Except that isn't pragmatic at all, is it? Because I'm guessing the other half of the team as well as however many other dozen crewmen are on the Normandy sit and twiddle their thumbs while this happens? Making the idea of 'spreading yourself too thin' fall very flat.
Renegades and evil characters in fiction get a 'free pass' on their choices and actions far, far, far more than good characters do. Where are the consequences for killing innocent people? The consequences for thinking the Citadel races are going to bow down to a human council? The consequences for taking action that would clearly infuriate companions? They pretty much never show up. In pretty much every game, the protagonist gets a free pass on whatever atrocities he can commit by sheer force of being Just That Awesome And Badass.
If you want actual 'pragmatism,' it's going to bring the hammer down on evil characters much, much harder than good characters.
We know that the crew sitting on the Normandy is more of a content and gameplay limitation rather than a plot one, and it's one that applies to the game as a whole rather than my specific example.
There obviously has to be some suspension of disbelief for evil Renegades to work in games like Mass Effect, but it is exactly this problem I hope they correct. There shouldn't be a need for evil characters.
Renegades shouldn't just be jerks who do evil stuff for the sake of doing it. They should be just as motivated as Paragons, but with different methods. More cruel and inhumane methods might be necessary, but the main grip I have is that in the trilogy, it's rare that the Renegade choice yields a more positive outcome than the Paragon choice. For the entire trilogy, you could just pick Paragon all the way, being Mr. Perfect Space Jesus and get 99% of all the decisions right.
There should be times when you have to make a sacrifice to get a better outcome, the kind a Renegade would make in a heartbeat, but would leave a Paragon skeptical. A good example might be Zaeed's loyalty mission. If you decide to go straight for Vido and choose the Renegade option, you are automatically guaranteed his loyalty. If you decide to save the civilians and choose Paragon, then you need to pass a Paragon check in order to secure it, which seems reasonable enough.
But this highlights the problem with the system. If you are Paragon all the time, then this check is a formality. You get the best of both worlds, and taking the Renegade choice is redundant. But it shouldn't be. There should be times when taking the Renegade choice is the best option. If Shepard decides that Zaeed's loyalty will help save a lot more lives down the road, then that is pragmatism. Even though he loses innocent live in the short term, he isn't some evil jerk who has no heart. He has reasons, and there should be times when this option is more favorable than the Paragon choice.
That's what I meant by emphasizing by pragmatism over altruism. I don't want them to use Paragon = Space Jesus and Renegade = Space Jerk like they did in the trilogy. Give us moral ambiguity. Give us reasons to choose Renegade over Paragon. That's all I want.
Instead of adding "trap" Paragon options why not just scrap the morality system altogether and at least attempt to make scenarios a little more nuanced?
It would be better to aim for results offering different content instead of trying to balance out a morality scale so each side gets an equal amount of "backfiring."
This would obviously be an ideal solution. No need to tie it to a morality meter. Just make the choices with the best outcome vary through the game. If you stick to your ideals all the time, it should backfire. That's the point I was trying to make, and I agree that it isn't necessary to have Paragon or Renegade morality meters to accomplish this.
Yeah, it looks like he took a break. He didn't answer my tweet, but he did favorite it, so at least the message got through 