Look, you're muddling the whole concept of idealism and pragmatism in the first place.
If an action doesn't lead to the best outcome, it's not pragmatic. That's by definition. That's what the word pragmatism means.
Pragmatism: a reasonable and logical way of doing things or thinking about problems that is based on dealing with specific situations instead of on ideas and theories
Being pragmatic doesn't necessarily mean getting the best outcome. It's using logic thinking that it will get you the best outcome.
Like with the example of Zaeed I posted earlier, a pragmatic Shepard could think logically and reason that ensuring Zaeed's loyalty will save many more lives in the long run rather than saving the civilians. That's being pragmatic, looking at the cold hard numbers with logic and basing it your decision off of that.
If you look at the Paragon decision of saving the civilians, we know it leads to the best outcome, but Shepard doesn't. How can you logically say that making a detour to save civilians when your primary objective is to stop a crime boss and ensuring the loyalty of your crew is the most pragmatic course of action? It isn't logical. How is saving civilians supposed to help you? Now, they might help you later in the mission, but you don't know that. It's a possibility, an idea. In that spur of the moment, it's most logical to go straight for your objective rather than deal in maybes that may help or hinder you. That's idealism.
Being too pragmatic can also lead to a bad outcome. That's what I want Renegades to have to deal with. For example, the protagonist has a decision to make. Does he sacrifice a small outskirt town in order to give his army time to fortify his main base, or does he try to save it from the enemy?
If you're a pragmatist, you'd reason with logic that the loss of the small town is worthwhile if you consider that you'll be a much more effective fighting force by giving yourself extra time to prepare for the enemy, which could save more lives and inflict more damage on the enemy in the long run. Now the writers can spin this decision many ways, both helpful and detrimental to the player, but here's a few ways it can backfire:
1) You're portrayed as cruel leader, demoralizing your troops (especially if your troops are from said small town)
2) The population of the small town is captured and turned into husks, leading to a greater challenge
3) One of the civilians who managed to escape reveals that he had a big and well equipped stock room with lots of advanced military gear that could have been helpful.
See what I mean? You were being pragmatic and logical in thinking that sacrificing the small town would help you in the long run, but it didn't. It could also have helped you as you intended, depending on how the writers want, but I just wanted to show that pragmatism is not equal to getting the best outcome. Like idealism, it's using a certain ideology in order to try and get the best outcome. And I want both idealistic and pragmatic decisions to bring both positive and negative consequences, unlike the Mass Effect trilogy where being idealistic rarely backfired.
(Either way, if you want to continue this conversation, it might be best to do so in another thread or via PM. Better we don't derail this thread with morality discussion
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