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The Mass Effect Andromeda Twitter Thread


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#1826
Fiery Phoenix

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JeffZero wrote...

iakus wrote...

Merkit91 wrote...

twitter.com/GambleMike/status/252834155732299776:
"We'll be patching me3 on Thursday. It will be our largest patch, and has been in dev. for months. It also sets us up for future...things :)"

The patch notes don't really look out of the ordinary though

No, they don't, but I was thinking there might be inconspicuous coding in there that is necessary to do certain things with future DLC. /shrug

Agreed. It's the job of the PC guys to fork those out. I'll be waiting in my corner.

#1827
JeffZero

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Ditto.

#1828
shepskisaac

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Fiery Phoenix wrote...

JeffZero wrote...

iakus wrote...

Merkit91 wrote...

twitter.com/GambleMike/status/252834155732299776:
"We'll be patching me3 on Thursday. It will be our largest patch, and has been in dev. for months. It also sets us up for future...things :)"

The patch notes don't really look out of the ordinary though

No, they don't, but I was thinking there might be inconspicuous coding in there that is necessary to do certain things with future DLC. /shrug

Agreed. It's the job of the PC guys to fork those out. I'll be waiting in my corner.

I doubt Mike would be actually giving us hints to datamine the patch to search for future DLC info xD

#1829
JeffZero

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IsaacShep wrote...
I doubt Mike would be actually giving us hints to datamine the patch to search for future DLC info xD


Lol, I was thinking that maybe at this point he's like, "screw it, it's decent promotion." Posted Image

#1830
Andrew Waples

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JeffZero wrote...

iakus wrote...

Merkit91 wrote...

twitter.com/GambleMike/status/252834155732299776:
"We'll be patching me3 on Thursday. It will be our largest patch, and has been in dev. for months. It also sets us up for future...things :)"


The patch notes don't really look out of the ordinary though


No, they don't, but I was thinking there might be inconspicuous coding in there that is necessary to do certain things with future DLC. /shrug


well this is there biggest patch and in dev for months so something is coming also what's the point of that N7 day if there not going to annouce some kind of dlc pack? (patch to fix those things shouldn't take months)

#1831
Grubas

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i cant waint for the patch. Do you think there are some "undocumented" changes (minor)?

#1832
shepskisaac

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JeffZero wrote...

IsaacShep wrote...
I doubt Mike would be actually giving us hints to datamine the patch to search for future DLC info xD


Lol, I was thinking that maybe at this point he's like, "screw it, it's decent promotion." Posted Image

Well, it is actually. Each leak/datamined stuff generates media headlines thus more people get exposed to ME3 DLC info = more potential customers

#1833
Fiery Phoenix

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IsaacShep wrote...

doubt Mike would be actually giving us hints to datamine the patch to search for future DLC info xD

More like we would do it anyway. At this point, the default supposition is pretty much any patch/DLC released carries a couple untold secrets within it. I'll be looking forward to Thursday.

#1834
JeffZero

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IsaacShep wrote...

JeffZero wrote...

IsaacShep wrote...
I doubt Mike would be actually giving us hints to datamine the patch to search for future DLC info xD


Lol, I was thinking that maybe at this point he's like, "screw it, it's decent promotion." Posted Image

Well, it is actually. Each leak/datamined stuff generates media headlines thus more people get exposed to ME3 DLC info = more potential customers


Yep!

#1835
Don_Esteban

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Any link to patch notes?

I Guess that they change something ingame/source code with the patch. Nothing you would mention in patch notes.
Cannot explain a dev. time this long any other way.

#1836
shepskisaac

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Grubas wrote...

i cant waint for the patch. Do you think there are some "undocumented" changes (minor)?

Eric has already posted some additional fixes in Multiplayer forums Grubciu

#1837
JeffZero

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Don_Esteban wrote...

Any link to patch notes?

I Guess that they change something ingame/source code with the patch. Nothing you would mention in patch notes.
Cannot explain a dev. time this long any other way.


There's a thread in the announcements forum here on BSN right now. Priestly made a lengthy post on patch notes a few hours ago there.

#1838
Andrew Waples

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did they say how big the patch is?

#1839
JeffZero

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Nope.

#1840
Don_Esteban

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Hm, yeah nothing special, but i like the singularity redesign. I guess there are a whole bunch of inofficial fixes and tweaks. Guess we will know once we see the size of it.

Modifié par Don_Esteban, 01 octobre 2012 - 07:38 .


#1841
Andrew Waples

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just outta curiosty how often does gamble talk about patches from previous expernices?

#1842
CROAT_56

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patch notes for you if you are to lazy lol

capn233 wrote...

Reproduced:

We expect the patch to be available Thursday this week, but will update when we have more information.

