The Mass Effect Andromeda Twitter Thread
#20451
Posté 15 septembre 2015 - 01:40
#20452
Posté 15 septembre 2015 - 01:47
Today when I asked @ForgedPixels a question, he built me a feature. I need to ask him more questions.
- JeffZero, MegaIllusiveMan, KrrKs et 1 autre aiment ceci
#20453
Posté 15 septembre 2015 - 01:50
Has anyone pinged Gamble about the Schlerf thing?
I've considered it, but I haven't pulled the proverbial tweet-trigger as yet. He and I have had a few fun exchanges in the past, and silly as it might sound, I'm hesitant to risk further fun by broaching a subject of such blatant hush-hush nature with him publicly. Kinda flies in the face of my pursuit for the truth in other sectors, I know.
- Dr. rotinaj, chris2365, Awkward Octopus et 1 autre aiment ceci
#20454
Posté 15 septembre 2015 - 03:26
I've considered it, but I haven't pulled the proverbial tweet-trigger as yet. He and I have had a few fun exchanges in the past, and silly as it might sound, I'm hesitant to risk further fun by broaching a subject of such blatant hush-hush nature with him publicly. Kinda flies in the face of my pursuit for the truth in other sectors, I know.
That's not silly at all. The developers being willing to talk to people on their personal, not-work-affiliated Twitter accounts is a precious and amazing thing that should be fun for them and not something they can get in trouble at work for, or else we might see less of them being willing to interact with fans in this way.
It's a question worth asking, but probably not on someone's personal Twitter (maybe BioWare's official Twitter, but I'm guessing it would be ignored).
- JeffZero aime ceci
#20455
Posté 15 septembre 2015 - 03:56
Michael Gamble @GambleMike 8s8 seconds ago
Reviewing @Sjosz work tomorrow. Excited, always a good time... even if he doesn't balance his combats for difficulty.
I did tell you to prepare yourself.
Reid Buckmaster @ReidBuckmaster
He balances them, just for masochists. Planning ahead for Insanity.
- JeffZero, MegaIllusiveMan, KrrKs et 2 autres aiment ceci
#20456
Posté 15 septembre 2015 - 04:08
That's not silly at all. The developers being willing to talk to people on their personal, not-work-affiliated Twitter accounts is a precious and amazing thing that should be fun for them and not something they can get in trouble at work for, or else we might see less of them being willing to interact with fans in this way.
It's a question worth asking, but probably not on someone's personal Twitter (maybe BioWare's official Twitter, but I'm guessing it would be ignored).
![]()
Exactly.
#20457
Posté 15 septembre 2015 - 05:53
You think it's just Bioware? It's basically any major developer that's not running on a yearly release schedule.
Personally, I think that N7 Day will show a little bit of actual gameplay. And they'll be announcing the release date (March 2017).
Oh, I know there are others. Bioware just comes to mind first for me. Not saying it is a bad thing either. I'd rather wait and it be good than get it when its not ready.
That's a good prediction. I predict us getting some basic information and some questions answered while maybe showing some pre-alpha gameplay.
#20458
Posté 15 septembre 2015 - 09:15
I would say all that DAI did with Frostbite has helped them far more than it has hurt. Textures, functions and mechanisms, coding stuff, etc.
Especially sense most of DAI's bugs have been patched.
<<<<<<<<<<()>>>>>>>>>>
As an ex OS systems programmer, an application (DAI), that uses 40-46% of my six core CPU at IDLE, I find offensive.
I call the FB3+DAI resource pigs, because they are. Absolutely ludicrous, in my eyes. But then, I come from the old school where a savings on a few bytes of memory or a few CPU cycles were causes for celebration. Certainly the early NASA computers that helped the boys to the moon appreciated the effort and results.
I agree with you that bugs get patched (most and eventually).... but it's the attitude man!.. an apparent acceptable practice and expectations to sell a game with bugs. Worse, many in these forums also seem to accept them as "normal".
#20459
Posté 15 septembre 2015 - 10:16
<<<<<<<<<<()>>>>>>>>>>
As an ex OS systems programmer, an application (DAI), that uses 40-46% of my six core CPU at IDLE, I find offensive.
I call the FB3+DAI resource pigs, because they are. Absolutely ludicrous, in my eyes. But then, I come from the old school where a savings on a few bytes of memory or a few CPU cycles were causes for celebration. Certainly the early NASA computers that helped the boys to the moon appreciated the effort and results.
