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The Mass Effect Andromeda Twitter Thread


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#21601
N-7

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Onlything I have to say to anything mass effect related is the story line better be x10 better then or as good as the original ME story. It isnt mass effect without it. Doesnt bring the epicness knowing your a galactic bad boy/girl flying around beating the tar outa enemies saving the galaxy from extinction. Need that level of intensity for story playing. Or something even more epic then that. Thats what won me over in the ME universe why I even started playing the game. Mass Effect brought stuff that no other game ever has. Massive epic story telling. Intense deep conversations, indoctrination theory, very well controlled combat system <~ which is the all time #1 thing I loved about ME in general. You dont have to tap 300 buttons just to do a ability like most of other games....Bioware when yall made ME1 and ME2 yall got the combat system down to the T along with the epicness of story telling....Please keep it this way and dont just go all out on just exploring or just multiplayer or just story telling. Needs to have that full balance of all game material aspects. As that is what brought every fan if you think about the beginning of it all to the ME universe and this forum... :)



#21602
N-7

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Twitter thread, Twitter thread, does whatever a Twitter thread does, 

Reports on tweets, that's no lie, 

Wanna know tweets, this thread's your guy, 

Look out! Here's the Twitter thread.

I like what yall did with the Citadel...In the E3 trailer it looks amazing.

Ive been wondering how long that station was going to sit there in that sector of space.

The revamp on it is awesome. Love the new design just hope it has the catalyst specs built into it..

It wiped out the reapers lol so no telling what it could do to another alien sentient race. Sad face though

that the milky way has been devestated by the loss of the relays getting destroyed, and almost wiping the normandy out in hyper space lol...

Man that end vid was scary...And here I thought jumping the galactic core relay was intense man yall really naild it on the end game of ME3

was awesome, superb, epic, minus the 3 choice part of shepards end game choices....Should have been just blow the reapers up since it was what they called the default choice lol!!!!! But yes end game was boss! Story was boss! And the new Citadel is Boss Boss! lol Double B...Hope this time though there is more to explore on the citadel since we only ever got to visit not even 1/4 of the stations mass.....



#21603
SNascimento

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DAI, with its own troublesome development

What troubles did DAI's development face?



#21604
pdusen

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"There wasn't a trailer at this Game Award, therefore there is something wrong with the game."

giphy.gif

 

 

I wish I could like this ten thousand times. You guys are being ridiculous.


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#21605
Sartoz

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                                                                                                 <<<<<<<<<<()>>>>>>>>>>

Hm...

I see criticism thrown at the "colour me not excited or I have a negative view" folks and to "I'm so excited but now disappointed that nothing happened" folks as well.

 

Good thing I expected nothing, then.

 

 

 

 



#21606
Lawrence0294

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Interesting, I really thought they would use the Game Awards to continue the marketing. 

 

That probably means they'll wait for E3 to fully reveal the game. That might also mean the game will be pushed to early 2017, which I honestly was already expecting.



#21607
Wulfram

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Well, the EA COO is still talking about Mass Effect Andromeda being in fiscal year 2017, which starts in April 2016

http://www.gamespot....c/1100-6432767/

Though some of the talk about a crowded schedule makes me wonder if Mass Effect could potentially be pushed pack.

#21608
N-7

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Well all in good time people. If you want a reply from Bioware your going to have to wait a long time lol..

So sit back and enjoy the music haha!

 

Mass Effect Elevator Music

http://www.youtube.c...h?v=maPSi0qku_0


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#21609
ElitePinecone

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What troubles did DAI's development face?


It's been suggested that they had a lot of issues with the new engine, particularly as they had to rework a lot of it to work with an RPG. There wasn't much said about it when the game first came out but as time has gone on some of the devs have said that DAI was extremely difficult to develop and required a much greater effort than people probably realised.

I think the engine change was partially responsible for the one year delay that the game received, for instance.
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#21610
CronoDragoon

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What troubles did DAI's development face?


In addition to what Elite said, they've also admitted that features had to be cut back in order to get the game to run on last-gen systems. Those Keeps you take over for example were originally a more expansive, dynamic system wherein they could be attacked and you'd have to find ways to defend them, either yourself or through delegation.

#21611
The Elder King

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What troubles did DAI's development face?

 

 

It's been suggested that they had a lot of issues with the new engine, particularly as they had to rework a lot of it to work with an RPG. There wasn't much said about it when the game first came out but as time has gone on some of the devs have said that DAI was extremely difficult to develop and required a much greater effort than people probably realised.

I think the engine change was partially responsible for the one year delay that the game received, for instance.

 

In addition to what Elite said, they've also admitted that features had to be cut back in order to get the game to run on last-gen systems. Those Keeps you take over for example were originally a more expansive, dynamic system wherein they could be attacked and you'd have to find ways to defend them, either yourself or through delegation.

