Aller au contenu

Photo

The Mass Effect Andromeda Twitter Thread


27740 réponses à ce sujet

#21701
Hrungr

Hrungr
  • Members
  • 18 253 messages

Jos Hendriks @Sjosz

#space never sleeps.


  • Terca, Dar'Nara et Mercyva aiment ceci

#21702
lynroy

lynroy
  • Members
  • 24 612 messages

Got the first batch of banter files from my writer this morning, so I'll be spending part of the day working on banter implementation #space

 

Which basically means I'll be playing the mission, place banter triggers, see how it fits, move triggers around, until it paces well. #space

 

And then eventually sit through it with my writer, see if we need to lengthen or shorten banter in spots, until we're happy. #space


  • AtreiyaN7, Hrungr, MegaIllusiveMan et 7 autres aiment ceci

#21703
Lady Sif

Lady Sif
  • Members
  • 2 225 messages

Spoiler alert, we're never going to be happy with it, so we keep tweaking it until they take it away from us. #space

 

Is this the part in the process where I start killing my writer's wordbabies? Maybe it is. Maybe it is. #space

 

Even this first banter file for the first little bit of this mission is full of stuff. It'll be interesting trying to fit all of it. #space


  • AtreiyaN7, N7M, Will-o'-wisp et 10 autres aiment ceci

#21704
xXRengaiaXx

xXRengaiaXx
  • Members
  • 22 messages

I wish I had Jos job...Sadly its near impossible to get into the industry. For this I envy the devs :unsure:


  • laudable11 aime ceci

#21705
Sartoz

Sartoz
  • Members
  • 4 502 messages

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

@Jos or anyone that knows:

 

Techie question. "During banter file testing, does the trigger execute a banter-text-to-speech program?".

 

Curious

 

Edit: BTW, Jos, I like your "developer diary" tweets... much appreciated


  • Phoenix_Also_Rises aime ceci

#21706
Lady Sif

Lady Sif
  • Members
  • 2 225 messages

Today's #space working music: https://www.youtube....v=sYD_U1CChew …


  • SwobyJ aime ceci

#21707
Han Shot First

Han Shot First
  • Members
  • 21 153 messages

 

Good choice. 

 

Oblivion wasn't the greatest Sci Fi film, but it did have a good soundtrack. Some of the tracks also sound like they could be from a Mass Effect game.



#21708
Sion1138

Sion1138
  • Members
  • 1 159 messages

The banterizer.



#21709
xXRengaiaXx

xXRengaiaXx
  • Members
  • 22 messages

Good choice. 

 

Oblivion wasn't the greatest Sci Fi film, but it did have a good soundtrack. Some of the tracks also sound like they could be from a Mass Effect game.

 

Listening to Epica would be my first choice.



#21710
Rahmiel

Rahmiel
  • Members
  • 591 messages

I find the band Jakob from New Zealand to be really awe inspiring with regards to space and exploration.

From their latest release.

 

Anyway, re: banter.. I always always ALWAYS hate it when banter either cuts off important dialogue, or dialogue cuts off banter.  So hopefully, the banter has enough spacetime to execute and complete before any other dialogue or cutscene, or anything, can interrupt it.


  • laudable11 aime ceci

#21711
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

Anyway, re: banter.. I always always ALWAYS hate it when banter either cuts off important dialogue, or dialogue cuts off banter.  So hopefully, the banter has enough spacetime to execute and complete before any other dialogue or cutscene, or anything, can interrupt it.

 

Me too. We try to account for it with logic failsafes but sometimes that just doesn't work. Part of pacing and spacing the banter is trying to anticipate the potential overlap problems.


  • Rahmiel, laudable11, MegaIllusiveMan et 1 autre aiment ceci

#21712
agonis

agonis
  • Members
  • 896 messages

Please, for the Love of God, no more Banter Bugs...

 

Those hours of silence in DA:I unnerved me.


  • laudable11 et Han Shot First aiment ceci

#21713
Lady Sif

Lady Sif
  • Members
  • 2 225 messages

On occasion I glance over to my neighbors @ccorfe & @BioMasika and I see them looking at cool space stuff, and then realize that's our game.


  • lynroy aime ceci

#21714
goishen

goishen
  • Members
  • 2 427 messages

 

Don't ask me why, but whenever I see his name I always see Masuka from Dexter.

