It's not enough for choices to make a big impact. They need to honor the player's wishes. Which, yes, more or less means they need to be predictable.
The Mass Effect Andromeda Twitter Thread
#16101
Posté 08 mars 2015 - 09:24
#16102
Posté 08 mars 2015 - 09:29
It's not enough for choices to make a big impact. They need to honor the player's wishes. Which, yes, more or less means they need to be predictable.
Your name is..... Interesting....
#16103
Posté 08 mars 2015 - 09:30
It's not enough for choices to make a big impact. They need to honor the player's wishes. Which, yes, more or less means they need to be predictable.
Which, as I said, is a separate issue. I never said it was an unimportant one.
I will say though that outcome doesn't have to conform completely with player expectations, sometimes the story is better served by things not going as planned.
#16104
Posté 08 mars 2015 - 09:30
Your name is..... Interesting....
Thanks. I got it from a Dilbert comic I thought was worth a chuckle.
#16105
Posté 08 mars 2015 - 09:32
Your name is..... Interesting....
Eh I still prefer Bob From Accounting
- ZipZap2000 aime ceci
#16106
Posté 08 mars 2015 - 09:32
How about those tweets!
Agreed. Though I will say that Mac Walters certainly has a knack for creating discussions and ... speculations for everyone ![]()
- Salarian Jesus aime ceci
#16107
Posté 08 mars 2015 - 09:33
Really? You think players would be happy with, say, the salarians being killed after the player does everything they can to support and help the salarians? Being killed because the player chose to help them?
I would be happy
You think players would be pleased with their love interest being killed because they were picked as a love interest?
I wouldn't be happy , but since the game does give that option, depending on the playthrough, I would and I have
Those are certainly choices leading to different outcomes.
It does which adds replay value
I don't think players would be very happy if those things were implemented. I think players would largely be enraged and accuse BioWare of criminal incompetence in their writing and relying on shock value.
I would be happy. Again. It adds replay value.
Why not make a thread about this?
- Heimdall, SilJeff et Anouk aiment ceci
#16108
Posté 08 mars 2015 - 09:36
Eh I still prefer Bob From Accounting
Which sounds like David7204.
- Ravensword aime ceci
#16109
Posté 08 mars 2015 - 09:40
Let none say God was not subtle.
- von uber aime ceci
#16110
Posté 08 mars 2015 - 10:04
Really? You think players would be happy with, say, the salarians being killed after the player does everything they can to support and help the salarians? Being killed because the player chose to help them?
You think players would be pleased with their love interest being killed because they were picked as a love interest?
Those are certainly choices leading to different outcomes.
I don't think players would be very happy if those things were implemented. I think players would largely be enraged and accuse BioWare of criminal incompetence in their writing and relying on shock value.
I don't think the actions in the story that players don't happen to like should be changed because players don't like them.
If they can't handle their power fantasy not reflecting their 'hard work' all the time, then maybe they shouldn't play the game. There is no obligation for BW to please them by giving them what they want in a story.
- JohnConnor2029 aime ceci
#16111
Posté 08 mars 2015 - 10:43
So haven't been on the ME section for about a year. Thought I'd check this one out, seeing as it says in the title that it's a thread dedicated towards tweets by the devs.
Instead come across a bunch of back and forths over things like the geth and the reapers, the practicality of choices, etc. No tweets.
I'm all for discussing the tweets made by devs, but a lot of the comments made over last few pages could have either been done via PM, or put into a completely different thread.
- JohnConnor2029 aime ceci
#16112
Posté 08 mars 2015 - 10:53
#16114
Posté 08 mars 2015 - 11:25
I gotta say, I really like those tweets from Mac today. some of them were quite reassuring.
1) He says he thinks he loves ME1's sense of wonder and atmosphere and he wants to bring it back *high-five!*
2) He still feels proud about landing on planets in ME1. *high-five*
those were some of my favorite things in the trilogy even if the level-design is barebones in ME1's planets. I tweeted to him that I don't want them to forget that the empty planets from ME1 were actually cool and there should still be a few of them in NME IMO. Every good open-world game has some areas where nothing in particular has to be done but they're just great sceneries or have something that's visually distinct or memorable. that's honestly enough.
and as for one thing I find alarming:
1) Mac likes the War Table from DA:I and thinks it's "brilliant"
2) He would consider bringing something like the EMS/War Table system into NME again
My objection: In both cases, what are we measuring? "What is 1 EMS"? What is a unit of "power"? It's too vague and undefined when it could be "1 Power = 1 squad of soldiers" and "10 power = 1 keep captured" and some consistency in there.
Instead both DA:I and ME3 had very individual interpretations of what an amount of EMS/Power meant as if nobody on the staff really had any clue what it was.
