So what you are saying is You are going to put more Mass Effect in my new Mass Effect game like you Mass Effected the previous Mass Effect games?
Yes.
Actually, I think that BioWare wishes that it were the other way around, but it just hasn't turned out that way. BioWare has said, and yes, I'm paraphrasing, "Mass Effect is like a space opera. Dragon Age is more like Game Of Thrones, something that's on HBO."
To me that says, "While we take both games seriously, we don't really consider Mass Effect to be of much significance." When nothing could be further from the truth, as far as I'm concerned. Or, maybe just my fear and ignorance of operas is showing, I dunno. To me, the ME universe is more real than the DA universe. Why? Because in that universe, once you kill something... It's dead. Not, phooooooooosh. It's magic, and it's still alive. Agreed, that's just one reason, but a pretty freakin' major one.
Of course, I haven't always liked urban fantasy. But I learned to love it with ME. And Deus Ex : HR. God, I loved that game.
I think it was a Dragon Age developers that said that, hardly Bioware. If it had someone who had that kind of weight in his voice, other than the doctors, it was Casey Hudson, but alas he is not working in Bioware anymore.
Because when it comes to franchieses, Mass Effect is a at the very top. Dragon Age is not.
BioWare has said, and yes, I'm paraphrasing, "Mass Effect is like a space opera. Dragon Age is more like Game Of Thrones, something that's on HBO."
To me that says, "While we take both games seriously, we don't really consider Mass Effect to be of much significance."
That's... I don't know how you got to point B from point A, there.
No one should be giving Jos a hard time for talking to us. It's appreciated that he and other devs take the time to do so and it shows us that they at least truly care about the project they're working on. I just wish the marketing department and higher ups at Bioware (and EA?) would allow the devs to be more open with the fans about it.
Well, I did state that it could be just my fear and ignorance of operas. I am fully ignorant of operas. And while not gleefully so, I am gleeful enough that I don't have to sit there and listen to all of that singing in a foreign language just to "get it".
EDIT : Hell, they could be singing in English and I probably wouldn't get but about one out of every five words.
Guest_EntropicAngel_*
Well, I did state that it could be just my fear and ignorance of operas. I am fully ignorant of operas. And while not gleefully so, I am gleeful enough that I don't have to sit there and listen to all of that singing in a foreign language just to "get it".
EDIT : Hell, they could be singing in English and I probably wouldn't get but about one out of every five words.
Hartwell and Cramer define space opera as "colorful, dramatic, large-scale science fiction adventure, competently and sometimes beautifully written, usually focused on a sympathetic, heroic central character and plot action, and usually set in the relatively distant future, and in space or on other worlds, characteristically optimistic in tone. It often deals with war, piracy, military virtues, and very large-scale action, large stakes."
I am not sure I follow you. I am simply of the opinion that the panels at PAX are appropriately centered on Dragon Age because where development stands for the next Mass Effect at this current time.
Did you mean to quote someone else?
You said, and I quote "As expected, more Dragon Age focused (as it should be)."
I'm saying you have that backward. Mass Effect isn't going more like Dragon Age, Dragon Age is going more like Mass Effect, much to the detriment of the franchise. From everything I've read so far about ME4, it seems to be going back to a more ME1 model where you can land on planets and explore them. How this will be achieved is yet to be revealed. What I'm hoping is that ME4 does not follow DA:I's model of exploration which is based around the game being big for its own sake and Bioware's idea of content being Fetch quests, a model that was pioneered in ME2 with its repetitive mining quests and repeated in ME3 with its mining-by-another-name quests. If ME4 is to have open world exploration on a large scale the quests need to be more interesting than simply 'Go to Planet X to fetch this ore to build this monument so you can specialise'. I'd like to see a context for your exploration and a reward of elements of the story slowly unfolding as you do.
For example, take ME1's Prothean Beacon story. Rather than having the information be dumped in your brain in Eden Prime then finding the rest of it on Virmire, it would have been more interesting to pick up bits and pieces about the warning from exploring different planets and finding, solely through your exploration, other beacons that provided more pieces of the puzzle. Dragon Age Inquisition does nothing like this at all and its quests are irrelevant as far as the story goes. DA:I also suffers from an ME3-ending-esq problem in that none of your decisions made throughout the course of the game have even the slightest bearing upon the ending.