I agree with you that bugs get patched (most and eventually).... but it's the attitude man!.. an apparent acceptable practice and expectations to sell a game with bugs. Worse, many in these forums also seem to accept them as "normal".
No big CRPG has ever been free of bugs. There are simply too many interlocking parts and ways for things to go wrong, and asking for perfection is absurd and utterly unreasonable.
- Gold Dragon, pdusen, SomberXIII et 1 autre aiment ceci
#20460
Posté 15 septembre 2015 - 10:46
Literally Jos@Sjosz: Those moment of discovery are wonderful, seeing people piece together mechanics and creating cool obstacles.
Literally Jos@Sjosz: My main learning from Super Mario Maker level design so far is that not many people take the time to iterate on their layout and flow.
Literally Jos@Sjosz: And I find myself laying out a course and playing through it and seeing where I'm a jerk to the player, and where traversal is off.
Literally Jos@Sjosz: Really none of the courses I have built have really crazy ideas. They're all just courses in a certain theme that have been iterated on.
- N7M, Hrungr, Ajensis et 3 autres aiment ceci
#20461
Posté 15 septembre 2015 - 11:52
Literally Jos@Sjosz: And I find myself laying out a course and playing through it and seeing where I'm a jerk to the player, and where traversal is off.
Too bad you missed that Pyro Vorcha on Archangel's mission. ![]()
- Gold Dragon, Renegade et KrrKs aiment ceci
#20462
Posté 15 septembre 2015 - 01:02
No big CRPG has ever been free of bugs. There are simply too many interlocking parts and ways for things to go wrong, and asking for perfection is absurd and utterly unreasonable.
<<<<<<<<<<()>>>>>>>>>>
You are not NASA material, I assure you.
Probes that costs 600 million+ dollars sent to Mars, Jupiter, Saturn and some of the latest, Pluto.. take years to arrive at their destination and require precise navigation calculations.... but, hey to demand perfection in these systems is utterly unreasonable...... (totally sarcastic here).
I guess when you buy a new car that doesn't quite perform to the specs you paid for, your attitude is.... what? it's unreasonable for me to expect what I paid for? You think sport coaches set the bar low or high? The answer is high.
Honestly, I don't get the attitude of accepting a poor product.
#20463
Posté 15 septembre 2015 - 01:19
<<<<<<<<<<()>>>>>>>>>>
You are not NASA material, I assure you.
Probes that costs 600 million+ dollars sent to Mars, Jupiter, Saturn and some of the latest, Pluto.. take years to arrive at their destination and require precise navigation calculations.... but, hey to demand perfection in these systems is utterly unreasonable...... (totally sarcastic here).
I guess when you buy a new car that doesn't quite perform to the specs you paid for, your attitude is.... what? it's unreasonable for me to expect what I paid for? You think sport coaches set the bar low or high? The answer is high.
Honestly, I don't get the attitude of accepting a poor product.
Game engines actually are a lot more comparable to NASA-level programming than to... cars, complexity-wise.
But based on our previous interactions, you don't seem to grasp the concept of relative complexity of different development domains, so I'm not sure why I'm bothering.
#20464
Posté 15 septembre 2015 - 01:30
<<<<<<<<<<()>>>>>>>>>>
You are not NASA material, I assure you.
Probes that costs 600 million+ dollars sent to Mars, Jupiter, Saturn and some of the latest, Pluto.. take years to arrive at their destination and require precise navigation calculations.... but, hey to demand perfection in these systems is utterly unreasonable...... (totally sarcastic here).
I guess when you buy a new car that doesn't quite perform to the specs you paid for, your attitude is.... what? it's unreasonable for me to expect what I paid for? You think sport coaches set the bar low or high? The answer is high.
Honestly, I don't get the attitude of accepting a poor product.
Ok, I'm not saying you're wrong to want a product with fewer bugs. We'd all like that, of course. But your comparison is not remotely equivalent.
I bet if the DAI team had a 600 million dollar budget we'd be a heck of a lot more likely to get a bug free product. NASA also only has to make one system work. BioWare has to do their best to make their game work with as many technology permutations as they can (different graphics card, motherboards, processors, drivers, etc.).
BioWare has to balance time/budget to hit a reasonable release date and put consideration into expected returns. If they take too long to make a game, not only are they going to end up with a product made with outdated technology, but the resources they've spent might exceed their returns. They're making a product. Your car example is closer, but at the same time, you're not in danger of being killed by a bugged game.
Again, we'd all like fewer bugs in future games. We'd all like ZERO bugs. But the bigger and more complex games get, especially with the speed at which developers are expected to make them, the more likely it is we're not going to get a perfect product.
