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The Mass Effect Andromeda Twitter Thread


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#16676
JeffZero

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Or the Ancients and Ori and Wraith or the Shadows and Vorlons.

I'm just happy the stakes sound big-time again. I want my fate-of-the-galaxy feeling and I'm not ashamed to admit it! I love the new galaxy idea, as I always have since the early days of discussing its likelihood. I love the expedition feel. Stargate Atlantis Season 1, hello. I love the fog-of-war idea. That will add tension.

I don't like the busywork-esque new gameplay systems because they make me feel like I wasn't wrong about NME taking several chapters from Inquisition's book (I wanted to be wrong). Narrative potential and "critpath" length can be and typically is diluted when so much stuff is tossed into the blender and the play space gets so much bigger. I don't want another "wait, THAT was the halfway point? I thought it was the end of the extended prologue" experience if it can be avoided.

#16677
Guest_StreetMagic_*

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Personally, I never felt any of "fog of war" in ME1, and don't want it now. I felt like a human who was pushing his way into an already vibrant world.... taking a job that already had instant recognition (Spectre), and not discovering anything so much as stumbling into places and saying "I matter". Or rather, humanity matters. That's what the story and squad interaction amounted to. It wasn't like I was Neal Armstrong walking on the moon. It was more like crashing a party..and still trying to win over people.



#16678
JeffZero

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Shepard wasn't Neil Armstrong, and that's totally fine and I wouldn't want Shepard to be Neil Armstrong. I'm digging the idea of this new fellow being Neil Armstrong, though.

Mass Effect 1-3 was a bit TNG, DS9. Mass Effect 4 sounds a bit TOS, ENT. VOY, for an obvious one if they end up lost out there. I love both ideas. Stepping into an already-storied scene and proving humanity's worth is a treasure I would never want gone, but stepping into the complete unknown sounds aces too.
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#16679
Guest_StreetMagic_*

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Shepard wasn't Neil Armstrong, and that's totally fine and I wouldn't want Shepard to be Neil Armstrong. I'm digging the idea of this new fellow being Neil Armstrong, though.

Mass Effect 1-3 was a bit TNG, DS9. Mass Effect 4 sounds a bit TOS, ENT. VOY, for an obvious one if they end up lost out there. I love both ideas. Stepping into an already-storied scene and proving humanity's worth is a treasure I would never want gone, but stepping into the complete unknown sounds aces too.

 

Fair enough. I thought you were comparing Shepard to this.

 

This is kind of like playing Jon Grissom. Or like you said, Voyager....that's probably the better example. I don't think Grissom actually did much after the first relay.



#16680
JeffZero

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He got salty and had a kid. Heh.

#16681
Iakus

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I don't see an official denial as likely even if this leak is not true, especially with E3 right round the corner. Reading the NeoGaf thread, there seems to be three guys who all claim to be "in the know" about this (including Shinobi) and they are all 100%, no doubt in their minds, adamant that this is real. While they could be blowing their own horns, the rest of the posters on the thread seem to accept their "insider" status based on past insider knowledge. Also, if having bragging rights is important to these guys, I feel like they would be more cautious with their endorsements if they didn't have solid intel. If this turns out to be a load of horsecrap, they're going to look like fools.

 

However (not to sound like a crazy conspiracy theorist or anything ;) )  it would be a pretty clever move on Bioware's part to spread this disinformation to throw people off the scent of the true story line and then blow everyone's mind on reveal day. That all rests on having a story that is both spectacular and unexpected (and almost universally loved) though. Otherwise people might be saying, "Huh... I actually preferred Ark Theory."

 

Who the hell knows anymore..?

 

It's never been Bioware's policy to confirm or deny rumors about future products.  So I wouldn't take their silence as anything other than that: silence.

Or the Ancients and Ori and Wraith or the Shadows and Vorlons.

I'm just happy the stakes sound big-time again. I want my fate-of-the-galaxy feeling and I'm not ashamed to admit it! I love the new galaxy idea, as I always have since the early days of discussing its likelihood. I love the expedition feel. Stargate Atlantis Season 1, hello. I love the fog-of-war idea. That will add tension.

