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The Mass Effect Andromeda Twitter Thread


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#1751
Reever

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B.Shep wrote...

Too bad until there my college classes will have started again. :pinched:


As if that´s a good enough reason for us NOT to play the DLC :D

#1752
CARL_DF90

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Well, maybe he or she has got a lot of courses to attend to. In any case I won't be able to play due to vacation/move cutting into my time. :(

#1753
Vertigo_1

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twitter.com/Sjosz/status/251487202247315456
"Wrapped up work for an upcoming content review today, feeling strangely elated about completing this phase of development. "

twitter.com/Sjosz/status/251487559140659201
"As part of wrapping up that work I finally un-hacked a hacky setup for a cool thing I'm building. I'm sorry about having to be vague. :)"

twitter.com/Sjosz/status/251487916822495232
"And @rick_D_knowles also built some cool stuff as part of the content we're doing together. Looking forward to the end result."

Modifié par Vertigo_1, 28 septembre 2012 - 01:17 .


#1754
shepskisaac

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Patch for existing PS3 copies of ME2 to allow ME1 save import confirmed:

twitter.com/LesPaulDuJour/status/251488873346125825
@LesPaulDuJour Last Q. Will there be a patch for existing PS3 copies of ME2 to import saves from upcoming ME1?

@ShepskiGuy there sure will!


#1755
Lawrence0294

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IsaacShep wrote...

Patch for existing PS3 copies of ME2 to allow ME1 save import confirmed:

twitter.com/LesPaulDuJour/status/251488873346125825
@LesPaulDuJour Last Q. Will there be a patch for existing PS3 copies of ME2 to import saves from upcoming ME1?

@ShepskiGuy there sure will!

F*** YEEAA !!!

#1756
CDRSkyShepard

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IsaacShep wrote...

Justin2k wrote...

 I don't care if PS3 players get to play ME1.
 I'm just saying Bioware make worse games and don't seem as happy with themselves as they did before EA when they were working with Microsoft.  

And this has nothing to do with the release of ME1 on PS3 so what exactly is your point?

I think what they're getting at is even though PS3 players are happy, is the additional cost and time of porting the game out to other consoles per EA's wishes really worth an overall decline in the quality of the franchise?

If there is one advantage to console exclusivity, it's that you don't have to spend time and money porting it out to other consoles and advertising for those ports, so you can concentrate on making the game really good for that one platform.

#1757
shepskisaac

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CDRSkyShepard wrote...

I think what they're getting at is even though PS3 players are happy, is the additional cost and time of porting the game out to other consoles per EA's wishes really worth an overall decline in the quality of the franchise?

If there is one advantage to console exclusivity, it's that you don't have to spend time and money porting it out to other consoles and advertising for those ports, so you can concentrate on making the game really good for that one platform.

And not porting means lesser sales and smaller revenue = smaller budget for another game. So yeah, I hope EA ports it on everything under the sun, including Game Boy.

#1758
B.Shep

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CARL_DF90 wrote...

Well, maybe he or she has got a lot of courses to attend to. In any case I won't be able to play due to vacation/move cutting into my time. :(

My time will be reduced but i will still be able to play during weekends. (by the way, it's he :P)


IsaacShep wrote...

CDRSkyShepard wrote...

I
think what they're getting at is even though PS3 players are happy, is
the additional cost and time of porting the game out to other consoles
per EA's wishes really worth an overall decline in the quality of the
franchise?

If there is one advantage to console exclusivity, it's
that you don't have to spend time and money porting it out to other
consoles and advertising for those ports, so you can concentrate on
making the game really good for that one platform.

And not
porting means lesser sales and smaller revenue = smaller budget for
another game. So yeah, I hope EA ports it on everything under the sun,
including Game Boy.

There is no advantage to console exclusivity unless the company creating the game also owns the console, otherwise this is just fanboyish talk.<_<
Like The Last of Us from Sony or Halo from Microsoft. In these cases it's in the company's best interest to keep the game exclusive.

Modifié par B.Shep, 28 septembre 2012 - 01:48 .


#1759
ElitePinecone

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IsaacShep wrote...

CDRSkyShepard wrote...

I think what they're getting at is even though PS3 players are happy, is the additional cost and time of porting the game out to other consoles per EA's wishes really worth an overall decline in the quality of the franchise?

If there is one advantage to console exclusivity, it's that you don't have to spend time and money porting it out to other consoles and advertising for those ports, so you can concentrate on making the game really good for that one platform.

And not porting means lesser sales and smaller revenue = smaller budget for another game. So yeah, I hope EA ports it on everything under the sun, including Game Boy.


Exactly.

More to the point, it's not like the same people who are porting the games are the ones designing new content. Right now it seems to be simultaneous - some Montreal developers worked on the trilogy pack while other Montreal teams were designing and making Omega. The point of diverse studios is that there are enough project teams to run things like this at the same time - plus, porting introduces new fans to the series and leads to more potential sales for future titles. 

