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The Mass Effect Andromeda Twitter Thread


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#21651
goishen

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Try not to be  totally lost when I say that NVIDIA annouced their  FY  Q3 2016 results last month. In doubt, just google it. B)

 

 

Yah, fiscal years have always been messed up. 



#21652
Phoenix_Also_Rises

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Yah, fiscal years have always been messed up.


Yeah accounting periods can be a bit tricky to wrap your head around. In general (and to put it very simply), an accounting period (i.e. a period between the day the accounting books of the company are opened and the day they are closed) is a period of twelve consecutive months. While some companies choose to "align" this accounting period with the calendar year, others choose their accounting period as ending on some other date than December 31, e.g. April 30. This is done for a number of reasons. I have come across ones ranging from not wanting to deal with the rush and over-worked tax advisors as well tax authorities (seeing as most companies have the calendar year set as their accounting period, everybody and their mother (literally, lol) submits their tax papers at around the same time), to wanting the certainty of having their revenue "in the pocket" before the calendar year ends (this tends to happen in corporate holding structures, as the "mother" company prefers to have the revenue of its subsidiary(ies) already "on the books" for its own accounting/tax purposes). Then there are, of course, the ever-popular tax reasons, and the hipsters wanting to do it before everyone else starts thinking it's cool (effing start-ups). Okay, I may have made that last one up BUT YOU GET MY POINT. But yeah, the procedures involved are insane.

#21653
xXRengaiaXx

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I see lots of people here wanting so many things to happen and I can honestly tell you, as a indie game writer myself, Bioware is not lying about the process it takes to implement even a single idea. Time/budget/scheduling etc. really hampers the amount of ideas thrown into a project. I came up with literally hundreds of ideas that didnt make it into a project but that doesnt mean we are lazy. Besides, Bioware is one of the very few companies out there in 2015 that gives us games that is worth every penny. To the devs, if you are reading this, I am really anxious to uncover the secret of the remnant and I cant wait to see your vision for this next project. And please don't allow EA to rush you guys, they have a habit of doing that. You guys are very passionate about the work you do and myself among others highly enjoy your games. As I mentioned other companies tend to release crappy and lazy content then make excuses later like what 343 Industries did with Halo 5, but you guys are unique and should remain that way. I feel bad about Caseys departure over the ending of ME3 that I didnt mind at all. He cared a lot about ME and gave us one the best game trilogies that IMO still hasnt been beaten. The writing, atmosphere, music, SFX, art, level design, the emotion it all synced so perfectly. NO other trilogy made me so emotional EVER. Having one last drink with Garrus in ME3 when literally all hope was lost due to the sheer strength and numbers of the reapers made me shed a tear. To the scary sound of the reaper asari to the OVERPOWERING nature of the reapers in ME3 and that final space battle makes ME the best series still to this day. When I played ME3 and got closer to the end, I felt a sense of hoplessness in myself and the characters. A very depressing mood fell upon the normandy and for a while I sat the controller down, took a breath, lit a cigarrette and thought to myself...wow we will never win this. So one question, how do you guys capture so many emotions when developing? Was it done intentionally? or did it just...happen? And will Andromeda have that same emotion? ME 1-3 kinda set the bar pretty high.


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#21654
JeffZero

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Hear, hear.

 

As an on-again off-again writer, I throw countless ideas into the trash, and I'm only even in charge of one person and one person's assets -- me.


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#21655
xXRengaiaXx

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Hear, hear.

 

As an on-again off-again writer, I throw countless ideas into the trash, and I'm only even in charge of one person and one person's assets -- me.

 

We should link up and begin a project. :P

 

My avatar is a character I did for a game I worked on.


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#21656
BioFan (Official)

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gx3 is the new gaymerx for those that have been asking. 


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#21657
Bacus

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We should link up and begin a project. :P

 

My avatar is a character I did for a game I worked on.

Count me in too! Writer of our game company here (i must have over 150 lore pages written already... )



#21658
berndanrouth

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gx3 is the new gaymerx for those that have been asking. 

 

Yeah I'm going to be there. I know Jennifer Hale and David Gaider are speakers/attendees. Anyone else from BioWare coming? 



#21659
Catastrophy

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It always confuses me that most of EA's fiscal year occurs in the previous calendar year.

Usually for the naming convention it goes by: The year in which the last quarter is determines the fiscal year. Because full year closure, reports, excuses for underperformance and dat. So if the last quarter ends on January 2016 it'd be FY 2016.



#21660
Catastrophy

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We should link up and begin a project. :P

 

My avatar is a character I did for a game I worked on.

You guys need a producer who cracks the whip over your heads.



#21661
Conal Pierse

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Yeah I'm going to be there. I know Jennifer Hale and David Gaider are speakers/attendees. Anyone else from BioWare coming? 

One of our sound designers, Terry Fairfield, along with senior cinematic designer Dan Plunkett will be there. All three of them are giving a talk on Sunday morning at 10:00am, so you should definitely check it out.


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#21662
Hrungr

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Shay Pomeroy @ShayPomeroy

Work travel for #MassEffect meetings be like:

 

CVpdw6BUsAAxMSX.png


#21663
NKnight7

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I'm a huge writer and that would be a dream job for me, working at Bioware as one of their writers.