I don't like the busywork-esque new gameplay systems because they make me feel like I wasn't wrong about NME taking several chapters from Inquisition's book (I wanted to be wrong). Narrative potential and "critpath" length can be and typically is diluted when so much stuff is tossed into the blender and the play space gets so much bigger. I don't want another "wait, THAT was the halfway point? I thought it was the end of the extended prologue" experience if it can be avoided.

Yeah because "fate of the galaxy" worked so well before.   ;)

 

Dragon Age shifts from nation to nation with each game.  Mass Effect has to wander from galaxy to galaxy?   :blink:



#16682
Guest_StreetMagic_*

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He got salty and had a kid. Heh.

 

I hope my Shep ends up the same.



#16683
ElitePinecone

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It wasn't like I was Neal Armstrong walking on the moon. 

 

Really? Because I totally felt that on the uncharted planets. It was my favourite part of the game.

 

Touching down on some purple or red world with no idea what was down there or what I could find? Great feeling. 


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#16684
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Really? Because I totally felt that on the uncharted planets. It was my favourite part of the game.

 

Touching down on some purple or red world with no idea what was down there or what I could find? Great feeling. 

 

It was cool at times (like discovering that prothean orb), but it was the characters and political stuff that made the biggest impression on me. Sometimes it was a mix of both...like the Cerberus/Exogeni stuff, but that gave me more of an Aliens type of impression. Which is still politics. The "wildness" in the setting was in the people itself.

 

While ME2 expounded on characters and cinematics more... and it ended up being my favorite game.



#16685
JeffZero

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It worked for me, iakus! ;)

Anyway, ME1's, ME2's, and ME3's approaches all worked for me. It wasn't until the generally well-received Inquisition that I felt let down. I guess I was long overdue. What troubles me -- and has troubled me for five months and counting -- is that NME will suffer the same problems I had with DAI.

#16686
Nitrocuban

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I think BW does not make the same mistakes with ME4 again. DAI was their first try, the second will be better.



#16687
dreamgazer

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What troubles me -- and has troubled me for five months and counting -- is that NME will suffer the same problems I had with DAI.


If the Hakkon DLC is any indication, they will continue to improve in those problem areas. The storytelling was stronger across the side-missions, the fetching was minimized, and the difficulty was spiked (had a much better end boss battle than Coryphetits).
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#16688
Steelcan

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If the Hakkon DLC is any indication, they will continue to improve in those problem areas. The storytelling was stronger across the side-missions, the fetching was minimized, and the difficulty was spiked (had a much better end boss battle than Coryphetits).

Hakkon was still fairly easy for me, but probably because I had two flame mages



#16689
JeffZero

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If the Hakkon DLC is any indication, they will continue to improve in those problem areas. The storytelling was stronger across the side-missions, the fetching was minimized, and the difficulty was spiked (had a much better end boss battle than Coryphetits).

 

That's good news. I don't really have any plans of getting that DLC, so I hadn't kept tabs on its improvements. Hopefully it does indeed point toward a step in the right direction.


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#16690
BioFan (Official)

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Really? Because I totally felt that on the uncharted planets. It was my favourite part of the game.

 

Touching down on some purple or red world with no idea what was down there or what I could find? Great feeling. 

 

 

Love that feeling too! Nothing like it! 


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#16691
cap and gown

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Really? Because I totally felt that on the uncharted planets. It was my favourite part of the game.

 

Touching down on some purple or red world with no idea what was down there or what I could find? Great feeling. 

 

I can tell you what you would find, regardless of which planet you landed on:

1) some minerals to survey

2) an artifact to recover

3) a crashed probe to loot

4) and the same dungeon you found on every other planet in the galaxy.


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#16692
The Elder King

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I can tell you what you would find, regardless of which planet you landed on:
1) some minerals to survey
2) an artifact to recover
3) a crashed probe to loot
4) and the same dungeon you found on every other planet in the galaxy.

Good concept, bad execution, basically.
Hopefully the open World system Will work better this time.
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#16693
chris2365

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Good concept, bad execution, basically.
Hopefully the open World system Will work better this time.

