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The Mass Effect Andromeda Twitter Thread


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#20201
Sleeper_Tyrant

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It does feel weird to go back to L1/R1 being aim/fire on PS3 games. But it's definitely the best control scheme for that controller.


Yeah, it is. I tried to change ME3 controls to thr ps4 scheme and died because of it. Mainly because I am used to only having one finger on each hand on the triggers.

#20202
Sartoz

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sartoz pls

 

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Come on.  The guy is proud of a convoluted algorithm for a production environment?

 

I had IT staff working under me and this guy would be cautioned against coding in such a way, then if he continued I'd firing him.. And the "Sartoz pls" comes from some one who never attempted to decipher such coding, let alone debug it. So, yes, all three elements come into play when convoluted code is allowed to creep in. All you neeed to do is read the 0-day patches for DAI to understand. Even a Bio dev admitted that sections of the DAI game were disabled because they could not debug them.

 

There is a reason why coding standards exists, you know. Convoluted code is NOT good programming practices and is one of the main reasons the GOTO function was eliminated from the early FORTRAN compilers and updated to a structured FORTRAN language.

 

So, no... convoluted is not in my good programming vocabulary.



#20203
pdusen

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Come on.  The guy is proud of a convoluted algorithm for a production environment?

 

I had IT staff working under me and this guy would be cautioned against coding in such a way, then if he continued I'd firing him.. And the "Sartoz pls" comes from some one who never attempted to decipher such coding, let alone debug it. So, yes, all three elements come into play when convoluted code is allowed to creep in. All you neeed to do is read the 0-day patches for DAI to understand. Even a Bio dev admitted that sections of the DAI game were disabled because they could not debug them.

 

There is a reason why coding standards exists, you know. Convoluted code is NOT good programming practices and is one of the main reasons the GOTO function was eliminated from the early FORTRAN compilers and updated to a structured FORTRAN language.

 

So, no... convoluted is not in my good programming vocabulary.

 

Judging by the content of this post, I'm going to assume you work in IT and not in software development. 

 

Just so you know, from someone who is a software developer, code of any significant complexity is *always* convoluted. You do your best to make it as easy to understand as possible for future coders to maintain and debug, as well as thoroughly documenting it, but the central complexity of a problem can't be overcome just by wishing for it to be simpler.

 

As to that particular message from a Bioware employee, what they are describing sounds like the removal of redundant code and the re-use of a single instance of that code. It's called DRY, and it is indeed part of a "good programming vocabulary"; see here: https://en.wikipedia...repeat_yourself


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#20204
Sartoz

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Does he just troll the forums to complain? I feel he's always complaining. I don't get why... Well. Whatever. Energy better spent elsewhere. Maybe that's just me though.

 

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No I don't troll. I tell it like it is.

I do have a Computer Science background and did run an IBM  Systems Programming Department for many years. You don't get that job by allowing convoluted code into an Operating System or its sub-systems.  It's one reason why Linux servers are so stable.

 

I expect ME:A to launch with minimal bugs and good performance. It won't be, with convoluted code in its guts. I give you the 0-day patch list for DAI as evidence.

 

So, if the guy reads my post, I hope it generates a wakeup call.

 

Convoluted = sloppy that lead to all kinds of trouble.



#20205
Hrungr

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BioWare @bioware

Here's to the weekend. Fan art by @RonDanChan #MassEffect

 

CM83qMWVAAAYknQ.jpg

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#20206
Sartoz

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Judging by the content of this post, I'm going to assume you work in IT and not in software development. 

 

Just so you know, from someone who is a software developer, code of any significant complexity is *always* convoluted. You do your best to make it as easy to understand as possible for future coders to maintain and debug, as well as thoroughly documenting it, but the central complexity of a problem can't be overcome just by wishing for it to be simpler.

 

As to that particular message from a Bioware employee, what they are describing sounds like the removal of redundant code and the re-use of a single instance of that code. It's called DRY, and it is indeed part of a "good programming vocabulary"; see here: https://en.wikipedia...repeat_yourself

 

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Hm...

My understanding of "could not debug it" hardly equates to removal of redundant code. Since I've written low level code myself, I'm quite familiar with some practices.

 

Yes, there such a thing as a complex program.  Programming a complex problem also does not mean convoluted code is required to satisfy the function. Also, may I point out that thorough documentation does not automatically make maintenance personnel understand that piece of code.  I ran into code that modified itself with clear docs on what it was supposed to do... understanding it was something else.

 

Anyway, I will always **shudder** at the word.


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#20207
The Arbiter

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BioWare ‏@bioware
Here's to the weekend. Fan art by @RonDanChan #MassEffect



CM83qMWVAAAYknQ.jpg

Why do they keep posting these kind of crap promoting old characters? Everyone is already dead and thrown out the window. BioWare should stop beating the dead horses and give us new Andromeda characters already that's what they have always wanted in the first place
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#20208
CronoDragoon

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Why do they keep posting these kind of crap promoting old characters? Everyone is already dead and thrown out the window. BioWare should stop beating the dead horses and give us new Andromeda characters already that's what they have always wanted in the first place


because it's awesome mass effect fan art that resonates since i'll look like that in a few hours. why so serious?
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#20209
Ajensis

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                                                                         <<<<<<<<<()>>>>>>>>>

 

Come on.  The guy is proud of a convoluted algorithm for a production environment?

 

I had IT staff working under me (...)

