Well, that was a fun day


So, I got to meet some awesome folks at the Bioware Booth (I'm on the right in the top pic), posing with Garrus and a Male/Female Shep duo. I asked Garrus how his calibrations and he let out a sarcastic laugh as Femshep explained that he's been getting asked that question all weekend
In particular, I talked to Skylar Dawson (Software developer (graphics) ) and Ian Cormier (Technical Artist). I hope I got those right.
Ian (guy on the right in top pic) apparently came from Visceral Games after working on the Dead Space franchise. He had played the entire Mass Effect trilogy as a fan and couldn't pass up the opportunity to work at Bioware to try and create more memorable experiences for us fans. He focuses more on the environments as an artist.
Skylar came into Bioware towards the end of ME3 development, and helped with the multiplayer component. He does a lot of coding to make sure the artists have the tools required to do their job, as well as applying what they make into the game.
So, what did I learn? (Warning, not much
). Also take into account this is my own interpretation of conversations taken many hours ago that I may not recall 100% accurately.
· We talked a lot about the Frostbite engine. They mentioned the massive capabilities it has, but that it was always designed from the ground up as ''The Battlefield engine''. This meant a lot of engine reconstruction and optimization for the Dragon Age team, and the Mass Effect team to a lesser extent. They've spent a lot of time getting it up to spec for RPGs, and we talked about the Unreal engine and the massive versatility/usability it had vs. the raw and challenging power of Frostbite.
· On the topic of Frostbite, we talked about the various features that have been developed for it, though he couldn't actually comment on whether we'd see them in MEA. For example, they commented on how dynamic weather was a viable possibility for planetary exploration.
· Since I know this seems to be a major worry amongst some here on the forums, I asked how much DAI would influence MEA. They said they would certainly inspire themselves off the success of DAI for the team, but they would definitely try to do their own thing with MEA.
· Exploration was also a main topic of discussion. They obviously said the game would be massive. I then chimed in on something that I (again) noticed seems to be bothering people on these forums. I mentioned that plenty of people seemed to love DAI’s exploration, but they also felt that it felt too much like an MMO and had too little content. One of the devs then said that they must obviously try to strike the ideal balance between exploration vs. content, but that is obviously difficult. This part seems a bit blurry to me, but I think they said something along the lines of they would take feedback into consideration.
· Also, a side note: when talking about the game’s development length, I commented about Yanick’ Roys tweet back in 2014 that suggested that the game was already halfway done. The devs said that they couldn’t exactly pinpoint where they were at, since the game is so massive.
· However, I did ask one of the devs when development for MEA started, and he said that it was kind of vague term. He said they started experimenting and prototyping as early as September 2012 (as we knew), but he said full steam development only came about much later than that. This would explain why the timeline for the game’s development seems so long: an extended pre-production phase. They said they wanted to make sure they got the focus of the game right, and that took time. (Which is something we also greatly appreciate
)
· @ shepskisaac: I asked about a sort of save transfer for our ‘’Pathfinder’’, and he said after the success of the DA Keep, it was definitely not out of the question that we might see one for Mass Effect. No confirmation though.
· Also, as Mike Gamble had hinted at back at last year’s San Diego Comic Con, the devs said that after the massive success of ME3’s multiplayer, they would definitely not be in the least bit surprised if multiplayer returned in some form for MEA.
And what where the things that they couldn’t take about? (One of the fellow fans there told me that the devs were being carefully watched for NDA, so it was strictly enforced, unfortunately for us
)
- How we got to Andromeda
- What powers/species/weapons might return from the original trilogy
- Would not comment on any details or speculations beyond what we got in the trailer
Another thing we talked about was when we would see more. As we knew, later this year, but don’t expect a massive info dump, according to them. The fun for the marketing team starts in 2016 (and the wait for us continues…).
After that, I basically concluded our talk by saying there were plenty of anxious people (especially on the forums) waiting and rooting for MEA, and then thanked me for the support and hoped they could make a game that both they and us could be proud of.
Also, I did manage to see Mark Meer and get his autograph
Very fun and kind guy. Told me a bunch of his favourite lines from Mass Effect, ranging from ‘’I should go’’ to ‘’We’ll b@ng, ok’’. He actually told me that last one was the most popular thing he was writing on people’s cards .
I also saw Raphael Sbarge from a distance, and apparently Steve Blum (Grunt) was there as well. A fan had told me that the three voice actors held a panel with Bioware the previous day, and Raphael said he had no gripes with the overwhelming majority of people that left him to die on Virmire. Mr. Blum did his Grunt voice to the great pleasure of the crowd, and everyone had fun.
So, is that about it? I guess there is one potential gem that I did get out of all this

This was one of the pics they had given out to the fans at the booth. I actually used it to get autographs from the devs and from Mark Meer. I had shown one of the devs the picture and asked them to comment on what they felt about it. He said it obviously represented exploration as a major point of MEA.
Then, I pointed out the similarity between the holographic globe around the explorer and the Star Maps from Star Wars Knights of the Old Republic, and asked whether there might be some connection with the design and utility
Then, he just went silent. After a few moments, all he said to me was that it was certainly possible that they might inspire themselves off their old games for new ideas.
Am I reading too much into this? Maybe, but we got nothing at this point, so it’s as good as anything
So, based off what we know + a potential Star Map plot, could it be that our Pathfinder is trying to track down the Remnant locations? And he is using these special Star Maps to do so? Perhaps like KOTOR, these Remanant locations might be the key to stopping or discovering something? A powerful and mysterious weapon, like the Star Forge? And massive politcal/military cover-ups and secret wars raging for this weapon? What happens if it falls into the wrong hands...
Speculations for everyone!
Hope you guys enjoyed this, and again, a massive thanks to the people at Bioware for an awesome day