- Milana, KrrKs et Anouk aiment ceci
#16116
Posté 08 mars 2015 - 11:51
Tbh I would expect much of these mission (2-3 at best) but it'd certainly be a good change of pace for the game.Mac Walters @macwalterslives
User: More galactic mysteries to investigate, like Leviathan! Really enjoy those non-combat missions with a mysterious tone.” Yes!
- Vazgen et Dar'Nara aiment ceci
#16117
Posté 08 mars 2015 - 11:56
Tbh I would expect much of these mission (2-3 at best) but it'd certainly be a good change of pace for the game.
I hope they'll be a part of the main quest, not just side activities.
- Sarayne, Drone223 et Anouk aiment ceci
#16118
Posté 09 mars 2015 - 12:03
Thrown in my own suggestion. Let's see if he replies ![]()
#16119
Posté 09 mars 2015 - 12:03
Idk. The war table was enjoyable for me though. It brought in some story elements without being totally overwhelming. (I say totally because every time I would proceed further into the game there were more and more missions that needed to be done).
- Heimdall, Shermos, PCThug et 1 autre aiment ceci
#16120
Posté 09 mars 2015 - 12:04
"Holy ****, five new pages this weekend! Let's see if anything happened at PAX!"
*five pages of blabbering about the morality system*
David Bob Baby Puncher likes to talk about heroism, what can we say?
It's the usual 'player choices need to matter and I need to know what I'm doing and my good action must always have a positive outcome that I know in advance! It's terrible writing if something happens that I don't anticipate!'
- JohnConnor2029, Augustei, pdusen et 2 autres aiment ceci
#16121
Posté 09 mars 2015 - 12:35
Frankly, I'd like to see everything Reaper related gone, buried, and done away with for good. I was hoping this 'blackout' would include the Leviathan as well. After all, they are the ones who started the entire Reaper mess by making the 'not-so-intelligent' thing that decided to save us all by killing us all - including most of the Leviathan.
I suppose that's impossible though, as the Reapers were the guiding hand behind Mass Effect technologies - as per a conversation with Sovereign. Even the relays that we need to move around are Reaper artifacts.
Lets hope the writers sharpen their pencils and come up with new stuff, not re-used hash that hearken back to ME3 and its 'dog-fart sammich with lumps in it' ending(s).
In going forward with the MEU, I think BioWare should not pull a George Lucas and link every single plot device, character, scene, and sound to the originals. Yes, I said it plainly and bluntly - step away from the sammich. Focus on what's good, and what you do best - and stay away from what you know doesn't work. Take my input with a grain of sand (if at all) because I'm not a fan anymore. ME3 changed how I see this company. I hope BioWare gets it right though, because the MEU can offer a lot of good stories yet to come.
- Iakus aime ceci
#16122
Posté 09 mars 2015 - 01:09
But the war table is pretty darn good -- if there was a little more to it. Using power to do something other than unlocking missions would be great. Also, having different - semi important - outcomes for the table missions that can influence actual in game side missions and banter.
I liked how the war the war table runs at present but giving it added dimension wouldn't be a problem at all.
#16123
Posté 09 mars 2015 - 01:14
1) Mac likes the War Table from DA:I and thinks it's "brilliant"
2) He would consider bringing something like the EMS/War Table system into NME again
My objection: In both cases, what are we measuring? "What is 1 EMS"? What is a unit of "power"? It's too vague and undefined when it could be "1 Power = 1 squad of soldiers" and "10 power = 1 keep captured" and some consistency in there.
Instead both DA:I and ME3 had very individual interpretations of what an amount of EMS/Power meant as if nobody on the staff really had any clue what it was.
I agree the second part is alarming, but I don't think the War Table was so bad. It may not have been used to its fullest potential, but the potential is there.
#16124
Posté 09 mars 2015 - 01:15
Frankly, I'd like to see everything Reaper related gone, buried, and done away with for good. I was hoping this 'blackout' would include the Leviathan as well. After all, they are the ones who started the entire Reaper mess by making the 'not-so-intelligent' thing that decided to save us all by killing us all - including most of the Leviathan.
I think we all want that, though I love Levis and it would be fun to have them back as one of the factions for conflict possibilities. Not main enemies or anything, would be way too similar, but there's no reason to just ditch them. ME universe disregards their non-humanoid aliens too much. Thorian, Hanar, Levis, Elcor. They're all very interesting because they're so much more alien than space babes painted blue.
- Judas Bock, Tonymac, Shermos et 1 autre aiment ceci
#16125
Posté 09 mars 2015 - 01:16
How about those tweets!
The sense of mystery and anticipation of the unknown is starting to give way to a mass effecty feel a picture is slowly emerging in the distance. Shame we can't make it out yet.
- Tonymac aime ceci





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