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The Mass Effect Andromeda Twitter Thread


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#19126
Fetunche

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Doesn't look like we've actually confirmed/revealed gameplay details along these lines yet, so I'm afraid I'll play it safe and won't clarify particulars yet. But, having primarily been gameplay analyst for the past long while, can definitely say we're paying a lot of attention to various combat aspects & feel. Many lessons learned from previous MEs, and endless tweaking and improving until release!
 

Acetaminophen's my go-to headache killer, did wonders for the sugar overdose caused by the most excellent brownies @Flickamatuta sent to the Mtl studio today!


Hope biotics aren't nerfed like mages in DAI.

#19127
SNascimento

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Actually I hope all powers get rebalanced in MEA. They were good in ME2, but in ME3 they got too powerful. The battlefield became a mess of biotic explosions and tech combos... they are good idea in themselves, but there must be a better mechanic to make them balanced and make weaopons the primary killing tool, not just an accessory.


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#19128
FirstBlood XL

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Actually I hope all powers get rebalanced in MEA. They were good in ME2, but in ME3 they got too powerful. The battlefield became a mess of biotic explosions and tech combos... they are good idea in themselves, but there must be a better mechanic to make them balanced and make weaopons the primary killing tool, not just an accessory.

 

 

Hrmm... I kinda had a blast playing as a solider with a ton of biotic power (when combo'ing off of Liara, anyway).  That was one of the more 'different' aspects of ME vs typical shooter action. I really hope they don't nerf that aspect.



#19129
cap and gown

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I may be the only person that feels this way, but I play ME because I don't see it as a shooter. If it was a shooter like Far Cry, CoD, or Destiny I wouldn't play it. I am perfectly happy that DPS from powers can equal or exceed DPS from weapons. I do believe the Soldier could be buffed-up to more clearly differentiate a weapons based class from a power class, but the last thing I want to see is to force people who like playing mage-like classes into playing as a warrior.


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#19130
The Elder King

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Actually I hope all powers get rebalanced in MEA. They were good in ME2, but in ME3 they got too powerful. The battlefield became a mess of biotic explosions and tech combos... they are good idea in themselves, but there must be a better mechanic to make them balanced and make weaopons the primary killing tool, not just an accessory.


I don't see Why weapons should necessarily be the primary killing tools. It should depend on the class.
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#19131
Hrungr

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Jo Berry @Joanna_Berry

I should be at our @Mtlcomiccon booth again this year. Looking forward to all the cool cosplay and meeting new people. ^_^ Who's going?

 

Imperator FuriosAnn @annlemay 16m16 minutes ago

I am! I am! :D


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#19132
Hrungr

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Origin @OriginInsider

Last chance to win the Mass Effect Trilogy in #freecodefriday. FOLLOW & RT by 4:30pm PDT to enter to win.

 

CH4byB6UsAAqHxy.png

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#19133
Fetunche

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I don't see Why weapons should necessarily be the primary killing tools. It should depend on the class.


My biggest fear for this game is it becoming destiny clone or COD in space.
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#19134
Hoge

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My biggest fear for this game is it becoming destiny clone or COD in space.

Ugh that would be my worst nightmare as well, makes me sick thinking about it...

but I don't think it's going to come to that!


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#19135
PCThug

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Ian S. Frazier @tibermoon

Heya, ME fans! I'm curious, what was your favorite moment in the trailer? http://youtu.be/uG8V9dRqSsw  #MEAndromeda



#19136
SNascimento

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I don't see Why weapons should necessarily be the primary killing tools. It should depend on the class.

I think it fits better Mass Effect. We are not playing a fantasy RPG like Dragon Age, but a military shooter. As it was mentioned, powers is one of the things that set Mass Effect combat apart from other TPS, but the balance between shooting and power usage should be like Mass Effect 2, and not the third game.



#19137
MegaIllusiveMan

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Just a little thing I've noticed is that the Mako is now a M-40 Mako :D


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#19138
The Elder King

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I think it fits better Mass Effect. We are not playing a fantasy RPG like Dragon Age, but a military shooter. As it was mentioned, powers is one of the things that set Mass Effect combat apart from other TPS, but the balance between shooting and power usage should be like Mass Effect 2, and not the third game.

Fair enough, Though I don't agree completely with You. I don't see a problem in certain classes 'casting' more then shooting.
Though except Adept, I enjoyed all classes in ME2, so it's not like I have problems with it.

#19139
The Elder King

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Just a little thing I've noticed is that the Mako is now a M-40 Mako :D


Yep, it's the new version :).

#19140
Hrungr

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Sheryl Chee @SherylChee

.@_SarahHayward Sarah Hayward, cinematic designer, just made an account! You should follow her and make her feel bad about her egg avatar.

 

David Gaider @davidgaider

Sarah! On Twitter! This is the woman who brought life to Fenris and Cullen, people. Give her your props.