It also handles romance almost as badly as the original Mass Effect did. LIs should have a context within the story and not simply be there for titillation of teenage hormones, decisions you make throughout the game should have consequences you have to live with throughout the game and the ending should reflect these decisions and recognise your romance in a way that isn't cynical or contrived and has a more natural feel to it. ME4 can be an RPG-Action-Shooter without being linear in its game play so let's have a more open-ended way of completing our objectives, something that was promised with Inquisition but Bioware failed to deliver on.
So what I'm saying is do we really want to see Bioware make the same mistakes again in this new game or do we want to see that they've finally learned from them and provided us with a more mature game, not in terms of adult content, rather one that doesn't rail road us in to their decisions but one that rewards or punishes ours accordingly?
Because when it comes to franchieses, Mass Effect is a at the very top. Dragon Age is not.
This is a weird and probably unnecessarily combative position to take. It's not a competition between franchises and we shouldn't make it into one, especially because many Bioware developers have worked on both.
DA as a franchise has almost certainly sold just as many copies as Mass Effect by now, and the company (as in, EA) clearly thinks highly of it, to the point that they continue to invest tens of millions of dollars and hundreds of employees in its development. Its most recent entry was nearly universally proclaimed Game of the Year last year.
Loyalty to one brand doesn't mean you need to put down everything else.
You said, and I quote "As expected, more Dragon Age focused (as it should be)."
MrDhow was talking about Bioware going to PAX South. You misunderstood their post.
BW's panels are more focused on Dragon Age at PAX South, because that game just launched. They probably won't talk about Mass Effect there, because that game is still some time away.
*sighs*

I'm on the sidelines for a while. Taking a break from Twitter every now and then is good for the soul.
...and NDAs. ![]()
I generally dislike reading "going back to its roots" because it seems such a not precise expression.
I mean, if NME was going back to ME1 "roots" with exploration, it would have repetitive planets, copy and paste levels, a terrible vehicle with boring combat and with little depth to both exploration and combat. And interestingly enough, these are some of the same problems you point out in DAI. Although I'd say your assessment about DAI is incorrect and its exploration is very good, albeit the game could be more focused.
So I don't see NME going back to ME1 roots. It's bringing exploration and a mako back, but I reckon the similarities end there.
And I would argue Mass Effect roots are in Mass Effect 2, and not in the first game. That is when Mass Effect became the Mass Effect of today, that's the game that defines the franchise. And I say without fear that NME will built on that foundation, just like ME3 was.
Side note: This is what I think. People complained about all this stuff back then and then lamented the absence in subsequent games and call it the 'dumbing down' of the franchise. :/
No news? Well....

Sometimes I wonder how Supernatural has managed to keep an iron grip on a not-inconsiderable (for The CW) audience for going on 11 seasons.
...then I'm reminded, it's the internet's doing.
More space love, while we wait for the news
More space love, while we wait for the news
It's damned impressive to see in person too.
You said, and I quote "As expected, more Dragon Age focused (as it should be)."
-long comments snipped-
I am sorry but you completely misread what I was referring to.
It's damned impressive to see in person too.
Yah, it's actually less impressive when you think of our current technology with Voyager 2 being launched in 1977 and it finally reaching Neptune in 1989.
The scale is actually awesome. The likelihood that we'll get to see .00000000000001 of it? Less so.
It's damned impressive to see in person too.
I was born & raised in a major city where you are lucky to see a dozen stars on a clear night. I had no idea that the Milky Way was even visible in some other parts of the world, so the first time I saw it I was awe-struck. I was in the military at the time and the place where were training was right at the base of the mountain where the Kek observatory is. It's one of the darkest places in the U.S and on clear moonless nights the Milky Way is bright enough to cast shadows on the ground. After seeing that for the first time I understand why primitive humans would have looked up at the night sky and saw evidence of their gods.
More space love, while we wait for the news
I think I saw Normandy blazing left to right, could it be??