This reminds me of something I've wanted to ask: Do you guys always turn up the difficulty curve towards the endgame regardless of story? I mean, if, say you had a story where the strongest foe is beaten in the middle of the game, would you then still try to make the enemy encounters harder towards the end?
I know that's a strange question, but it's just to ask whether there's a part of Bioware that dictates where the story can go because of difficulty/gameplay requirements, or if difficulty/gameplay is always based on plot.
Well, hypothetically speaking, you would work your way towards a crescendo towards the end, both in gameplay and narrative. I can't at the top of my henarrative any game that had its peak encounters in the middle of the game (on purpose).
I'm not a writer, so that's a big caveat to my answer, but generally games have narrative build-ups, twists, setbacks, and the like, that provide a great basis to stack gameplay challenge against.
It can be pretty frustrating to have the dissonance of narrative context and gameplay challenge not quite lining up in terms of intensity.
There are of course moment to build up partway through the game, and having a signature encounter that is more difficult, followed by a bit of a ramp down and some slack before it builds up to the next (and hopefully slightly more challenging) signature encounter. It isn't, and shouldn't be, just a straight line going up.
As far as BioWare is concerned, from personal experience, narrative gets established prior to a mission's combat encounters, and the difficulty for encounters is generally directed by the place of the encounter in the overall structure of the game.
ME2's Horizon mission was a guaranteed point in the game's progression, so it could offer a signature encounter that was super tough. The missions prior to Horizon were generally less challenging than the ones after.
I think the benefit of having the structure to have key points of progression in a game is that if is more manageable to scale encounters throughout the game.
TL;DR: Gameplay intensity is dependent on narrative, and generally narrative builds up towards a peak closer to the end of the game.





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