Aller au contenu

Photo

The Mass Effect Andromeda Twitter Thread


27749 réponses à ce sujet

#19926
Torgette

Torgette
  • Members
  • 1 422 messages

I think when you're creating a game you're that much more easilier impressed by what comes out of it, hence why Mike Laidlaw and others tend to exaggerate. I don't believe it's purely marketing mindedness.

 

I think Bioware devs sometimes need to take a step backwards and observe their own creations, or play other games (which I believe they do) and try to be more critical of their own work. Like for instance, I glanced over Mike Gamble's twitter profile and saw that andromeda background he has and I was like "I should be impressed by this, shouldn't it?" but I'm just not because the appeal is its graphics and if that's gonna end up being representative of the final product then the game basically looks no better than DA:I, yet all the devs seem to be really proud of it, already.

 

The reflections on the edge of the mako and... everything, really... they all have this artificial-looking tint that I think even ME3 surpassed. I get that this is work-in-progress but I think Bioware needs to learn that W.I.P. (that's still pre-alpha) isn't likely to impress the public, especially not the people with no insight into actual game-creation.

 

We can still say Bioware has never released a game that was god-awful, but their reputation amongst fans have really taken a nosedive since DA2, ME3 and DA:I. They already alienated some of their smartest fans with ME2 but IMO that game did at least have fine game-design whereas all games since then have had really fundamental things to their design that just made them feel near incompetent.

 

Yes because when I think of old smart Bioware fans I think of people obsessed with graphics. Also that shot looks great, if that were in Star Citizen, Elite: Dangerous, No Man's Sky or any other futuristic sci-fi video game people would be flipping their lids.



#19927
Barrett Rodych

Barrett Rodych
  • BioWare Employees
  • 429 messages

Let's not go down paths of discussion which will lock this thread.


  • Gold Dragon, Renegade, JohnConnor2029 et 7 autres aiment ceci

#19928
Sartoz

Sartoz
  • Members
  • 4 528 messages

Maybe they mean the Hinterlands gain Red Templars or Venetori after handling the Redcliffe storyline, or defeating the rebel templars and mages make those areas quieter? Still not terribly impressive, really.

 

I agree with you though. Marketing, including whatever the likes of Laidlaw or Darrah say, is misleading, and meant to pump up interest in the game, not provide specific feedback on how the game will be designed.

 

How do you know a marketing person is lying? Their lips are moving. ;)

 

                                                                            <<<<<<<<<<()>>>>>>>>>>

 

Well, I classify marketing speak as the medium of 1/4 truth and 3/4 conveying misleading expectations. "Lying" is a harsh word with severe legal implications. If you stop to think about it, it's the reason why they are all so cagey/careful when announcing something.



#19929
Sartoz

Sartoz
  • Members
  • 4 528 messages

Yes because when I think of old smart Bioware fans I think of people obsessed with graphics. Also that shot looks great, if that were in Star Citizen, Elite: Dangerous, No Man's Sky or any other futuristic sci-fi video game people would be flipping their lids.

 

                                                                          >>>>>>>>>>()>>>>>>>>>>

 

It appears that Bio and EA are also obsessed with the FB3 graphics rendering engine.

 

From what I understand, the 1st ME:A trailer was in-game rendered. Awesome graphics, I;m sure we all agree. But, a dynamic rendering engine has the possibility of generating your weapons loadout in the cut-scenes, if properly accompanied by idle cinematic body movements. Something of interest to many of us.

 

In any case, I'm more interested in an engaging game story, good AI combat, humorous dialogue, strategic options and playing fun, than with super pretty scrumptious looking graphics.



#19930
Sartoz

Sartoz
  • Members
  • 4 528 messages

I think when you're creating a game you're that much more easilier impressed by what comes out of it, hence why Mike Laidlaw and others tend to exaggerate. I don't believe it's purely marketing mindedness.

 

 snip

 

600x338.jpg

 

We can still say Bioware has never released a game that was god-awful, but their reputation amongst fans have really taken a nosedive since DA2, ME3 and DA:I. They already alienated some of their smartest fans with ME2 but IMO that game did at least have fine game-design whereas all games since then have had really fundamental things to their design that just made them feel near incompetent.

 

                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Exaggerate as in "..a PC game for PC gamers by PC gamers".. hmm...

 

In any case, if you look at the picture above, the best way to explore the world is via air. With the right passive and active sensor pack you can explore a much wider area in a shorter time, than with the Mako.  Oh, well.. the Mako has its appeal for some but as I'm playing ME1, I can attest the Mako controls are found to be wanting.