 

As impressive as all that sounds, I'm still going to assume that the programmers aren't as incompetent as you make them out to be, seeing as it's what they do for a living, and that the last many Bioware games have been pretty much on par with any other triple-A games I've played. Not perfect, there's always been bugs, but few games seem capable of avoiding them.

 

You might think you're helping them with what you call a 'wake-up call', but more likely the only effect of your post (in the off-chance this particular person is reading our forums), is make it less likely for him to read the forums and perhaps even share such work-related tweets in the future.

 

But anyway, let's not have an off-topic discussion on that here. Back to the tweets :)

 

Why do they keep posting these kind of crap promoting old characters? Everyone is already dead and thrown out the window. BioWare should stop beating the dead horses and give us new Andromeda characters already that's what they have always wanted in the first place

 

arbiter pls


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#20210
The Arbiter

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As impressive as all that sounds, I'm still going to assume that the programmers aren't as incompetent as you make them out to be, seeing as it's what they do for a living, and that the last many Bioware games have been pretty much on par with any other triple-A games I've played.

You might think you're helping them with what you call a 'wake-up call', but more likely the only effect of your post (in the off-chance this particular person is reading our forums), is make it less likely for him to read the forums and perhaps even share such work-related tweets in the future.



...

arbiter pls

because it's awesome mass effect fan art that resonates since i'll look like that in a few hours. why so serious?

Sorry... it just reminds me about the freaking freak show like 2 - 3 years ago. Andromeda is supposed to be a clean slate... I find it hard "moving on" like what most BioWare die hard fans claim when all I see are my dead crewmates smacked in front of me 24/7

I am trying really hard to forget the trilogy for the sake of enjoying a new mass effect game.

#20211
Kierro Ren

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Why do they keep posting these kind of crap promoting old characters? Everyone is already dead and thrown out the window. BioWare should stop beating the dead horses and give us new Andromeda characters already that's what they have always wanted in the first place

 

Umm, it's not out for a whole nother year, maybe a year and a half. They haven't even got a cast yet, they're just now casting. Damn, we found out about DAI's characters/cast, 6 months, before release. Be calm, pop a blood pressure pill, get some warm water, hell get your gf (or bf) to *POP!* your cork, AND RELAX. We still have a long ways to wait.


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#20212
Han Shot First

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BioWare @bioware

Here's to the weekend. Fan art by @RonDanChan #MassEffect

 

CM83qMWVAAAYknQ.jpg

 

 

Although Garrus is pointing, having three fingers makes it look he is flipping the bird. I can't stop seeing that now.  :lol:


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#20213
Sartoz

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Why do they keep posting these kind of crap promoting old characters? Everyone is already dead and thrown out the window. BioWare should stop beating the dead horses and give us new Andromeda characters already that's what they have always wanted in the first place

 

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 I agree with the sentiment.

Legal issues may be the reason why new material is forbidden, unless authorized by official sources.



#20214
Linkenski

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<<<<<<<<<<()>>>>>>>>>>

Taking up more of your screenspace gives me more credibility.
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#20215
Wolfryck

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<<<<<<<<<<<<()>>>>>>>>>>>>>>

Blah blah blah blah blah blah


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#20216
Sartoz

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As impressive as all that sounds, I'm still going to assume that the programmers aren't as incompetent as you make them out to be, seeing as it's what they do for a living, and that the last many Bioware games have been pretty much on par with any other triple-A games I've played.

 

Snip

 

 

But anyway, let's not have an off-topic discussion on that here. Back to the tweets :)

 

 

 

arbiter pls

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LOL.

I guess you met none while I have met many, including so called Bank application analysts with their nose up in the air 'cause ther were Analysts..but were quite ignorant from my perspective, having many a time come to their rescue because of their undisciplined short cut views on getting it out the door. :angry:

 

Anyway, the point is,  "...what they do for a living..." is a poor argument as you must be aware there are good mechanics and poor ones, good doctors and bad ones.... etc. Good programming practices precludes sloppy code or hey look what I can do code.

 

OK.... I've reset ny buttons to neutral... ^_^



#20217
mrjack

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This thread is super fun   <_< So glad I stopped by.


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#20218
Sartoz

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<<<<<<<<<<()>>>>>>>>>>

Taking up more of your screenspace gives me more credibility.

 

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Glad I could help.



#20219
BioFan (Official)

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Well anywho.... here's the weekly BioWare events countdown :wizard:

 

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#20220
AlanC9

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Now I understand why:
1. Game Performance  sucks!
2. There are bugs in the game
3. Takes forever to debug.
 
Oh, when did the concept of coding beauty with simplicity, disappear?


You sure there was actually a way to shrink those 5 scripting entities down into 1 with a non-convoluted logical expression?

#20221
BioFan (Official)

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There's a "Science of Mass Effect" panel at Dragon Con, will add it to the countdown next week. 



#20222
Linkenski

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I hope someone asks about the science behind synthesis then.


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#20223
Gago

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I hope someone asks about the science behind synthesis then.

 

Don't forget about the science behind Shep's resurrection or the science behind 95% of the technology in the ME setting. Uh and the science behind biotics!



#20224
Linkenski

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Don't forget about the science behind Shep's resurrection or the science behind 95% of the technology in the ME setting. Uh and the science behind biotics!

So ME:A should have N7 soldier's with magic wands and wizard hats and flying dogs? Your argument goes both ways.


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#20225
Kierro Ren

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Don't forget about the science behind Shep's resurrection or the science behind 95% of the technology in the ME setting. Uh and the science behind biotics!

 

Isn't there a YouTube video with an Asian college professor, that already explains these?