It's that completionist mindset that some have that definitely contributes to that. They can't leave an area without trying to do everything possible. I know I felt that way my first time playing Inquisition, for my Inquisitor's after that I realized I had to apply some restraint, for example do the side missions I can and come back when I'm ready to do the others.
Its not just completionism, though, its also how the story presents the quests.
If you give the player a whole bunch of immediate, urgent problems right in front of the them, and have the main quest be some meeting with ill defined benefits off in another country, then its unsurprising if the player puts the main quest on the backburner. And the way the Hinterlands is designed, completing quests will tend to lead to you encountering more quests, so there's never really a moment when it doesn't feel like you're abandoning someone to go to hob nob with the Chantry in Val Royeaux.
The other problem is previous RPG precedent says that you should always do the Main Quest last because you never know when side content will be locked off - the "Priority" designation in ME3 was rather ironic in that regard. I mean, the Hinterlands is in many ways reminiscent of Lothering in DAO, and not exploring Lothering before completing main quests could lead to you missing two companions.





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