People assume Bioware has one big pool of zots, and they can all just be poured into a computer to make a game come out. The reality is much more nuanced. EA tasked people Bioware Montreal to port the games to PS3 as part of the Trilogy Pack, and contracted an Australian studio to port ME3 to the WiiU - that doesn't necessarily mean that money would've gone on more ME3 content if they hadn't decided to port. 

#1760
villevalo

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Vertigo_1 wrote...

twitter.com/Sjosz/status/251487202247315456
"Wrapped up work for an upcoming content review today, feeling strangely elated about completing this phase of development. "

twitter.com/Sjosz/status/251487559140659201
"As part of wrapping up that work I finally un-hacked a hacky setup for a cool thing I'm building. I'm sorry about having to be vague. :)"

twitter.com/Sjosz/status/251487916822495232
"And @rick_D_knowles also built some cool stuff as part of the content we're doing together. Looking forward to the end result."


Not being overly familiar with the lingo, it does appear to me that it could be close to finished?

#1761
ElitePinecone

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^ We aren't even really sure if what they're working on is Mass Effect-related. They mentioned prototyping before.

#1762
Grubas

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Mike Gamble is responsible for all future DLCs? I thought Multiplayer only.
Wasn't Patrick Weekes not put in charge for Singleplayer?

#1763
Fredvdp

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Grubas wrote...

Mike Gamble is responsible for all future DLCs? I thought Multiplayer only.
Wasn't Patrick Weekes not put in charge for Singleplayer?

Patrick Weekes is a writer, not a producer. Producers, and not writers, oversee a DLC project.

Modifié par Fredvdp, 28 septembre 2012 - 02:22 .


#1764
Grubas

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Yes and Casey was genuinely an Artist prior to ME. I dont discriminate.

But seriously, weren't both teams supposed to be separated?
To deliver a steady DLC flow.
As i understand Gamble is now overseeing them both.

If you know who is working on what team, you can easily distinguish how related their tweets are. (DA3, MESingle, MEMulti..)

#1765
Don_Esteban

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Afaik at release the MP-Team was much bigger cause the wanted support MP faster with new content, by now they moved the majority from MP to SP, Casey Hudson was overviewing all the DLC iirc, by now he is more in charge of SP.
i dont think well see more than 2 MP-DLC within the next 6 month. After that, prob no more DLC at all.
Read somewhere, that most of the writings for SP-DLC is already done, and by now they need art, design and scriptings, so moving devs from MP to SP shouldnt be too difficult.

#1766
Don_Esteban

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// doublepost due to internet connection problem

Modifié par Don_Esteban, 28 septembre 2012 - 03:04 .


#1767
devSin

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Grubas wrote...

But seriously, weren't both teams supposed to be separated?

No. The multiplayer component was primarily handled by Montreal, but that ended when the game was released. From everything that's been said, it appears that the multiplayer DLC so far has mostly been done in Edmonton (as has the extended cut and Leviathan). Omega is being done by the Montreal team, and the folk in Edmonton are working on something else for ME3.

Mike Gamble is the lord producer for all post-release content. He always has been.

Patrick Weekes is just a writer. I'm not aware that he's "in charge" of anything (apparently Leviathan was mostly written by Cathleen and Jay).

Modifié par devSin, 28 septembre 2012 - 04:13 .


#1768
Grubas

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@ devSIN & Don_Esteban

Thx. both of u.

#1769
Vertigo_1

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twitter.com/DaveFeltham/status/251738358034882560
"Level approved. #BOOYAH"

Modifié par Vertigo_1, 28 septembre 2012 - 05:44 .


#1770
Grubas

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Vertigo_1 wrote...

twitter.com/DaveFeltham/status/251738358034882560
"Level approved. #BOOYAH"


Gambles team? Say hes on Gambles team. 

#1771
Jos Hendriks

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Grubas wrote...

Vertigo_1 wrote...

twitter.com/DaveFeltham/status/251738358034882560
"Level approved. #BOOYAH"


Gambles team? Say hes on Gambles team. 


We're all on one of Gamble's teams.

#1772
Vertigo_1

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twitter.com/BioEvilChris/status/251755059786969088
"Working on the notes for the next Mass Effect 3 patch (SP & MP). Hope to give details on Monday next week. Stay tuned"

Modifié par Vertigo_1, 28 septembre 2012 - 07:13 .


#1773
JeffZero

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Yay!

#1774
Vertigo_1

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twitter.com/ehlien/status/251765397567725570
"A great showing by @DaveFeltham @tomperlinski and the team today! VERY EXCITING STUFF :-)"

Modifié par Vertigo_1, 28 septembre 2012 - 07:33 .


#1775
chris2365

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Vertigo_1 wrote...

twitter.com/BioEvilChris/status/251755059786969088
"Working on the notes for the next Mass Effect 3 patch (SP & MP). Hope to give details on Monday next week. Stay tuned"


Awesome. Keep up the good work