- YourFunnyUncle, pdusen et SomberXIII aiment ceci
#20465
Posté 15 septembre 2015 - 01:41
BioWare has to do their best to make their game work with as many technology permutations as they can (different graphics card, motherboards, processors, drivers, etc.).
Exactly this. The amount of possible PC configurations that fit the "recommended specs" for any game is staggering. CPU, GPU, motherboard, RAM type/manufacturer, OS version etc. all can change. It's not remotely comparable to making software for a one-off NASA probe. And I might say that even space agencies get their product development wrong sometimes, as evidenced by Hubble's famous problems with its mirror...
- Phoenix_Also_Rises, SomberXIII et Awkward Octopus aiment ceci
#20466
Posté 15 septembre 2015 - 02:36
Reviewing some of my work on #space today with @GambleMike, @tibermoon, @RobynTheberge, and @CCampbellArt. My body is ready.
I think you could have said that differently.
Either you're not brushed up on your video game memes, or I meant to say my body of work
Sorry @CCampbellArt, I can't make it into work today, because it's raining and the cats are scared of the rain and my bed is too comfy.
- JeffZero, MegaIllusiveMan, KrrKs et 2 autres aiment ceci
#20467
Posté 15 septembre 2015 - 03:35
Humorous aside: Jos was "considering" submitting his work on Mario Maker instead. He seems quite proud of his achievements there.
You may now return to your regularly-scheduled actual-relevant-tweets.
#20468
Posté 15 septembre 2015 - 04:09
Literally Jos@Sjosz: There are so many inspiring courses I have seen already. Not necessarily whole courses, but clever ideas sprinkled here and there.
Literally Jos@Sjosz: Those moment of discovery are wonderful, seeing people piece together mechanics and creating cool obstacles.
Literally Jos@Sjosz: My main learning from Super Mario Maker level design so far is that not many people take the time to iterate on their layout and flow.
Literally Jos@Sjosz: And I find myself laying out a course and playing through it and seeing where I'm a jerk to the player, and where traversal is off.
Literally Jos@Sjosz: Really none of the courses I have built have really crazy ideas. They're all just courses in a certain theme that have been iterated on.
Dear Jos,
Be careful not to frustrate the hell out of players with clever use of obstacles and courses. A few instances in DAI made me want to pull out my hair and claw out my eyeballs. "We will put something the player needs up on a ledge, we will make it seem as if they can take this course and jump up top get it, but we will make the last jump too far and not let the person target the item. We will have them walk around the bottom of a mountain and try an additional 5 ways of getting the item. And we will do this for a fetch a one of 10 kind of item, not a core important item that should be though to get."
#20469
Posté 15 septembre 2015 - 08:30
- MegaIllusiveMan et Dar'Nara aiment ceci
#20470
Posté 15 septembre 2015 - 08:57
Jess Hara Campbell @jharacampbell
"Theoretically, if we lick the [redacted] with the camera...then that's enough?"
#qutoeswithoutcontext #gamemaking #devmadlibs
- N7M, MegaIllusiveMan, KrrKs et 1 autre aiment ceci
#20471
Posté 15 septembre 2015 - 09:08
- chris2365 et Ajensis aiment ceci
#20472
Posté 15 septembre 2015 - 10:55
Shades of Diana Allers controversy then rushed to Jeff's brain. Long-forgotten thoughts.
Hahaha. We never got a confirmation from Bioware as to why she was cast, right?
Man, we could have had Emily Wong as such a better role...
- JeffZero, KrrKs et PCThug aiment ceci
#20473
Posté 15 septembre 2015 - 11:20
- JeffZero et KrrKs aiment ceci
#20474
Posté 16 septembre 2015 - 02:53
Hahaha. We never got a confirmation from Bioware as to why she was cast, right?
Man, we could have had Emily Wong as such a better role...
I seem to remember the reason being that she was a huge fan of the Mass Effect series and fit the character they had in mind.
It's not like it's the only time Bioware's done that. Just look at the sweepstakes thing they did for DAI where two fans could be part of the game.
#20475
Posté 16 septembre 2015 - 04:09
The existence of confirmation bias is not the issue.
It's unfair to the actual opinions and expectations of others to simply keep regurgitating that somebody who made up their mind to not like something probably won't like it.
If Billy wants to say that people should keep an open mind or give something a chance or look differently at something, then he can simply say that. It doesn't need to be couched in a platitude about confirmation bias.





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