 

Jay Watamaniuk @JayWatamaniuk

@_SarahHayward is (also) responsible for adding the cinematic magic to Grunt. And cheering Grunt. And drunk Grunt. And falling Grunt.

 

Sarah H @_SarahHayward

d'aw, Jay. Grunt bros 4evar!!

 

Jay Watamaniuk @JayWatamaniuk

<headbutt>


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#19141
VilhoDog13

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I just don't want everything priming and detonating everything else.

Too many explosions really made biotics feel...necessary. I remember when they were the only way to really clear out rooms on harder difficulties with ease.

I miss being able to pull/throw enemies and watch them fly away.

Honestly, if they let you pull all enemies, but with a reduced effect depending on the enemy's resistance, that'd be perfect.

Also, I hope they give slam more functionality. Pull/Slam was a lot of fun in ME2. Whittle someone down to their health, pull/slam or pull/throw, and they were pretty much taken out of the fight. I think what ME3 did was effectively negate any importance placed on abilities with force on them.

#19142
MrDbow

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Got to meet Mike Gamble & Ian Frazier at E3. Chris Wynn was with them too but didn't get a chance to snag a pic with him. (sorta twitter related - I tweeted them the pic)
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#19143
AlanC9

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I think it fits better Mass Effect. We are not playing a fantasy RPG like Dragon Age, but a military shooter. As it was mentioned, powers is one of the things that set Mass Effect combat apart from other TPS, but the balance between shooting and power usage should be like Mass Effect 2, and not the third game.


You mean the game where biotic powers except Warp were essentially finishing moves?

#19144
B.Shep

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Yeah, no way. Biotics powers were pretty bad on ME2, if anything i would say ME1 had a better balance between tech/biotic powers and weapons use (But the combat system was kinda clumsy).


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#19145
VilhoDog13

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Yeah, no way. Biotics powers were pretty bad on ME2, if anything i would say ME1 had a better balance between tech/biotic powers and weapons use (But the combat system was kinda clumsy).


I never quite understood this. Nothing on you, but my experience was totally different. They were by far the easiest class to play as (besides that old school matrix soldier).

Just bring along an SMG and someone who can strip shields/armor. I liked Mordin/Samara. They had more health in insane difficulty than shields. Strip their shields and they're your playthings.

But that was just my experience.

#19146
SNascimento

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I thought armor protection worked amazingly in ME2 on the most difficult levels (in which all enemies had some kind of armor). 

I remember one of the best moments I had with biotics in ME2, in Mordin's loyalty mission. I was playing a sentinel, with Mordin and Miranda in my party. There was that part in the mission where you go down the hospital, it was a big square space empty in the middle and in that part a few Krogans rush you. So here came the Krogan with its armor. I used Mordin's incendiary attack and Miranda's warp and it almost took the armor away, nothing that a couple of shots from my pistol wouldn't finish. Then, with the Krogan vulnerable to biotic attacks I used a throw, only that I aimed it slight below the enemy, so the power arched upward. The krogan was pushed back and upward, not that much, but just enough so it hit the fence in the middle and tipped to the pit, falling to his death. It was a thing of beauty. 

And this show ME2's combat working at its best. A careful choice of squadmates was essential (Mordin was forced on the party, but choosing another character that could destroy armor was essential), the well use of powers (to take away the armor), and the elegant use of a biotic power. If this was ME3, there would be a tech explosion after Miranda warp and a Biotic detonation after Shepard's throw. So instead of a killing with surgery precision, it would be a mess explosions.

Also, 3.000.000 for the announcement trailer. Good. 


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#19147
shepskisaac

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Got to meet Mike Gamble & Ian Frazier at E3. Chris Wynn was with them too but didn't get a chance to snag a pic with him. (sorta twitter related - I tweeted them the pic)
 

So formal, u should've just spread your arms and sqeeze them like you're trying to exctract all the juicy MEA info :D


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#19148
mrjack

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And this show ME2's combat working at its best. A careful choice of squadmates was essential (Mordin was forced on the party, but choosing another character that could destroy armor was essential), the well use of powers (to take away the armor), and the elegant use of a biotic power. If this was ME3, there would be a tech explosion after Miranda warp and a Biotic detonation after Shepard's throw. So instead of a killing with surgery precision, it would be a mess explosions.

 

Someone correct me if I'm wrong but Incinerate + Warp = fire explosion, not tech burst and if warp is used to detonate a combo, it doesn't prime for a biotic combo. Does it?  :huh:



#19149
MrDbow

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So formal, u should've just spread your arms and sqeeze them like you're trying to exctract all the juicy MEA info :D

 

If it wasn't for the fact that I was a sweaty mess in that tent, I would have.  I am sure they appreciated the "formal" pic. ^_^


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#19150
Lawrence0294

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So formal, u should've just spread your arms and sqeeze them like you're trying to exctract all the juicy MEA info :D

Could've tried to reach for the pockets and find the sketchs for the plot of the game  :P


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