I think when you're creating a game you're that much more easilier impressed by what comes out of it, hence why Mike Laidlaw and others tend to exaggerate. I don't believe it's purely marketing mindedness.
I think Bioware devs sometimes need to take a step backwards and observe their own creations, or play other games (which I believe they do) and try to be more critical of their own work. Like for instance, I glanced over Mike Gamble's twitter profile and saw that andromeda background he has and I was like "I should be impressed by this, shouldn't it?" but I'm just not because the appeal is its graphics and if that's gonna end up being representative of the final product then the game basically looks no better than DA:I, yet all the devs seem to be really proud of it, already.
The reflections on the edge of the mako and... everything, really... they all have this artificial-looking tint that I think even ME3 surpassed. I get that this is work-in-progress but I think Bioware needs to learn that W.I.P. (that's still pre-alpha) isn't likely to impress the public, especially not the people with no insight into actual game-creation.
We can still say Bioware has never released a game that was god-awful, but their reputation amongst fans have really taken a nosedive since DA2, ME3 and DA:I. They already alienated some of their smartest fans with ME2 but IMO that game did at least have fine game-design whereas all games since then have had really fundamental things to their design that just made them feel near incompetent.
Yes because when I think of old smart Bioware fans I think of people obsessed with graphics. Also that shot looks great, if that were in Star Citizen, Elite: Dangerous, No Man's Sky or any other futuristic sci-fi video game people would be flipping their lids.





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