#19931
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 823 messages

<<<<<<<<<<()>>>>>>>>>>

Well, I classify marketing speak as the medium of 1/4 truth and 3/4 conveying misleading expectations. "Lying" is a harsh word with severe legal implications. If you stop to think about it, it's the reason why they are all so cagey/careful when announcing something.

I agree. That was just a poor attempt at a joke. ☺

#19932
Sartoz

Sartoz
  • Members
  • 4 528 messages

The Negativity is strong in you.

 

I think that Shot looks gorgeous. And, damn it, for all the Vitriol within the Fanbase, I'm pretty sure everyone will still buy their Games as they are still excellent, no matter how much Criticism can be levelled. I mean, I can absolutely still enjoy ME3 knowing about the Endings. I can still enjoy DA2, despite reused Environments and DA:I despite rather meaningless Zones. Seriously. You're all painting the Devil on the Wall.

 

                                                                               <<<<<<<<<<()>>>>>>>>>>

 

No denying the picture is gorgeous.

 

A good game is more than pretty graphics. The trailer seems to gives us hints about the game, such as a Mako in a hurry disgorging our heroes. action, combat, alien defenders of Remnant ruins (spires that rise form the ground), .... So, if we have the elements for a good story and game mechanics that assist the player, pretty graphics are a bonus. :P



#19933
BioFan (Official)

BioFan (Official)
  • Members
  • 9 822 messages

Weekly BioWare events countdown (sorry it's late, middle of moving)


 tumblr_nsh027e6YY1ubh1kvo1_1280.png


  • Hrungr, Shinrai, MegaIllusiveMan et 6 autres aiment ceci

#19934
Ajensis

Ajensis
  • Members
  • 1 200 messages


 

Weekly BioWare events countdown (sorry it's late, middle of moving)

 

 

If I may humbly suggest something, you could probably add GamesCom to the list too, since we have that one Bioware guy, Jonathan Warner, implying there'll be something Bioware-related shown :)

 

Hope you have an uncomplicated time moving!



#19935
BioFan (Official)

BioFan (Official)
  • Members
  • 9 822 messages

 

If I may humbly suggest something, you could probably add GamesCom to the list too, since we have that one Bioware guy, Jonathan Warner, implying there'll be something Bioware-related shown :)

 

Hope you have an uncomplicated time moving!

 

 

He's the only one so far... If it were a big thing multiple devs would be tweeting about it. Not sure how to feel about this... especially considering nobody from the Canadian studios is attending. We'll see come Wednesday morning.

 

 

And thanks! It's tomorrow so  :wacko:



#19936
Ajensis

Ajensis
  • Members
  • 1 200 messages

I guess you could be right... I wasn't aware there wouldn't be anyone from Edmonton or Montreal going. Probably nothing important, then :)

 

Good luck tomorrow! I'm sure it'll go smoothly :)


  • BioFan (Official) aime ceci

#19937
shodiswe

shodiswe
  • Members
  • 4 999 messages
Cowboys used to steal whole herds of cattle from Mexican Ranchos, will be be doing such things in Mass Effect Andromeda to sustain our collonisation efforts?

Perhaps sale of post cards showing mexican landwners who have been hanged as their land was getting appropriated by new owners? Hanging Andromedans who are loitering on the wrong planets. You know, the proper wild west spirit, with people turn a blind Eye as long as it's the right people doing creative work and things and the right people doing the dying?

How much wild west spirit are we getting? Will there be natives that need to be moved?

Maybe some plundering of enemy supply lines like Privateers, state supported pirates. Those collonists will likely be desperate, especialy given the hostile nature of the natives we have seen so far.It seems hard fetched to Believe most efforts will involve playing archeologist digging for Remnant Tech and stuff, or playing gold digger.

#19938
ozthegweat

ozthegweat
  • Members
  • 598 messages

Sylvf ‏@Sylvf1
Well well. Look whose ME3 battle got a full-blown article! http://www.unwinnabl...m/#.Vbrcd_mvPk2

That battle was challenging, and one of the best of the entire trilogy, but the final battle against waves and waves of Banshees and Brutes was definitely harder for me.

What I wish for in ME:A is a higher difficulty. If you're multiplayer-hardened, even Insanity feels like a walk in the park most of the time.
  • chris2365 et Vazgen aiment ceci

#19939
B.Shep

B.Shep
  • Members
  • 1 876 messages

I played using only level 1 weapons, that gave a bit more of challenge to insanity mode (but not much).



#19940
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Exaggerate as in "..a PC game for PC gamers by PC gamers".. hmm...

 

In any case, if you look at the picture above, the best way to explore the world is via air. With the right passive and active sensor pack you can explore a much wider area in a shorter time, than with the Mako.  Oh, well.. the Mako has its appeal for some but as I'm playing ME1, I can attest the Mako controls are found to be wanting.

