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The Mass Effect Andromeda Twitter Thread


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#17176
Malanek

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To dangle a guy like that, its got to be a krogan or something with similar strength... or Saren.

 

Maybe the actor holding has less articulation points because the character doesn't have a human physiology.

Or on a low gravity world.

 

Or be a biotic.

 

Or the thing he is holding has a low mass.

 

Or actually have strength that resembles the game models physique.


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#17177
JeffZero

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It probably won't be a krogan. Well, I mean. It could be "Drack". But if it's a major antagonist I'd hazard a guess that it's a member of a new race instead.

#17178
dreamgazer

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The "Remnants" are like those bald alien humanoids from Prometheus.

600.jpg
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#17179
MrDbow

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I hope that they don't repeat anything said in that movie.   Ugh, god that was awful.

 

Commando was a fantastic family adventure story that shows the true power of love between a Father and his Daughter.

 

Remember when his daughter pushed the ice cream cone onto his face?

arnold-ice-cream.gif

 

Or that time he took her to the country to meet the local wildlife...

giphy.gif

 

Who can forget the time they played hide and seek..

2.gif

 

And don't forget about the frisbee competition where he won first place.  He did it all for her.

ewQFPqL.gif

 

 

Commando:  A Father and Daughter love story.

tumblr_nnfpbaLwdE1rfqcklo1_400.gif


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#17180
dreamgazer

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Maker, yes.

#17181
JeffZero

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2016: Mass Effect Commando
with Arnold Schwarzenegger as "The Father Man"

2019: Mass Effect Shock Trooper
with Ian McDiarmid as "The Electricity Man"

2021: Mass Effect into Multiplayer Classes Darkness
with various BSN personas as "The OP Men and Women"

Andromeda Trilogy confirmed.
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#17182
rapscallioness

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*chuckles*


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#17183
rapscallioness

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08xmhr.gif

 

Ha! hahahahaha! Lmfao.

 

ah, damn I've missed the ME forums.


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#17184
rapscallioness

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Man, I really hope they have a mixtape in the mako. If I'm gonna be driving about forever, I want some music. And some Banter! guddammit.

 

I wanna hear something else besides the wind blowing. And speaking of wind, if it's a very windy planet we're driving on I hope there's some kinda...resistance we feel when we're driving. Like how it would be if you're driving around...on very windy planet. The wind can hit against your vehicle pretty hard making you veer slightly.


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#17185
rapscallioness

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alrighty. 3 posts in a row is my limit...

 

oops.

 

;)


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#17186
goishen

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Ok. To balance out all this love for the Mako, I'm contributing some experiences of my own.

I dislike the damn thing more than I can express.

Part of is was the horrible auto save feature in ME1 that basically instilled a sense of "REMEMBER TO SAVE" before every major scene/event/extensive time passing.

The Geth bridge though...god damn it. I was driving across it and hit a pebble -- bam. Flew off the bridge. I had to restart from awhile before that. Ok. So I continue. I get to the second bridge, only to run over a Geth and have it glitch my vehicle -- I phased through the floor. WONDERFUL.

The third time, I drove my vehicle, and got it all the way to the end. I popped out. Glitched through the floor. Died again.

I. Do Not. Like. The Mako.

 

 

lol    I think it was the save system that you didn't like.  I didn't really care for it either.  Get a thresher maw down to halfway after you've just spent an hour exploring the planet, just to have him flip your vehicle and kill you?   Yeh, that doesn't feel good.



#17187
JeffZero

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Man, I really hope they have a mixtape in the mako. If I'm gonna be driving about forever, I want some music. And some Banter! guddammit.

I wanna hear something else besides the wind blowing. And speaking of wind, if it's a very windy planet we're driving on I hope there's some kinda...resistance we feel when we're driving. Like how it would be if you're driving around...on very windy planet. The wind can hit against your vehicle pretty hard making you veer slightly.


DA-style banter and some solid ambient music tracks would go a long way toward getting me to enjoy all the coming Mako-centered exploration, yep.
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#17188
dreamgazer

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Could be cool to have a GTA/SR customizable radio station type of thing in the Mako featuring (all the?) old tracks from the Shepard trilogy. Since this is mostly for console players, BioWare should keep in mind that streaming external music on the XB1 and PS4 is problematic at best on both platforms.
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#17189
ElitePinecone

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Super interesting. I notice the differing number of articulation points between the two actors. The actor being held upside down has many more articulation points than the one doing the holding. Perhaps this means our hero is the one being held upside down? Seems probable.


