Yeah. It's a reality of the industry that the gaming press would have nothing to report on if publishers didn't drip-feed them information about upcoming releases or bring them on a tour of the studio to show off a game in development - and publishers need (to a greater or lesser extent) those outlets to report on their games so people will buy them.
Like you say, if the big Game Informer cover articles read like paid advertising, it's because they are. Everything the journalist sees is controlled by the publisher, every answer goes through the publisher's PR team, and the publisher probably pays large amounts of money to secure a spot on the cover. This is the same as practically every kind of consumer journalism (cars, travel, tech).
But how else would we get information? EA releasing news about MEA online is fine, but you'd still have people complaining that it doesn't accurately represent the game or is biased (duh, they're selling you a product), and going through major media outlets is obviously a sensible marketing move if they're still doing it. They wouldn't spend the money giving exclusive previews to gaming media if they didn't think it was worth it for the audience and attention.
I think that we got more than enough info on the game a few months back, with the leak. It's just that we just want more. And we got info on the game that BioWare wasn't ready to release to us, hence the bad part of a leak.
I say that this game is gonna feel much more like DA:I than it will a traditional ME game. But I'm just wondering, is that a bad thing? My answer, for at least right now, is no. The problem wasn't that a FPS felt too much like DA:I, it was that DA:I felt too much like a shooter. Well, in this case... You'd have a third person shooter behaving like a shooter. I'm just afraid that when it comes out, everybody gonna hate it because it has too many elements from DA:I in it. And that's not really fair.
EDIT : You might ask yourselves why would it be similar? Because of the engine. The engine is where everything gets created.





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