#21664
Hrungr

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BioWare @bioware

Garrus, as charming as ever. Embroidery by Jordain W. http://astrobank.tumblr.com 

 

CVpsGk0VEAAvXoc.jpg

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#21665
Hrungr

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Jos Hendriks @Sjosz

I realize I'm a little behind on my #space tweets quota, so expect some tweets this week!

 

Jos Hendriks @Sjosz

This week I'm doing a lot of combat scripting, implementation of dialog, and scripting mission initialization logic. #space

 

Jos Hendriks @Sjosz

My writer wanted to know how much banter we would be needing for the mission we're working on together. We agreed on "hella lots". #space

 

Jos Hendriks @Sjosz

"Hey do you think we should have some banter here to talk about [thing player doesn't know]?" "Hell yes we should" #space

 

Jos Hendriks @Sjosz

What's mission initialization scripting? It is scripting that runs everytime the mission loads, either from the start or halfway in.. #space

 

Jos Hendriks @Sjosz

.. that sets up events, characters, things like doors and their states correctly to make sure the experience is consistent & correct. #space


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#21666
Bacus

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It's always cool to read what Jos writes about. It may not be "juicy" filled with info regarding the game itself, but I am glad he takes time to talk about what he is working on.


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#21667
Hrungr

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Imperator FuriosAnn @annlemay

I am listening to the #Godzilla soundtrack while working. Take that as you will. <3



#21668
rallyfan

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Godzilla sized enemies confirmed  :P


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#21669
Gold Dragon

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Godzilla sized enemies confirmed  :P

 

Already done.  Remember Soveriegn and Harbinger?



#21670
Sartoz

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 Snip

 

Jos Hendriks @Sjosz

My writer wanted to know how much banter we would be needing for the mission we're working on together. We agreed on "hella lots". #space

 

Jos Hendriks @Sjosz

"Hey do you think we should have some banter here to talk about [thing player doesn't know]?" "Hell yes we should" #space

 

Jos Hendriks @Sjosz

What's mission initialization scripting? It is scripting that runs everytime the mission loads, either from the start or halfway in.. #space

 

Jos Hendriks @Sjosz

.. that sets up events, characters, things like doors and their states correctly to make sure the experience is consistent & correct. #space

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Now this is interesting.

 

1.-- Banter can be for this specific mission or perhaps most/all of the missions. More importantly, though, will there be banter during mission brifing, on the way to target, during the mission (ie: combat) and/or post mission debriefing?

 

2.- Will the Creative Director allow said banter?

 

3.- This also suggests that the VO actors are still on the payroll because of #4.

 

4.- This also suggests that the overall game voice scripting/banter/story is not yet completed.

 

Say, Jose, perhaps you can advise/suggest to your writer about banter between the squad members about a previous mission where one of them did something awfully stupid or brilliant. I think this would add some continuity / bonding.



#21671
Jos Hendriks

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*snip*

Say, Jose, perhaps you can advise/suggest to your writer about banter between the squad members about a previous mission where one of them did something awfully stupid or brilliant. I think this would add some continuity / bonding.


We target the mission we're working on specifically. There is a lot of information to share, and banter is the most convenient way to do that. And of course the stuff that's just for fun.
(and my name is Jos)
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#21672
Catastrophy

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We target the mission we're working on specifically. There is a lot of information to share, and banter is the most convenient way to do that. And of course the stuff that's just for fun.
(and my name is Jos)

I have no idea how the "maps" will be structured. Would it be like DAI with regions and sub levels? I'd guess so, because I suppose we have different planets to visit. I don't think we'll have whole planets to explore - you'd need to generate them somehow. Then again - I see lots games developing procedural generation tieing in with handcrafted parts.



#21673
Sartoz

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We target the mission we're working on specifically. There is a lot of information to share, and banter is the most convenient way to do that. And of course the stuff that's just for fun.
(and my name is Jos)

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"(and my name is Jos)"

 

Oooops! Enthusiasm tripped me >>>> Face palm. :(

 

Also, I like fun.... fun is good!

 



#21674
Sartoz

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I have no idea how the "maps" will be structured. Would it be like DAI with regions and sub levels? I'd guess so, because I suppose we have different planets to visit. I don't think we'll have whole planets to explore - you'd need to generate them somehow. Then again - I see lots games developing procedural generation tieing in with handcrafted parts.

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I believe FB3  will generate the 'rough" terrain and then the artists swoop in to carve out the map area and make the scenery much, much better.

 

And please pray that hopping like a Hare stays with DA:I.

 

Note: I wonder if level design, maps and combat elements are collaborate efforts and place on a "story board" before final approval.



#21675
Catastrophy

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I believe FB3  will generate the 'rough" terrain and then the artists swoop in to carve out the map area and make the scenery much, much better.

 

And please pray that hopping like a Hare stays with DA:I.

 

Note: I wonder if level design, maps and combat elements are collaborate efforts and place on a "story board" before final approval.

Frontier has made some elaborate models to generate their planets in ED. Complete with tectonics in an attempt to make the surface look believably realistic. The days of fractal heightmaps are over I guess. Still, if you have a story you'd want a fitting map. Do you craft it all by hand or do you run a batch of random sets to be worked with?

I believe it takes quite some collaborate effort so all the gears work towards a common goal. If you don't coordinate you end up with too much work wasted for nothing.