B.Shep wrote...
Too bad until there my college classes will have started again.
As if that´s a good enough reason for us NOT to play the DLC
B.Shep wrote...
Too bad until there my college classes will have started again.
Modifié par Vertigo_1, 28 septembre 2012 - 01:17 .
F*** YEEAA !!!IsaacShep wrote...
Patch for existing PS3 copies of ME2 to allow ME1 save import confirmed:
twitter.com/LesPaulDuJour/status/251488873346125825@LesPaulDuJour Last Q. Will there be a patch for existing PS3 copies of ME2 to import saves from upcoming ME1?@ShepskiGuy there sure will!
I think what they're getting at is even though PS3 players are happy, is the additional cost and time of porting the game out to other consoles per EA's wishes really worth an overall decline in the quality of the franchise?IsaacShep wrote...
And this has nothing to do with the release of ME1 on PS3 so what exactly is your point?Justin2k wrote...
I don't care if PS3 players get to play ME1.
I'm just saying Bioware make worse games and don't seem as happy with themselves as they did before EA when they were working with Microsoft.
And not porting means lesser sales and smaller revenue = smaller budget for another game. So yeah, I hope EA ports it on everything under the sun, including Game Boy.CDRSkyShepard wrote...
I think what they're getting at is even though PS3 players are happy, is the additional cost and time of porting the game out to other consoles per EA's wishes really worth an overall decline in the quality of the franchise?
If there is one advantage to console exclusivity, it's that you don't have to spend time and money porting it out to other consoles and advertising for those ports, so you can concentrate on making the game really good for that one platform.
My time will be reduced but i will still be able to play during weekends. (by the way, it's heCARL_DF90 wrote...
Well, maybe he or she has got a lot of courses to attend to. In any case I won't be able to play due to vacation/move cutting into my time.
There is no advantage to console exclusivity unless the company creating the game also owns the console, otherwise this is just fanboyish talk.<_<IsaacShep wrote...
And notCDRSkyShepard wrote...
I
think what they're getting at is even though PS3 players are happy, is
the additional cost and time of porting the game out to other consoles
per EA's wishes really worth an overall decline in the quality of the
franchise?
If there is one advantage to console exclusivity, it's
that you don't have to spend time and money porting it out to other
consoles and advertising for those ports, so you can concentrate on
making the game really good for that one platform.
porting means lesser sales and smaller revenue = smaller budget for
another game. So yeah, I hope EA ports it on everything under the sun,
including Game Boy.
Modifié par B.Shep, 28 septembre 2012 - 01:48 .
IsaacShep wrote...
And not porting means lesser sales and smaller revenue = smaller budget for another game. So yeah, I hope EA ports it on everything under the sun, including Game Boy.CDRSkyShepard wrote...
I think what they're getting at is even though PS3 players are happy, is the additional cost and time of porting the game out to other consoles per EA's wishes really worth an overall decline in the quality of the franchise?
If there is one advantage to console exclusivity, it's that you don't have to spend time and money porting it out to other consoles and advertising for those ports, so you can concentrate on making the game really good for that one platform.
Vertigo_1 wrote...
twitter.com/Sjosz/status/251487202247315456
"Wrapped up work for an upcoming content review today, feeling strangely elated about completing this phase of development. "
twitter.com/Sjosz/status/251487559140659201
"As part of wrapping up that work I finally un-hacked a hacky setup for a cool thing I'm building. I'm sorry about having to be vague. :)"
twitter.com/Sjosz/status/251487916822495232
"And @rick_D_knowles also built some cool stuff as part of the content we're doing together. Looking forward to the end result."
Patrick Weekes is a writer, not a producer. Producers, and not writers, oversee a DLC project.Grubas wrote...
Mike Gamble is responsible for all future DLCs? I thought Multiplayer only.
Wasn't Patrick Weekes not put in charge for Singleplayer?
Modifié par Fredvdp, 28 septembre 2012 - 02:22 .
Modifié par Don_Esteban, 28 septembre 2012 - 03:04 .
No. The multiplayer component was primarily handled by Montreal, but that ended when the game was released. From everything that's been said, it appears that the multiplayer DLC so far has mostly been done in Edmonton (as has the extended cut and Leviathan). Omega is being done by the Montreal team, and the folk in Edmonton are working on something else for ME3.Grubas wrote...
But seriously, weren't both teams supposed to be separated?
Modifié par devSin, 28 septembre 2012 - 04:13 .
Modifié par Vertigo_1, 28 septembre 2012 - 05:44 .
Vertigo_1 wrote...
twitter.com/DaveFeltham/status/251738358034882560
"Level approved. #BOOYAH"
Grubas wrote...
Vertigo_1 wrote...
twitter.com/DaveFeltham/status/251738358034882560
"Level approved. #BOOYAH"
Gambles team? Say hes on Gambles team.
Modifié par Vertigo_1, 28 septembre 2012 - 07:13 .
Modifié par Vertigo_1, 28 septembre 2012 - 07:33 .
Vertigo_1 wrote...
twitter.com/BioEvilChris/status/251755059786969088
"Working on the notes for the next Mass Effect 3 patch (SP & MP). Hope to give details on Monday next week. Stay tuned"