 

https://apa340.wordp...owtimes-dexter/


  • fraggle et MDK1281 aiment ceci

#21715
Lady Sif

Lady Sif
  • Members
  • 2 225 messages

 

On occasion I glance over to my neighbors @ccorfe & @BioMasika and I see them looking at cool space stuff, and then realize that's our game.

 

@Sjosz @ccorfe The feeling is mutual:)



#21716
xXRengaiaXx

xXRengaiaXx
  • Members
  • 22 messages

I encountered those same silent moments in DA:I too so I'm assuming the banters are voice overs?



#21717
NKnight7

NKnight7
  • Members
  • 1 147 messages

I still have some trouble getting banters to appear in Inquisition, but compared to when the game launched last year banters are showing up more and more for me. I do hope they appear more often in Andromeda though, and that there aren't any glitches or bugs with them.



#21718
Lady Sif

Lady Sif
  • Members
  • 2 225 messages

Mass Effect Retweeted

WeLoveFine ‏@welovefine 

Some great designs submitted to the #MassEffect contest! Only 6 days left to submit yours! http://bit.ly/N7DesignContest 

CVzbXb2VEAAAay8.jpgCVzbXb3UAAAfYh-.jpg


  • Hrungr et Han Shot First aiment ceci

#21719
BioMasika

BioMasika
  • BioWare Employees
  • 170 messages

Don't ask me why, but whenever I see his name I always see Masuka from Dexter.

https://apa340.wordp...owtimes-dexter/


Lots of people see my username and read it as ma-see-Kah

Buy for the record I read it as Ma-Sih-Kuh (I hope that translates correctly). Kind of like a drunk cowboy saying massacre.
  • Kaibe aime ceci

#21720
goishen

goishen
  • Members
  • 2 427 messages

Buy for the record I read it as Ma-Sih-Kuh (I hope that translates correctly). Kind of like a drunk cowboy saying massacre.

 

 

And that was my second thought.   lol

 

Good to know. 



#21721
cap and gown

cap and gown
  • Members
  • 4 811 messages

 

Anyway, re: banter.. I always always ALWAYS hate it when banter either cuts off important dialogue, or dialogue cuts off banter.  So hopefully, the banter has enough spacetime to execute and complete before any other dialogue or cutscene, or anything, can interrupt it.

 

 

Me too. We try to account for it with logic failsafes but sometimes that just doesn't work. Part of pacing and spacing the banter is trying to anticipate the potential overlap problems.

 

Vanguard was the worst in ME3 for missing dialogue since you could charge right past a dialogue prompt point.


  • Phoenix_Also_Rises aime ceci

#21722
Phoenix_Also_Rises

Phoenix_Also_Rises
  • Members
  • 571 messages

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

@Jos or anyone that knows:

 

Techie question. "During banter file testing, does the trigger execute a banter-text-to-speech program?".

 

Curious

 

Edit: BTW, Jos, I like your "developer diary" tweets... much appreciated

 

I seem to recall that in one of the interviews BioFan did with some of the devs who worked on Descent, the DA:I DLC, a dev (level designer I think it was) said that while working on levels and testing, the characters were "saying" dialogue fed through text-to-speech before proper voice acting was done and put it. So maybe it is the same process? Or at least similar?

 

Still, I am not 100% positive this is indeed what is happening with ME:A as well. And this is a genuinely interesting question. Does anybody know? 



#21723
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Billy Buskell ‏@ehlien
No strim tonight.
Had to repay some sleep debt.
Now, kiddo is wide awake.
Trying to play a bit of <Redacted> Alpha before passing out again

 

Mass Effect? Or the new IP? :P
 



#21724
BioFan (Official)

BioFan (Official)
  • Members
  • 9 817 messages

There's an alpha?  :blink:

 

 

They never even mentioned being in pre-alpha (though I think we all assumed that's where it was at least)

 

 

 

EDIT:
 

@BioFanOfficial pretty sure we're thinking of different games. Not a BioWare or EA title :-P


#21725
Catastrophy

Catastrophy
  • Members
  • 8 478 messages

Me too. We try to account for it with logic failsafes but sometimes that just doesn't work. Part of pacing and spacing the banter is trying to anticipate the potential overlap problems.

There will be someone who's gonna break it. And we'll likely laugh. But in general, I think it will work as intended for most of us.