 

Precisely. Scenery was amazing, but empty and rather barren (like DAI in a way). They just need to come up with some more activities, maybe throw in a unique event every second or third planet. Doesn't have to be much. Travelling on foot through a dark cave and coming out on the other side to find some incredible scenery and some weapon mods is something along the lines of what I would call a unique event



#16694
JeffZero

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I don't even care nearly as much about the makeup of the regions/worlds in these open-esque next-gen BioWare games we're getting. What I care about is not feeling like the narrative is compromised as a result; for all its bells, whistles, and months in development, I unfortunately stepped away from Inquisition rather dissatisfied with the quantity and quality of its critical path. It was very, very good times for the first half, but the second half rather crumbled under the weight of everything opening up, its missions generally lacking weight or memorable presentation. Also, the second half of the critical path should have been closer to the second third or even quarter. There is an unforgettably beautiful event at a certain point in Inquisition, one which everyone who has played through the game probably knows by heart, but that event felt more like the end of a lengthy prologue than the middle of the main journey.

 

This is the kind of stuff I'm worried over. All those development resources spent on hundreds of miniature open worlds and a bunch of new gameplay features could again hurt the amount of cinematic storytelling I've otherwise come to expect (and adore) from BioWare. 


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#16695
God

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I'll be honest, it doesn't sound like Mass Effect. If the leak is to be believed

 

It sounds more like something similar to what Destiny was to Halo. It sounds like it's a spiritual successor that happens to have the same name for some reason.


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#16696
xPez

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I'll be honest, it doesn't sound like Mass Effect. If the leak is to be believed

 

It sounds more like something similar to what Destiny was to Halo. It sounds like it's a spiritual successor that happens to have the same name for some reason.

 

I'm not sure how I feel about disagreeing with God, but I think that's a slight over-reaction. Halo is a FPS, Destiny is a MMO. ME:N will still (probably) be a 3rd person RPG shooter. People keep saying that this isn't Mass Effect, that it goes against what Mass Effect is, but no one actually says what Mass Effect is to them.

 

For me, the main part of ME is the character building, making your own choices and the companions. I can't see anything in the leak that says any of that will be disappearing. I'm sure it means different things to other people, but I don't see the whole "This isn't ME" thing at all.


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#16697
Hrungr

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I'm not convinced this is real.

 

Hundreds of explorable planets? Sounds... extremely unlikely. Not to mention the sheer tedium that would set in after the first dozen or so. Another Prothean-style ancient race with ruins and tech scattered across the galaxy? Hmm...


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#16698
God

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Destiny is an FPS that happens to have MMO features mate. Honestly, it's an FPS first.

 

I'm not saying that it goes against Mass Effect, I'm saying that it doesn't make sense to call it Mass Effect if its an AU.

 

What you're describing isn't 'Mass Effect', it's an RPG. 

 

Mass Effect to me is a very specific game set in the galaxy provided by the game based around a future Earth and colonial advancement.

 

It being in another galaxy alone disqualifies it from being in the same repertoire as Mass Effect.


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#16699
Hanako Ikezawa

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I'm not convinced this is real.

 

Hundreds of explorable planets? Sounds... extremely unlikely. Not to mention the sheer tedium that would set in after the first dozen or so. Another Prothean-style ancient race with ruins and tech scattered across the galaxy? Hmm...

Unless most of those are planets you scan like in ME2 and ME3. 



#16700
The Elder King

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Destiny is an FPS that happens to have MMO features mate. Honestly, it's an FPS first.
 
I'm not saying that it goes against Mass Effect, I'm saying that it doesn't make sense to call it Mass Effect if its an AU.
 
What you're describing isn't 'Mass Effect', it's an RPG. 
 
Mass Effect to me is a very specific game set in the galaxy provided by the game based around a future Earth and colonial advancement.
 
It being in another galaxy alone disqualifies it from being in the same repertoire as Mass Effect.

I understands why it wouldn't feel like ME To you, but the AU part. All the history of the ME universe, Reapers War included, happened.

Unless most of those are planets you scan like in ME2 and ME3.

Indeed. That phrase is clearly marketing bait.