Was just thinking this, too.
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#17190
JeffZero

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Seems like being held by antagonistic entities may become a bit of a running motif for this new generation of BioWare titles...
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#17191
dreamgazer

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Was just thinking this, too.


Bummer. Our first glimpse at MENext's protagonist is a situation where they're railroaded into being dangled by their ankle at the mercy of some other character. What a weenie!

;)
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#17192
BabyPuncher

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DA-style banter and some solid ambient music tracks would go a long way toward getting me to enjoy all the coming Mako-centered exploration, yep.

 

I really hope not.

 

I suspect a significant factor in my unhappiness with Inquisition and generally being unimpressed with the characters in the Dragon Age series as a whole is because of the banter.



#17193
dreamgazer

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I think you're one of very, very few people who specifically dislikes banter, Dave From Accounting.

#17194
BabyPuncher

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No, just a person who perhaps notices an important subtlety others miss.

 

I don't dislike banter in an of itself. I dislike the side effects of it.



#17195
Guest_StreetMagic_*

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No, just a person who perhaps notices an important subtlety others miss.

 

I don't dislike banter in an of itself. I dislike the side effects of it.

 

I'm curious what you mean by side effects?



#17196
JeffZero

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Consider me equally curious.

Do you perhaps contend that banter "relegates" character development to a static system?

#17197
TheChosenOne

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I'm curious what you mean by side effects?


Ditto

#17198
dreamgazer

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We're all ears, Bob7204. What are the negative side-effects of banter?

Please use "heroism" in the first three sentences. We've got a pool going, and I need a new pair of shoes.
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#17199
BabyPuncher

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Imagine you're a writer for BioWare. And you're writing banter.

 

You pick or get assigned a character, and every day, for months on end, you go into work and you think, and you write. You think about the character's personality, you think about what kind of details would be interesting or humorous to talk about. You go back and forth with the art department, with other writers. You attend countless meetings. You talk to other writers endlessly to come up with conversations between their character and yours. You edit. You go back and dig through lore. You research topics on your own to try and make sure you get the details right. You scrap a lot of what you do. You talk to the other writers about the protagonist, about romance, about the central plot, and about dialogue that builds upon it all. And slowly, you grind out progress. And after months and months, you're finished. You've got dozens of pages, probably, of dialogue between your character and others.

 

You've almost certainly been doing this for months. Been going to work every weekday and spending a serious chunk of your time thinking about this character for months. I mean, unless you've written a thesis, I don't think any of us have experienced spending that long on a single project. A very long time and effort.

 

When it's over, you're going to feel pretty exhausted, yes? Exhausted, but hopefully satisfied with all the work you've invested into building this character. You've ran a marathon, but it's over with. You can turn your attention to something fresh.

 

The problem is all this work you've done, all the time spent thinking, all the effort you've put into building this character...it ultimately doesn't count for all that much. That sense of accomplishment is ultimately a lie. An illusion. After months of work, a writer is bound to feel like they've much more than they actually have. You've worked and worked, but all you've ultimately done is banter. Which can be nice, can be humorous...but banter is never conflicts. It's never qualities. No amount of banter is ever going to make a character smart or strong or powerful.

 

And so you get characters like what we see in Inquisition. Characters who have a whole lot of banter about all sorts of topics...and ultimately weak and shallow arcs. Because spending all that time on banter forces the writers to lose objectivity. To forget that the player doesn't see or appreciate all the content that goes through their heads. They're saturated with thinking about this character for months, and it erodes their ability to perceive that the player is only going to see and appreciate a small bit of it. It makes the writers too satisfied with the characters, too early because they lose objectivity of the difference between the theoretical character that's been living in their heads for months and the actual character the player sees and experiences.

 

Not saying this is their fault, of course. We all do this. I get up and go to class and sit there and zone out as often as not. And when I get home, I feel more satisfied with myself than if I had slept in and done nothing. Even though I objectively know I didn't learn a thing and I may as well have stayed in bed, it's an illusion, a perception that still holds.


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#17200
Guest_StreetMagic_*

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We're all ears, Bob7204. What are the negative side-effects of banter?

Please use "heroism" in the first three sentences. We've got a pool going, and I need a new pair of shoes.

 

Sometimes he says interesting things.. I'm actually curious. It's not always "heroism".

 

I happen to not like some DAI banters, but only in the particular sense. I hate Iron Bull. lol. But I like banters in general.