 

Roaming the land with a cool car is cooler than hovering over it. Driving & occasional encounter with respawning enemies between picking up collectibles are more fun than just flying from point to point. Wait... It is not fun either way. Nevermind.



#19941
rapscallioness

rapscallioness
  • Members
  • 8 042 messages

 

*snip*

 

yeah, the truth is pretty ugly.

 

But maybe that could be one of our "choices" in game? Maybe there will come a point when we have to decide if we're down for that, or not.  Will you even have to turn against your "own", or those in higher positions that are all like, "Manifest Destiny ftw"? In the MW we were the newcomers within an already est societal infrastructure. Now...idk. iirc, there will be conflicts already going on. So, maybe we'll make alliances instead of just coming in pillaging? Well see.

/ot



#19942
Excella Gionne

Excella Gionne
  • Members
  • 10 444 messages

I just hope this game is well optimized. DA:I was all over the place. 



#19943
Lady Sif

Lady Sif
  • Members
  • 2 225 messages
Jos@Sjosz: So Cobalt showed "Space Hamsters" briefly. I'm gonna pretend that's a Mass Effect reference.
  • MegaIllusiveMan, KrrKs et Dar'Nara aiment ceci

#19944
clst

clst
  • Members
  • 270 messages

 

Weekly BioWare events countdown (sorry it's late, middle of moving)


 tumblr_nsh027e6YY1ubh1kvo1_1280.png

 

once more time i will say we'll see nothing major until n7 day after it i  think the other major will be next e3 and after it the game will be on pre launch so more and more info  after it . Perhaps we will have some gamesplay phase like it was for dragon age inquisition  but not waiting for it . Bioware in general don't like to show the beast before it's ready



#19945
Bacus

Bacus
  • Members
  • 228 messages

Pc gamer is sending a guy to gamescon. "to check out info for ME:A".

 

Hopefully some info will be given then :)

 

Source: http://www.pcgamer.c...-gamescom-2015/(last game)


  • BioFan (Official) et KrrKs aiment ceci

#19946
Hrungr

Hrungr
  • Members
  • 18 256 messages

Barrett Rodych @ForgedPixels

Hm.. Do I clean up the visual scripting of my @FrostbiteEngine QA thing, or stay true to QA and see if I reach some unexpected script limit?

 

Mandy Jacek @WaywardHumanoid

A-are you going to break the thing you're doing for me...?

 

 

Jos @Sjosz

Damnit, I've hit that stupid stride where I just want to go grab some dinner, come back, and work on my level for the evening. #space


  • MegaIllusiveMan, KrrKs et Dar'Nara aiment ceci

#19947
Lady Sif

Lady Sif
  • Members
  • 2 225 messages
Colin Campbell@CCampbellArt: I think @ForgedPixels is a magical creature. He secretly appears in our bug database and makes hurdles go away.
  • KrrKs aime ceci

#19948
Hrungr

Hrungr
  • Members
  • 18 256 messages

Colin Campbell@CCampbellArt: I think @ForgedPixels is a magical creature. He secretly appears in our bug database and makes hurdles go away.

 

Barrett Rodych @ForgedPixels

 

magic.gif


  • N7M, Ajensis, MegaIllusiveMan et 4 autres aiment ceci

#19949
Lady Sif

Lady Sif
  • Members
  • 2 225 messages

Jos ‏@Sjosz
Damnit, I've hit that stupid stride where I just want to go grab some dinner, come back, and work on my level for the evening. #space

Jos@Sjosz: @CCampbellArt You're not supposed to favorite that, Colin. You're supposed to tell me to go home and have a good work life balance.

Charles Adcock@noncypress: @Sjosz @CCampbellArt Jos, go home and have a good work life balance

Jos@Sjosz: @noncypress @CCampbellArt Thank you, Charles. Can you believe these lead level designers these days?

Charles Adcock@noncypress: @Sjosz @CCampbellArt Colin's lead level designer habit just supports his true passion of shoulder deviling

Colin Campbell@CCampbellArt: @noncypress @Sjosz I favorited a tweet about "wanting" to stay to work. Not actually doing it. I don't publicly favorite those.

Jos@Sjosz: @CCampbellArt @noncypress publicly.

Michael Gamble@GambleMike: @CCampbellArt @noncypress @Sjosz I do, but I never see them....
  • N7M, MegaIllusiveMan, KrrKs et 1 autre aiment ceci

#19950
felipejiraya

felipejiraya
  • Members
  • 2 397 messages

So this was the only thing related to Mass Effect that was showed today on the EA briefing at Gamescom. lol 

 

CLoggm9UcAAmHxc.jpg


  • Hanako Ikezawa, Hrungr, Capitan Bradipo et 2 autres aiment ceci