What they said. They were also supposed to be a lot more, and you should've had the choice of picking their function.

 

Between Frostbite and five platforms to develop on, as well as going into a new direction for Bioware (semi-open world), the development wasn't easy.


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#21612
rapscallioness

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"There wasn't a trailer at this Game Award, therefore there is something wrong with the game."

giphy.gif

 

 

What is all this. It's not about this one award show. It's about the fact that almost 4 years later we have no info on the game except that it's in Andromeda. We got that N7 day bit which was nice, but it didn't have any info in it.

 

No gameplay. No in game footage. No synopsis. Nothing. And leaks don't count. So, House can roll his eyes all he wants, that doesn't change the fact that we still don't have any real info after all this time.

 

And saying it may be behind schedule is not the same thing as saying something is "wrong" with the game.



#21613
rapscallioness

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Well all in good time people. If you want a reply from Bioware your going to have to wait a long time lol.

So sit back and enjoy the music haha!

 

Mass Effect Elevator Music

http://www.youtube.c...h?v=maPSi0qku_0

 

lol, indeed.



#21614
SNascimento

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It's been suggested that they had a lot of issues with the new engine, particularly as they had to rework a lot of it to work with an RPG. There wasn't much said about it when the game first came out but as time has gone on some of the devs have said that DAI was extremely difficult to develop and required a much greater effort than people probably realised.

I think the engine change was partially responsible for the one year delay that the game received, for instance.

 

In addition to what Elite said, they've also admitted that features had to be cut back in order to get the game to run on last-gen systems. Those Keeps you take over for example were originally a more expansive, dynamic system wherein they could be attacked and you'd have to find ways to defend them, either yourself or through delegation.

Doesn't seen nothing anormal here. Every game has challenges in their developments and many have features that are cut and ideas that doesn't come full circle. It's just the nature of gaming development. The finished Dragon Age: Inquisition is a very good game, one that for me was properly developed, with time and resources. If major shortcomings are not the result of that, but of creative decisions. So I don't see nothing to support anything wrong with its development, just normal challenges of gaming development. 

 

 

What is all this. It's not about this one award show. It's about the fact that almost 4 years later we have no info on the game except that it's in Andromeda. We got that N7 day bit which was nice, but it didn't have any info in it.

 

No gameplay. No in game footage. No synopsis. Nothing. And leaks don't count. So, House can roll his eyes all he wants, that doesn't change the fact that we still don't have any real info after all this time.

 

And saying it may be behind schedule is not the same thing as saying something is "wrong" with the game.

Four years later of what? ME3 release? Well, it's very obvious Andromeda development didn't begin just after ME3 finished, who knows, maybe there were ideas and stuff, but the hard development didn't begin much later. Indeed, it seems the development team increased dramatically just a few months ago. 

I just think there is absolute nothing to support any idea that the game is behind scheducle or anything like that. Only the very personal idea based on no facts wahtsoever that we should know more about a game that is almost a year away. There are plenty of examples of games with similar marketing campaigns that turned out well. Rise of the Tomb Raider is a very good example, it was announced in E3 last year, it only first gameplay was in this year E3 and the game was amazing. 
 



#21615
rapscallioness

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Again, being behind schedule does not equate with the game turning out poorly. It equates with it being behind schedule.

 

And TombRaider has not been as long between games as ME. TombRaider came out in March 2013 a year later than ME3. It's only been about 2 1/2 years between the two games. And TombRaider does sound amazing. I'll be checking it out soon.

 

There is a good chance they are still struggling with this engine. Just as the DA team did. I thought DA cleared the path for the ME team, but maybe not enough.

 

Or they're tweaking some features based on the concerns about empty exploration dominating the game.



#21616
The Elder King

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Again, being behind schedule does not equate with the game turning out poorly. It equates with it being behind schedule.

 

And TombRaider has not been as long between games as ME. TombRaider came out in March 2013 a year later than ME3. It's only been about 2 1/2 years between the two games. And TombRaider does sound amazing. I'll be checking it out soon.

 

There is a good chance they are still struggling with this engine. Just as the DA team did. I thought DA cleared the path for the ME team, but maybe not enough.

 

Or they're tweaking some features based on the concerns about empty exploration dominating the game.

the fact that they're not showing it doesn't mean they're behind schedule though.

I'm not sure that the DA team struggled with engine. It's not easy adapting to a new engine that wasn't used before to what you do (rpgs).

As for the exploration, it's possible, though Bioware should know about that concern for a while now. Also, while they might not talk about exploration or something related to that, there's still plently they can talk about.

 

@SNascimento: developing every game has challenges, true. that doesn't mean that DAI didn't have a troubled development. The frostbite was a new engine for bioware (which is already an additional challenge when developing a game), and was one that wasn't originally suited for rpgs. On top of that DAI was their first try at a open/semi open world rpgs, somethng Bioware wasn't used to. They also developed one five platforms, two of which were outdated.