Issues Fixed:

- Fixed tutorial tip that didn't properly display an unbound command
- Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
- Sabotage power evolution 6 increased tech damage bonus no longer stacks
- Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
- Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
- Krogan Vanguard Rage bonuses now work properly
- Fixed Shepard's shadow from not appearing after entering and exiting an Atlas
- Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
- Players can no longer grab Geth Pyros over cover
- Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
- Attempting to equip similar weapon mods will now present a 'Slot Occupied' message
- Asari Justicar passive power evolution 3 power damage and force bonus now works properly
- Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
- Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
- Fixed pathing for Banshees so they don't get stuck in a teleport routine
- Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
- Fixed dropping Retrieve Objects that could potentially fall under the level
- All Batarian and Krogan kits will now stagger less than other kits
- Ops Survival Packs now grant a one second damage immunity when consumed
- Singularity power re-designed:

Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out

Performing a biotic combo on someone floating in the singularity no longer ends the singularity

Base cooldown changed to 8 seconds

Base duration of the singularity changed to 8 seconds

Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity

Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)

Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)

Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)

Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)

Evolve 6 now detonates biotic combos when the singularity explodes

- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
- Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
- Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
- Fixed player death camera beginning before a sync kill is complete
- Fixed an issue with talent points remaining after a character promotion
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
- Fixed an issue with Private Lobbies not staying private after the match has begun
- Krysae no longer ignores enemy shield gates
- Fixed various weapon sound-replications for clients
- Concussive Shot changes:

Evolution 3 damage and force bonus now applies to frozen and chilled targets

Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)

Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds

- Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
- Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
- Marksman will instantly reload weapon ammunition when activated
- N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
- Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
- Fixed automatic revive at a specific spot in Firebase White
- Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
- Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
- Fixed the health bar position of Tactical Scan on Swarmers
- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
- Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.
- Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone
- Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack
- Fixed Decoy that was blocking the use of ladders to NPCs and squadmates
- Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine
- Fixed icons of powers disappearing from the Character Screen
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
- Fixed an issue in which purchasing multiplayer card pack purchases would not complete

Exploits Fixed:

- Fixed an exploit that allowed players to be invincible and invisible to enemies
- Fixed an exploit where players were able to use rockets from other weapons

PS3 Only:

- Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase
- Fixed a crash when pressing PS button during the game's boot sequence

PC Only:

- Fixed the hint popup to update mouse left click and right click bindings
- Fixed an issue that made Origin users display their game as joinable when their game is full
- Fixed a crash on Firebase Rio caused by heavy melee

Xbox Only

- Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games



#1843
Link Ashland 614

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That patch is enormous! Finally, some fans will play it since the black screen is dead.
The 10% creds bonus in MP is awesome. Looking forward to it.

#1844
devSin

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devSin wrote...

Although I expect mostly multiplayer fixes, hopefully it resolves the issue with picking up mods in single-player not always unlocking the corresponding upgrade.

I don't see a fix for this in the patch notes.

Does the upcoming patch resolve this issue (is it even on your guys' radar)?

#1845
Vertigo_1

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twitter.com/Sjosz/status/252905711355437056
"Level approved! #bam"

Modifié par Vertigo_1, 01 octobre 2012 - 11:09 .


#1846
shepskisaac

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Vertigo_1 wrote...

twitter.com/Sjosz/status/252905711355437056
"Level approved! #bam"

Hmmm... I would think this is for Citadel DLC considering Omega should be releasing not so far away and that majority of the team behind it is suppoused to be in Montreal

#1847
dreamgazer

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Grubas wrote...

i cant waint for the patch. Do you think there are some "undocumented" changes (minor)?


Probably. They snuck that Liara fix in Leviathan without a peep.

#1848
JeffZero

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They're firing fast.

#1849
GimmeDaGun

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IsaacShep wrote...

Vertigo_1 wrote...

twitter.com/Sjosz/status/252905711355437056
"Level approved! #bam"

Hmmm... I would think this is for Citadel DLC considering Omega should be releasing not so far away and that majority of the team behind it is suppoused to be in Montreal



It would certainly be great (I'm hyped up for Omega as hell, but I'm a lot more curious about that misterious Citadell dlc), but I think it's only QA for Omega. I thinky they're wrapping things up for release I think it's going to come up in the coming weeks.

#1850
ElitePinecone

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IsaacShep wrote...

Vertigo_1 wrote...

twitter.com/Sjosz/status/252905711355437056
"Level approved! #bam"

Hmmm... I would think this is for Citadel DLC considering Omega should be releasing not so far away and that majority of the team behind it is suppoused to be in Montreal


Or multiplayer - Edmonton designed the Earth MP pack, didn't it?