less abrupt finish. Maybe I ought not echo the quick judgments of all those whose quick judgments prior to previous BioWare titles elicited eye rolls from me. We shall see.
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