Also, the game had problems that weren't related to creative decisions. The PC version had a lot of problems at  release, and the old gen version, other then lacking some estetic features, isn't properly developed, either for the lack of power of those, or for the lack of time of resourses to properly developed (probably both, since it was definitely possible to make a better work with more time).



#21617
Rahmiel

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I'm not disappointed at all.

 

It's been said that we'll be getting more details "this year" which lead many people to speculate N7 day would see a big reveal.  When that didn't happen, everyone assumed that TGA's would have a large enough audience for them to have a good reveal.  That obviously did not happen.

 

Question is, will we be seeing a large reveal this month (maybe christmas, maybe when the N7 loot crates arrive?)  or will there just be no information at all.

 

I'm still patiently waiting, and checking this thread every day for tweets and news.  Can't wait for the next info drop.  I really really really enjoyed the N7 day trailer though.  I thought it was all kinds of awesome.  If BW doesn't reveal anything else until E3, then so be it.  They don't owe us anything.  I'm just really excited for a new adventure, and a new sci-fi story.



#21618
SNascimento

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There is a good chance they are still struggling with this engine.

 

Or they're tweaking some features based on the concerns about empty exploration dominating the game.

Abosolute baseless assumptions. 


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#21619
Degrees1991

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Delayed to Spring 2017

#21620
JeffZero

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If a delay should come to pass, we'll take several cold showers and ultimately accept that if BioWare requested one then there was a good reason for it and it's better that it happens than the alternative (EA doesn't give them the extension; the game is visibly unfinished).

 

That written, I'm nowhere near convinced a delay is inevitable. The game is probably still around 11 months away. Holding off on news blowouts until 2016 isn't just unsurprising, it's downright wise.


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#21621
rapscallioness

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Abosolute baseless assumptions. 

No more baseless than you sticking your head in the sand and assuming everything is just fine. Even though it's been almost 4 years and they still don't want to say or show anything.

 

You're just making personal assumptions like anybody else. Based on "who knows" "it seems". You don't know anything.



#21622
rapscallioness

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I don't care if it's delayed, or not. I don't care of it comes out in 2016, or 2017. What I care about is that we know so very little after several years.



#21623
JeffZero

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Way back in 2012, I didn't really expect us to know anything whatsoever until late 2014. It seemed reasonable to me that between the end of the original vision, the departure of key personnel, the workload shift to another studio, the sheer creativity required to commence a brand new phase of the franchise, other projects in the company's pipeline, the changing face of the industry, and the feedback on Mass Effect 3, this game wasn't going to be out for a very long time. I'm not saying you're doing this, rapscallioness, but I think in some cases folks approached this game more as ME4 than Andromeda, and, if you'll permit me the semantics, there's a vital distinction: one is a sequel within the same parameters as before; one is a sequel based on some radical shifts.

Mistakes may have been made here. Revealing prototype Mako footage might have been one of them. Maybe that sounds incredulous, but in hindsight I really do believe complete radio silence might have been preferable. But that was never really a feasible option, was it? Mass Effect is a big name in the industry, and its fans are very passionate. We wanted to know that something, anything, was in development. And so, the deluge of #space tweets and the years of cryptic statements.

I don't believe the game is necessarily running behind schedule. I've had routine chats with folks in-the-know (not BioWare-affiliated, but nonetheless, "in-the-know") who have consistently seemed convinced that Holiday 2016 is well within BioWare's means. Compound that with a clear change in how some major publishers, including EA, are marketing -- for many hotly-anticipated games, there's no longer the years of slow trickling but rather a surprising quietness until closer to the finish line. I realize the irony in insinuating that Andromeda isn't receiving the "slow trickle" treatment, but again, I'd sooner tie things to the aforementioned "mistakes." To me, judging by what I know, it's more likely that EA simply does not want the game's awareness to become oversaturated too soon before Holiday 2016. We fans will eat it all up and ask for thirds, but timing things so that the average consumer stands up, takes notice, and doesn't become overwhelmed or frustrated? That takes patience. That takes waiting until the E3 before release and such.

Maybe you're right. Maybe they've fallen behind. I wouldn't be surprised. But it's not what I personally believe is going on here.
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#21624
rapscallioness

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Alright, Jeff.



#21625
pdusen

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What is all this. It's not about this one award show. It's about the fact that almost 4 years later we have no info on the game except that it's in Andromeda. We got that N7 day bit which was nice, but it didn't have any info in it.

 

No gameplay. No in game footage. No synopsis. Nothing. And leaks don't count. So, House can roll his eyes all he wants, that doesn't change the fact that we still don't have any real info after all this time.

 

And saying it may be behind schedule is not the same thing as saying something is "wrong" with the game.

 

The point is that people should have enough sense to know that all of that is indicative of nothing whatsoever.

 

Consider this: what did we really know about Fallout 4 a year ago?