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The Mass Effect Andromeda Twitter Thread


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#20501
JeffZero

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I feel like the only time a level presented something mechanically frustrating throughout the entirety of ME3 was the aforementioned Rannoch Reaper. I tried to appreciate it for offering something new, but it is just not very fun at all. The narrative tone there is incredible, but many players express confusion and annoyance with the combat.

That written, I am always in favor of boss fights rather than big-scale horde setpieces, as they just resonate with me to a greater extent, so I don't even hate that it's there. I just can't say I enjoy the fight.

Otherwise, I just want more ME1-esque scenarios with some content, where a nice cinematic conversational showdown exists for its own merits.
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#20502
Awkward Octopus

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I like boss fights that require me to solve a puzzle. Maybe something in the environment will help me defeat it, or maybe there's a trick to exposing a vulnerability. I like when, if I'm patient and plan my attacks well, I can minimize damage to myself and my team while striking the enemy at just the right moment (I like to play glass cannons, so that's probably part of it...).

 

I don't know if that's a very popular opinion, though. And in general, I enjoy puzzle solving more than combat, anyway. I like to feel clever, haha. Admittedly, it must take a lot of play testing to hit that sweet spot between frustrating and Zelda-style "hit the obvious glowing jewel 3 times."

 

It's been quite some time since I played through Mass Effect, so I don't recall the boss fights or the typical mechanics of them very much.



#20503
JeffZero

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Plenty of folks concur with you, I think.

In any case, I wouldn't say Mass Effect's bosses have ever been akin to what you described, really. But I'd like to see more of them in Andromeda. Unfortunately, it seems the idea of individual "bosses" seems far less popular in many genres than it used to be, even as obvious outliers such as From Software's output buck trends to the max. So I'm not too hopeful I'll get that, and that's okay -- tis just a personal desire.

#20504
VilhoDog13

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As long as mechanics aren't a reason why I fail at a challenge, I'll be happy. There were many times where, because the "A" button did everything, one leap forward and you get stuck to a wall and die. That was infuriating. I don't mind challenges, as long as it's my own inability to get through it and not the game's.

I'd really like to see boss fights akin to DAI boss fights. Make it actually matter what your squad composition is. I never quite felt it was important. ME1 really didn't matter. ME2 was better, and ME3 - since there were such few characters, but they all interacted with each other (biotic/tech explosions), it was really your overall experience (dialogue, etc..) that would make your decision.

Personally, I'd like a bit less interaction with tech + biotics. Or if there was an interaction between the two, limit it to certain abilities. It got old fast in MP when you'd prime a target, but engineers would use incinerate, and you'd just sit there spamming something to detonate your biotic. Maybe if there was prioritization.

#20505
cap and gown

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I'd really like to see boss fights akin to DAI boss fights. Make it actually matter what your squad composition is. I never quite felt it was important. ME1 really didn't matter. ME2 was better, and ME3 - since there were such few characters, but they all interacted with each other (biotic/tech explosions), it was really your overall experience (dialogue, etc..) that would make your decision.
 

 

Well, then I guess you are a solo platinum player, because it mattered to me in ME1 and ME2 who I took along when playing on insanity. In ME1 biotics were an absolute requirement, so Liara and/or Kaidan with Lift were a must. In ME2 it would depend largely on my class, but I can tell you that Grunt never made the cut, and neither did Jack. Tali was only useful against Geth. Miranda, as the only Sentinel in the bunch, OTOH, was almost always on the team.



#20506
ElitePinecone

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The Rannoch Reaper is annoying.

 

Oh yeah, this took me like half an hour to work out how to do.


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#20507
Malanek

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It wasn't just working out how to do it. Once you did that you had to repeat the process more than half a dozen times. It was pretty silly.

 

I also thought Marauder shields was stupid. You play an entire game with basic combat mechanics, then you come across what looks like a regular enemy, but the way you defeat it is because it has a hidden weakness to the basic combat mechanics, that you would actually be better off not knowing.



#20508
TheChosenOne

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I hope we get another antagonist like Saren and not a galaxy-threatening force
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#20509
JeffZero

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Both are fine, but man, Saren was golden.


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#20510
TheChosenOne

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Both are fine, but man, Saren was golden.

 

fd7142a8db69458299993fd8c0b9adfc9a1baab1

 

:lol:


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#20511
Phoenix_Also_Rises

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I see this...

