I somehow realized today that it's been over three years since we shipped Mass Effect 3. Good lord it didn't feel like it was THAT long ago.
Is it rly?
It feels like far less time has passed! I still play the multiplayer ![]()
I somehow realized today that it's been over three years since we shipped Mass Effect 3. Good lord it didn't feel like it was THAT long ago.
Is it rly?
It feels like far less time has passed! I still play the multiplayer ![]()
I somehow realized today that it's been over three years since we shipped Mass Effect 3. Good lord it didn't feel like it was THAT long ago.
OH WOW. ![]()
Launching into Orbit
http://blog.bioware....ing-into-orbit/

We’re excited to announce today the release of a BioWare project that’s unlike anything we’ve done before. Over the past few months, the BioWare Online Services team has been working hard on the next-generation of our online technology platform: Orbit.
Orbit is a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services. It is inspired by a variety of existing frameworks and brings some exciting new things to the table.
Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way.
The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious.
Orbit is still early in development, and as such, we’re excited about the opportunity that open and collaborative development presents. We’re looking forward to working with people across the community to make it even better. If you’re building online services in Java, we’d love to hear your feedback.
This initiative is the result of a lot of effort from people across BioWare and EA, and as our first open source project, we think Orbit will be an exciting and interesting challenge.
We’re continually inspired by the passion of the open source community and we can’t wait to get involved.
Check out Orbit at http://orbit.bioware.com or https://github.com/e...ronicarts/orbit
Joe Hegarty, Lead Software Developer, BioWare Online Services
This entry was posted in BioWare on
March 30, 2015by Conal Pierse.
brb starting a new band with my fellow editors called Wee Lore Things #nocontext
We lore things, we happy lore things, we band of brothers--
Launching into Orbit
http://blog.bioware....ing-into-orbit/
We’re excited to announce today the release of a BioWare project that’s unlike anything we’ve done before. Over the past few months, the BioWare Online Services team has been working hard on the next-generation of our online technology platform: Orbit.
Orbit is a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services. It is inspired by a variety of existing frameworks and brings some exciting new things to the table.
Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way.
The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious.
Orbit is still early in development, and as such, we’re excited about the opportunity that open and collaborative development presents. We’re looking forward to working with people across the community to make it even better. If you’re building online services in Java, we’d love to hear your feedback.
This initiative is the result of a lot of effort from people across BioWare and EA, and as our first open source project, we think Orbit will be an exciting and interesting challenge.
We’re continually inspired by the passion of the open source community and we can’t wait to get involved.
Check out Orbit at http://orbit.bioware.com or https://github.com/e...ronicarts/orbit
Joe Hegarty, Lead Software Developer, BioWare Online Services
This entry was posted in BioWare on
March 30, 2015by Conal Pierse.
Hmmm. Maybe the beginnings of a MEU - DA Keep type of thing?
Could be.
Orbit? I don't computer very well so what does all that mean??
It's a part of the linux/FreeBSD thing. Basically, anybody can modify their programming provided that 1) they keep BioWare/EA's name on it and 2) put it up for download.
Other than that, they're not saying much other than, "Hey, look at what we just created using free stuff! And now we think it's time we gave the community (that gave us this free stuff) back something in return!"
EDIT : Or something like that, I haven't read your policies on this.
EDIT x 2 : Oh yah, and EA does not endorse anything contained with what you create.
Ok was that basically them going "Hey from the stuff we made DA Keep with, you can use it too, and we can all work on this together to make the whole deal better"?
Ok was that basically them going "Hey from the stuff we made DA Keep with, you can use it too, and we can all work on this together to make the whole deal better"?
Part of it. I'm not really sure what it does beside some backend stuff. They're on programming level 20,402. I'm on programming level 2.
Yeah...
When it comes to Java, Ich verstehe nur Bahnhof.
I literally understood nothing..
Orbit is what?
I literally understood nothing..
Orbit is what?
Considering they did not put Keep stuff into it either, I doubt they'll put anything related to Mass Effect there.It's an online services framework used for building other things, like the Dragon Age Keep and the multiplayer parts of DAI.
Beyond the name, it doesn't seem to have any link with Mass Effect, yet.
Considering they did not put Keep stuff into it either, I doubt they'll put anything related to Mass Effect there.
Anyway, I browsed quickly through source code and documentation of Orbit and I can say it looks interesting. Though mention of Orbit forcing 8080 as a port to use seems odd to say the least. Also I'm not a fan of code style where you make a new line for opening curly bracket.
8080 is a pretty standard port for web content.
8080 is a pretty standard port for web content.
FABULOUS.
HAHA! Thank you.
Keyword was forcing to use it, which implied that it wasn't easily configurable as port IMO should be.
Port 8080 is not forced (we don't use 8080 for our services), it's just the default. You can configure it to anything you like in the orbit.yaml config file.
Anyway, yes, it's an online services framework to build services of your own using the same technology we do. It's targeted at programmers and software developers, and we hope to collaborate on development of the framework with others.
Launching into Orbit
http://blog.bioware....ing-into-orbit/
We’re excited to announce today the release of a BioWare project that’s unlike anything we’ve done before. Over the past few months, the BioWare Online Services team has been working hard on the next-generation of our online technology platform: Orbit.
Orbit is a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services. It is inspired by a variety of existing frameworks and brings some exciting new things to the table.
Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way.
The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious.
Orbit is still early in development, and as such, we’re excited about the opportunity that open and collaborative development presents. We’re looking forward to working with people across the community to make it even better. If you’re building online services in Java, we’d love to hear your feedback.
This initiative is the result of a lot of effort from people across BioWare and EA, and as our first open source project, we think Orbit will be an exciting and interesting challenge.
We’re continually inspired by the passion of the open source community and we can’t wait to get involved.
Check out Orbit at http://orbit.bioware.com or https://github.com/e...ronicarts/orbit
Joe Hegarty, Lead Software Developer, BioWare Online Services
This entry was posted in BioWare on
March 30, 2015by Conal Pierse.

I really hope that we will see at E3 a big trailer or even some gameplay because if not I will seriously start thinking that ME4 will be the next Duke Nukem Forever.
Port 8080 is not forced (we don't use 8080 for our services), it's just the default. You can configure it to anything you like in the orbit.yaml config file.
Thanks for clearing that up. I don't remember where exactly I read it (it was 3 am local time when I looked through the code and documentation), it was just something I found strange.
Anyway, the Orbit looked promising, I might very well take it for a spin or two and even contribute if I find time and something meaningful to contribute.
April first and not even one trollposting on Twitter by a dev?
I am disappointed, Biower!