 

<<<<<<<<<<()>>>>>>>>>>

 

and then whatever follows makes me do this...

 

anigif_enhanced-buzz-30077-1432391239-12

 

 

I really do not want to think about what it says about me as a person when that was the FIRST thing I thought of when I first saw it.

 

EDIT: since we are talking level design and shards, funny thing - the shard in Hinterlands, in the area with the dragon, on that rocky spire (YOU KNOW THE ONE) I have only ever managed to reach when drunk. It is the sort of platforming my brain is incapable of perfecting when lacking intoxication.


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#20512
JeffZero

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fd7142a8db69458299993fd8c0b9adfc9a1baab1

:lol:


Yep, describes my canon somewhat accurately! :P

Also I'm mobile now but can confirm what was just said about being drunk and shards. For me, I generally need a couple of beers in me before heading to the Forbidden Oasis. Just as a rule.
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#20513
Linkenski

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The answer to how difficult things need to be changes depending on the exact objective of a mission, sequence, or encounter. But regardless of that, the objective is never to screw the player over. The goal is always to present a surmountable challenge that makes use of mechanics in the game. It's not hard to make changes to make things unfair, but that's just no fun.

This reminds me of something I've wanted to ask: Do you guys always turn up the difficulty curve towards the endgame regardless of story? I mean, if, say you had a story where the strongest foe is beaten in the middle of the game, would you then still try to make the enemy encounters harder towards the end?

 

I know that's a strange question, but it's just to ask whether there's a part of Bioware that dictates where the story can go because of difficulty/gameplay requirements, or if difficulty/gameplay is always based on plot.



#20514
LucasIsCalling

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Refresh my memory. Didn't this thread used to be about twits and ME:A news, back in the old days?


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#20515
JeffZero

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Oh, it is always about twits.
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#20516
BabyPuncher

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The answer to how difficult things need to be changes depending on the exact objective of a mission, sequence, or encounter. But regardless of that, the objective is never to screw the player over. The goal is always to present a surmountable challenge that makes use of mechanics in the game. It's not hard to make changes to make things unfair, but that's just no fun.

 

Quite. This is something far too many players fail to grasp.

 

Too many players have this very wrong idea that to get a certain reward in the story, the player should have to be this smart, or this skilled, or this perceptive. The player has to 'earn' it. Or he has to 'pay' for it. Because otherwise, why would anyone choose not to take the reward? It's something unfortunately played up by advertising and video game media left and right.

 

And that's just not a reality that stands up to any scrutiny. The real reality is not only is this product ultimately leisure, but leisure designed to be beatable by a very wide range of people. Including countless people of sub-average intelligence and skill.

 

It's always the protagonist that 'earns' things in the story. Never the player.



#20517
Hrungr

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Literally Jos @Sjosz

Review passed. Everything on fire up to minutes before, but then did it anyway. And now I want to sleep forever.

 

Literally Jos @Sjosz

Attach #space to the end of that last tweet in your mind.


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#20518
SwobyJ

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fd7142a8db69458299993fd8c0b9adfc9a1baab1

 

:lol:

 

Saren wanted to as servants of the Reapers. As useful to them, instead of useful to each other.

 

Carry on. I feel icky for saying anything remotely defending Synthesis.


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#20519
Hrungr

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Literally Jos @Sjosz

And now I sit back and look at all the great work everyone has done the last little while. #space

 

Literally Jos @Sjosz

Stuff's looking pretty hot. #space

 

Literally Jos @Sjosz

Dat ship. #space


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#20520
Han Shot First

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Hopefully we get a glimpse of it on N7 day.  B)


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#20521
cap and gown

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Hopefully we get a glimpse of it on N7 day.  B)

 

I am guessing yes.


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#20522
Gago

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Now I can not rest until I see dat ship too  :o


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#20523
Lady Sif

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Aaaaaamagad our game is so pretty


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#20524
JeffZero

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Congrats to Jos for passing your review.

 

Congrats to Barrett for aaaaaamagad your game is so pretty.


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#20525
Hrungr

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Patrick Weekes @PatrickWeekes

I'm beginning to think not everyone appreciates Galaxy Rangers as deeply as I do. http://m.youtube.com/watch?v=3Sso3h0xMJA 

 

Mike Laidlaw @Mike_Laidlaw

"Baaarrrrrrlaaaaaaa..."

 


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